Created
September 3, 2019 08:16
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backgroundcol; | |
bordercol; | |
foregroundcol; | |
highlightdicecol; | |
highlighttextcol; | |
currentheight; | |
name; | |
rawname; | |
category; | |
fulldescription; | |
castdirection; | |
skillcard; | |
skillcard_special; /* Created by retype action */ | |
gadget; | |
conditionalslots; /* Created by retype action */ | |
read; /* Created by retype action */ | |
active; /* Created by retype action */ | |
size; | |
x; | |
y; | |
finalpos; | |
row; | |
column; | |
tx; | |
ty; | |
width; | |
height; | |
upgraded; /* Created by retype action */ | |
ignorediceval; /* Created by retype action */ | |
onceperbattle; /* Created by retype action */ | |
usedthisbattle; /* Created by retype action */ | |
locked; | |
unlocked; | |
unlockedthisturn; /* Created by retype action */ | |
timesused; | |
reusable; | |
usesleft; | |
playinganimation; /* Created by retype action */ | |
script; | |
scriptonstartturn; | |
scriptendturn; | |
scriptaftercombat; | |
scriptonanyequipmentuse; | |
scriptbeforeexecute; | |
skills; | |
skillsavailable; | |
skills_temporarythisfight; | |
longlong slots; | |
slotposition; | |
shakex; | |
shakey; | |
longlong shocked_slot; | |
shockedsetting; | |
shocked_showtitle; /* Created by retype action */ | |
shocked_remainingcountdown; | |
shocked_countdown; | |
unshockingtimer; | |
weakened; /* Created by retype action */ | |
charge; | |
aihints; | |
priority; | |
onanimatecomplete; | |
onanimatecomplete_selectedslot; | |
onanimatecomplete_actor; | |
onanimatecomplete_equipment; | |
immunetoerrors; /* Created by retype action */ | |
showgold; /* Created by retype action */ | |
appearsforparts; /* Created by retype action */ | |
preventdefault; /* Created by retype action */ | |
alreadyfuryed; /* Created by retype action */ | |
availablethisturn; /* Created by retype action */ | |
availablenextturn; /* Created by retype action */ | |
equipmentpanel; | |
damagethisturn; | |
damagethisscript; | |
allowupdatereusabledescription; /* Created by retype action */ | |
reducecountdownby; | |
showhealthbar; /* Created by retype action */ | |
gamevar; | |
show; /* Created by retype action */ |
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