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Build script for SwiftUI applications to be built on MacOS
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#!/bin/sh | |
set -e | |
# if build directory doesn't exist, build first | |
if [ ! -d ".build" ]; then | |
swift build | |
fi | |
# | |
# get executable target name | |
APP_NAME=$(swift package describe --type json | jq -r '.targets[] | select(.type == "executable") | .name') | |
DEV_APP_NAME="dev:$APP_NAME" | |
BUILD_DIR=".build/debug" | |
APP_BUNDLE="$BUILD_DIR/$DEV_APP_NAME.app" | |
# create app bundle structure | |
mkdir -p "$APP_BUNDLE/Contents/MacOS" | |
mkdir -p "$APP_BUNDLE/Contents/Resources" | |
# copy compiled binary into bundle | |
cp "$BUILD_DIR/$APP_NAME" "$APP_BUNDLE/Contents/MacOS/$DEV_APP_NAME" | |
# generate Info.plist | |
cat > "$APP_BUNDLE/Contents/Info.plist" <<EOF | |
<?xml version="1.0" encoding="UTF-8"?> | |
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" | |
"http://www.apple.com/DTDs/PropertyList-1.0.dtd"> | |
<plist version="1.0"> | |
<dict> | |
<key>CFBundleName</key> | |
<string>$DEV_APP_NAME</string> | |
<key>CFBundleIdentifier</key> | |
<string>dev.example.$APP_NAME</string> | |
<key>CFBundleExecutable</key> | |
<string>$DEV_APP_NAME</string> | |
<key>CFBundlePackageType</key> | |
<string>APPL</string> | |
</dict> | |
</plist> | |
EOF | |
echo "App bundle created at $APP_BUNDLE" |
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