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@Tim-Machine
Created March 5, 2017 02:43
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void UTankAimingComponent::SetTurretReference(UTankTurret* TurretToSet) {
if (!Turret) { return; }
Turret = TurretToSet;
}
void UTankAimingComponent::SetTurretReference(UTankTurret* TurretToSet) {
if (!TurretToSet) { return; }
Turret = TurretToSet;
}
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