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@Tim-Machine
Created July 22, 2018 03:12
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using UnrealBuildTool;
public class Exordium : ModuleRules
{
public Exordium(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] {
"GameplayAbilities",
"GameplayTags",
"GameplayTasks",
"Core",
"CoreUObject",
"Engine",
"InputCore",
"HeadMountedDisplay"
});
}
}
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