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// Original shader by @bgolus, modified slightly by @alexanderameye for URP, modified slightly more | |
// by @gravitonpunch for ECS/DOTS/HybridRenderer. | |
// https://twitter.com/bgolus | |
// https://medium.com/@bgolus/the-quest-for-very-wide-outlines-ba82ed442cd9 | |
// https://alexanderameye.github.io/ | |
// https://twitter.com/alexanderameye/status/1332286868222775298 | |
Shader "Hidden/Outline" | |
{ | |
Properties |
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using UnityEngine; | |
using System; | |
public class MathParabola | |
{ | |
public static Vector3 Parabola(Vector3 start, Vector3 end, float height, float t) | |
{ | |
Func<float, float> f = x => -4 * height * x * x + 4 * height * x; |
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using System.Collections; | |
using System.Text; | |
using UnityEngine; | |
using UnityEngine.Events; | |
using UnityEngine.UI; | |
public class TextRevealer : MonoBehaviour | |
{ | |
[UnityEngine.Header("Configuration")] | |
public int numCharactersFade = 3; |
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using UnityEditor; | |
using UnityEngine; | |
[CustomEditor(typeof(MeshFilter))] | |
public class NormalsVisualizer : Editor { | |
private const string EDITOR_PREF_KEY = "_normals_length"; | |
private Mesh mesh; | |
private MeshFilter mf; | |
private Vector3[] verts; |