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void Renderer<Console::CTR>::BindFramebuffer(Texture<Console::ALL>* texture) | |
{ | |
if (!IsActiveScreenValid()) | |
return; | |
this->EnsureInFrame(); | |
FlushVertices(); | |
this->context.target = this->targets[love::GetActiveScreen()].GetTarget(); | |
Rect viewport = this->targets[love::GetActiveScreen()].GetViewport(); | |
if (texture != nullptr && texture->IsRenderTarget()) | |
{ | |
auto* _texture = (Texture<Console::CTR>*)texture; | |
this->context.target = _texture->GetRenderTargetHandle(); | |
viewport = { 0, 0, _texture->GetPixelWidth(), _texture->GetPixelHeight() }; | |
} | |
C3D_FrameDrawOn(this->context.target); | |
this->SetViewport(viewport, this->context.target->linked); | |
} | |
void Renderer<Console::CTR>::SetViewport(const Rect& rect, bool tilt) | |
{ | |
Rect newView = rect; | |
if (newView.h == GSP_SCREEN_WIDTH && tilt) | |
{ | |
if (newView.w == GSP_SCREEN_HEIGHT_TOP || newView.w == GSP_SCREEN_HEIGHT_TOP_2X) | |
{ | |
Mtx_Copy(&this->context.projection, &this->targets[0].GetProjView()); | |
return; | |
} | |
else if (newView.w == GSP_SCREEN_HEIGHT_BOTTOM) | |
{ | |
Mtx_Copy(&this->context.projection, &this->targets[2].GetProjView()); | |
return; | |
} | |
} | |
auto* ortho = tilt ? Mtx_OrthoTilt : Mtx_Ortho; | |
ortho(&this->context.projection, 0.0f, newView.w, newView.h, 0.0f, Z_NEAR, Z_FAR, true); | |
if (tilt) | |
std::swap(newView.w, newView.h); | |
C3D_SetViewport(0, 0, newView.w, newView.h); | |
} |
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static void createFramebufferObject(C3D_RenderTarget*& target, C3D_Tex*& texture, uint16_t width, | |
uint16_t height) | |
{ | |
const auto _width = NextPo2(width); | |
const auto _height = NextPo2(height); | |
texture = new C3D_Tex(); | |
if (!C3D_TexInitVRAM(texture, _height, _width, GPU_RGBA8)) | |
throw love::Exception("Failed to create framebuffer Texture"); | |
target = C3D_RenderTargetCreateFromTex(texture, GPU_TEXFACE_2D, 0, GPU_RB_DEPTH16); | |
} | |
static Vector2 getVertex(const float x, const float y, const Vector2& virtualDim, | |
const Vector2& physicalDim) | |
{ | |
const auto u = (virtualDim.y - y) / physicalDim.x; | |
const auto v = (x + (physicalDim.y - virtualDim.x)) / physicalDim.y; | |
return Vector2(u, v); | |
} | |
static void setQuad(StrongReference<Quad> quad, const Quad::Viewport& viewport, | |
const Vector2& virtualDim, const Vector2& physicalDim, bool isRenderTarget) | |
{ | |
if (quad == nullptr) | |
throw love::Exception("Invalid quad (is nullptr)."); | |
if (isRenderTarget) | |
{ | |
quad->SetVertexTextureCoord(0, getVertex(0.0f, 0.0f, virtualDim, physicalDim)); | |
quad->SetVertexTextureCoord(1, getVertex(0.0f, virtualDim.y, virtualDim, physicalDim)); | |
quad->SetVertexTextureCoord(2, | |
getVertex(virtualDim.x, virtualDim.y, virtualDim, physicalDim)); | |
quad->SetVertexTextureCoord(3, getVertex(virtualDim.x, 0.0f, virtualDim, physicalDim)); | |
return; | |
} | |
quad.Set(new Quad(viewport, physicalDim.x, physicalDim.y), Acquire::NORETAIN); | |
} | |
void Texture<Console::CTR>::Draw(Graphics<Console::CTR>& graphics, Quad* quad, | |
const Matrix4<Console::CTR>& matrix) | |
{ | |
if (!this->readable) | |
throw love::Exception("Textures with non-readable formats cannot be drawn."); | |
if (this->renderTarget && graphics.IsRenderTargetActive(this)) | |
throw love::Exception("Cannot render a Texture to itself."); | |
const Quad::Viewport& viewport = quad->GetViewport(); | |
setQuad(this->quad, viewport, { this->pixelWidth, this->pixelHeight }, | |
{ this->texture->width, this->texture->height }, this->renderTarget); | |
const auto& transform = graphics.GetTransform(); | |
bool is2D = transform.IsAffine2DTransform(); | |
Matrix4<Console::CTR> translated(graphics.GetTransform(), matrix); | |
DrawCommand<Console::CTR> command(0x04, vertex::PRIMITIVE_TRIANGLE_FAN); | |
command.handles = { this->texture }; | |
command.format = CommonFormat::TEXTURE; | |
if (is2D) | |
translated.TransformXY(command.Positions().get(), this->quad->GetVertexPositions(), | |
command.count); | |
const auto* coords = this->quad->GetVertexTextureCoords(); | |
command.FillVertices(graphics.GetColor(), coords); | |
Renderer<Console::CTR>::Instance().Render(command); | |
} |
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