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UINavigationController pushViewController iOS 18.0+ optimization(issue?) example.
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import UIKit | |
class SceneDelegate: UIResponder, UIWindowSceneDelegate { | |
var window: UIWindow? | |
func scene( | |
_ scene: UIScene, | |
willConnectTo session: UISceneSession, | |
options connectionOptions: UIScene.ConnectionOptions | |
) { | |
guard let scene = (scene as? UIWindowScene) else { return } | |
window = UIWindow(windowScene: scene) | |
let navController = UINavigationController( | |
rootViewController: RootViewController() | |
) | |
window?.rootViewController = navController | |
window?.makeKeyAndVisible() | |
navController.pushViewController( | |
PushedViewController(), | |
animated: true | |
) | |
} | |
} | |
class RootViewController: BaseViewController {} | |
class PushedViewController: BaseViewController {} | |
class BaseViewController: UIViewController { | |
override func loadView() { | |
super.loadView() | |
print("\(Self.self)", #function) | |
} | |
override func viewDidLoad() { | |
super.viewDidLoad() | |
print("\(Self.self)", #function) | |
} | |
override func viewWillAppear(_ animated: Bool) { | |
super.viewWillAppear(animated) | |
print("\(Self.self)", #function) | |
} | |
override func viewIsAppearing(_ animated: Bool) { | |
super.viewIsAppearing(animated) | |
print("\(Self.self)", #function) | |
} | |
override func viewDidAppear(_ animated: Bool) { | |
super.viewDidAppear(animated) | |
print("\(Self.self)", #function) | |
} | |
override func viewWillDisappear(_ animated: Bool) { | |
super.viewWillDisappear(animated) | |
print("\(Self.self)", #function) | |
} | |
override func viewDidDisappear(_ animated: Bool) { | |
super.viewDidDisappear(animated) | |
print("\(Self.self)", #function) | |
} | |
} |
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