Created
March 20, 2019 21:23
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Rotate a 2D vector by i turns of 90 degrees.
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| #include <math.h> | |
| #include <stdio.h> | |
| typedef union Float2 | |
| { | |
| struct | |
| { | |
| float x; | |
| float y; | |
| }; | |
| float e[2]; | |
| } Float2; | |
| // Rotate a 2D vector by i turns of 90 degrees. | |
| Float2 rotate(Float2 v, int i) | |
| { | |
| Float2 result; | |
| const float ones[2] = {1.0f, -1.0f}; | |
| int j = i + 1; | |
| int x_index = i & 1; | |
| int y_index = j & 1; | |
| float sign_x = ones[(i & 2) >> 1]; | |
| float sign_y = ones[(j & 2) >> 1]; | |
| result.x = copysignf(v.e[x_index], sign_x); | |
| result.y = copysignf(v.e[y_index], sign_y); | |
| return result; | |
| } | |
| int main(int argc, const char** argv) | |
| { | |
| Float2 arm = {0.2f, 0.5f}; | |
| for(int i = -4; i < 4; i += 1) | |
| { | |
| Float2 spun = rotate(arm, i); | |
| printf("<%f, %f>\n", spun.x, spun.y); | |
| } | |
| return 0; | |
| } |
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