Created
May 4, 2023 21:10
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Code in Verse to shrink and grow props
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using { /Fortnite.com/Devices } | |
using { /Verse.org/Simulation } | |
using { /UnrealEngine.com/Temporary/Diagnostics } | |
using { /UnrealEngine.com/Temporary/SpatialMath } | |
shrinkies := class<concrete>(): | |
@editable PropManip : prop_manipulator_device = prop_manipulator_device{} | |
@editable Prop : creative_prop = creative_prop{} | |
var ShrinkMode<private> : logic = false | |
Init():void= | |
PropManip.DamagedEvent.Subscribe(OnPropDamaged) | |
ToggleShrinkMode():void= | |
if (ShrinkMode?) { set ShrinkMode = false} | |
else { set ShrinkMode = true} | |
OnPropDamaged<private>(Agent : agent):void= | |
ScaleProp() | |
ScaleProp():void= | |
PropScale := Prop.GetTransform().Scale.X | |
if (ShrinkMode?): | |
Small := vector3{X:=PropScale - 10.0, Y:=PropScale - 10.0, Z:=PropScale - 10.0} | |
Tran := transform{ | |
Translation := Prop.GetTransform().Translation, | |
Rotation := Prop.GetTransform().Rotation, | |
Scale := Small} | |
if (Prop.TeleportTo[Tran]) {} | |
else: | |
Big := vector3{X:=PropScale + 10.0, Y:=PropScale + 10.0, Z:=PropScale + 10.0} | |
Tran := transform{ | |
Translation := Prop.GetTransform().Translation, | |
Rotation := Prop.GetTransform().Rotation, | |
Scale := Big} | |
if (Prop.TeleportTo[Tran]) {} | |
shrinkinator := class(creative_device): | |
@editable Shrinkables :[]shrinkies = array{} | |
@editable ShrinkToggle : trigger_device = trigger_device{} | |
OnBegin<override>()<suspends>:void= | |
ShrinkToggle.TriggeredEvent.Subscribe(OnShrinkToggle) | |
for (Shrinkable : Shrinkables): | |
Shrinkable.Init() | |
OnShrinkToggle(Agent : ?agent):void= | |
for (Shrinkable : Shrinkables): | |
Shrinkable.ToggleShrinkMode() |
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