Created
October 5, 2019 23:36
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Compute position of a ring in front of MT player around cursor.
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vector.cross = vector.cross or function(a, b) | |
return { | |
x = a.y * b.z - a.z * b.y, | |
y = a.z * b.x - a.x * b.z, | |
z = a.x * b.y - a.y * b.x | |
} | |
end | |
local function project(player) | |
local camera_z = player:get_look_dir() | |
local camera_x = minetest.yaw_to_dir(player:get_look_horizontal() + math.pi / 2) | |
local camera_y = vector.cross(camera_x, camera_z) | |
for theta = 0, math.pi * 2 - 0.1, 0.1 do | |
local cv = {x = math.cos(theta) * 2, y = math.sin(theta) * 2, z = 2} | |
local wv = player:get_pos() | |
wv.y = wv.y + player:get_properties().eye_height | |
wv = vector.add(wv, vector.multiply(camera_x, cv.x)) | |
wv = vector.add(wv, vector.multiply(camera_y, cv.y)) | |
wv = vector.add(wv, vector.multiply(camera_z, cv.z)) | |
minetest.add_particle({ | |
pos = wv, | |
size = 0.25, | |
texture = "solid_generated_color.png" | |
}) | |
end | |
end | |
local function tick() | |
for _, v in pairs(minetest.get_connected_players()) do | |
project(v) | |
end | |
minetest.after(0.25, tick) | |
end | |
tick() |
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