Created
October 20, 2019 22:22
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#################### | |
# Map_00.gd | |
#################### | |
func _ready(): | |
create_players(Network.players) | |
func create_players(players): | |
for player_id in players: | |
var player = players[player_id] | |
match player.type: | |
Network.PlayerType.Seeker: | |
create_seeker(player_id, player) | |
Network.PlayerType.Hider: | |
create_seeker(player_id, player) | |
func create_seeker(id, player): | |
var scene = preload("res://actors/seeker/Seeker.tscn") | |
var node = scene.instance() | |
node.set_name(str(id)) | |
node.set_network_master(id) | |
node.position = Vector2(220, 470) | |
players.add_child(node) | |
#################### | |
# Seeker.gd | |
#################### | |
extends KinematicBody2D | |
class_name Seeker | |
export (int) var speed = 200 | |
export (float) var rotation_speed = 1.5 | |
var velocity = Vector2() | |
var rotation_dir = 0 | |
func get_input(): | |
rotation_dir = 0 | |
velocity = Vector2() | |
if Input.is_action_pressed('ui_right'): | |
rotation_dir += 1 | |
if Input.is_action_pressed('ui_left'): | |
rotation_dir -= 1 | |
if Input.is_action_pressed('ui_down'): | |
velocity = Vector2(-speed, 0).rotated(rotation) | |
if Input.is_action_pressed('ui_up'): | |
velocity = Vector2(speed, 0).rotated(rotation) | |
func _physics_process(delta): | |
if not is_network_master(): | |
return | |
get_input() | |
rotation += rotation_dir * rotation_speed * delta | |
velocity = move_and_slide(velocity) |
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