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MarchingCubesGPU.cs: | |
... | |
// DrawProceduralIndirect | |
ComputeBuffer argsBuffer; | |
[StructLayout(LayoutKind.Sequential)] | |
struct DrawCallArgBuffer | |
{ | |
public const int size = | |
sizeof(int) + | |
sizeof(int) + |
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// code updates are now there: | |
// https://github.com/Bleuje/processing-animations-code/blob/main/code/radialcollapse/radialcollapse.pde | |
// Processing code by Etienne JACOB | |
// motion blur template by beesandbombs | |
// opensimplexnoise code in another tab is be necessary | |
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e | |
// See the license information at the end of this file. | |
// View the rendered result at: https://bleuje.com/gifanimationsite/single/radialcollapse/ |