This was made with Virtual World in mind, I have left out some archetypal monsters that are technically summonable, but completely unviable in terms of either effect or main deck requirements. If you think there is a monster missing that I should add, please let me know and I will add it. I was making this for myself initially, so there is some subjectivity in the descriptions.
- Invoked Mechaba
- and any light
- invoked caliga
- and any dark
- best target imo is illegal knight
- Yubel the loving defender forever
- 1 or more effect monsters on field
- super generic, doesn't do much
- going 2nd for burn and removal? ask vincent
- Gaia Prominence, the Fierce Force
- one faceup I control
- super generic
- discard monster for monster negate
- Shura the combat star
- lvl 5 or higher warrior
- stardust charge warrior
- floats into idaten
- mid af
- Dark Cavalry
- 1 warrior
- negates and destroys an effect that targets on the field for a generic discard
- tearlaments kaleido-heart
- needs 2 aquas...
- if there's an easy way to get 2 aquas this card fucks
- spins 1 card
- if sent to gy by effect, ss it back
- send 1 tear from deck to grave
- Findsmith dies Irae
- 2 light fiends
- no targets rn, look into fiendsmith engine for potential synergy
- Blue Eyes Tyrant Dragon
- 1 dragon monster
- trap immune otk machine
- CHimera the Illusion Beast
- illusion monster(s)
- idk any good illusion monsters
- atk everything with 3100 atk and then negate it all
- board breaker :)
- Red-Eyes Dark Dragoon
- 1 dragon effect monster
- or red eyes lmao
- not in master duel :(
- omni negate
- Albion sanctifire
- branded at home... again!
- light spellcaster monster
- ss a monster to both fields
- puuppet lock lmao
- package with brafu and jowgen
- brrafu send jowgen, or beatrice if i don't want to fusion lock
- can just ns jowgen
- Mirrorjade
- fusion, synchro, or xyz monster
- laughably easy
- needs a 2nd ed spot for a non target banish on field
- used to be a useless 2nd target, now could be sanctifire
- abzero on steroids
- Dark Magician the Dragon Knight
- 1 dragon
- opponent can't target spelltraps or destroy them
- floodgate potential
- Tearlaments Rulkallos
- 1 tear name
- reino package for this/kaleido/kit?
- need to learn tear and then lab this
- negates a card or effect activation that would summon
- then sends a tear name to gy (can send itself)
- if sent to gy by eff, resummon
- Buster Blader dragon destroyer swordsman
- dragon monster
- buster lock baby
- The Dark Magicians
- 1 spellcaster
- floats into dm but ew
- if a spell or trap card or eff is activated, draw 1!
- if it's a s/t, u can set it and activate it that turn
- could get chuche
- mid
- Thunder Dragon Colossus
- thunder monster
- nemeses corridor?
- no searching for opponent only draws
- can protect itself by banishing thunders
- Lubellion
- dark monster
- discard a card to fusion summon (8 or lower), shuffle from field gy or banish
- Fusion locks :/
- branded at home, better to just play branded at this point
- Alba-Lenatus
- can attack every monster
- if in the gy bc sent there add a fusion card or poly to hand
- mid
- Granguignol
- light or dark monster
- beatrice
- send lvl 6 or higher light or dark from deck or ed to gy
- destrudo?
- banish from field or gy to summon dogmatika from md or despia from ed
- proskenion
- During the Main Phase (Quick Effect): You can target 1 Fusion, Synchro, Xyz, or Link Monster in your opponent's GY; banish it, or Special Summon it to your field
- luluwalilith
- ss a light spellcaster from handd or deck, matching atk and def
- Despian Quaeritis
- light or dark
- quick eff make all levels 0
- if it leaves the field ss or add to hand albaz or despa from deck
- float is useless
- quick eff is solid, side deck against synchro/xyzz decks?
- Sprind
- effect monster SSd this turn
- move to another main mosnter zone, pop cards in column
- if in gy, ss a springans or albaz (not good for vw)
- Brigrand the Glory Dragon
- lvl 8 or higher
- can't target other monsters with monster effs
- if sent to gy, add or ss tri brigade or albaz
- Titaniklad the Ashen Dragon
- 2500 or more attack
- bastard the ashen dragon :)
- big attack
- unaffected by other ed monsters
- sent to gy, ss or add dogmatika or albaz
- Rindbrumm the Striking Dragon
- beast, beast-warrior, or winged beast
- fusion synch xyz or link eff activated, negate and return a monster to hand
- not bad but hard to summon
- Albion the Branded Dragon
- 1 light monster
- banish monsters to make another fusion
- set a branded s/t from deck
- branded at home, adds bricks to deck and takes extra ED space to do what branded does but worse
- Invoked Augoeides
- 1 Fusion Monster
- Hard to summon, could do with something like albion
- when a monster is SSd, target pop an opponent monster
- hard to summoon for mid payoff
- Red-Eyes Slash Dragon
- when a red-eyes attacks, equip a warrior from gy
- when something targets a card i control, semd an equip to gy to negate activation and destroy
- synergizes with full armor xyz line to add a negate
- synergizes with infernoble/power tool and durendal
- Elemental HERO Brave Neos
- level 4 or lower effect monster
- very easy to summon
- adds a neos spell/trap on battle destruction
- this one isn't strong but it is funny
- Frightfur Leo
- 1 fluffal monster
- target 1 face-up monster opponent controls, pop it and burn them for original atk
- Invoked Purgatrio
- 1 fire
- attack all opponent monsters, piercing battle damage, gains attack for enemy monsters
- otk tool
- Horned Saurus
- 1 dinosaur or dragon
- place a field spell from the deck or gy, then normal a dinosaur or dragon
- can attack directly
- Frightfur Tiger
- 1+ fluffal monsters
- target and pop monsters equal to fusion mats
- Invoked Cocytus
- water monster
- towers
- Tearlaments Kitkallos
- 1 aqua monster
- add or send a tear card from deck
- target a monster you control, ss a tear from hand or gy, send target to gy
- if sent to gy by effect, mill 5
- very very strong, kinda hard to summon
- Invoked Raidjin
- 1 wind
- book of moon
- Time Wizard of Tomorrow
- effect monster
- completely generic
- toss a coin, pop field
- burn self or opponent based on coin toss
- not bad tbh
- Elder Entity Norden
- synchro or xyz monster
- targfet 1 lvl 4 or lower in gy, ss it but negate it
- extender, but muddy mudragon is usually at combo end anyways
- useful if I need a combo with a fusion on board
work in progress
- dark monster
- illegal knight