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@ZachBacon
Created July 19, 2026 17:10
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[12:44:26.257] fo3_recon d3d9 proxy attached (M0 recon build)
[12:44:26.413] Direct3DCreate9(SDKVersion=32) intercepted
[12:44:26.452] Installing IDirect3D9::CreateDevice hook
[12:44:26.771] Direct3DCreate9(SDKVersion=32) intercepted
[12:44:26.800] CreateDevice() called adapter=0 type=1 flags=0x00000054
[12:44:26.834] Installing IDirect3DDevice9 hooks (device=0A807460)
[12:44:27.239] Device hooks installed. Backbuffer surface identity=015F4740
[12:44:27.239] SetRenderState(D3DRS_LIGHTING, 1) [changed] - this is the key signal for whether FO3 uses fixed-function lighting at all
[12:44:27.239] SetRenderState(D3DRS_AMBIENT, 0x00000000)
[12:44:27.241] SetRenderState(D3DRS_LIGHTING, 0) [changed] - this is the key signal for whether FO3 uses fixed-function lighting at all
[12:44:27.241] SetTransform(VIEW, state=2)
[12:44:27.241] matrix = [0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | 1.0000 0.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:27.241] SetTransform(PROJECTION, state=3)
[12:44:27.241] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 1.1111 1.0000 | 0.0000 0.0000 -0.1111 0.0000]
[12:44:27.280] CreateVertexDeclaration #1: [stream=0 off=0 type=2 usage=0 idx=0] [stream=0 off=12 type=2 usage=3 idx=0] [stream=0 off=24 type=3 usage=10 idx=0] [stream=0 off=40 type=1 usage=5 idx=0] [stream=0 off=48 type=2 usage=6 idx=0] [stream=0 off=60 type=2 usage=7 idx=0]
[12:44:27.280] CreateVertexDeclaration #2: [stream=0 off=0 type=2 usage=0 idx=0] [stream=0 off=12 type=2 usage=1 idx=0] [stream=0 off=24 type=4 usage=2 idx=0] [stream=0 off=28 type=2 usage=3 idx=0] [stream=0 off=40 type=3 usage=10 idx=0] [stream=0 off=56 type=1 usage=5 idx=0] [stream=0 off=64 type=2 usage=6 idx=0] [stream=0 off=76 type=2 usage=7 idx=0]
[12:44:27.280] CreateVertexDeclaration #3: [stream=0 off=0 type=2 usage=0 idx=0] [stream=0 off=12 type=1 usage=5 idx=0] [stream=0 off=20 type=0 usage=5 idx=1]
[12:44:27.280] CreateVertexDeclaration #4: [stream=0 off=0 type=2 usage=0 idx=0] [stream=0 off=12 type=2 usage=3 idx=0] [stream=0 off=24 type=3 usage=10 idx=0] [stream=0 off=40 type=1 usage=5 idx=0] [stream=0 off=48 type=2 usage=6 idx=0] [stream=0 off=60 type=2 usage=7 idx=0] [stream=0 off=72 type=3 usage=5 idx=1] [stream=0 off=88 type=3 usage=5 idx=2]
[12:44:27.304] CreateVertexDeclaration #5: [stream=0 off=0 type=2 usage=0 idx=0] [stream=0 off=12 type=2 usage=3 idx=0] [stream=0 off=24 type=3 usage=10 idx=0] [stream=0 off=40 type=1 usage=5 idx=0] [stream=0 off=48 type=0 usage=5 idx=1]
[12:44:27.306] CreateVertexDeclaration #6: [stream=0 off=0 type=2 usage=0 idx=0] [stream=0 off=12 type=3 usage=10 idx=0] [stream=0 off=28 type=1 usage=5 idx=0] [stream=0 off=36 type=0 usage=5 idx=1]
[12:44:27.307] CreateVertexDeclaration #7: [stream=0 off=0 type=2 usage=0 idx=0] [stream=0 off=12 type=2 usage=3 idx=0] [stream=0 off=24 type=1 usage=5 idx=0] [stream=0 off=32 type=2 usage=6 idx=0] [stream=0 off=44 type=2 usage=7 idx=0] [stream=0 off=56 type=3 usage=2 idx=0]
[12:44:27.308] CreateVertexDeclaration #8: [stream=0 off=0 type=2 usage=0 idx=0] [stream=0 off=12 type=2 usage=3 idx=0] [stream=0 off=24 type=3 usage=10 idx=0] [stream=0 off=40 type=1 usage=5 idx=0] [stream=0 off=48 type=3 usage=2 idx=0]
[12:44:27.309] CreateVertexDeclaration #9: [stream=0 off=0 type=2 usage=0 idx=0] [stream=0 off=12 type=2 usage=3 idx=0] [stream=0 off=24 type=1 usage=5 idx=0] [stream=0 off=32 type=3 usage=2 idx=0]
[12:44:27.310] CreateVertexDeclaration #10: [stream=0 off=0 type=2 usage=0 idx=0] [stream=0 off=12 type=1 usage=5 idx=0]
[12:44:27.311] CreateVertexDeclaration #11: [stream=0 off=0 type=2 usage=0 idx=0] [stream=0 off=12 type=1 usage=5 idx=0] [stream=0 off=20 type=2 usage=3 idx=0] [stream=0 off=32 type=0 usage=5 idx=1]
[12:44:27.312] CreateVertexDeclaration #12: [stream=0 off=0 type=2 usage=0 idx=0] [stream=0 off=12 type=1 usage=5 idx=0]
[12:44:27.312] CreateVertexDeclaration #13: [stream=0 off=0 type=2 usage=0 idx=0] [stream=0 off=12 type=3 usage=10 idx=0] [stream=0 off=28 type=1 usage=5 idx=0]
[12:44:27.313] CreateVertexDeclaration #14: [stream=0 off=0 type=2 usage=0 idx=0] [stream=0 off=12 type=2 usage=3 idx=0] [stream=0 off=24 type=3 usage=10 idx=0] [stream=0 off=40 type=1 usage=5 idx=0] [stream=0 off=48 type=2 usage=6 idx=0] [stream=0 off=60 type=2 usage=7 idx=0]
[12:44:27.313] CreateVertexDeclaration #15: [stream=0 off=0 type=2 usage=0 idx=0] [stream=0 off=12 type=2 usage=1 idx=0] [stream=0 off=24 type=4 usage=2 idx=0] [stream=0 off=28 type=2 usage=3 idx=0] [stream=0 off=40 type=3 usage=10 idx=0] [stream=0 off=56 type=1 usage=5 idx=0] [stream=0 off=64 type=2 usage=6 idx=0] [stream=0 off=76 type=2 usage=7 idx=0]
[12:44:27.313] CreateVertexDeclaration #16: [stream=0 off=0 type=2 usage=0 idx=0] [stream=0 off=12 type=2 usage=3 idx=0] [stream=0 off=24 type=3 usage=10 idx=0] [stream=0 off=40 type=1 usage=5 idx=0] [stream=0 off=48 type=2 usage=6 idx=0] [stream=0 off=60 type=2 usage=7 idx=0]
[12:44:27.314] CreateVertexDeclaration #17: [stream=0 off=0 type=2 usage=0 idx=0] [stream=0 off=12 type=2 usage=1 idx=0] [stream=0 off=24 type=4 usage=2 idx=0] [stream=0 off=28 type=2 usage=3 idx=0] [stream=0 off=40 type=3 usage=10 idx=0] [stream=0 off=56 type=1 usage=5 idx=0] [stream=0 off=64 type=2 usage=6 idx=0] [stream=0 off=76 type=2 usage=7 idx=0]
[12:44:27.317] CreateVertexDeclaration #18: [stream=0 off=0 type=2 usage=0 idx=0] [stream=0 off=12 type=2 usage=3 idx=0] [stream=0 off=24 type=3 usage=10 idx=0] [stream=0 off=40 type=1 usage=5 idx=0] [stream=0 off=48 type=2 usage=6 idx=0] [stream=0 off=60 type=2 usage=7 idx=0]
[12:44:27.321] CreateVertexDeclaration #19: [stream=0 off=0 type=2 usage=0 idx=0] [stream=0 off=12 type=2 usage=3 idx=0]
[12:44:27.321] CreateVertexDeclaration #20: [stream=0 off=0 type=2 usage=0 idx=0] [stream=0 off=12 type=2 usage=1 idx=0] [stream=0 off=24 type=4 usage=2 idx=0] [stream=0 off=28 type=2 usage=3 idx=0]
[12:44:27.321] CreateVertexDeclaration #21: [stream=0 off=0 type=2 usage=0 idx=0] [stream=0 off=12 type=2 usage=3 idx=0] [stream=0 off=24 type=4 usage=10 idx=0] [stream=0 off=28 type=1 usage=5 idx=0]
[12:44:27.329] CreateVertexDeclaration #22: [stream=0 off=0 type=2 usage=0 idx=0] [stream=0 off=12 type=2 usage=3 idx=0] [stream=0 off=24 type=3 usage=10 idx=0] [stream=0 off=40 type=1 usage=5 idx=0] [stream=0 off=48 type=0 usage=10 idx=1]
[12:44:27.330] CreateVertexDeclaration #23: [stream=0 off=0 type=2 usage=0 idx=0] [stream=0 off=12 type=2 usage=3 idx=0] [stream=0 off=24 type=3 usage=10 idx=0] [stream=0 off=40 type=1 usage=5 idx=0] [stream=0 off=48 type=0 usage=10 idx=1]
[12:44:27.330] CreateVertexDeclaration #24: [stream=0 off=0 type=2 usage=0 idx=0] [stream=0 off=12 type=2 usage=3 idx=0] [stream=0 off=24 type=3 usage=10 idx=0] [stream=0 off=40 type=1 usage=5 idx=0]
[12:44:27.330] CreateVertexDeclaration #25: [stream=0 off=0 type=2 usage=0 idx=0] [stream=0 off=12 type=2 usage=3 idx=0] [stream=0 off=24 type=1 usage=5 idx=0] [stream=0 off=32 type=2 usage=6 idx=0] [stream=0 off=44 type=2 usage=7 idx=0]
[12:44:27.330] CreateVertexDeclaration #26: [stream=0 off=0 type=2 usage=0 idx=0] [stream=0 off=12 type=2 usage=3 idx=0] [stream=0 off=24 type=1 usage=5 idx=0] [stream=0 off=32 type=2 usage=6 idx=0] [stream=0 off=44 type=2 usage=7 idx=0]
[12:44:27.330] CreateVertexDeclaration #27: [stream=0 off=0 type=2 usage=0 idx=0] [stream=0 off=12 type=2 usage=3 idx=0] [stream=0 off=24 type=3 usage=10 idx=0] [stream=0 off=40 type=1 usage=5 idx=0] [stream=0 off=48 type=2 usage=6 idx=0] [stream=0 off=60 type=2 usage=7 idx=0]
[12:44:27.330] CreateVertexDeclaration #28: [stream=0 off=0 type=2 usage=0 idx=0] [stream=0 off=12 type=2 usage=3 idx=0] [stream=0 off=24 type=3 usage=10 idx=0] [stream=0 off=40 type=1 usage=5 idx=0] [stream=0 off=48 type=2 usage=6 idx=0] [stream=0 off=60 type=2 usage=7 idx=0]
[12:44:27.330] CreateVertexDeclaration #29: [stream=0 off=0 type=2 usage=0 idx=0] [stream=0 off=12 type=2 usage=1 idx=0] [stream=0 off=24 type=4 usage=2 idx=0] [stream=0 off=28 type=2 usage=3 idx=0] [stream=0 off=40 type=1 usage=5 idx=0] [stream=0 off=48 type=2 usage=6 idx=0] [stream=0 off=60 type=2 usage=7 idx=0]
[12:44:27.330] CreateVertexDeclaration #30: [stream=0 off=0 type=2 usage=0 idx=0] [stream=0 off=12 type=2 usage=1 idx=0] [stream=0 off=24 type=4 usage=2 idx=0] [stream=0 off=28 type=2 usage=3 idx=0] [stream=0 off=40 type=1 usage=5 idx=0] [stream=0 off=48 type=2 usage=6 idx=0] [stream=0 off=60 type=2 usage=7 idx=0]
[12:44:27.330] CreateVertexDeclaration #31: [stream=0 off=0 type=2 usage=0 idx=0] [stream=0 off=12 type=2 usage=1 idx=0] [stream=0 off=24 type=4 usage=2 idx=0] [stream=0 off=28 type=2 usage=3 idx=0] [stream=0 off=40 type=3 usage=10 idx=0] [stream=0 off=56 type=1 usage=5 idx=0] [stream=0 off=64 type=2 usage=6 idx=0] [stream=0 off=76 type=2 usage=7 idx=0]
[12:44:27.330] CreateVertexDeclaration #32: [stream=0 off=0 type=2 usage=0 idx=0] [stream=0 off=12 type=2 usage=1 idx=0] [stream=0 off=24 type=4 usage=2 idx=0] [stream=0 off=28 type=2 usage=3 idx=0] [stream=0 off=40 type=3 usage=10 idx=0] [stream=0 off=56 type=1 usage=5 idx=0] [stream=0 off=64 type=2 usage=6 idx=0] [stream=0 off=76 type=2 usage=7 idx=0]
[12:44:27.347] CreateVertexDeclaration #33: [stream=0 off=0 type=2 usage=0 idx=0] [stream=0 off=12 type=1 usage=5 idx=0] [stream=1 off=0 type=2 usage=5 idx=1]
[12:44:27.347] CreateVertexDeclaration #34: [stream=0 off=0 type=2 usage=0 idx=0] [stream=0 off=12 type=1 usage=5 idx=0]
[12:44:27.347] CreateVertexDeclaration #35: [stream=0 off=0 type=2 usage=0 idx=0] [stream=0 off=12 type=1 usage=5 idx=0] [stream=0 off=20 type=3 usage=10 idx=0]
[12:44:27.347] CreateVertexDeclaration #36: [stream=0 off=0 type=2 usage=0 idx=0] [stream=0 off=12 type=1 usage=5 idx=0]
[12:44:27.347] CreateVertexDeclaration #37: [stream=0 off=0 type=2 usage=0 idx=0] [stream=0 off=12 type=4 usage=10 idx=0]
[12:44:27.347] CreateVertexDeclaration #38: [stream=0 off=0 type=2 usage=0 idx=0] [stream=0 off=12 type=4 usage=10 idx=0] [stream=0 off=16 type=1 usage=5 idx=0]
[12:44:27.347] CreateVertexDeclaration #39: [stream=0 off=0 type=2 usage=0 idx=0] [stream=0 off=12 type=2 usage=3 idx=0] [stream=0 off=24 type=1 usage=5 idx=0]
[12:44:27.347] CreateVertexDeclaration #40: [stream=0 off=0 type=2 usage=0 idx=0] [stream=0 off=12 type=2 usage=3 idx=0] [stream=0 off=24 type=4 usage=10 idx=0]
[12:44:27.347] CreateVertexDeclaration #41: [stream=0 off=0 type=2 usage=0 idx=0] [stream=0 off=12 type=2 usage=3 idx=0] [stream=0 off=24 type=4 usage=10 idx=0] [stream=0 off=28 type=1 usage=5 idx=0]
[12:44:27.348] CreateVertexDeclaration #42: [stream=0 off=0 type=2 usage=0 idx=0] [stream=0 off=12 type=2 usage=1 idx=0] [stream=0 off=24 type=4 usage=2 idx=0] [stream=0 off=28 type=1 usage=5 idx=0]
[12:44:27.348] CreateVertexDeclaration #43: [stream=0 off=0 type=2 usage=0 idx=0] [stream=0 off=12 type=2 usage=1 idx=0] [stream=0 off=24 type=4 usage=2 idx=0] [stream=0 off=28 type=4 usage=10 idx=0]
[12:44:27.348] CreateVertexDeclaration #44: [stream=0 off=0 type=2 usage=0 idx=0] [stream=0 off=12 type=2 usage=1 idx=0] [stream=0 off=24 type=4 usage=2 idx=0] [stream=0 off=28 type=4 usage=10 idx=0] [stream=0 off=32 type=1 usage=5 idx=0]
[12:44:27.348] CreateVertexDeclaration #45: [stream=0 off=0 type=2 usage=0 idx=0] [stream=0 off=12 type=2 usage=1 idx=0] [stream=0 off=24 type=4 usage=2 idx=0] [stream=0 off=28 type=2 usage=3 idx=0] [stream=0 off=40 type=1 usage=5 idx=0]
[12:44:27.348] CreateVertexDeclaration #46: [stream=0 off=0 type=2 usage=0 idx=0] [stream=0 off=12 type=2 usage=1 idx=0] [stream=0 off=24 type=4 usage=2 idx=0] [stream=0 off=28 type=2 usage=3 idx=0] [stream=0 off=40 type=4 usage=10 idx=0]
[12:44:27.348] CreateVertexDeclaration #47: [stream=0 off=0 type=2 usage=0 idx=0] [stream=0 off=12 type=2 usage=1 idx=0] [stream=0 off=24 type=4 usage=2 idx=0] [stream=0 off=28 type=2 usage=3 idx=0] [stream=0 off=40 type=4 usage=10 idx=0] [stream=0 off=44 type=1 usage=5 idx=0]
[12:44:27.349] CreateVertexDeclaration #48: [stream=0 off=0 type=2 usage=0 idx=0]
[12:44:27.349] CreateVertexDeclaration #49: [stream=0 off=0 type=2 usage=0 idx=0] [stream=0 off=12 type=1 usage=5 idx=0]
[12:44:27.349] CreateVertexDeclaration #50: [stream=0 off=0 type=2 usage=0 idx=0] [stream=0 off=12 type=1 usage=5 idx=0]
[12:44:27.540] SetRenderTarget(0, 015F4740) isBackBuffer=1
[12:44:27.540] SetTransform(VIEW, state=2)
[12:44:27.540] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:27.540] SetTransform(PROJECTION, state=3)
[12:44:27.540] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:27.540] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:27.540] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:27.540] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 -2.2352 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:27.540] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:27.541] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.2419 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:27.541] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:27.541] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:27.541] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:27.541] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:27.541] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:27.541] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:27.541] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:27.541] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:27.541] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:27.543] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:27.543] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:27.543] EndScene() drawCallsSoFarThisFrame=8
[12:44:27.543] Present() frame=0 drawCalls=8 backbufferDrawCalls=8
[12:44:28.297] SetTransform(VIEW, state=2)
[12:44:28.297] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:28.297] SetTransform(PROJECTION, state=3)
[12:44:28.297] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:28.297] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:28.297] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.297] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 -2.2352 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:28.297] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.297] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.2419 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:28.297] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.297] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:28.297] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.298] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:28.298] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.298] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:28.298] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.298] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:28.298] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.298] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:28.298] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.298] EndScene() drawCallsSoFarThisFrame=8
[12:44:28.298] Present() frame=1 drawCalls=8 backbufferDrawCalls=8
[12:44:28.299] SetTransform(VIEW, state=2)
[12:44:28.299] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:28.299] SetTransform(PROJECTION, state=3)
[12:44:28.299] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:28.300] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:28.300] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.300] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 -2.2352 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:28.300] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.300] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.2419 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:28.300] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.300] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:28.300] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.300] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:28.300] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.300] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:28.300] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.300] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:28.300] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.300] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:28.300] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.300] EndScene() drawCallsSoFarThisFrame=8
[12:44:28.300] Present() frame=2 drawCalls=8 backbufferDrawCalls=8
[12:44:28.355] SetTransform(VIEW, state=2)
[12:44:28.355] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:28.355] SetTransform(PROJECTION, state=3)
[12:44:28.355] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:28.355] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:28.355] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.355] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 -2.2352 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:28.355] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.355] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.2419 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:28.355] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.355] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:28.355] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.355] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:28.356] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.356] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:28.356] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.356] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:28.356] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.356] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:28.356] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.356] EndScene() drawCallsSoFarThisFrame=8
[12:44:28.356] Present() frame=3 drawCalls=8 backbufferDrawCalls=8
[12:44:28.407] SetTransform(VIEW, state=2)
[12:44:28.407] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:28.407] SetTransform(PROJECTION, state=3)
[12:44:28.407] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:28.407] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:28.407] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.407] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 -2.2352 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:28.407] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.407] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.2419 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:28.407] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.407] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:28.407] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.407] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:28.407] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.407] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:28.407] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.407] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:28.407] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.407] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:28.407] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.407] EndScene() drawCallsSoFarThisFrame=8
[12:44:28.407] Present() frame=4 drawCalls=8 backbufferDrawCalls=8
[12:44:28.460] SetTransform(VIEW, state=2)
[12:44:28.460] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:28.460] SetTransform(PROJECTION, state=3)
[12:44:28.460] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:28.460] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:28.460] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.460] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 -2.2352 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:28.460] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.460] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.2419 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:28.460] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.460] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:28.460] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.460] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:28.460] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.460] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:28.460] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.460] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:28.460] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.460] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:28.460] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.460] EndScene() drawCallsSoFarThisFrame=8
[12:44:28.460] Present() frame=5 drawCalls=8 backbufferDrawCalls=8
[12:44:28.511] SetTransform(VIEW, state=2)
[12:44:28.511] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:28.511] SetTransform(PROJECTION, state=3)
[12:44:28.511] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:28.511] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:28.511] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.511] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 -2.2352 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:28.511] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.511] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.2419 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:28.511] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.511] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:28.511] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.511] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:28.511] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.511] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:28.511] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.511] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:28.511] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.511] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:28.511] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.511] EndScene() drawCallsSoFarThisFrame=8
[12:44:28.511] Present() frame=6 drawCalls=8 backbufferDrawCalls=8
[12:44:28.563] SetTransform(VIEW, state=2)
[12:44:28.563] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:28.563] SetTransform(PROJECTION, state=3)
[12:44:28.563] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:28.563] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:28.563] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.563] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 -2.2352 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:28.563] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.563] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.2419 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:28.563] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.563] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:28.563] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.563] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:28.563] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.563] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:28.563] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.563] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:28.563] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.563] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:28.563] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.563] EndScene() drawCallsSoFarThisFrame=8
[12:44:28.563] Present() frame=7 drawCalls=8 backbufferDrawCalls=8
[12:44:28.615] SetTransform(VIEW, state=2)
[12:44:28.615] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:28.615] SetTransform(PROJECTION, state=3)
[12:44:28.615] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:28.615] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:28.615] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.615] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 -2.2352 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:28.615] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.615] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.2419 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:28.615] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.615] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:28.615] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.615] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:28.615] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.615] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:28.615] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.615] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:28.615] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.615] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:28.615] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.615] EndScene() drawCallsSoFarThisFrame=8
[12:44:28.615] Present() frame=8 drawCalls=8 backbufferDrawCalls=8
[12:44:28.667] SetTransform(VIEW, state=2)
[12:44:28.667] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:28.667] SetTransform(PROJECTION, state=3)
[12:44:28.667] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:28.667] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:28.667] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.667] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 -2.2352 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:28.667] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.667] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.2419 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:28.667] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.667] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:28.667] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.667] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:28.667] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.667] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:28.667] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.667] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:28.667] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.667] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:28.667] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.667] EndScene() drawCallsSoFarThisFrame=8
[12:44:28.667] Present() frame=9 drawCalls=8 backbufferDrawCalls=8
[12:44:28.719] SetTransform(VIEW, state=2)
[12:44:28.719] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:28.719] SetTransform(PROJECTION, state=3)
[12:44:28.719] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:28.719] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:28.719] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.719] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.2419 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:28.719] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.719] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 -2.2352 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:28.719] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.719] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:28.719] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.719] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:28.719] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.719] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:28.719] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.719] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:28.719] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.719] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:28.719] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.719] EndScene() drawCallsSoFarThisFrame=8
[12:44:28.719] Present() frame=10 drawCalls=8 backbufferDrawCalls=8
[12:44:28.771] SetTransform(VIEW, state=2)
[12:44:28.771] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:28.771] SetTransform(PROJECTION, state=3)
[12:44:28.771] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:28.771] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:28.771] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.771] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.2419 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:28.771] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.771] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 -2.2352 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:28.771] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.771] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:28.771] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.771] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:28.771] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.771] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:28.771] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.771] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:28.771] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.771] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:28.771] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.771] EndScene() drawCallsSoFarThisFrame=8
[12:44:28.771] Present() frame=11 drawCalls=8 backbufferDrawCalls=8
[12:44:28.823] SetTransform(VIEW, state=2)
[12:44:28.823] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:28.823] SetTransform(PROJECTION, state=3)
[12:44:28.823] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:28.823] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:28.823] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.823] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.2276 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:28.823] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.823] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 -2.2209 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:28.823] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.823] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:28.823] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.823] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:28.823] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.823] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:28.823] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.823] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:28.823] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.823] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:28.823] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.823] EndScene() drawCallsSoFarThisFrame=8
[12:44:28.823] Present() frame=12 drawCalls=8 backbufferDrawCalls=8
[12:44:28.875] SetTransform(VIEW, state=2)
[12:44:28.875] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:28.875] SetTransform(PROJECTION, state=3)
[12:44:28.875] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:28.875] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:28.875] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.875] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 -2.1650 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:28.875] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.875] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1717 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:28.875] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.875] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:28.875] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.875] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:28.875] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.875] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:28.875] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.875] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:28.875] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.875] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:28.875] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.875] EndScene() drawCallsSoFarThisFrame=8
[12:44:28.875] Present() frame=13 drawCalls=8 backbufferDrawCalls=8
[12:44:28.927] SetTransform(VIEW, state=2)
[12:44:28.927] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:28.927] SetTransform(PROJECTION, state=3)
[12:44:28.927] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:28.927] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:28.927] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.927] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 -2.0754 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:28.927] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.927] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.0821 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:28.927] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.927] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:28.927] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.927] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:28.927] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.927] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:28.927] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.927] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:28.927] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.927] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:28.927] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.927] EndScene() drawCallsSoFarThisFrame=8
[12:44:28.927] Present() frame=14 drawCalls=8 backbufferDrawCalls=8
[12:44:28.979] SetTransform(VIEW, state=2)
[12:44:28.979] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:28.979] SetTransform(PROJECTION, state=3)
[12:44:28.979] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:28.979] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:28.979] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.979] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -1.9144 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:28.979] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.979] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 -1.9077 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:28.979] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.979] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:28.979] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.979] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:28.979] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.979] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:28.979] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.979] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:28.979] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.979] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:28.979] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:28.979] EndScene() drawCallsSoFarThisFrame=8
[12:44:28.979] Present() frame=15 drawCalls=8 backbufferDrawCalls=8
[12:44:29.031] SetTransform(VIEW, state=2)
[12:44:29.031] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:29.031] SetTransform(PROJECTION, state=3)
[12:44:29.031] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:29.041] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:29.041] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.045] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -1.7594 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:29.045] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.045] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 -1.7527 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:29.045] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.045] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:29.045] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.045] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:29.045] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.045] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:29.045] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.045] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:29.045] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.045] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:29.045] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.045] EndScene() drawCallsSoFarThisFrame=8
[12:44:29.045] Present() frame=16 drawCalls=8 backbufferDrawCalls=8
[12:44:29.080] SetTransform(VIEW, state=2)
[12:44:29.080] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:29.080] SetTransform(PROJECTION, state=3)
[12:44:29.080] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:29.080] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:29.080] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.080] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -1.5851 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:29.080] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.080] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 -1.5784 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:29.080] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.080] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:29.080] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.080] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:29.080] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.080] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:29.080] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.080] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:29.080] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.080] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:29.080] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.080] EndScene() drawCallsSoFarThisFrame=8
[12:44:29.080] Present() frame=17 drawCalls=8 backbufferDrawCalls=8
[12:44:29.132] SetTransform(VIEW, state=2)
[12:44:29.132] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:29.132] SetTransform(PROJECTION, state=3)
[12:44:29.132] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:29.132] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:29.132] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.132] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -1.3986 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:29.132] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.133] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 -1.3919 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:29.133] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.133] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:29.133] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.133] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:29.133] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.133] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:29.133] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.133] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:29.133] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.133] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:29.133] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.133] EndScene() drawCallsSoFarThisFrame=8
[12:44:29.133] Present() frame=18 drawCalls=8 backbufferDrawCalls=8
[12:44:29.184] SetTransform(VIEW, state=2)
[12:44:29.184] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:29.184] SetTransform(PROJECTION, state=3)
[12:44:29.184] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:29.184] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:29.184] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.184] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 -1.1296 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:29.184] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.184] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -1.1363 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:29.184] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.184] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:29.184] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.184] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:29.184] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.184] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:29.184] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.184] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:29.184] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.184] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:29.184] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.184] EndScene() drawCallsSoFarThisFrame=8
[12:44:29.184] Present() frame=19 drawCalls=8 backbufferDrawCalls=8
[12:44:29.236] SetTransform(VIEW, state=2)
[12:44:29.236] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:29.236] SetTransform(PROJECTION, state=3)
[12:44:29.236] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:29.236] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:29.236] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.236] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 -0.9372 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:29.236] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.236] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.9439 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:29.236] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.236] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:29.236] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.236] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:29.236] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.236] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:29.236] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.236] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:29.236] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.236] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:29.236] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.236] EndScene() drawCallsSoFarThisFrame=8
[12:44:29.236] Present() frame=20 drawCalls=8 backbufferDrawCalls=8
[12:44:29.288] SetTransform(VIEW, state=2)
[12:44:29.288] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:29.288] SetTransform(PROJECTION, state=3)
[12:44:29.288] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:29.288] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:29.288] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.288] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 -0.7455 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:29.288] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.288] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.7522 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:29.288] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.288] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:29.288] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.288] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:29.288] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.288] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:29.288] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.288] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:29.288] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.288] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:29.288] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.288] EndScene() drawCallsSoFarThisFrame=8
[12:44:29.288] Present() frame=21 drawCalls=8 backbufferDrawCalls=8
[12:44:29.340] SetTransform(VIEW, state=2)
[12:44:29.340] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:29.340] SetTransform(PROJECTION, state=3)
[12:44:29.340] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:29.340] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:29.340] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.340] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 -0.5059 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:29.340] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.340] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.5127 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:29.340] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.340] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:29.340] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.340] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:29.340] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.340] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:29.340] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.340] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:29.340] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.340] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:29.340] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.340] EndScene() drawCallsSoFarThisFrame=8
[12:44:29.340] Present() frame=22 drawCalls=8 backbufferDrawCalls=8
[12:44:29.392] SetTransform(VIEW, state=2)
[12:44:29.392] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:29.392] SetTransform(PROJECTION, state=3)
[12:44:29.392] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:29.392] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:29.392] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.392] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 -0.3458 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:29.392] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.392] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.3525 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:29.392] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.392] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:29.392] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.392] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:29.392] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.392] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:29.392] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.392] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:29.392] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.392] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:29.392] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.392] EndScene() drawCallsSoFarThisFrame=8
[12:44:29.392] Present() frame=23 drawCalls=8 backbufferDrawCalls=8
[12:44:29.443] SetTransform(VIEW, state=2)
[12:44:29.443] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:29.443] SetTransform(PROJECTION, state=3)
[12:44:29.443] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:29.443] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:29.443] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.443] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 -0.2114 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:29.443] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.443] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.2181 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:29.443] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.443] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:29.443] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.443] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:29.443] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.443] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:29.443] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.443] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:29.443] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.443] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:29.443] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.443] EndScene() drawCallsSoFarThisFrame=8
[12:44:29.443] Present() frame=24 drawCalls=8 backbufferDrawCalls=8
[12:44:29.495] SetTransform(VIEW, state=2)
[12:44:29.495] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:29.495] SetTransform(PROJECTION, state=3)
[12:44:29.495] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:29.495] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:29.495] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.495] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 -0.0766 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:29.495] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.495] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0833 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:29.495] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.495] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:29.495] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.495] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:29.495] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.495] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:29.495] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.495] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:29.495] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.495] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:29.495] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.495] EndScene() drawCallsSoFarThisFrame=8
[12:44:29.495] Present() frame=25 drawCalls=8 backbufferDrawCalls=8
[12:44:29.547] SetTransform(VIEW, state=2)
[12:44:29.547] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:29.547] SetTransform(PROJECTION, state=3)
[12:44:29.547] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:29.547] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:29.547] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.547] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 -0.0158 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:29.547] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.547] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0225 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:29.547] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.547] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:29.547] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.547] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:29.547] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.547] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:29.547] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.547] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:29.547] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.547] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:29.547] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.547] EndScene() drawCallsSoFarThisFrame=8
[12:44:29.547] Present() frame=26 drawCalls=8 backbufferDrawCalls=8
[12:44:29.619] SetTransform(VIEW, state=2)
[12:44:29.619] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:29.619] SetTransform(PROJECTION, state=3)
[12:44:29.619] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:29.619] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:29.619] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.619] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:29.619] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.619] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:29.619] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.619] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:29.619] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.619] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:29.619] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.621] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:29.621] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.621] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:29.621] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.621] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:29.621] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.621] EndScene() drawCallsSoFarThisFrame=8
[12:44:29.621] Present() frame=27 drawCalls=8 backbufferDrawCalls=8
[12:44:29.751] SetTransform(VIEW, state=2)
[12:44:29.751] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:29.751] SetTransform(PROJECTION, state=3)
[12:44:29.751] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:29.751] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:29.751] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.751] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:29.751] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.751] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:29.751] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.751] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:29.751] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.751] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:29.751] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.751] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:29.751] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.751] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:29.751] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.751] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:29.751] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.751] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.0000 0.0000 0.0000 0.0021 0.0000 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:29.751] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.752] EndScene() drawCallsSoFarThisFrame=9
[12:44:29.752] Present() frame=28 drawCalls=9 backbufferDrawCalls=9
[12:44:29.761] SetTransform(VIEW, state=2)
[12:44:29.761] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:29.761] SetTransform(PROJECTION, state=3)
[12:44:29.761] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:29.761] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:29.761] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.761] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:29.761] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.761] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:29.761] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.761] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:29.761] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.761] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:29.761] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.761] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:29.761] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.761] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:29.761] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.761] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:29.761] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.761] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:29.761] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.762] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.0000 0.0000 0.0000 0.0021 0.0000 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:29.762] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.762] EndScene() drawCallsSoFarThisFrame=10
[12:44:29.762] Present() frame=29 drawCalls=10 backbufferDrawCalls=10
[12:44:29.766] SetTransform(VIEW, state=2)
[12:44:29.766] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:29.766] SetTransform(PROJECTION, state=3)
[12:44:29.766] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:29.766] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:29.766] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.766] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:29.766] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.766] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:29.766] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.766] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:29.766] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.766] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:29.766] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.766] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:29.766] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.766] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:29.766] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.766] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:29.766] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.766] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:29.766] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.766] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.0000 0.0000 0.0000 0.0021 0.0000 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:29.766] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.766] EndScene() drawCallsSoFarThisFrame=10
[12:44:29.766] Present() frame=30 drawCalls=10 backbufferDrawCalls=10
[12:44:29.779] SetTransform(VIEW, state=2)
[12:44:29.779] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:29.779] SetTransform(PROJECTION, state=3)
[12:44:29.779] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:29.779] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:29.779] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.779] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:29.779] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.779] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:29.779] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.779] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:29.779] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.779] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:29.779] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.779] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:29.779] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.779] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:29.779] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.779] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:29.779] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.779] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:29.779] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.779] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.0000 0.0000 0.0000 0.0021 0.0000 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:29.779] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.779] EndScene() drawCallsSoFarThisFrame=10
[12:44:29.779] Present() frame=31 drawCalls=10 backbufferDrawCalls=10
[12:44:29.783] SetTransform(VIEW, state=2)
[12:44:29.783] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:29.783] SetTransform(PROJECTION, state=3)
[12:44:29.783] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:29.783] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:29.783] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.783] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:29.783] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.783] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:29.783] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.783] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:29.783] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.783] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:29.783] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.783] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:29.783] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.783] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:29.783] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.783] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:29.783] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.783] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:29.783] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.783] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.0000 0.0000 0.0000 0.0021 0.0000 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:29.783] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.783] EndScene() drawCallsSoFarThisFrame=10
[12:44:29.783] Present() frame=32 drawCalls=10 backbufferDrawCalls=10
[12:44:29.798] SetTransform(VIEW, state=2)
[12:44:29.798] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:29.798] SetTransform(PROJECTION, state=3)
[12:44:29.798] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:29.798] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:29.798] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.798] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:29.798] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.798] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:29.798] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.798] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:29.798] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.798] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:29.798] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.798] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:29.798] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.798] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:29.798] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.798] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:29.798] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.798] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:29.798] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.798] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.0000 0.0000 0.0000 0.0021 0.0000 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:29.798] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.798] EndScene() drawCallsSoFarThisFrame=10
[12:44:29.798] Present() frame=33 drawCalls=10 backbufferDrawCalls=10
[12:44:29.821] SetTransform(VIEW, state=2)
[12:44:29.821] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:29.821] SetTransform(PROJECTION, state=3)
[12:44:29.821] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:29.821] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:29.821] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.821] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:29.821] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.821] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:29.821] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.821] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:29.821] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.821] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:29.821] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.821] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:29.821] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.821] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:29.821] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.821] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:29.821] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.821] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:29.821] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.821] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.0000 0.0000 0.0000 0.0021 0.0000 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:29.821] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.821] EndScene() drawCallsSoFarThisFrame=10
[12:44:29.821] Present() frame=34 drawCalls=10 backbufferDrawCalls=10
[12:44:29.831] SetTransform(VIEW, state=2)
[12:44:29.831] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:29.831] SetTransform(PROJECTION, state=3)
[12:44:29.831] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:29.831] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:29.831] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.831] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:29.831] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.831] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:29.831] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.831] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:29.831] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.831] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:29.831] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.831] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:29.831] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.831] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:29.831] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.831] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:29.831] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.831] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:29.831] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.831] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.0000 0.0000 0.0000 0.0021 0.0000 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:29.831] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.831] EndScene() drawCallsSoFarThisFrame=10
[12:44:29.831] Present() frame=35 drawCalls=10 backbufferDrawCalls=10
[12:44:29.846] SetTransform(VIEW, state=2)
[12:44:29.847] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:29.847] SetTransform(PROJECTION, state=3)
[12:44:29.847] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:29.847] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:29.847] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.847] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:29.847] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.847] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:29.847] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.847] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:29.847] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.847] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:29.847] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.847] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:29.847] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.847] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:29.847] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.847] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:29.847] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.847] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:29.847] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.847] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.0000 0.0000 0.0000 0.0021 0.0000 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:29.847] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.847] EndScene() drawCallsSoFarThisFrame=10
[12:44:29.847] Present() frame=36 drawCalls=10 backbufferDrawCalls=10
[12:44:29.868] SetTransform(VIEW, state=2)
[12:44:29.868] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:29.868] SetTransform(PROJECTION, state=3)
[12:44:29.868] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:29.868] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:29.868] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.868] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:29.868] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.868] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:29.868] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.868] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:29.868] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.868] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:29.868] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.868] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:29.868] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.868] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:29.868] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.868] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:29.868] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.868] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:29.868] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.868] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.0000 0.0000 0.0000 0.0021 0.0000 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:29.868] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.868] EndScene() drawCallsSoFarThisFrame=10
[12:44:29.868] Present() frame=37 drawCalls=10 backbufferDrawCalls=10
[12:44:29.885] SetTransform(VIEW, state=2)
[12:44:29.885] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:29.885] SetTransform(PROJECTION, state=3)
[12:44:29.885] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:29.885] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:29.885] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.885] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:29.885] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.885] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:29.885] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.885] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:29.885] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.885] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:29.885] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.885] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:29.885] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.885] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:29.885] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.885] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:29.885] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.885] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:29.885] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.885] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.0000 0.0000 0.0000 0.0021 0.0000 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:29.885] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.885] EndScene() drawCallsSoFarThisFrame=10
[12:44:29.885] Present() frame=38 drawCalls=10 backbufferDrawCalls=10
[12:44:29.905] SetTransform(VIEW, state=2)
[12:44:29.905] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:29.905] SetTransform(PROJECTION, state=3)
[12:44:29.905] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:29.905] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:29.905] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.905] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:29.905] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.905] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:29.905] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.905] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:29.905] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.905] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:29.905] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.905] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:29.905] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.905] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:29.905] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.905] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:29.905] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.905] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:29.905] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.905] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.0000 0.0000 0.0000 0.0021 0.0000 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:29.905] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.905] EndScene() drawCallsSoFarThisFrame=10
[12:44:29.905] Present() frame=39 drawCalls=10 backbufferDrawCalls=10
[12:44:29.929] SetTransform(VIEW, state=2)
[12:44:29.929] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:29.929] SetTransform(PROJECTION, state=3)
[12:44:29.929] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:29.929] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:29.929] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.929] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:29.929] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.929] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:29.929] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.929] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:29.929] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.929] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:29.929] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.929] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:29.929] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.929] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:29.929] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.929] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:29.929] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.929] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:29.929] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.929] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.0000 0.0000 0.0000 0.0021 0.0000 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:29.929] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.929] EndScene() drawCallsSoFarThisFrame=10
[12:44:29.929] Present() frame=40 drawCalls=10 backbufferDrawCalls=10
[12:44:29.931] SetTransform(VIEW, state=2)
[12:44:29.931] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:29.931] SetTransform(PROJECTION, state=3)
[12:44:29.931] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:29.931] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:29.931] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.931] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:29.931] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.931] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:29.931] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.931] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:29.931] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.931] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:29.931] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.931] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:29.931] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.931] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:29.931] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.931] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:29.931] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.931] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:29.931] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.931] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.0000 0.0000 0.0000 0.0021 0.0000 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:29.931] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.931] EndScene() drawCallsSoFarThisFrame=10
[12:44:29.931] Present() frame=41 drawCalls=10 backbufferDrawCalls=10
[12:44:29.956] SetTransform(VIEW, state=2)
[12:44:29.956] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:29.956] SetTransform(PROJECTION, state=3)
[12:44:29.956] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:29.957] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:29.957] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.957] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:29.957] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.957] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:29.957] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.957] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:29.957] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.957] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:29.957] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.957] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:29.957] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.957] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:29.957] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.957] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:29.957] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.957] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:29.957] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.957] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.0000 0.0000 0.0000 0.0021 0.0000 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:29.957] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.957] EndScene() drawCallsSoFarThisFrame=10
[12:44:29.957] Present() frame=42 drawCalls=10 backbufferDrawCalls=10
[12:44:29.964] SetTransform(VIEW, state=2)
[12:44:29.964] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:29.964] SetTransform(PROJECTION, state=3)
[12:44:29.964] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:29.964] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:29.964] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.964] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:29.964] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.964] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:29.964] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.964] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:29.964] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.964] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:29.964] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.964] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:29.964] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.964] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:29.964] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.964] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:29.964] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.964] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:29.964] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.964] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.0000 0.0000 0.0000 0.0021 0.0000 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:29.964] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.964] EndScene() drawCallsSoFarThisFrame=10
[12:44:29.964] Present() frame=43 drawCalls=10 backbufferDrawCalls=10
[12:44:29.985] SetTransform(VIEW, state=2)
[12:44:29.985] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:29.985] SetTransform(PROJECTION, state=3)
[12:44:29.985] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:29.986] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:29.986] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.986] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:29.986] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.986] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:29.986] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.986] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:29.986] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.986] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:29.986] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.986] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:29.986] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.986] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:29.986] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.986] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:29.986] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.986] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:29.986] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.986] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.0000 0.0000 0.0000 0.0021 0.0000 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:29.986] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.986] EndScene() drawCallsSoFarThisFrame=10
[12:44:29.986] Present() frame=44 drawCalls=10 backbufferDrawCalls=10
[12:44:29.997] SetTransform(VIEW, state=2)
[12:44:29.997] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:29.997] SetTransform(PROJECTION, state=3)
[12:44:29.997] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:29.997] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:29.997] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.997] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:29.997] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.997] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:29.997] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.997] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:29.997] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.997] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:29.997] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.997] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:29.997] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.997] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:29.997] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.997] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:29.997] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.997] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:29.997] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.997] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.0000 0.0000 0.0000 0.0021 0.0000 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:29.997] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:29.997] EndScene() drawCallsSoFarThisFrame=10
[12:44:29.997] Present() frame=45 drawCalls=10 backbufferDrawCalls=10
[12:44:30.014] SetTransform(VIEW, state=2)
[12:44:30.014] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:30.014] SetTransform(PROJECTION, state=3)
[12:44:30.014] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:30.014] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:30.014] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.015] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.015] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.015] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.015] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.015] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.015] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.015] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.015] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.015] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:30.015] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.015] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:30.015] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.015] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:30.015] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.015] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:30.015] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.015] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.0000 0.0000 0.0000 0.0021 0.0000 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:30.015] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.015] EndScene() drawCallsSoFarThisFrame=10
[12:44:30.015] Present() frame=46 drawCalls=10 backbufferDrawCalls=10
[12:44:30.031] SetTransform(VIEW, state=2)
[12:44:30.031] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:30.031] SetTransform(PROJECTION, state=3)
[12:44:30.031] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:30.031] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:30.031] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.031] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.032] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.032] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.032] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.032] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.032] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.032] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.032] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.032] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:30.032] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.032] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:30.032] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.032] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:30.032] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.032] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:30.032] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.032] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.0000 0.0000 0.0000 0.0021 0.0000 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:30.032] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.032] EndScene() drawCallsSoFarThisFrame=10
[12:44:30.032] Present() frame=47 drawCalls=10 backbufferDrawCalls=10
[12:44:30.047] SetTransform(VIEW, state=2)
[12:44:30.047] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:30.047] SetTransform(PROJECTION, state=3)
[12:44:30.047] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:30.047] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:30.047] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.047] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.048] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.048] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.048] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.048] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.048] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.048] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.048] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.048] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:30.048] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.048] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:30.048] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.048] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:30.048] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.048] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:30.048] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.048] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.0000 0.0000 0.0000 0.0021 0.0000 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:30.048] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.048] EndScene() drawCallsSoFarThisFrame=10
[12:44:30.048] Present() frame=48 drawCalls=10 backbufferDrawCalls=10
[12:44:30.067] SetTransform(VIEW, state=2)
[12:44:30.067] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:30.067] SetTransform(PROJECTION, state=3)
[12:44:30.067] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:30.067] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:30.067] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.067] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.067] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.067] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.067] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.067] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.067] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.067] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.067] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.067] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:30.067] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.067] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:30.067] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.067] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:30.067] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.067] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:30.067] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.067] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.0000 0.0000 0.0000 0.0021 0.0000 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:30.067] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.067] EndScene() drawCallsSoFarThisFrame=10
[12:44:30.067] Present() frame=49 drawCalls=10 backbufferDrawCalls=10
[12:44:30.087] SetTransform(VIEW, state=2)
[12:44:30.087] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:30.087] SetTransform(PROJECTION, state=3)
[12:44:30.087] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:30.087] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:30.087] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.087] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.087] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.087] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.087] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.087] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.087] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.087] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.087] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.087] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:30.087] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.087] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:30.087] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.087] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:30.087] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.088] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:30.088] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.088] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.0000 0.0000 0.0000 0.0021 0.0000 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:30.088] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.088] EndScene() drawCallsSoFarThisFrame=10
[12:44:30.088] Present() frame=50 drawCalls=10 backbufferDrawCalls=10
[12:44:30.097] SetTransform(VIEW, state=2)
[12:44:30.097] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:30.097] SetTransform(PROJECTION, state=3)
[12:44:30.097] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:30.097] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:30.097] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.097] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.097] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.097] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.097] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.097] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.097] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.097] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.097] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.097] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:30.097] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.097] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:30.097] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.097] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:30.097] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.097] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:30.097] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.098] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.0000 0.0000 0.0000 0.0021 0.0000 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:30.098] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.098] EndScene() drawCallsSoFarThisFrame=10
[12:44:30.098] Present() frame=51 drawCalls=10 backbufferDrawCalls=10
[12:44:30.114] SetTransform(VIEW, state=2)
[12:44:30.114] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:30.114] SetTransform(PROJECTION, state=3)
[12:44:30.114] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:30.114] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:30.114] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.114] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.114] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.114] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.114] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.114] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.114] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.114] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.114] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.114] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:30.114] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.114] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:30.114] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.114] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:30.114] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.115] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:30.115] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.115] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.0000 0.0000 0.0000 0.0021 0.0000 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:30.115] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.115] EndScene() drawCallsSoFarThisFrame=10
[12:44:30.115] Present() frame=52 drawCalls=10 backbufferDrawCalls=10
[12:44:30.133] SetTransform(VIEW, state=2)
[12:44:30.133] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:30.133] SetTransform(PROJECTION, state=3)
[12:44:30.133] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:30.133] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:30.133] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.133] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.133] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.133] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.133] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.133] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.133] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.133] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.133] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.133] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:30.133] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.133] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:30.133] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.133] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:30.133] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.133] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:30.133] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.133] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.0000 0.0000 0.0000 0.0021 0.0000 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:30.133] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.133] EndScene() drawCallsSoFarThisFrame=10
[12:44:30.133] Present() frame=53 drawCalls=10 backbufferDrawCalls=10
[12:44:30.147] SetTransform(VIEW, state=2)
[12:44:30.147] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:30.147] SetTransform(PROJECTION, state=3)
[12:44:30.147] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:30.147] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:30.147] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.148] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.148] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.148] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.148] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.148] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.148] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.148] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.148] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.148] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:30.148] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.148] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:30.148] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.148] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:30.148] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.148] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:30.148] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.148] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.0000 0.0000 0.0000 0.0021 0.0000 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:30.148] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.148] EndScene() drawCallsSoFarThisFrame=10
[12:44:30.148] Present() frame=54 drawCalls=10 backbufferDrawCalls=10
[12:44:30.164] SetTransform(VIEW, state=2)
[12:44:30.164] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:30.164] SetTransform(PROJECTION, state=3)
[12:44:30.164] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:30.164] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:30.164] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.164] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.164] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.164] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.164] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.164] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.164] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.164] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.164] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.164] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:30.164] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.164] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:30.164] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.164] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:30.164] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.164] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:30.164] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.164] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.0000 0.0000 0.0000 0.0021 0.0000 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:30.164] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.164] EndScene() drawCallsSoFarThisFrame=10
[12:44:30.164] Present() frame=55 drawCalls=10 backbufferDrawCalls=10
[12:44:30.184] SetTransform(VIEW, state=2)
[12:44:30.184] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:30.184] SetTransform(PROJECTION, state=3)
[12:44:30.184] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:30.184] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:30.184] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.184] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.184] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.184] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.184] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.184] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.184] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.184] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.184] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.184] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:30.184] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.184] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:30.184] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.185] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:30.185] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.185] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:30.185] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.185] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.0000 0.0000 0.0000 0.0021 0.0000 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:30.185] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.185] EndScene() drawCallsSoFarThisFrame=10
[12:44:30.185] Present() frame=56 drawCalls=10 backbufferDrawCalls=10
[12:44:30.197] SetTransform(VIEW, state=2)
[12:44:30.197] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:30.197] SetTransform(PROJECTION, state=3)
[12:44:30.197] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:30.198] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:30.198] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.198] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.198] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.198] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.198] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.198] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.198] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.198] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.198] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.198] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:30.198] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.198] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:30.198] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.198] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:30.198] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.198] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:30.198] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.198] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.0000 0.0000 0.0000 0.0021 0.0000 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:30.198] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.198] EndScene() drawCallsSoFarThisFrame=10
[12:44:30.198] Present() frame=57 drawCalls=10 backbufferDrawCalls=10
[12:44:30.214] SetTransform(VIEW, state=2)
[12:44:30.214] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:30.214] SetTransform(PROJECTION, state=3)
[12:44:30.214] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:30.214] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:30.214] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.214] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.214] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.214] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.214] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.214] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.214] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.214] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.214] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.214] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:30.214] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.214] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:30.214] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.214] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:30.214] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.214] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:30.214] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.214] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.0000 0.0000 0.0000 0.0021 0.0000 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:30.214] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.214] EndScene() drawCallsSoFarThisFrame=10
[12:44:30.214] Present() frame=58 drawCalls=10 backbufferDrawCalls=10
[12:44:30.231] SetTransform(VIEW, state=2)
[12:44:30.231] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:30.231] SetTransform(PROJECTION, state=3)
[12:44:30.231] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:30.231] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:30.231] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.231] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.231] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.231] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.231] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.231] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.231] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.231] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.231] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.231] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:30.231] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.232] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:30.232] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.232] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:30.232] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.232] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:30.232] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.232] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.0000 0.0000 0.0000 0.0021 0.0000 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:30.232] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.232] EndScene() drawCallsSoFarThisFrame=10
[12:44:30.232] Present() frame=59 drawCalls=10 backbufferDrawCalls=10
[12:44:30.247] SetTransform(VIEW, state=2)
[12:44:30.247] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:30.247] SetTransform(PROJECTION, state=3)
[12:44:30.247] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:30.247] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:30.247] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.247] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.247] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.247] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.247] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.247] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.247] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.247] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.247] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.247] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:30.247] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.247] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:30.247] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.247] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:30.247] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.247] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:30.247] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.247] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.0000 0.0000 0.0000 0.0021 0.0000 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:30.247] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.247] EndScene() drawCallsSoFarThisFrame=10
[12:44:30.247] Present() frame=60 drawCalls=10 backbufferDrawCalls=10
[12:44:30.265] SetTransform(VIEW, state=2)
[12:44:30.266] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:30.266] SetTransform(PROJECTION, state=3)
[12:44:30.266] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:30.266] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:30.266] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.266] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.266] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.266] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.266] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.266] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.266] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.266] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.266] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.266] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:30.266] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.266] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:30.266] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.266] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:30.266] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.266] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:30.266] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.266] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.0000 0.0000 0.0000 0.0021 0.0000 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:30.266] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.266] EndScene() drawCallsSoFarThisFrame=10
[12:44:30.266] Present() frame=61 drawCalls=10 backbufferDrawCalls=10
[12:44:30.282] SetTransform(VIEW, state=2)
[12:44:30.282] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:30.282] SetTransform(PROJECTION, state=3)
[12:44:30.282] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:30.283] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:30.283] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.283] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.283] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.283] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.283] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.283] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.283] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.283] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.283] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.283] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:30.283] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.283] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:30.283] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.283] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:30.283] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.283] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:30.283] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.283] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.0000 0.0000 0.0000 0.0021 0.0000 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:30.283] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.283] EndScene() drawCallsSoFarThisFrame=10
[12:44:30.283] Present() frame=62 drawCalls=10 backbufferDrawCalls=10
[12:44:30.376] SetTransform(VIEW, state=2)
[12:44:30.377] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:30.377] SetTransform(PROJECTION, state=3)
[12:44:30.377] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:30.377] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:30.377] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.377] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.377] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.377] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.377] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.377] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.377] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.377] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.377] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.377] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:30.377] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.377] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:30.377] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.377] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:30.377] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.377] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:30.377] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.377] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.0000 0.0000 0.0000 0.0021 0.0000 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:30.377] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.377] EndScene() drawCallsSoFarThisFrame=10
[12:44:30.377] Present() frame=63 drawCalls=10 backbufferDrawCalls=10
[12:44:30.379] SetTransform(VIEW, state=2)
[12:44:30.379] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:30.379] SetTransform(PROJECTION, state=3)
[12:44:30.379] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:30.379] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:30.379] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.379] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.379] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.379] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.379] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.379] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.379] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.379] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.379] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.379] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:30.379] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.379] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:30.379] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.379] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:30.379] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.379] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:30.379] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.379] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.0000 0.0000 0.0000 0.0021 0.0000 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:30.379] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.379] EndScene() drawCallsSoFarThisFrame=10
[12:44:30.379] Present() frame=64 drawCalls=10 backbufferDrawCalls=10
[12:44:30.394] SetTransform(VIEW, state=2)
[12:44:30.394] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:30.395] SetTransform(PROJECTION, state=3)
[12:44:30.395] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:30.395] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:30.395] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.395] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.395] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.395] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.395] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.395] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.395] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.395] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.395] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.395] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:30.395] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.395] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:30.395] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.395] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:30.395] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.395] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:30.395] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.395] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.0066 0.0000 0.0000 0.0021 0.0000 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:30.395] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.395] EndScene() drawCallsSoFarThisFrame=10
[12:44:30.395] Present() frame=65 drawCalls=10 backbufferDrawCalls=10
[12:44:30.399] SetTransform(VIEW, state=2)
[12:44:30.399] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:30.399] SetTransform(PROJECTION, state=3)
[12:44:30.399] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:30.399] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:30.399] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.399] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.399] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.399] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.399] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.399] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.399] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.399] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.399] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.399] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:30.399] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.399] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:30.399] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.399] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:30.399] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.399] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:30.399] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.399] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.0066 0.0000 0.0000 0.0021 0.0000 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:30.399] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.399] EndScene() drawCallsSoFarThisFrame=10
[12:44:30.399] Present() frame=66 drawCalls=10 backbufferDrawCalls=10
[12:44:30.414] SetTransform(VIEW, state=2)
[12:44:30.414] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:30.414] SetTransform(PROJECTION, state=3)
[12:44:30.414] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:30.414] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:30.414] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.414] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.414] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.414] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.414] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.414] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.414] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.414] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.414] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.414] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:30.414] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.414] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:30.414] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.414] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:30.414] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.414] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:30.414] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.414] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.1293 0.0000 0.0000 0.0021 -0.0280 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:30.414] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.414] EndScene() drawCallsSoFarThisFrame=10
[12:44:30.414] Present() frame=67 drawCalls=10 backbufferDrawCalls=10
[12:44:30.431] SetTransform(VIEW, state=2)
[12:44:30.431] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:30.431] SetTransform(PROJECTION, state=3)
[12:44:30.431] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:30.431] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:30.431] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.431] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.431] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.431] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.431] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.431] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.431] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.431] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.431] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.431] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:30.431] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.431] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:30.431] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.431] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:30.431] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.431] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:30.431] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.431] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.3361 0.0000 0.0000 0.0021 -0.0691 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:30.431] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.431] EndScene() drawCallsSoFarThisFrame=10
[12:44:30.431] Present() frame=68 drawCalls=10 backbufferDrawCalls=10
[12:44:30.447] SetTransform(VIEW, state=2)
[12:44:30.447] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:30.447] SetTransform(PROJECTION, state=3)
[12:44:30.447] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:30.447] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:30.447] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.447] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.447] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.447] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.447] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.447] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.447] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.447] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.447] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.447] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:30.447] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.447] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:30.447] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.447] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:30.447] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.447] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:30.447] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.447] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.5279 0.0000 0.0000 0.0021 -0.1089 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:30.447] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.447] EndScene() drawCallsSoFarThisFrame=10
[12:44:30.447] Present() frame=69 drawCalls=10 backbufferDrawCalls=10
[12:44:30.464] SetTransform(VIEW, state=2)
[12:44:30.464] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:30.464] SetTransform(PROJECTION, state=3)
[12:44:30.464] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:30.464] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:30.464] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.464] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.464] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.464] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.464] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.464] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.464] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.464] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.464] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.464] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:30.464] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.464] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:30.464] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.464] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:30.464] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.464] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:30.464] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.464] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7358 0.0000 0.0000 0.0021 -0.1378 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:30.464] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.464] EndScene() drawCallsSoFarThisFrame=10
[12:44:30.464] Present() frame=70 drawCalls=10 backbufferDrawCalls=10
[12:44:30.481] SetTransform(VIEW, state=2)
[12:44:30.481] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:30.481] SetTransform(PROJECTION, state=3)
[12:44:30.481] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:30.481] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:30.481] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.482] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.482] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.482] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.482] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.482] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.482] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.482] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.482] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.482] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:30.482] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.482] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:30.482] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.482] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:30.482] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.482] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:30.482] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.482] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.9977 0.0000 0.0000 0.0021 -0.1314 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:30.482] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.482] EndScene() drawCallsSoFarThisFrame=10
[12:44:30.482] Present() frame=71 drawCalls=10 backbufferDrawCalls=10
[12:44:30.497] SetTransform(VIEW, state=2)
[12:44:30.497] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:30.497] SetTransform(PROJECTION, state=3)
[12:44:30.497] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:30.497] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:30.497] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.498] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.498] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.498] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.498] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.498] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.498] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.498] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.498] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.498] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:30.498] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.498] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:30.498] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.498] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:30.498] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.498] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:30.498] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.498] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.9977 0.0000 0.0000 0.0021 -0.1149 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:30.498] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.498] EndScene() drawCallsSoFarThisFrame=10
[12:44:30.498] Present() frame=72 drawCalls=10 backbufferDrawCalls=10
[12:44:30.513] SetTransform(VIEW, state=2)
[12:44:30.514] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:30.514] SetTransform(PROJECTION, state=3)
[12:44:30.514] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:30.514] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:30.514] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.514] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.514] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.514] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.514] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.514] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.514] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.514] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.514] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.514] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:30.514] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.514] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:30.514] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.514] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:30.514] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.514] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:30.514] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.514] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.9977 0.0000 0.0000 0.0021 -0.1072 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:30.514] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.514] EndScene() drawCallsSoFarThisFrame=10
[12:44:30.514] Present() frame=73 drawCalls=10 backbufferDrawCalls=10
[12:44:30.531] SetTransform(VIEW, state=2)
[12:44:30.531] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:30.531] SetTransform(PROJECTION, state=3)
[12:44:30.531] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:30.531] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:30.531] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.531] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.531] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.531] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.531] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.531] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.531] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.531] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.531] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.531] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:30.531] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.531] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:30.531] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.531] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:30.531] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.531] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:30.531] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.531] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.9977 0.0000 0.0000 0.0021 -0.1003 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:30.531] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.531] EndScene() drawCallsSoFarThisFrame=10
[12:44:30.531] Present() frame=74 drawCalls=10 backbufferDrawCalls=10
[12:44:30.547] SetTransform(VIEW, state=2)
[12:44:30.547] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:30.547] SetTransform(PROJECTION, state=3)
[12:44:30.547] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:30.547] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:30.547] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.547] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.547] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.547] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.547] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.547] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.547] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.548] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.548] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.548] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:30.548] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.548] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:30.548] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.548] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:30.548] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.548] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:30.548] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.548] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.9977 0.0000 0.0000 0.0021 -0.0985 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:30.548] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.548] EndScene() drawCallsSoFarThisFrame=10
[12:44:30.548] Present() frame=75 drawCalls=10 backbufferDrawCalls=10
[12:44:30.564] SetTransform(VIEW, state=2)
[12:44:30.564] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:30.564] SetTransform(PROJECTION, state=3)
[12:44:30.564] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:30.564] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:30.564] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.564] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.564] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.564] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.564] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.564] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.564] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.564] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.564] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.564] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:30.564] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.564] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:30.564] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.564] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:30.564] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.564] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:30.564] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.564] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.9977 0.0000 0.0000 0.0021 -0.0906 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:30.564] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.564] EndScene() drawCallsSoFarThisFrame=10
[12:44:30.564] Present() frame=76 drawCalls=10 backbufferDrawCalls=10
[12:44:30.581] SetTransform(VIEW, state=2)
[12:44:30.581] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:30.581] SetTransform(PROJECTION, state=3)
[12:44:30.581] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:30.581] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:30.581] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.581] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.581] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.581] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.581] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.581] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.581] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.581] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.581] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.581] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:30.581] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.581] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:30.581] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.581] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:30.581] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.581] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:30.581] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.581] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.9977 0.0000 0.0000 0.0021 -0.0777 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:30.581] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.581] EndScene() drawCallsSoFarThisFrame=10
[12:44:30.581] Present() frame=77 drawCalls=10 backbufferDrawCalls=10
[12:44:30.597] SetTransform(VIEW, state=2)
[12:44:30.597] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:30.597] SetTransform(PROJECTION, state=3)
[12:44:30.597] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:30.597] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:30.597] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.597] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.597] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.597] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.597] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.597] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.597] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.597] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.597] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.597] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:30.597] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.597] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:30.597] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.598] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:30.598] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.598] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:30.598] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.598] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.9977 0.0000 0.0000 0.0021 -0.0684 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:30.598] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.598] EndScene() drawCallsSoFarThisFrame=10
[12:44:30.598] Present() frame=78 drawCalls=10 backbufferDrawCalls=10
[12:44:30.614] SetTransform(VIEW, state=2)
[12:44:30.614] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:30.614] SetTransform(PROJECTION, state=3)
[12:44:30.614] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:30.614] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:30.614] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.614] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.614] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.614] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.614] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.614] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.614] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.614] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.614] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.614] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:30.614] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.614] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:30.614] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.614] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:30.614] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.614] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:30.614] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.614] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.9977 0.0000 0.0000 0.0021 -0.0625 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:30.614] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.614] EndScene() drawCallsSoFarThisFrame=10
[12:44:30.614] Present() frame=79 drawCalls=10 backbufferDrawCalls=10
[12:44:30.631] SetTransform(VIEW, state=2)
[12:44:30.631] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:30.631] SetTransform(PROJECTION, state=3)
[12:44:30.631] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:30.632] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:30.632] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.632] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.632] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.632] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.632] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.632] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.632] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.632] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.632] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.632] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:30.632] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.632] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:30.632] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.632] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:30.632] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.632] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:30.632] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.632] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.9977 0.0000 0.0000 0.0021 -0.0625 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:30.632] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.632] EndScene() drawCallsSoFarThisFrame=10
[12:44:30.632] Present() frame=80 drawCalls=10 backbufferDrawCalls=10
[12:44:30.647] SetTransform(VIEW, state=2)
[12:44:30.647] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:30.647] SetTransform(PROJECTION, state=3)
[12:44:30.647] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:30.647] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:30.647] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.647] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.647] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.647] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.647] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.647] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.647] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.647] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.647] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.647] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:30.647] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.647] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:30.647] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.647] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:30.647] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.648] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:30.648] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.648] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.9977 0.0000 0.0000 0.0021 -0.0586 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:30.648] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.648] EndScene() drawCallsSoFarThisFrame=10
[12:44:30.648] Present() frame=81 drawCalls=10 backbufferDrawCalls=10
[12:44:30.664] SetTransform(VIEW, state=2)
[12:44:30.664] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:30.664] SetTransform(PROJECTION, state=3)
[12:44:30.664] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:30.664] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:30.664] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.664] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.664] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.664] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.664] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.664] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.664] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.664] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.664] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.664] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:30.664] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.664] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:30.664] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.664] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:30.664] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.664] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:30.664] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.664] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.9977 0.0000 0.0000 0.0021 -0.0533 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:30.664] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.664] EndScene() drawCallsSoFarThisFrame=10
[12:44:30.664] Present() frame=82 drawCalls=10 backbufferDrawCalls=10
[12:44:30.681] SetTransform(VIEW, state=2)
[12:44:30.681] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:30.681] SetTransform(PROJECTION, state=3)
[12:44:30.681] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:30.681] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:30.681] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.681] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.681] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.681] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.681] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.681] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.681] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.681] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.681] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.681] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:30.681] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.681] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:30.681] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.681] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:30.681] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.681] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:30.681] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.681] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.9977 0.0000 0.0000 0.0021 -0.0305 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:30.681] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.681] EndScene() drawCallsSoFarThisFrame=10
[12:44:30.681] Present() frame=83 drawCalls=10 backbufferDrawCalls=10
[12:44:30.698] SetTransform(VIEW, state=2)
[12:44:30.698] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:30.698] SetTransform(PROJECTION, state=3)
[12:44:30.698] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:30.698] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:30.698] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.698] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.698] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.698] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.698] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.698] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.698] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.698] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.698] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.698] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:30.698] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.698] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:30.698] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.698] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:30.698] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.698] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:30.698] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.698] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.9977 0.0000 0.0000 0.0021 -0.0305 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:30.698] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.698] EndScene() drawCallsSoFarThisFrame=10
[12:44:30.698] Present() frame=84 drawCalls=10 backbufferDrawCalls=10
[12:44:30.713] SetTransform(VIEW, state=2)
[12:44:30.713] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:30.713] SetTransform(PROJECTION, state=3)
[12:44:30.713] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:30.713] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:30.713] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.713] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.713] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.713] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.713] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.713] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.713] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.713] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.713] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.713] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:30.713] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.713] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:30.713] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.713] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:30.713] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.713] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:30.713] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.713] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.9977 0.0000 0.0000 0.0021 -0.0594 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:30.713] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.713] EndScene() drawCallsSoFarThisFrame=10
[12:44:30.713] Present() frame=85 drawCalls=10 backbufferDrawCalls=10
[12:44:30.731] SetTransform(VIEW, state=2)
[12:44:30.731] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:30.731] SetTransform(PROJECTION, state=3)
[12:44:30.731] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:30.731] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:30.731] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.731] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.731] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.731] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.731] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.732] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.732] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.732] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.732] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.732] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:30.732] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.732] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:30.732] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.732] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:30.732] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.732] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:30.732] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.732] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.9977 0.0000 0.0000 0.0021 -0.0708 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:30.732] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.732] EndScene() drawCallsSoFarThisFrame=10
[12:44:30.732] Present() frame=86 drawCalls=10 backbufferDrawCalls=10
[12:44:30.747] SetTransform(VIEW, state=2)
[12:44:30.747] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:30.747] SetTransform(PROJECTION, state=3)
[12:44:30.747] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:30.747] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:30.747] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.747] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.747] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.747] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.747] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.747] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.747] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.747] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.747] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.747] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:30.747] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.747] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:30.747] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.747] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:30.747] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.747] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:30.747] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.747] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.9977 0.0000 0.0000 0.0021 -0.0720 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:30.747] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.747] EndScene() drawCallsSoFarThisFrame=10
[12:44:30.747] Present() frame=87 drawCalls=10 backbufferDrawCalls=10
[12:44:30.765] SetTransform(VIEW, state=2)
[12:44:30.765] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:30.765] SetTransform(PROJECTION, state=3)
[12:44:30.765] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:30.765] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:30.765] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.765] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.765] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.765] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.765] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.765] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.765] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.765] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.765] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.765] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:30.765] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.765] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:30.765] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.765] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:30.765] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.765] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:30.765] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.765] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.9886 0.0000 0.0000 0.0021 -0.0841 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:30.765] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.765] EndScene() drawCallsSoFarThisFrame=10
[12:44:30.765] Present() frame=88 drawCalls=10 backbufferDrawCalls=10
[12:44:30.781] SetTransform(VIEW, state=2)
[12:44:30.781] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:30.781] SetTransform(PROJECTION, state=3)
[12:44:30.781] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:30.781] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:30.781] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.781] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.781] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.781] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.781] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.781] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.781] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.781] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.781] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.781] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:30.781] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.781] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:30.781] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.781] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:30.781] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.781] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:30.781] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.781] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.9190 0.0000 0.0000 0.0021 -0.1285 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:30.781] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.781] EndScene() drawCallsSoFarThisFrame=10
[12:44:30.781] Present() frame=89 drawCalls=10 backbufferDrawCalls=10
[12:44:30.798] SetTransform(VIEW, state=2)
[12:44:30.798] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:30.798] SetTransform(PROJECTION, state=3)
[12:44:30.798] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:30.798] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:30.798] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.798] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.798] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.798] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.798] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.798] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.798] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.798] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.798] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.798] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:30.798] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.798] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:30.798] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.798] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:30.798] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.798] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:30.798] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.799] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.8228 0.0000 0.0000 0.0021 -0.1835 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:30.799] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.799] EndScene() drawCallsSoFarThisFrame=10
[12:44:30.799] Present() frame=90 drawCalls=10 backbufferDrawCalls=10
[12:44:30.815] SetTransform(VIEW, state=2)
[12:44:30.815] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:30.815] SetTransform(PROJECTION, state=3)
[12:44:30.815] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:30.815] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:30.815] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.815] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.815] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.815] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.815] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.815] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.815] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.815] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.815] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.815] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:30.815] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.815] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:30.815] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.815] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:30.815] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.815] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:30.815] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.815] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7244 0.0000 0.0000 0.0021 -0.2793 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:30.815] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.815] EndScene() drawCallsSoFarThisFrame=10
[12:44:30.815] Present() frame=91 drawCalls=10 backbufferDrawCalls=10
[12:44:30.832] SetTransform(VIEW, state=2)
[12:44:30.832] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:30.832] SetTransform(PROJECTION, state=3)
[12:44:30.832] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:30.832] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:30.832] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.833] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.833] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.833] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.833] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.833] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.833] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.833] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.833] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.833] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:30.833] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.833] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:30.833] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.833] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:30.833] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.833] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:30.833] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.833] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.6914 0.0000 0.0000 0.0021 -0.3453 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:30.833] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.833] EndScene() drawCallsSoFarThisFrame=10
[12:44:30.833] Present() frame=92 drawCalls=10 backbufferDrawCalls=10
[12:44:30.847] SetTransform(VIEW, state=2)
[12:44:30.847] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:30.847] SetTransform(PROJECTION, state=3)
[12:44:30.847] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:30.847] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:30.847] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.847] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.847] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.847] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.847] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.847] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.847] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.847] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.847] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.847] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:30.847] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.847] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:30.847] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.847] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:30.847] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.847] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:30.847] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.847] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.6914 0.0000 0.0000 0.0021 -0.3727 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:30.847] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.847] EndScene() drawCallsSoFarThisFrame=10
[12:44:30.847] Present() frame=93 drawCalls=10 backbufferDrawCalls=10
[12:44:30.865] SetTransform(VIEW, state=2)
[12:44:30.865] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:30.865] SetTransform(PROJECTION, state=3)
[12:44:30.865] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:30.865] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:30.865] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.865] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.865] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.865] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.865] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.865] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.865] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.865] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.865] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.865] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:30.865] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.865] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:30.865] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.865] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:30.865] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.866] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:30.866] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.866] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7078 0.0000 0.0000 0.0021 -0.4257 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:30.866] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.866] EndScene() drawCallsSoFarThisFrame=10
[12:44:30.866] Present() frame=94 drawCalls=10 backbufferDrawCalls=10
[12:44:30.881] SetTransform(VIEW, state=2)
[12:44:30.881] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:30.881] SetTransform(PROJECTION, state=3)
[12:44:30.881] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:30.881] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:30.881] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.881] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.881] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.881] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.881] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.881] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.881] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.881] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.881] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.881] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:30.881] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.881] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:30.881] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.881] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:30.881] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.881] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:30.881] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.881] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7480 0.0000 0.0000 0.0021 -0.4758 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:30.881] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.881] EndScene() drawCallsSoFarThisFrame=10
[12:44:30.881] Present() frame=95 drawCalls=10 backbufferDrawCalls=10
[12:44:30.897] SetTransform(VIEW, state=2)
[12:44:30.897] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:30.897] SetTransform(PROJECTION, state=3)
[12:44:30.897] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:30.897] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:30.897] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.897] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.897] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.897] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.897] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.897] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.897] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.897] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.897] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.897] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:30.897] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.897] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:30.897] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.897] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:30.897] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.897] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:30.897] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.897] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7677 0.0000 0.0000 0.0021 -0.4877 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:30.897] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.897] EndScene() drawCallsSoFarThisFrame=10
[12:44:30.897] Present() frame=96 drawCalls=10 backbufferDrawCalls=10
[12:44:30.913] SetTransform(VIEW, state=2)
[12:44:30.913] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:30.913] SetTransform(PROJECTION, state=3)
[12:44:30.913] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:30.913] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:30.913] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.913] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.913] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.913] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.913] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.913] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.913] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.913] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.913] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.914] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:30.914] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.914] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:30.914] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.914] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:30.914] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.914] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:30.914] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.914] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7739 0.0000 0.0000 0.0021 -0.4926 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:30.914] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.914] EndScene() drawCallsSoFarThisFrame=10
[12:44:30.914] Present() frame=97 drawCalls=10 backbufferDrawCalls=10
[12:44:30.930] SetTransform(VIEW, state=2)
[12:44:30.930] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:30.930] SetTransform(PROJECTION, state=3)
[12:44:30.930] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:30.931] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:30.931] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.931] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.931] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.931] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.931] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.931] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.931] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.931] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.931] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.931] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:30.931] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.931] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:30.931] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.931] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:30.931] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.931] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:30.931] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.931] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7739 0.0000 0.0000 0.0021 -0.4926 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:30.931] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.931] EndScene() drawCallsSoFarThisFrame=10
[12:44:30.931] Present() frame=98 drawCalls=10 backbufferDrawCalls=10
[12:44:30.946] SetTransform(VIEW, state=2)
[12:44:30.946] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:30.946] SetTransform(PROJECTION, state=3)
[12:44:30.946] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:30.946] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:30.946] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.946] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.946] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.946] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.946] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.946] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.946] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.946] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.946] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.946] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:30.946] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.946] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:30.946] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.946] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:30.946] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.946] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:30.946] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.946] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7712 0.0000 0.0000 0.0021 -0.4926 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:30.946] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.946] EndScene() drawCallsSoFarThisFrame=10
[12:44:30.946] Present() frame=99 drawCalls=10 backbufferDrawCalls=10
[12:44:30.963] SetTransform(VIEW, state=2)
[12:44:30.963] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:30.963] SetTransform(PROJECTION, state=3)
[12:44:30.963] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:30.963] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:30.963] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.964] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.964] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.964] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.964] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.964] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.964] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.964] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.964] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.964] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:30.964] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.964] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:30.964] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.964] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:30.964] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.964] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:30.964] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.964] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7316 0.0000 0.0000 0.0021 -0.4809 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:30.964] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.964] EndScene() drawCallsSoFarThisFrame=10
[12:44:30.964] Present() frame=100 drawCalls=10 backbufferDrawCalls=10
[12:44:30.981] SetTransform(VIEW, state=2)
[12:44:30.981] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:30.981] SetTransform(PROJECTION, state=3)
[12:44:30.981] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:30.981] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:30.981] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.981] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.981] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.981] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.981] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.981] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.981] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.981] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.981] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.981] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:30.981] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.981] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:30.981] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.981] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:30.981] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.981] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:30.981] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.981] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.6672 0.0000 0.0000 0.0021 -0.4630 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:30.981] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.981] EndScene() drawCallsSoFarThisFrame=10
[12:44:30.981] Present() frame=101 drawCalls=10 backbufferDrawCalls=10
[12:44:30.997] SetTransform(VIEW, state=2)
[12:44:30.997] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:30.997] SetTransform(PROJECTION, state=3)
[12:44:30.997] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:30.997] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:30.997] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.997] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.997] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.997] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:30.997] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.997] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.997] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.997] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:30.997] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.997] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:30.997] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.997] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:30.997] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.997] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:30.997] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.997] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:30.997] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.997] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.6394 0.0000 0.0000 0.0021 -0.4581 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:30.997] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:30.997] EndScene() drawCallsSoFarThisFrame=10
[12:44:30.997] Present() frame=102 drawCalls=10 backbufferDrawCalls=10
[12:44:31.014] SetTransform(VIEW, state=2)
[12:44:31.014] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:31.014] SetTransform(PROJECTION, state=3)
[12:44:31.014] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:31.014] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:31.014] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.015] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.015] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.015] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.015] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.015] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.015] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.015] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.015] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.015] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:31.015] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.015] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:31.015] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.015] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:31.015] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.015] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:31.015] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.015] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.6356 0.0000 0.0000 0.0021 -0.4581 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:31.015] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.015] EndScene() drawCallsSoFarThisFrame=10
[12:44:31.015] Present() frame=103 drawCalls=10 backbufferDrawCalls=10
[12:44:31.032] SetTransform(VIEW, state=2)
[12:44:31.032] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:31.032] SetTransform(PROJECTION, state=3)
[12:44:31.032] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:31.032] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:31.032] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.032] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.032] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.032] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.032] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.032] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.032] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.032] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.032] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.032] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:31.032] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.032] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:31.032] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.032] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:31.032] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.032] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:31.032] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.033] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.6356 0.0000 0.0000 0.0021 -0.4581 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:31.033] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.033] EndScene() drawCallsSoFarThisFrame=10
[12:44:31.033] Present() frame=104 drawCalls=10 backbufferDrawCalls=10
[12:44:31.047] SetTransform(VIEW, state=2)
[12:44:31.048] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:31.048] SetTransform(PROJECTION, state=3)
[12:44:31.048] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:31.048] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:31.048] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.048] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.048] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.048] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.048] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.048] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.048] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.048] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.048] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.048] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:31.048] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.048] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:31.048] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.048] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:31.048] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.048] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:31.048] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.048] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.6356 0.0000 0.0000 0.0021 -0.4581 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:31.048] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.048] EndScene() drawCallsSoFarThisFrame=10
[12:44:31.048] Present() frame=105 drawCalls=10 backbufferDrawCalls=10
[12:44:31.065] SetTransform(VIEW, state=2)
[12:44:31.065] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:31.065] SetTransform(PROJECTION, state=3)
[12:44:31.065] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:31.065] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:31.065] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.065] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.065] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.065] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.065] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.065] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.065] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.065] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.065] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.065] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:31.065] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.065] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:31.065] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.065] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:31.065] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.065] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:31.065] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.065] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.6356 0.0000 0.0000 0.0021 -0.4581 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:31.065] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.065] EndScene() drawCallsSoFarThisFrame=10
[12:44:31.065] Present() frame=106 drawCalls=10 backbufferDrawCalls=10
[12:44:31.081] SetTransform(VIEW, state=2)
[12:44:31.081] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:31.081] SetTransform(PROJECTION, state=3)
[12:44:31.081] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:31.081] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:31.081] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.081] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.081] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.081] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.081] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.081] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.081] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.081] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.081] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.081] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:31.081] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.081] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:31.081] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.081] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:31.081] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.081] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:31.081] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.081] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.6356 0.0000 0.0000 0.0021 -0.4581 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:31.081] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.081] EndScene() drawCallsSoFarThisFrame=10
[12:44:31.081] Present() frame=107 drawCalls=10 backbufferDrawCalls=10
[12:44:31.098] SetTransform(VIEW, state=2)
[12:44:31.098] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:31.098] SetTransform(PROJECTION, state=3)
[12:44:31.098] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:31.098] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:31.098] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.098] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.098] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.098] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.098] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.098] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.098] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.099] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.099] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.099] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:31.099] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.099] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:31.099] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.099] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:31.099] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.099] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:31.099] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.099] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.6356 0.0000 0.0000 0.0021 -0.4581 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:31.099] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.099] EndScene() drawCallsSoFarThisFrame=10
[12:44:31.099] Present() frame=108 drawCalls=10 backbufferDrawCalls=10
[12:44:31.113] SetTransform(VIEW, state=2)
[12:44:31.113] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:31.113] SetTransform(PROJECTION, state=3)
[12:44:31.113] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:31.113] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:31.113] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.113] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.113] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.113] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.113] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.113] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.113] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.113] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.113] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.113] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:31.113] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.113] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:31.113] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.113] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:31.113] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.113] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:31.113] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.113] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.6356 0.0000 0.0000 0.0021 -0.4581 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:31.113] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.113] EndScene() drawCallsSoFarThisFrame=10
[12:44:31.113] Present() frame=109 drawCalls=10 backbufferDrawCalls=10
[12:44:31.130] SetTransform(VIEW, state=2)
[12:44:31.130] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:31.130] SetTransform(PROJECTION, state=3)
[12:44:31.130] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:31.130] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:31.130] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.131] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.131] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.131] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.131] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.131] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.131] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.131] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.131] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.131] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:31.131] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.131] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:31.131] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.131] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:31.131] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.131] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:31.131] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.131] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.6356 0.0000 0.0000 0.0021 -0.4581 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:31.131] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.131] EndScene() drawCallsSoFarThisFrame=10
[12:44:31.131] Present() frame=110 drawCalls=10 backbufferDrawCalls=10
[12:44:31.148] SetTransform(VIEW, state=2)
[12:44:31.148] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:31.148] SetTransform(PROJECTION, state=3)
[12:44:31.148] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:31.148] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:31.148] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.148] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.148] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.148] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.148] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.148] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.148] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.148] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.148] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.148] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:31.148] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.148] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:31.148] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.148] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:31.148] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.148] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:31.148] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.148] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.6356 0.0000 0.0000 0.0021 -0.4581 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:31.148] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.148] EndScene() drawCallsSoFarThisFrame=10
[12:44:31.148] Present() frame=111 drawCalls=10 backbufferDrawCalls=10
[12:44:31.164] SetTransform(VIEW, state=2)
[12:44:31.164] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:31.164] SetTransform(PROJECTION, state=3)
[12:44:31.164] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:31.164] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:31.164] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.164] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.164] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.164] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.164] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.164] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.164] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.164] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.164] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.164] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:31.164] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.164] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:31.164] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.164] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:31.164] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.164] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:31.164] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.164] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.6356 0.0000 0.0000 0.0021 -0.4581 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:31.164] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.164] EndScene() drawCallsSoFarThisFrame=10
[12:44:31.164] Present() frame=112 drawCalls=10 backbufferDrawCalls=10
[12:44:31.180] SetTransform(VIEW, state=2)
[12:44:31.180] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:31.180] SetTransform(PROJECTION, state=3)
[12:44:31.180] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:31.181] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:31.181] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.181] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.181] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.181] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.181] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.181] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.181] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.181] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.181] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.181] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:31.181] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.181] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:31.181] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.181] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:31.181] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.181] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:31.181] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.181] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.6356 0.0000 0.0000 0.0021 -0.4581 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:31.181] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.181] EndScene() drawCallsSoFarThisFrame=10
[12:44:31.181] Present() frame=113 drawCalls=10 backbufferDrawCalls=10
[12:44:31.197] SetTransform(VIEW, state=2)
[12:44:31.197] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:31.197] SetTransform(PROJECTION, state=3)
[12:44:31.197] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:31.197] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:31.197] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.197] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.197] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.197] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.197] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.197] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.197] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.197] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.197] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.197] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:31.197] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.197] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:31.197] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.197] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:31.197] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.197] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:31.197] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.197] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.6356 0.0000 0.0000 0.0021 -0.4581 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:31.197] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.197] EndScene() drawCallsSoFarThisFrame=10
[12:44:31.197] Present() frame=114 drawCalls=10 backbufferDrawCalls=10
[12:44:31.213] SetTransform(VIEW, state=2)
[12:44:31.213] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:31.213] SetTransform(PROJECTION, state=3)
[12:44:31.213] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:31.213] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:31.213] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.213] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.213] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.213] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.213] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.213] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.213] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.213] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.213] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.213] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:31.213] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.213] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:31.213] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.213] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:31.213] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.213] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:31.213] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.213] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.6356 0.0000 0.0000 0.0021 -0.4581 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:31.214] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.214] EndScene() drawCallsSoFarThisFrame=10
[12:44:31.214] Present() frame=115 drawCalls=10 backbufferDrawCalls=10
[12:44:31.231] SetTransform(VIEW, state=2)
[12:44:31.231] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:31.231] SetTransform(PROJECTION, state=3)
[12:44:31.231] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:31.231] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:31.231] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.231] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.231] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.231] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.231] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.231] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.231] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.231] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.231] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.231] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:31.231] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.231] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:31.231] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.231] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:31.231] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.231] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:31.231] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.231] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.6356 0.0000 0.0000 0.0021 -0.4581 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:31.231] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.231] EndScene() drawCallsSoFarThisFrame=10
[12:44:31.231] Present() frame=116 drawCalls=10 backbufferDrawCalls=10
[12:44:31.247] SetTransform(VIEW, state=2)
[12:44:31.247] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:31.247] SetTransform(PROJECTION, state=3)
[12:44:31.247] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:31.247] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:31.248] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.248] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.248] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.248] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.248] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.248] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.248] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.248] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.248] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.248] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:31.248] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.248] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:31.248] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.248] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:31.248] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.248] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:31.248] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.248] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.6356 0.0000 0.0000 0.0021 -0.4581 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:31.248] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.248] EndScene() drawCallsSoFarThisFrame=10
[12:44:31.248] Present() frame=117 drawCalls=10 backbufferDrawCalls=10
[12:44:31.264] SetTransform(VIEW, state=2)
[12:44:31.264] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:31.264] SetTransform(PROJECTION, state=3)
[12:44:31.264] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:31.264] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:31.264] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.264] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.264] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.264] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.264] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.264] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.264] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.264] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.264] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.264] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:31.264] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.265] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:31.265] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.265] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:31.265] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.265] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:31.265] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.265] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.6356 0.0000 0.0000 0.0021 -0.4581 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:31.265] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.265] EndScene() drawCallsSoFarThisFrame=10
[12:44:31.265] Present() frame=118 drawCalls=10 backbufferDrawCalls=10
[12:44:31.280] SetTransform(VIEW, state=2)
[12:44:31.280] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:31.280] SetTransform(PROJECTION, state=3)
[12:44:31.280] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:31.280] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:31.280] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.280] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.280] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.280] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.280] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.280] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.280] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.280] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.280] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.280] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:31.280] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.281] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:31.281] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.281] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:31.281] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.281] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:31.281] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.281] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.6356 0.0000 0.0000 0.0021 -0.4581 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:31.281] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.281] EndScene() drawCallsSoFarThisFrame=10
[12:44:31.281] Present() frame=119 drawCalls=10 backbufferDrawCalls=10
[12:44:31.297] SetTransform(VIEW, state=2)
[12:44:31.297] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:31.297] SetTransform(PROJECTION, state=3)
[12:44:31.297] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:31.297] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:31.297] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.297] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.297] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.297] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.297] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.297] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.297] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.297] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.297] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.297] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:31.297] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.297] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:31.297] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.297] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:31.297] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.297] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:31.297] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.297] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.6356 0.0000 0.0000 0.0021 -0.4581 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:31.297] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.297] EndScene() drawCallsSoFarThisFrame=10
[12:44:31.297] Present() frame=120 drawCalls=10 backbufferDrawCalls=10
[12:44:31.314] SetTransform(VIEW, state=2)
[12:44:31.314] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:31.314] SetTransform(PROJECTION, state=3)
[12:44:31.314] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:31.314] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:31.314] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.314] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.314] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.314] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.314] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.314] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.314] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.314] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.314] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.314] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:31.314] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.314] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:31.314] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.314] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:31.314] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.314] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:31.314] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.314] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.6356 0.0000 0.0000 0.0021 -0.4581 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:31.314] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.314] EndScene() drawCallsSoFarThisFrame=10
[12:44:31.314] Present() frame=121 drawCalls=10 backbufferDrawCalls=10
[12:44:31.329] SetTransform(VIEW, state=2)
[12:44:31.329] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:31.329] SetTransform(PROJECTION, state=3)
[12:44:31.329] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:31.329] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:31.329] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.329] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.329] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.329] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.329] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.330] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.330] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.330] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.330] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.330] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:31.330] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.330] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:31.330] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.330] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:31.330] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.330] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:31.330] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.330] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.6356 0.0000 0.0000 0.0021 -0.4581 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:31.330] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.330] EndScene() drawCallsSoFarThisFrame=10
[12:44:31.330] Present() frame=122 drawCalls=10 backbufferDrawCalls=10
[12:44:31.347] SetTransform(VIEW, state=2)
[12:44:31.348] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:31.348] SetTransform(PROJECTION, state=3)
[12:44:31.348] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:31.348] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:31.348] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.348] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.348] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.348] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.348] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.348] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.348] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.348] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.348] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.348] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:31.348] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.348] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:31.348] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.348] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:31.348] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.348] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:31.348] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.348] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.6356 0.0000 0.0000 0.0021 -0.4581 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:31.348] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.348] EndScene() drawCallsSoFarThisFrame=10
[12:44:31.348] Present() frame=123 drawCalls=10 backbufferDrawCalls=10
[12:44:31.365] SetTransform(VIEW, state=2)
[12:44:31.365] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:31.365] SetTransform(PROJECTION, state=3)
[12:44:31.365] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:31.365] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:31.365] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.365] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.365] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.365] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.365] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.365] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.365] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.365] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.365] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.365] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:31.365] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.365] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:31.365] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.365] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:31.365] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.365] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:31.365] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.365] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.6356 0.0000 0.0000 0.0021 -0.4581 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:31.365] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.365] EndScene() drawCallsSoFarThisFrame=10
[12:44:31.365] Present() frame=124 drawCalls=10 backbufferDrawCalls=10
[12:44:31.379] SetTransform(VIEW, state=2)
[12:44:31.379] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:31.379] SetTransform(PROJECTION, state=3)
[12:44:31.379] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:31.379] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:31.379] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.379] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.379] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.379] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.381] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.381] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.381] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.381] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.381] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.381] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:31.381] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.381] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:31.381] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.381] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:31.381] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.381] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:31.381] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.381] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.6356 0.0000 0.0000 0.0021 -0.4581 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:31.381] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.381] EndScene() drawCallsSoFarThisFrame=10
[12:44:31.381] Present() frame=125 drawCalls=10 backbufferDrawCalls=10
[12:44:31.397] SetTransform(VIEW, state=2)
[12:44:31.397] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:31.397] SetTransform(PROJECTION, state=3)
[12:44:31.397] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:31.397] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:31.397] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.397] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.397] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.397] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.397] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.397] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.397] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.397] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.397] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.397] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:31.397] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.397] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:31.397] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.397] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:31.397] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.397] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:31.397] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.397] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.6356 0.0000 0.0000 0.0021 -0.4581 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:31.397] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.397] EndScene() drawCallsSoFarThisFrame=10
[12:44:31.397] Present() frame=126 drawCalls=10 backbufferDrawCalls=10
[12:44:31.413] SetTransform(VIEW, state=2)
[12:44:31.413] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:31.413] SetTransform(PROJECTION, state=3)
[12:44:31.413] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:31.413] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:31.413] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.413] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.413] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.413] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.413] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.413] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.413] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.413] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.413] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.413] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:31.413] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.413] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:31.413] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.413] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:31.413] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.413] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:31.413] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.413] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.6356 0.0000 0.0000 0.0021 -0.4581 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:31.413] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.413] EndScene() drawCallsSoFarThisFrame=10
[12:44:31.413] Present() frame=127 drawCalls=10 backbufferDrawCalls=10
[12:44:31.429] SetTransform(VIEW, state=2)
[12:44:31.429] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:31.429] SetTransform(PROJECTION, state=3)
[12:44:31.429] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:31.429] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:31.429] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.429] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.429] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.429] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.429] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.429] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.429] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.429] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.429] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.429] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:31.429] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.429] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:31.429] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.429] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:31.429] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.429] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:31.429] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.431] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.6356 0.0000 0.0000 0.0021 -0.4581 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:31.431] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.431] EndScene() drawCallsSoFarThisFrame=10
[12:44:31.431] Present() frame=128 drawCalls=10 backbufferDrawCalls=10
[12:44:31.447] SetTransform(VIEW, state=2)
[12:44:31.447] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:31.447] SetTransform(PROJECTION, state=3)
[12:44:31.447] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:31.447] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:31.447] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.447] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.447] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.447] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.447] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.447] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.447] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.448] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.448] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.448] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:31.448] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.448] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:31.448] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.448] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:31.448] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.448] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:31.448] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.448] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.6356 0.0000 0.0000 0.0021 -0.4581 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:31.448] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.448] EndScene() drawCallsSoFarThisFrame=10
[12:44:31.448] Present() frame=129 drawCalls=10 backbufferDrawCalls=10
[12:44:31.464] SetTransform(VIEW, state=2)
[12:44:31.464] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:31.464] SetTransform(PROJECTION, state=3)
[12:44:31.464] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:31.464] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:31.464] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.464] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.464] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.464] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.464] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.464] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.464] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.464] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.464] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.464] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:31.464] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.464] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:31.464] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.464] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:31.464] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.464] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:31.464] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.464] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.6356 0.0000 0.0000 0.0021 -0.4581 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:31.464] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.464] EndScene() drawCallsSoFarThisFrame=10
[12:44:31.464] Present() frame=130 drawCalls=10 backbufferDrawCalls=10
[12:44:31.481] SetTransform(VIEW, state=2)
[12:44:31.482] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:31.482] SetTransform(PROJECTION, state=3)
[12:44:31.482] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:31.482] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:31.482] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.482] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.482] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.482] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.482] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.482] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.482] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.482] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.482] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.482] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:31.482] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.482] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:31.482] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.483] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:31.483] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.483] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:31.483] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.483] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.6356 0.0000 0.0000 0.0021 -0.4581 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:31.483] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.483] EndScene() drawCallsSoFarThisFrame=10
[12:44:31.483] Present() frame=131 drawCalls=10 backbufferDrawCalls=10
[12:44:31.497] SetTransform(VIEW, state=2)
[12:44:31.497] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:31.497] SetTransform(PROJECTION, state=3)
[12:44:31.497] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:31.497] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:31.497] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.497] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.497] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.497] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.497] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.497] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.497] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.497] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.497] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.497] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:31.497] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.497] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:31.497] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.497] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:31.497] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.497] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:31.497] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.497] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.6356 0.0000 0.0000 0.0021 -0.4581 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:31.497] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.497] EndScene() drawCallsSoFarThisFrame=10
[12:44:31.497] Present() frame=132 drawCalls=10 backbufferDrawCalls=10
[12:44:31.515] SetTransform(VIEW, state=2)
[12:44:31.515] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:31.515] SetTransform(PROJECTION, state=3)
[12:44:31.515] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:31.515] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:31.515] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.515] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.515] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.515] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.515] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.515] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.515] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.515] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.515] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.515] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:31.515] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.515] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:31.515] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.515] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:31.515] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.515] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:31.515] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.515] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.6356 0.0000 0.0000 0.0021 -0.4581 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:31.515] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.515] EndScene() drawCallsSoFarThisFrame=10
[12:44:31.515] Present() frame=133 drawCalls=10 backbufferDrawCalls=10
[12:44:31.530] SetTransform(VIEW, state=2)
[12:44:31.530] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:31.531] SetTransform(PROJECTION, state=3)
[12:44:31.531] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:31.531] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:31.531] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.531] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.531] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.531] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.531] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.531] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.531] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.531] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.531] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.531] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:31.531] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.531] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:31.531] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.531] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:31.531] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.531] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:31.531] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.531] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.6356 0.0000 0.0000 0.0021 -0.4581 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:31.531] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.531] EndScene() drawCallsSoFarThisFrame=10
[12:44:31.531] Present() frame=134 drawCalls=10 backbufferDrawCalls=10
[12:44:31.548] SetTransform(VIEW, state=2)
[12:44:31.548] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:31.548] SetTransform(PROJECTION, state=3)
[12:44:31.548] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:31.548] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:31.548] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.548] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.548] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.548] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.548] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.548] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.548] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.548] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.548] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.548] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:31.548] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.548] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:31.548] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.548] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:31.548] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.548] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:31.548] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.548] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.6356 0.0000 0.0000 0.0021 -0.4581 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:31.548] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.549] EndScene() drawCallsSoFarThisFrame=10
[12:44:31.549] Present() frame=135 drawCalls=10 backbufferDrawCalls=10
[12:44:31.563] SetTransform(VIEW, state=2)
[12:44:31.563] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:31.564] SetTransform(PROJECTION, state=3)
[12:44:31.564] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:31.564] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:31.564] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.564] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.564] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.564] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.564] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.564] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.564] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.564] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.564] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.564] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:31.564] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.564] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:31.564] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.564] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:31.564] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.564] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:31.564] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.564] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.6356 0.0000 0.0000 0.0021 -0.4581 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:31.564] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.564] EndScene() drawCallsSoFarThisFrame=10
[12:44:31.564] Present() frame=136 drawCalls=10 backbufferDrawCalls=10
[12:44:31.582] SetTransform(VIEW, state=2)
[12:44:31.582] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:31.582] SetTransform(PROJECTION, state=3)
[12:44:31.582] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:31.583] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:31.583] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.583] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.583] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.583] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.583] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.583] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.583] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.583] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.583] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.583] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:31.583] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.583] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:31.583] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.583] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:31.583] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.583] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:31.583] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.583] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.6356 0.0000 0.0000 0.0021 -0.4581 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:31.583] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.583] EndScene() drawCallsSoFarThisFrame=10
[12:44:31.583] Present() frame=137 drawCalls=10 backbufferDrawCalls=10
[12:44:31.596] SetTransform(VIEW, state=2)
[12:44:31.597] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:31.597] SetTransform(PROJECTION, state=3)
[12:44:31.597] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:31.597] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:31.597] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.597] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.597] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.597] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.597] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.597] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.597] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.597] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.597] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.597] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:31.597] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.597] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:31.597] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.597] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:31.597] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.597] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:31.597] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.597] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.6356 0.0000 0.0000 0.0021 -0.4581 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:31.597] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.597] EndScene() drawCallsSoFarThisFrame=10
[12:44:31.597] Present() frame=138 drawCalls=10 backbufferDrawCalls=10
[12:44:31.614] SetTransform(VIEW, state=2)
[12:44:31.614] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:31.614] SetTransform(PROJECTION, state=3)
[12:44:31.614] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:31.614] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:31.614] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.614] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.614] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.614] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.614] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.614] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.614] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.614] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.614] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.614] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:31.614] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.614] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:31.614] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.614] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:31.614] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.614] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:31.614] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.614] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.6356 0.0000 0.0000 0.0021 -0.4581 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:31.614] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.614] EndScene() drawCallsSoFarThisFrame=10
[12:44:31.614] Present() frame=139 drawCalls=10 backbufferDrawCalls=10
[12:44:31.631] SetTransform(VIEW, state=2)
[12:44:31.631] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:31.631] SetTransform(PROJECTION, state=3)
[12:44:31.631] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:31.631] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:31.631] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.631] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.631] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.631] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.631] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.631] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.631] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.631] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.631] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.631] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:31.631] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.631] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:31.631] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.631] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:31.631] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.631] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:31.631] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.631] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.6356 0.0000 0.0000 0.0021 -0.4581 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:31.631] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.631] EndScene() drawCallsSoFarThisFrame=10
[12:44:31.631] Present() frame=140 drawCalls=10 backbufferDrawCalls=10
[12:44:31.648] SetTransform(VIEW, state=2)
[12:44:31.648] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:31.648] SetTransform(PROJECTION, state=3)
[12:44:31.648] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:31.648] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:31.648] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.648] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.648] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.648] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.648] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.648] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.648] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.648] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.648] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.648] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:31.648] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.648] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:31.648] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.648] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:31.648] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.648] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:31.648] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.648] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.6356 0.0000 0.0000 0.0021 -0.4581 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:31.648] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.648] EndScene() drawCallsSoFarThisFrame=10
[12:44:31.648] Present() frame=141 drawCalls=10 backbufferDrawCalls=10
[12:44:31.663] SetTransform(VIEW, state=2)
[12:44:31.663] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:31.664] SetTransform(PROJECTION, state=3)
[12:44:31.664] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:31.664] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:31.664] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.664] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.664] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.664] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.664] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.664] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.664] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.664] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.664] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.664] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:31.664] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.664] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:31.664] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.664] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:31.664] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.664] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:31.664] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.664] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.6356 0.0000 0.0000 0.0021 -0.4581 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:31.664] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.664] EndScene() drawCallsSoFarThisFrame=10
[12:44:31.664] Present() frame=142 drawCalls=10 backbufferDrawCalls=10
[12:44:31.681] SetTransform(VIEW, state=2)
[12:44:31.681] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:31.681] SetTransform(PROJECTION, state=3)
[12:44:31.681] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:31.681] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:31.681] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.681] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.682] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.682] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.682] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.682] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.682] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.682] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.682] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.682] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:31.682] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.682] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:31.682] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.682] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:31.682] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.682] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:31.682] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.682] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.6356 0.0000 0.0000 0.0021 -0.4581 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:31.682] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.682] EndScene() drawCallsSoFarThisFrame=10
[12:44:31.682] Present() frame=143 drawCalls=10 backbufferDrawCalls=10
[12:44:31.697] SetTransform(VIEW, state=2)
[12:44:31.697] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:31.697] SetTransform(PROJECTION, state=3)
[12:44:31.697] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:31.697] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:31.697] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.697] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.697] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.697] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.697] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.697] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.697] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.697] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.697] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.697] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:31.697] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.697] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:31.697] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.697] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:31.697] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.697] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:31.697] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.697] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.6356 0.0000 0.0000 0.0021 -0.4581 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:31.697] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.697] EndScene() drawCallsSoFarThisFrame=10
[12:44:31.697] Present() frame=144 drawCalls=10 backbufferDrawCalls=10
[12:44:31.714] SetTransform(VIEW, state=2)
[12:44:31.714] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:31.714] SetTransform(PROJECTION, state=3)
[12:44:31.714] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:31.714] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:31.714] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.714] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.714] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.714] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.714] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.714] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.714] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.714] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.714] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.714] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:31.714] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.714] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:31.714] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.714] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:31.714] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.714] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:31.714] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.714] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.6356 0.0000 0.0000 0.0021 -0.4581 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:31.714] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.714] EndScene() drawCallsSoFarThisFrame=10
[12:44:31.714] Present() frame=145 drawCalls=10 backbufferDrawCalls=10
[12:44:31.730] SetTransform(VIEW, state=2)
[12:44:31.730] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:31.730] SetTransform(PROJECTION, state=3)
[12:44:31.730] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:31.730] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:31.730] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.730] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.730] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.730] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.730] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.730] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.730] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.730] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.730] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.730] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:31.730] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.730] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:31.730] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.730] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:31.730] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.730] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:31.730] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.730] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.6356 0.0000 0.0000 0.0021 -0.4581 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:31.730] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.730] EndScene() drawCallsSoFarThisFrame=10
[12:44:31.730] Present() frame=146 drawCalls=10 backbufferDrawCalls=10
[12:44:31.747] SetTransform(VIEW, state=2)
[12:44:31.748] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:31.748] SetTransform(PROJECTION, state=3)
[12:44:31.748] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:31.748] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:31.748] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.748] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.748] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.748] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.748] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.748] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.748] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.748] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.748] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.748] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:31.748] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.748] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:31.748] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.748] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:31.748] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.748] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:31.748] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.748] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.6356 0.0000 0.0000 0.0021 -0.4581 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:31.748] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.748] EndScene() drawCallsSoFarThisFrame=10
[12:44:31.748] Present() frame=147 drawCalls=10 backbufferDrawCalls=10
[12:44:31.763] SetTransform(VIEW, state=2)
[12:44:31.763] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:31.763] SetTransform(PROJECTION, state=3)
[12:44:31.763] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:31.763] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:31.763] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.763] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.763] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.763] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.763] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.763] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.763] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.763] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.763] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.763] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:31.763] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.763] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:31.763] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.763] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:31.763] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.763] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:31.763] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.763] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.6356 0.0000 0.0000 0.0021 -0.4581 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:31.763] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.763] EndScene() drawCallsSoFarThisFrame=10
[12:44:31.763] Present() frame=148 drawCalls=10 backbufferDrawCalls=10
[12:44:31.779] SetTransform(VIEW, state=2)
[12:44:31.780] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:31.780] SetTransform(PROJECTION, state=3)
[12:44:31.780] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:31.780] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:31.780] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.780] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.780] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.780] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.780] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.780] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.780] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.780] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.780] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.780] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:31.780] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.780] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:31.780] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.780] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:31.780] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.780] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:31.780] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.780] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.6356 0.0000 0.0000 0.0021 -0.4581 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:31.780] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.780] EndScene() drawCallsSoFarThisFrame=10
[12:44:31.780] Present() frame=149 drawCalls=10 backbufferDrawCalls=10
[12:44:31.796] SetTransform(VIEW, state=2)
[12:44:31.797] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:31.797] SetTransform(PROJECTION, state=3)
[12:44:31.797] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:31.797] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:31.797] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.797] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.797] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.797] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.797] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.797] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.797] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.797] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.797] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.797] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:31.797] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.797] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:31.797] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.797] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:31.797] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.797] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:31.797] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.797] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.6356 0.0000 0.0000 0.0021 -0.4581 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:31.797] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.797] EndScene() drawCallsSoFarThisFrame=10
[12:44:31.797] Present() frame=150 drawCalls=10 backbufferDrawCalls=10
[12:44:31.817] SetTransform(VIEW, state=2)
[12:44:31.817] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:31.817] SetTransform(PROJECTION, state=3)
[12:44:31.817] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:31.817] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:31.817] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.817] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.817] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.817] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.817] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.817] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.817] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.817] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.817] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.817] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:31.817] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.817] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:31.817] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.817] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:31.817] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.817] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:31.817] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.817] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.6356 0.0000 0.0000 0.0021 -0.4581 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:31.817] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.817] EndScene() drawCallsSoFarThisFrame=10
[12:44:31.817] Present() frame=151 drawCalls=10 backbufferDrawCalls=10
[12:44:31.830] SetTransform(VIEW, state=2)
[12:44:31.830] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:31.830] SetTransform(PROJECTION, state=3)
[12:44:31.830] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:31.830] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:31.830] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.830] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.830] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.830] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.830] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.830] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.830] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.830] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.830] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.830] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:31.831] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.831] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:31.831] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.831] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:31.831] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.831] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:31.831] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.831] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.6356 0.0000 0.0000 0.0021 -0.4581 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:31.831] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.831] EndScene() drawCallsSoFarThisFrame=10
[12:44:31.831] Present() frame=152 drawCalls=10 backbufferDrawCalls=10
[12:44:31.847] SetTransform(VIEW, state=2)
[12:44:31.847] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:31.847] SetTransform(PROJECTION, state=3)
[12:44:31.847] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:31.847] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:31.847] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.847] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.847] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.847] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:31.847] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.847] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.847] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.847] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:31.847] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.847] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:31.847] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.847] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:31.847] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.847] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:31.847] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.847] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:31.847] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.847] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.6356 0.0000 0.0000 0.0021 -0.4581 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:31.847] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:31.847] EndScene() drawCallsSoFarThisFrame=10
[12:44:31.847] Present() frame=153 drawCalls=10 backbufferDrawCalls=10
[12:44:41.044] SetTransform(VIEW, state=2)
[12:44:41.044] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:41.044] SetTransform(PROJECTION, state=3)
[12:44:41.044] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:41.044] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:41.044] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.044] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0067 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.044] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.044] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.044] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.044] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2291 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.044] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.044] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2291 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.044] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.044] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:41.044] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.044] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.1340 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:41.044] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.045] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:41.045] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.045] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:41.045] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.045] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.6356 0.0000 0.0000 0.0021 -0.4581 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:41.045] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.045] EndScene() drawCallsSoFarThisFrame=10
[12:44:41.045] Present() frame=154 drawCalls=10 backbufferDrawCalls=10
[12:44:41.057] SetTransform(VIEW, state=2)
[12:44:41.057] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:41.057] SetTransform(PROJECTION, state=3)
[12:44:41.057] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:41.057] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:41.057] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.058] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0079 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.058] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.058] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.0012 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.058] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.058] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2236 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.058] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.058] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2236 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.058] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.058] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3486 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:41.058] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.058] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.0279 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:41.058] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.058] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:41.058] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.058] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:41.058] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.058] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.6356 0.0000 0.0000 0.0021 -0.4581 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:41.058] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.058] EndScene() drawCallsSoFarThisFrame=10
[12:44:41.058] Present() frame=155 drawCalls=10 backbufferDrawCalls=10
[12:44:41.066] SetTransform(VIEW, state=2)
[12:44:41.066] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:41.066] SetTransform(PROJECTION, state=3)
[12:44:41.066] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:41.066] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:41.066] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.066] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0079 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.066] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.066] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.0012 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.066] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.066] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2236 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.066] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.066] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2236 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.066] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.066] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3486 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:41.066] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.066] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.0279 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:41.066] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.066] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:41.066] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.066] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:41.066] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.066] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.6356 0.0000 0.0000 0.0021 -0.4581 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:41.066] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.066] EndScene() drawCallsSoFarThisFrame=10
[12:44:41.066] Present() frame=156 drawCalls=10 backbufferDrawCalls=10
[12:44:41.083] SetTransform(VIEW, state=2)
[12:44:41.083] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:41.083] SetTransform(PROJECTION, state=3)
[12:44:41.083] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:41.083] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:41.083] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.083] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0090 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.083] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.083] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.0023 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.083] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.083] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2184 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.083] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.083] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2184 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.083] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.083] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3086 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:41.083] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.083] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -1.9284 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:41.083] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.083] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:41.083] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.083] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:41.083] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.083] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.6356 0.0000 0.0000 0.0021 -0.4581 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:41.083] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.083] EndScene() drawCallsSoFarThisFrame=10
[12:44:41.083] Present() frame=157 drawCalls=10 backbufferDrawCalls=10
[12:44:41.097] SetTransform(VIEW, state=2)
[12:44:41.097] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:41.097] SetTransform(PROJECTION, state=3)
[12:44:41.097] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:41.097] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:41.097] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.097] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0120 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.097] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.097] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.0053 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.097] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.097] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.2042 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.097] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.097] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.2042 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.097] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.097] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.2025 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:41.097] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.097] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -1.6967 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:41.097] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.097] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:41.097] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.097] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:41.097] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.097] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.6356 0.0000 0.0000 0.0021 -0.4581 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:41.097] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.097] EndScene() drawCallsSoFarThisFrame=10
[12:44:41.097] Present() frame=158 drawCalls=10 backbufferDrawCalls=10
[12:44:41.115] SetTransform(VIEW, state=2)
[12:44:41.115] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:41.115] SetTransform(PROJECTION, state=3)
[12:44:41.115] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:41.115] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:41.115] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.115] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0151 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.115] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.115] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.0084 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.115] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.115] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.1895 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.115] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.115] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.1895 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.115] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.115] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.0929 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:41.115] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.115] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -1.4594 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:41.115] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.115] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:41.115] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.115] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:41.115] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.115] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.6356 0.0000 0.0000 0.0021 -0.4581 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:41.115] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.115] EndScene() drawCallsSoFarThisFrame=10
[12:44:41.115] Present() frame=159 drawCalls=10 backbufferDrawCalls=10
[12:44:41.131] SetTransform(VIEW, state=2)
[12:44:41.132] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:41.132] SetTransform(PROJECTION, state=3)
[12:44:41.132] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:41.132] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:41.132] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.132] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0197 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.132] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.132] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.0130 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.132] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.132] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.1675 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.132] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.132] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.1675 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.132] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.132] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -0.9351 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:41.132] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.132] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -1.1716 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:41.132] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.132] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:41.132] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.132] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:41.132] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.132] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.6435 0.0000 0.0000 0.0021 -0.4412 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:41.132] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.132] EndScene() drawCallsSoFarThisFrame=10
[12:44:41.132] Present() frame=160 drawCalls=10 backbufferDrawCalls=10
[12:44:41.151] SetTransform(VIEW, state=2)
[12:44:41.151] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:41.151] SetTransform(PROJECTION, state=3)
[12:44:41.151] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:41.151] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:41.151] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.151] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0306 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.151] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.151] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.0239 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.151] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.151] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.1155 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.151] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.151] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.1155 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.151] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.151] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -0.5734 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:41.151] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.151] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.6138 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:41.151] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.151] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:41.151] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.151] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:41.151] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.151] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.6639 0.0000 0.0000 0.0021 -0.3988 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:41.151] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.151] EndScene() drawCallsSoFarThisFrame=10
[12:44:41.151] Present() frame=161 drawCalls=10 backbufferDrawCalls=10
[12:44:41.166] SetTransform(VIEW, state=2)
[12:44:41.166] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:41.166] SetTransform(PROJECTION, state=3)
[12:44:41.166] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:41.166] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:41.166] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.166] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0373 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.166] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.166] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.0306 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.166] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.166] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.0833 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.166] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.166] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.0833 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.166] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.166] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -0.3574 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:41.166] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.166] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.3607 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:41.166] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.166] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:41.166] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.166] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:41.166] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.166] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.6914 0.0000 0.0000 0.0021 -0.3255 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:41.166] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.166] EndScene() drawCallsSoFarThisFrame=10
[12:44:41.166] Present() frame=162 drawCalls=10 backbufferDrawCalls=10
[12:44:41.180] SetTransform(VIEW, state=2)
[12:44:41.180] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:41.180] SetTransform(PROJECTION, state=3)
[12:44:41.180] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:41.182] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:41.182] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.182] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0373 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.182] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.182] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.0306 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.182] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.182] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.0833 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.182] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.182] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.0833 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.182] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.182] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -0.3574 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:41.182] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.182] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.3607 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:41.182] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.182] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:41.182] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.182] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:41.182] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.182] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7237 0.0000 0.0000 0.0021 -0.2092 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:41.182] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.182] EndScene() drawCallsSoFarThisFrame=10
[12:44:41.182] Present() frame=163 drawCalls=10 backbufferDrawCalls=10
[12:44:41.198] SetTransform(VIEW, state=2)
[12:44:41.198] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:41.198] SetTransform(PROJECTION, state=3)
[12:44:41.198] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:41.198] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:41.198] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.198] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0521 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.198] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.198] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.0454 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.198] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.198] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -2.0118 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.198] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.198] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -2.0118 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.199] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.199] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 0.0960 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:41.199] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.199] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0785 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:41.199] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.199] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:41.199] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.199] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:41.199] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.199] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7395 0.0000 0.0000 0.0021 -0.0785 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:41.199] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.199] EndScene() drawCallsSoFarThisFrame=10
[12:44:41.199] Present() frame=164 drawCalls=10 backbufferDrawCalls=10
[12:44:41.216] SetTransform(VIEW, state=2)
[12:44:41.216] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:41.216] SetTransform(PROJECTION, state=3)
[12:44:41.216] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:41.216] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:41.217] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.217] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0603 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.217] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.217] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.0536 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.217] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.217] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -1.9715 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.217] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.217] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -1.9715 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.217] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.217] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 0.3395 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:41.217] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.217] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:41.217] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.217] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:41.217] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.217] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:41.217] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.217] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7533 0.0000 0.0000 0.0021 0.0865 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:41.217] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.217] EndScene() drawCallsSoFarThisFrame=10
[12:44:41.217] Present() frame=165 drawCalls=10 backbufferDrawCalls=10
[12:44:41.231] SetTransform(VIEW, state=2)
[12:44:41.231] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:41.232] SetTransform(PROJECTION, state=3)
[12:44:41.232] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:41.232] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:41.232] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.232] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0686 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.232] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.232] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.0619 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.232] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.232] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -1.9306 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.232] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.232] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -1.9306 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.232] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.232] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 0.5729 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:41.232] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.232] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:41.232] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.232] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:41.232] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.232] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:41.232] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.232] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7533 0.0000 0.0000 0.0021 0.2237 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:41.232] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.232] EndScene() drawCallsSoFarThisFrame=10
[12:44:41.232] Present() frame=166 drawCalls=10 backbufferDrawCalls=10
[12:44:41.248] SetTransform(VIEW, state=2)
[12:44:41.248] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:41.248] SetTransform(PROJECTION, state=3)
[12:44:41.248] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:41.248] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:41.248] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.248] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0776 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.248] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.248] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.0709 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.248] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.248] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -1.8862 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.248] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.248] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -1.8862 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.248] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.248] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 0.8203 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:41.248] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.248] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:41.248] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.248] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:41.248] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.248] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:41.248] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.248] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7471 0.0000 0.0000 0.0021 0.3598 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:41.248] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.248] EndScene() drawCallsSoFarThisFrame=10
[12:44:41.248] Present() frame=167 drawCalls=10 backbufferDrawCalls=10
[12:44:41.265] SetTransform(VIEW, state=2)
[12:44:41.265] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:41.265] SetTransform(PROJECTION, state=3)
[12:44:41.265] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:41.265] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:41.265] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.265] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0870 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.265] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.265] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.0803 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.265] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.265] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -1.8387 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.265] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.265] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -1.8387 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.265] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.265] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 1.0610 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:41.265] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.265] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:41.265] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.265] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:41.265] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.265] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:41.265] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.265] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7431 0.0000 0.0000 0.0021 0.6001 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:41.265] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.265] EndScene() drawCallsSoFarThisFrame=10
[12:44:41.265] Present() frame=168 drawCalls=10 backbufferDrawCalls=10
[12:44:41.283] SetTransform(VIEW, state=2)
[12:44:41.283] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:41.283] SetTransform(PROJECTION, state=3)
[12:44:41.283] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:41.283] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:41.283] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.283] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.0959 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.283] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.283] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.0892 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.283] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.283] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -1.7940 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.283] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.283] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -1.7940 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.283] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.283] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 1.2857 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:41.283] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.283] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:41.284] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.284] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:41.284] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.284] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:41.284] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.284] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7462 0.0000 0.0000 0.0021 0.7332 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:41.284] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.284] EndScene() drawCallsSoFarThisFrame=10
[12:44:41.284] Present() frame=169 drawCalls=10 backbufferDrawCalls=10
[12:44:41.299] SetTransform(VIEW, state=2)
[12:44:41.299] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:41.299] SetTransform(PROJECTION, state=3)
[12:44:41.299] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:41.299] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:41.299] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.299] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.1057 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.299] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.299] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.0990 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.299] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.299] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -1.7440 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.299] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.299] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -1.7440 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.299] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.301] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 1.5016 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:41.301] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.301] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:41.301] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.301] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:41.301] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.301] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:41.301] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.301] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7583 0.0000 0.0000 0.0021 0.8542 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:41.301] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.301] EndScene() drawCallsSoFarThisFrame=10
[12:44:41.301] Present() frame=170 drawCalls=10 backbufferDrawCalls=10
[12:44:41.315] SetTransform(VIEW, state=2)
[12:44:41.316] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:41.316] SetTransform(PROJECTION, state=3)
[12:44:41.316] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:41.316] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:41.316] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.316] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.1155 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.316] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.316] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.1088 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.316] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.316] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -1.6939 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.316] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.316] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -1.6939 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.316] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.316] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 1.7176 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:41.316] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.316] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:41.316] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.316] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:41.316] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.316] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:41.316] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.316] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7663 0.0000 0.0000 0.0021 0.9472 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:41.316] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.316] EndScene() drawCallsSoFarThisFrame=10
[12:44:41.316] Present() frame=171 drawCalls=10 backbufferDrawCalls=10
[12:44:41.331] SetTransform(VIEW, state=2)
[12:44:41.331] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:41.331] SetTransform(PROJECTION, state=3)
[12:44:41.331] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:41.331] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:41.331] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.331] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.1246 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.331] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.331] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.1179 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.331] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.331] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -1.6459 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.331] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.331] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -1.6459 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.331] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.331] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 1.8830 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:41.331] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.331] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:41.332] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.332] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:41.332] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.332] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:41.332] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.332] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7737 0.0000 0.0000 0.0021 1.0021 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:41.332] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.332] EndScene() drawCallsSoFarThisFrame=10
[12:44:41.332] Present() frame=172 drawCalls=10 backbufferDrawCalls=10
[12:44:41.347] SetTransform(VIEW, state=2)
[12:44:41.347] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:41.347] SetTransform(PROJECTION, state=3)
[12:44:41.347] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:41.347] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:41.347] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.347] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.1344 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.347] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.347] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.1277 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.347] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.347] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -1.5945 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.347] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.347] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -1.5945 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.347] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.347] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.0577 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:41.347] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.347] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:41.347] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.347] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:41.347] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.347] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:41.347] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.347] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7756 0.0000 0.0000 0.0021 1.0021 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:41.347] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.347] EndScene() drawCallsSoFarThisFrame=10
[12:44:41.347] Present() frame=173 drawCalls=10 backbufferDrawCalls=10
[12:44:41.366] SetTransform(VIEW, state=2)
[12:44:41.366] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:41.366] SetTransform(PROJECTION, state=3)
[12:44:41.366] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:41.366] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:41.366] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.366] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.1433 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.366] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.366] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.1366 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.366] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.366] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -1.5464 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.366] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.366] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -1.5464 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.366] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.366] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.1782 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:41.366] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.366] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:41.366] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.366] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:41.366] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.366] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:41.366] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.366] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7756 0.0000 0.0000 0.0021 1.0021 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:41.366] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.366] EndScene() drawCallsSoFarThisFrame=10
[12:44:41.366] Present() frame=174 drawCalls=10 backbufferDrawCalls=10
[12:44:41.384] SetTransform(VIEW, state=2)
[12:44:41.384] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:41.384] SetTransform(PROJECTION, state=3)
[12:44:41.384] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:41.384] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:41.384] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.384] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.1528 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.384] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.384] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.1461 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.384] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.384] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -1.4951 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.384] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.384] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -1.4951 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.384] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.384] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.2951 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:41.384] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.384] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:41.384] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.384] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:41.384] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.384] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:41.384] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.384] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7756 0.0000 0.0000 0.0021 1.0021 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:41.384] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.384] EndScene() drawCallsSoFarThisFrame=10
[12:44:41.384] Present() frame=175 drawCalls=10 backbufferDrawCalls=10
[12:44:41.398] SetTransform(VIEW, state=2)
[12:44:41.398] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:41.398] SetTransform(PROJECTION, state=3)
[12:44:41.398] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:41.398] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:41.398] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.398] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.1619 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.398] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.398] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.1552 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.398] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.398] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -1.4446 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.398] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.398] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -1.4446 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.398] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.398] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.3625 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:41.398] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.398] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:41.398] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.398] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:41.398] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.398] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:41.398] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.398] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7756 0.0000 0.0000 0.0021 1.0021 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:41.398] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.398] EndScene() drawCallsSoFarThisFrame=10
[12:44:41.398] Present() frame=176 drawCalls=10 backbufferDrawCalls=10
[12:44:41.414] SetTransform(VIEW, state=2)
[12:44:41.414] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:41.414] SetTransform(PROJECTION, state=3)
[12:44:41.414] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:41.414] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:41.414] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.414] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.1702 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.414] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.414] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.1635 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.414] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.414] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -1.3977 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.414] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.414] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -1.3977 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.414] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.414] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4025 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:41.414] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.414] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:41.414] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.414] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:41.414] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.414] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:41.414] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.414] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7756 0.0000 0.0000 0.0021 1.0021 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:41.414] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.414] EndScene() drawCallsSoFarThisFrame=10
[12:44:41.414] Present() frame=177 drawCalls=10 backbufferDrawCalls=10
[12:44:41.430] SetTransform(VIEW, state=2)
[12:44:41.431] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:41.431] SetTransform(PROJECTION, state=3)
[12:44:41.431] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:41.431] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:41.431] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.431] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.1785 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.431] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.431] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.1718 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.431] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.431] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -1.3490 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.431] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.431] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -1.3490 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.431] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.431] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:41.431] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.431] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:41.431] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.431] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:41.431] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.431] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:41.431] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.431] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7756 0.0000 0.0000 0.0021 1.0021 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:41.431] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.431] EndScene() drawCallsSoFarThisFrame=10
[12:44:41.431] Present() frame=178 drawCalls=10 backbufferDrawCalls=10
[12:44:41.448] SetTransform(VIEW, state=2)
[12:44:41.448] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:41.448] SetTransform(PROJECTION, state=3)
[12:44:41.449] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:41.449] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:41.449] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.449] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.1935 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.449] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.449] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.1868 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.449] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.449] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -1.2584 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.449] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.449] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -1.2584 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.449] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.449] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:41.449] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.449] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:41.449] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.449] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:41.449] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.449] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:41.449] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.449] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7756 0.0000 0.0000 0.0021 1.0021 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:41.449] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.449] EndScene() drawCallsSoFarThisFrame=10
[12:44:41.449] Present() frame=179 drawCalls=10 backbufferDrawCalls=10
[12:44:41.463] SetTransform(VIEW, state=2)
[12:44:41.464] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:41.464] SetTransform(PROJECTION, state=3)
[12:44:41.464] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:41.464] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:41.464] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.464] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.2002 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.464] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.464] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.1935 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.464] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.464] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -1.2147 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.464] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.464] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -1.2147 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.464] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.464] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:41.464] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.464] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:41.464] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.464] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:41.464] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.464] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:41.464] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.464] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7756 0.0000 0.0000 0.0021 1.0021 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:41.464] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.464] EndScene() drawCallsSoFarThisFrame=10
[12:44:41.464] Present() frame=180 drawCalls=10 backbufferDrawCalls=10
[12:44:41.481] SetTransform(VIEW, state=2)
[12:44:41.481] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:41.481] SetTransform(PROJECTION, state=3)
[12:44:41.481] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:41.481] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:41.481] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.481] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.2061 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.481] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.481] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.1994 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.481] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.481] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -1.1749 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.481] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.481] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -1.1749 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.481] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.481] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:41.481] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.481] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:41.481] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.481] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:41.481] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.481] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:41.481] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.481] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7756 0.0000 0.0000 0.0021 1.0021 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:41.481] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.481] EndScene() drawCallsSoFarThisFrame=10
[12:44:41.481] Present() frame=181 drawCalls=10 backbufferDrawCalls=10
[12:44:41.499] SetTransform(VIEW, state=2)
[12:44:41.499] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:41.499] SetTransform(PROJECTION, state=3)
[12:44:41.499] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:41.499] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:41.499] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.499] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.2113 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.499] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.499] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.2046 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.499] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.499] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -1.1363 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.499] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.499] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -1.1363 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.499] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.499] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:41.499] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.499] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:41.499] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.499] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:41.499] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.499] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:41.499] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.499] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7756 0.0000 0.0000 0.0021 1.0021 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:41.499] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.499] EndScene() drawCallsSoFarThisFrame=10
[12:44:41.499] Present() frame=182 drawCalls=10 backbufferDrawCalls=10
[12:44:41.513] SetTransform(VIEW, state=2)
[12:44:41.513] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:41.513] SetTransform(PROJECTION, state=3)
[12:44:41.513] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:41.513] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:41.513] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.513] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.2162 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.513] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.513] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.2095 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.513] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.513] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -1.0986 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.513] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.513] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -1.0986 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.513] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.513] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:41.513] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.513] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:41.513] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.513] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:41.513] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.513] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:41.513] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.513] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7756 0.0000 0.0000 0.0021 1.0021 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:41.513] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.513] EndScene() drawCallsSoFarThisFrame=10
[12:44:41.513] Present() frame=183 drawCalls=10 backbufferDrawCalls=10
[12:44:41.529] SetTransform(VIEW, state=2)
[12:44:41.529] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:41.529] SetTransform(PROJECTION, state=3)
[12:44:41.529] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:41.529] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:41.529] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.529] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.2193 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.529] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.529] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.2126 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.529] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.529] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -1.0684 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.529] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.529] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -1.0684 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.529] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.529] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:41.529] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.529] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:41.529] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.529] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:41.529] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.529] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:41.529] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.529] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7756 0.0000 0.0000 0.0021 1.0021 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:41.529] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.530] EndScene() drawCallsSoFarThisFrame=10
[12:44:41.530] Present() frame=184 drawCalls=10 backbufferDrawCalls=10
[12:44:41.545] SetTransform(VIEW, state=2)
[12:44:41.545] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:41.545] SetTransform(PROJECTION, state=3)
[12:44:41.545] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:41.545] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:41.545] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.545] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.2226 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.545] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.545] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.2159 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.545] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.545] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -1.0362 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.545] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.545] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -1.0362 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.545] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.545] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:41.545] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.545] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:41.545] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.545] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:41.545] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.545] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:41.546] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.546] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7756 0.0000 0.0000 0.0021 1.0021 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:41.546] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.546] EndScene() drawCallsSoFarThisFrame=10
[12:44:41.546] Present() frame=185 drawCalls=10 backbufferDrawCalls=10
[12:44:41.564] SetTransform(VIEW, state=2)
[12:44:41.564] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:41.564] SetTransform(PROJECTION, state=3)
[12:44:41.564] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:41.565] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:41.565] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.565] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.2238 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.565] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.565] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.2171 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.565] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.565] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -1.0116 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.565] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.565] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -1.0116 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.565] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.565] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:41.565] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.565] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:41.565] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.565] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:41.565] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.565] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:41.565] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.565] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7756 0.0000 0.0000 0.0021 1.0021 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:41.565] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.565] EndScene() drawCallsSoFarThisFrame=10
[12:44:41.565] Present() frame=186 drawCalls=10 backbufferDrawCalls=10
[12:44:41.579] SetTransform(VIEW, state=2)
[12:44:41.579] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:41.579] SetTransform(PROJECTION, state=3)
[12:44:41.579] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:41.579] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:41.579] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.579] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.2249 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.579] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.579] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.2182 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.579] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.579] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.9885 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.579] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.579] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.9885 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.579] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.579] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:41.579] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.579] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:41.579] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.579] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:41.579] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.579] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:41.579] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.579] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7756 0.0000 0.0000 0.0021 1.0021 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:41.579] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.579] EndScene() drawCallsSoFarThisFrame=10
[12:44:41.579] Present() frame=187 drawCalls=10 backbufferDrawCalls=10
[12:44:41.595] SetTransform(VIEW, state=2)
[12:44:41.595] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:41.595] SetTransform(PROJECTION, state=3)
[12:44:41.595] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:41.595] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:41.595] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.595] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.2251 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.595] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.595] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.2184 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.595] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.595] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.9715 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.595] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.595] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.9715 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.595] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.596] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:41.596] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.596] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:41.596] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.596] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:41.596] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.596] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:41.596] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.596] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7756 0.0000 0.0000 0.0021 1.0021 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:41.596] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.596] EndScene() drawCallsSoFarThisFrame=10
[12:44:41.596] Present() frame=188 drawCalls=10 backbufferDrawCalls=10
[12:44:41.612] SetTransform(VIEW, state=2)
[12:44:41.612] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:41.612] SetTransform(PROJECTION, state=3)
[12:44:41.612] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:41.612] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:41.612] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.612] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.2251 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.612] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.612] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.2184 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.612] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.612] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.9568 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.612] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.612] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.9568 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.612] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.613] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:41.613] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.613] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:41.613] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.613] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:41.613] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.613] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:41.613] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.613] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7756 0.0000 0.0000 0.0021 1.0021 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:41.613] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.613] EndScene() drawCallsSoFarThisFrame=10
[12:44:41.613] Present() frame=189 drawCalls=10 backbufferDrawCalls=10
[12:44:41.629] SetTransform(VIEW, state=2)
[12:44:41.629] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:41.629] SetTransform(PROJECTION, state=3)
[12:44:41.629] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:41.629] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:41.629] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.629] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.2251 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.629] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.629] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.2184 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.629] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.629] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.9483 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.629] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.629] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.9483 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.629] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.629] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:41.629] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.629] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:41.629] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.629] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:41.629] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.629] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:41.629] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.629] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7756 0.0000 0.0000 0.0021 1.0021 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:41.629] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.629] EndScene() drawCallsSoFarThisFrame=10
[12:44:41.629] Present() frame=190 drawCalls=10 backbufferDrawCalls=10
[12:44:41.645] SetTransform(VIEW, state=2)
[12:44:41.645] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:41.645] SetTransform(PROJECTION, state=3)
[12:44:41.645] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:41.645] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:41.645] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.645] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.2251 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.645] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.645] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.2184 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.645] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.645] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.9428 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.645] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.645] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.9428 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.645] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.645] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:41.645] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.645] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:41.645] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.645] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:41.645] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.645] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:41.645] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.645] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7756 0.0000 0.0000 0.0021 1.0021 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:41.645] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.645] EndScene() drawCallsSoFarThisFrame=10
[12:44:41.645] Present() frame=191 drawCalls=10 backbufferDrawCalls=10
[12:44:41.661] SetTransform(VIEW, state=2)
[12:44:41.661] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:41.661] SetTransform(PROJECTION, state=3)
[12:44:41.661] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:41.661] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:41.661] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.661] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.2251 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.661] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.661] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.2184 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.661] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.661] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.9408 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.661] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.661] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.9408 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.661] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.661] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:41.661] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.661] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:41.661] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.661] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:41.661] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.661] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:41.663] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.663] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7756 0.0000 0.0000 0.0021 1.0021 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:41.663] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.663] EndScene() drawCallsSoFarThisFrame=10
[12:44:41.663] Present() frame=192 drawCalls=10 backbufferDrawCalls=10
[12:44:41.679] SetTransform(VIEW, state=2)
[12:44:41.679] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:41.679] SetTransform(PROJECTION, state=3)
[12:44:41.679] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:41.679] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:41.679] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.679] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.2251 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.679] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.679] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.2184 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.679] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.679] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.9408 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.679] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.679] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.9408 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.679] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.679] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:41.679] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.679] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:41.679] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.679] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:41.679] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.679] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:41.679] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.679] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7756 0.0000 0.0000 0.0021 1.0021 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:41.679] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.679] EndScene() drawCallsSoFarThisFrame=10
[12:44:41.679] Present() frame=193 drawCalls=10 backbufferDrawCalls=10
[12:44:41.695] SetTransform(VIEW, state=2)
[12:44:41.695] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:41.695] SetTransform(PROJECTION, state=3)
[12:44:41.695] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:41.695] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:41.695] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.695] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.2251 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.695] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.695] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.2184 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.695] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.695] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.9408 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.695] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.695] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.9408 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.695] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.695] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:41.695] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.695] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:41.695] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.696] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:41.696] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.696] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:41.696] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.696] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7756 0.0000 0.0000 0.0021 1.0021 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:41.696] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.696] EndScene() drawCallsSoFarThisFrame=10
[12:44:41.696] Present() frame=194 drawCalls=10 backbufferDrawCalls=10
[12:44:41.712] SetTransform(VIEW, state=2)
[12:44:41.712] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:41.712] SetTransform(PROJECTION, state=3)
[12:44:41.712] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:41.712] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:41.712] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.712] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.2251 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.712] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.712] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.2184 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.712] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.712] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.9408 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.712] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.712] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.9408 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.712] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.712] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:41.712] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.712] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:41.712] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.712] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:41.712] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.712] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:41.712] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.712] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7756 0.0000 0.0000 0.0021 1.0021 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:41.712] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.712] EndScene() drawCallsSoFarThisFrame=10
[12:44:41.712] Present() frame=195 drawCalls=10 backbufferDrawCalls=10
[12:44:41.729] SetTransform(VIEW, state=2)
[12:44:41.729] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:41.729] SetTransform(PROJECTION, state=3)
[12:44:41.729] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:41.730] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:41.730] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.730] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.2288 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.730] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.730] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.2221 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.730] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.730] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.9408 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.730] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.730] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.9408 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.730] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.730] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:41.730] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.730] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:41.730] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.730] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:41.730] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.730] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:41.730] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.730] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7756 0.0000 0.0000 0.0021 1.0021 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:41.730] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.730] EndScene() drawCallsSoFarThisFrame=10
[12:44:41.730] Present() frame=196 drawCalls=10 backbufferDrawCalls=10
[12:44:41.754] SetTransform(VIEW, state=2)
[12:44:41.754] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:41.754] SetTransform(PROJECTION, state=3)
[12:44:41.754] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:41.754] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:41.754] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.754] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.2328 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.754] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.754] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.2262 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.754] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.754] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.9408 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.754] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.754] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.9408 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.754] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.754] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:41.754] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.754] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:41.754] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.754] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:41.754] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.754] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:41.754] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.754] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7756 0.0000 0.0000 0.0021 1.0021 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:41.754] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.754] EndScene() drawCallsSoFarThisFrame=10
[12:44:41.754] Present() frame=197 drawCalls=10 backbufferDrawCalls=10
[12:44:41.762] SetTransform(VIEW, state=2)
[12:44:41.762] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:41.762] SetTransform(PROJECTION, state=3)
[12:44:41.762] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:41.762] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:41.762] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.762] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.2415 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.762] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.762] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.2348 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.762] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.762] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.9408 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.762] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.762] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.9408 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.762] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.762] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:41.762] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.762] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:41.762] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.762] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:41.762] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.762] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:41.762] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.762] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7756 0.0000 0.0000 0.0021 1.0021 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:41.762] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.762] EndScene() drawCallsSoFarThisFrame=10
[12:44:41.762] Present() frame=198 drawCalls=10 backbufferDrawCalls=10
[12:44:41.778] SetTransform(VIEW, state=2)
[12:44:41.778] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:41.778] SetTransform(PROJECTION, state=3)
[12:44:41.778] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:41.778] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:41.778] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.778] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.2498 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.778] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.778] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.2431 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.778] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.779] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.9408 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.779] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.779] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.9408 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.779] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.779] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:41.779] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.779] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:41.779] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.779] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:41.779] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.779] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:41.779] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.779] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7756 0.0000 0.0000 0.0021 1.0021 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:41.779] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.779] EndScene() drawCallsSoFarThisFrame=10
[12:44:41.779] Present() frame=199 drawCalls=10 backbufferDrawCalls=10
[12:44:41.796] SetTransform(VIEW, state=2)
[12:44:41.796] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:41.796] SetTransform(PROJECTION, state=3)
[12:44:41.796] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:41.796] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:41.796] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.796] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.2637 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.796] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.796] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.2570 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.796] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.796] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.9408 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.796] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.796] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.9408 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.796] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.796] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:41.796] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.797] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:41.797] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.797] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:41.797] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.797] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:41.797] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.797] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7756 0.0000 0.0000 0.0021 1.0021 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:41.797] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.797] EndScene() drawCallsSoFarThisFrame=10
[12:44:41.797] Present() frame=200 drawCalls=10 backbufferDrawCalls=10
[12:44:41.812] SetTransform(VIEW, state=2)
[12:44:41.812] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:41.812] SetTransform(PROJECTION, state=3)
[12:44:41.812] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:41.812] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:41.812] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.812] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.2776 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.812] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.812] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.2709 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.812] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.812] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.9408 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.812] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.812] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.9408 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.812] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.812] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:41.812] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.812] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:41.812] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.812] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:41.812] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.812] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:41.812] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.812] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7756 0.0000 0.0000 0.0021 1.0021 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:41.812] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.812] EndScene() drawCallsSoFarThisFrame=10
[12:44:41.812] Present() frame=201 drawCalls=10 backbufferDrawCalls=10
[12:44:41.829] SetTransform(VIEW, state=2)
[12:44:41.829] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:41.829] SetTransform(PROJECTION, state=3)
[12:44:41.829] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:41.829] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:41.829] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.829] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.2950 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.829] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.829] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.2883 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.829] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.829] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.9408 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.829] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.829] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.9408 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.829] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.829] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:41.829] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.829] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:41.829] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.829] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:41.829] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.829] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:41.830] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.830] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7756 0.0000 0.0000 0.0021 1.0021 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:41.830] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.830] EndScene() drawCallsSoFarThisFrame=10
[12:44:41.830] Present() frame=202 drawCalls=10 backbufferDrawCalls=10
[12:44:41.846] SetTransform(VIEW, state=2)
[12:44:41.846] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:41.846] SetTransform(PROJECTION, state=3)
[12:44:41.846] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:41.846] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:41.846] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.846] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.3137 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.846] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.847] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.3071 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.847] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.847] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.9408 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.847] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.847] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.9408 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.847] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.847] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:41.847] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.847] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:41.847] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.847] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:41.847] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.847] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:41.847] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.847] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7756 0.0000 0.0000 0.0021 1.0021 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:41.847] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.847] EndScene() drawCallsSoFarThisFrame=10
[12:44:41.847] Present() frame=203 drawCalls=10 backbufferDrawCalls=10
[12:44:41.863] SetTransform(VIEW, state=2)
[12:44:41.863] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:41.863] SetTransform(PROJECTION, state=3)
[12:44:41.863] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:41.863] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:41.863] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.863] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.3347 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.863] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.863] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.3280 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.863] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.863] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.9408 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.863] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.863] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.9408 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.863] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.863] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:41.863] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.863] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:41.863] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.863] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:41.863] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.863] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:41.863] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.863] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7727 0.0000 0.0000 0.0021 1.0021 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:41.863] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.863] EndScene() drawCallsSoFarThisFrame=10
[12:44:41.863] Present() frame=204 drawCalls=10 backbufferDrawCalls=10
[12:44:41.879] SetTransform(VIEW, state=2)
[12:44:41.879] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:41.879] SetTransform(PROJECTION, state=3)
[12:44:41.879] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:41.879] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:41.879] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.879] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.3580 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.879] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.879] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.3513 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.879] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.879] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.9408 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.879] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.879] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.9408 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.879] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.879] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:41.879] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.879] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:41.879] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.879] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:41.879] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.879] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:41.879] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.879] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7590 0.0000 0.0000 0.0021 1.0021 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:41.879] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.879] EndScene() drawCallsSoFarThisFrame=10
[12:44:41.879] Present() frame=205 drawCalls=10 backbufferDrawCalls=10
[12:44:41.896] SetTransform(VIEW, state=2)
[12:44:41.896] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:41.896] SetTransform(PROJECTION, state=3)
[12:44:41.896] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:41.896] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:41.896] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.896] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.3840 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.896] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.896] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.3773 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.896] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.896] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.9408 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.896] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.896] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.9408 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.896] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.896] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:41.896] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.896] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:41.896] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.896] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:41.896] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.896] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:41.896] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.896] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7445 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:41.896] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.896] EndScene() drawCallsSoFarThisFrame=10
[12:44:41.896] Present() frame=206 drawCalls=10 backbufferDrawCalls=10
[12:44:41.912] SetTransform(VIEW, state=2)
[12:44:41.913] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:41.913] SetTransform(PROJECTION, state=3)
[12:44:41.913] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:41.913] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:41.913] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.913] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.4097 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.913] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.913] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.4030 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.913] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.913] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.9408 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.913] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.913] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.9408 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.913] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.913] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:41.913] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.913] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:41.913] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.913] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:41.913] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.913] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:41.913] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.913] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:41.913] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.913] EndScene() drawCallsSoFarThisFrame=10
[12:44:41.913] Present() frame=207 drawCalls=10 backbufferDrawCalls=10
[12:44:41.928] SetTransform(VIEW, state=2)
[12:44:41.928] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:41.928] SetTransform(PROJECTION, state=3)
[12:44:41.928] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:41.928] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:41.928] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.929] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.4390 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.929] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.929] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.4323 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.929] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.929] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.9408 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.929] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.929] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.9408 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.929] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.929] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:41.929] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.929] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:41.929] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.929] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:41.929] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.929] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:41.929] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.929] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:41.929] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.929] EndScene() drawCallsSoFarThisFrame=10
[12:44:41.929] Present() frame=208 drawCalls=10 backbufferDrawCalls=10
[12:44:41.945] SetTransform(VIEW, state=2)
[12:44:41.945] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:41.945] SetTransform(PROJECTION, state=3)
[12:44:41.945] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:41.945] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:41.945] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.945] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.4700 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.945] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.945] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.4633 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.945] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.946] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.9408 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.946] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.946] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.9408 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.946] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.946] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:41.946] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.946] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:41.946] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.946] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:41.946] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.946] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:41.946] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.946] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:41.946] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.946] EndScene() drawCallsSoFarThisFrame=10
[12:44:41.946] Present() frame=209 drawCalls=10 backbufferDrawCalls=10
[12:44:41.962] SetTransform(VIEW, state=2)
[12:44:41.962] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:41.962] SetTransform(PROJECTION, state=3)
[12:44:41.962] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:41.962] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:41.962] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.962] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.5004 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.962] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.962] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.4937 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.962] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.962] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.9408 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.962] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.962] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.9408 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.962] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.962] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:41.962] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.962] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:41.962] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.962] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:41.962] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.962] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:41.962] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.962] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:41.962] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.962] EndScene() drawCallsSoFarThisFrame=10
[12:44:41.962] Present() frame=210 drawCalls=10 backbufferDrawCalls=10
[12:44:41.979] SetTransform(VIEW, state=2)
[12:44:41.979] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:41.979] SetTransform(PROJECTION, state=3)
[12:44:41.979] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:41.979] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:41.979] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.979] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.5677 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.979] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.980] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.5611 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.980] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.980] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.9405 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.980] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.980] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.9405 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.980] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.980] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:41.980] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.980] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:41.980] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.980] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:41.980] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.980] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:41.980] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.980] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:41.980] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.980] EndScene() drawCallsSoFarThisFrame=10
[12:44:41.980] Present() frame=211 drawCalls=10 backbufferDrawCalls=10
[12:44:41.996] SetTransform(VIEW, state=2)
[12:44:41.996] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:41.996] SetTransform(PROJECTION, state=3)
[12:44:41.996] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:41.996] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:41.996] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.996] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.6051 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.996] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.996] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.5984 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:41.996] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.996] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.9391 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.996] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.996] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.9391 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:41.996] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.996] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:41.996] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.996] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:41.996] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.996] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:41.996] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.996] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:41.996] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.996] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:41.996] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:41.996] EndScene() drawCallsSoFarThisFrame=10
[12:44:41.996] Present() frame=212 drawCalls=10 backbufferDrawCalls=10
[12:44:42.012] SetTransform(VIEW, state=2)
[12:44:42.012] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:42.012] SetTransform(PROJECTION, state=3)
[12:44:42.012] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:42.012] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:42.012] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.012] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.6428 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.012] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.012] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.6361 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.012] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.012] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.9375 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.012] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.012] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.9375 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.012] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.012] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:42.012] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.012] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:42.012] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.012] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:42.012] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.012] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:42.012] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.012] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:42.012] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.012] EndScene() drawCallsSoFarThisFrame=10
[12:44:42.012] Present() frame=213 drawCalls=10 backbufferDrawCalls=10
[12:44:42.028] SetTransform(VIEW, state=2)
[12:44:42.028] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:42.028] SetTransform(PROJECTION, state=3)
[12:44:42.028] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:42.029] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:42.029] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.029] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.6802 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.029] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.029] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.6735 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.029] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.029] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.9339 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.029] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.029] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.9339 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.029] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.029] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:42.029] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.029] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:42.029] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.029] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:42.029] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.029] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:42.029] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.029] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:42.029] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.029] EndScene() drawCallsSoFarThisFrame=10
[12:44:42.029] Present() frame=214 drawCalls=10 backbufferDrawCalls=10
[12:44:42.045] SetTransform(VIEW, state=2)
[12:44:42.045] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:42.045] SetTransform(PROJECTION, state=3)
[12:44:42.045] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:42.045] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:42.045] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.045] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.7200 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.045] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.046] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.7133 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.046] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.046] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.9301 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.046] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.046] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.9301 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.046] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.046] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:42.046] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.046] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:42.046] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.046] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:42.046] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.046] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:42.046] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.046] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:42.046] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.046] EndScene() drawCallsSoFarThisFrame=10
[12:44:42.046] Present() frame=215 drawCalls=10 backbufferDrawCalls=10
[12:44:42.062] SetTransform(VIEW, state=2)
[12:44:42.062] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:42.062] SetTransform(PROJECTION, state=3)
[12:44:42.062] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:42.063] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:42.063] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.063] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.7620 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.063] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.063] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.7553 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.063] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.063] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.9239 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.063] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.063] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.9239 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.063] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.063] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:42.063] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.063] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:42.063] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.063] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:42.063] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.063] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:42.063] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.063] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:42.063] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.063] EndScene() drawCallsSoFarThisFrame=10
[12:44:42.063] Present() frame=216 drawCalls=10 backbufferDrawCalls=10
[12:44:42.079] SetTransform(VIEW, state=2)
[12:44:42.079] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:42.079] SetTransform(PROJECTION, state=3)
[12:44:42.079] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:42.079] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:42.079] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.079] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.8014 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.079] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.079] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.7947 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.079] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.079] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.9181 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.079] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.079] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.9181 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.079] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.079] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:42.079] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.079] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:42.079] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.079] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:42.079] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.079] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:42.079] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.079] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:42.079] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.079] EndScene() drawCallsSoFarThisFrame=10
[12:44:42.079] Present() frame=217 drawCalls=10 backbufferDrawCalls=10
[12:44:42.096] SetTransform(VIEW, state=2)
[12:44:42.096] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:42.096] SetTransform(PROJECTION, state=3)
[12:44:42.096] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:42.096] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:42.096] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.096] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.8449 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.096] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.096] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.8383 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.096] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.096] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.9101 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.096] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.096] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.9101 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.096] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.096] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:42.096] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.096] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:42.096] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.096] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:42.096] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.096] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:42.096] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.097] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:42.097] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.097] EndScene() drawCallsSoFarThisFrame=10
[12:44:42.097] Present() frame=218 drawCalls=10 backbufferDrawCalls=10
[12:44:42.113] SetTransform(VIEW, state=2)
[12:44:42.113] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:42.113] SetTransform(PROJECTION, state=3)
[12:44:42.113] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:42.113] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:42.113] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.113] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.8860 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.113] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.113] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.8793 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.113] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.113] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.9023 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.113] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.113] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.9023 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.113] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.113] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:42.113] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.113] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:42.113] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.113] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:42.113] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.113] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:42.113] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.113] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:42.113] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.113] EndScene() drawCallsSoFarThisFrame=10
[12:44:42.113] Present() frame=219 drawCalls=10 backbufferDrawCalls=10
[12:44:42.130] SetTransform(VIEW, state=2)
[12:44:42.130] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:42.130] SetTransform(PROJECTION, state=3)
[12:44:42.130] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:42.130] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:42.130] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.130] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.9307 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.130] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.130] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.9240 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.130] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.130] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.8925 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.130] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.130] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.8925 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.130] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.130] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:42.130] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.130] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:42.130] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.130] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:42.130] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.130] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:42.130] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.130] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:42.130] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.130] EndScene() drawCallsSoFarThisFrame=10
[12:44:42.130] Present() frame=220 drawCalls=10 backbufferDrawCalls=10
[12:44:42.146] SetTransform(VIEW, state=2)
[12:44:42.146] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:42.146] SetTransform(PROJECTION, state=3)
[12:44:42.146] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:42.146] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:42.146] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.146] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 0.9759 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.146] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.146] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 0.9692 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.146] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.146] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.8822 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.146] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.146] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.8822 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.146] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.146] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:42.146] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.146] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:42.146] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.146] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:42.146] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.146] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:42.146] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.146] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:42.146] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.146] EndScene() drawCallsSoFarThisFrame=10
[12:44:42.146] Present() frame=221 drawCalls=10 backbufferDrawCalls=10
[12:44:42.161] SetTransform(VIEW, state=2)
[12:44:42.161] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:42.161] SetTransform(PROJECTION, state=3)
[12:44:42.161] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:42.161] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:42.161] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.161] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 1.0187 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.161] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.161] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 1.0120 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.161] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.161] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.8714 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.161] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.161] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.8714 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.162] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.162] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:42.162] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.162] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:42.162] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.162] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:42.162] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.162] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:42.162] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.162] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:42.162] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.162] EndScene() drawCallsSoFarThisFrame=10
[12:44:42.162] Present() frame=222 drawCalls=10 backbufferDrawCalls=10
[12:44:42.178] SetTransform(VIEW, state=2)
[12:44:42.179] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:42.179] SetTransform(PROJECTION, state=3)
[12:44:42.179] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:42.179] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:42.179] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.179] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 1.0649 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.179] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.179] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 1.0582 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.179] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.179] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.8592 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.179] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.179] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.8592 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.179] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.179] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:42.179] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.179] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:42.179] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.179] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:42.179] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.179] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:42.179] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.179] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:42.179] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.179] EndScene() drawCallsSoFarThisFrame=10
[12:44:42.179] Present() frame=223 drawCalls=10 backbufferDrawCalls=10
[12:44:42.196] SetTransform(VIEW, state=2)
[12:44:42.196] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:42.196] SetTransform(PROJECTION, state=3)
[12:44:42.196] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:42.196] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:42.196] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.197] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 1.1113 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.197] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.197] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 1.1046 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.197] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.197] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.8462 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.197] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.197] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.8462 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.197] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.197] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:42.197] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.197] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:42.197] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.197] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:42.197] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.197] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:42.197] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.197] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:42.197] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.197] EndScene() drawCallsSoFarThisFrame=10
[12:44:42.197] Present() frame=224 drawCalls=10 backbufferDrawCalls=10
[12:44:42.212] SetTransform(VIEW, state=2)
[12:44:42.212] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:42.212] SetTransform(PROJECTION, state=3)
[12:44:42.212] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:42.212] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:42.212] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.212] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 1.1550 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.212] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.212] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 1.1483 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.212] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.212] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.8332 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.212] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.213] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.8332 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.213] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.213] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:42.213] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.213] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:42.213] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.213] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:42.213] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.213] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:42.213] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.213] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:42.213] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.213] EndScene() drawCallsSoFarThisFrame=10
[12:44:42.213] Present() frame=225 drawCalls=10 backbufferDrawCalls=10
[12:44:42.228] SetTransform(VIEW, state=2)
[12:44:42.228] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:42.228] SetTransform(PROJECTION, state=3)
[12:44:42.228] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:42.228] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:42.228] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.228] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 1.2458 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.228] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.228] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 1.2391 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.228] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.228] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.8044 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.228] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.229] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.8044 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.229] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.229] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:42.229] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.229] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:42.229] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.229] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:42.229] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.229] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:42.229] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.229] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:42.229] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.229] EndScene() drawCallsSoFarThisFrame=10
[12:44:42.229] Present() frame=226 drawCalls=10 backbufferDrawCalls=10
[12:44:42.247] SetTransform(VIEW, state=2)
[12:44:42.247] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:42.247] SetTransform(PROJECTION, state=3)
[12:44:42.247] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:42.247] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:42.247] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.247] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 1.2926 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.247] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.247] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 1.2859 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.247] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.247] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.7888 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.247] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.247] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.7888 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.247] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.247] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:42.247] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.247] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:42.247] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.247] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:42.247] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.247] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:42.247] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.247] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:42.247] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.247] EndScene() drawCallsSoFarThisFrame=10
[12:44:42.247] Present() frame=227 drawCalls=10 backbufferDrawCalls=10
[12:44:42.262] SetTransform(VIEW, state=2)
[12:44:42.262] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:42.262] SetTransform(PROJECTION, state=3)
[12:44:42.262] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:42.262] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:42.262] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.262] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 1.3393 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.262] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.262] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 1.3327 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.263] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.263] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.7721 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.263] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.263] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.7721 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.263] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.263] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:42.263] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.263] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:42.263] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.263] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:42.263] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.263] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:42.263] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.263] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:42.263] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.263] EndScene() drawCallsSoFarThisFrame=10
[12:44:42.263] Present() frame=228 drawCalls=10 backbufferDrawCalls=10
[12:44:42.278] SetTransform(VIEW, state=2)
[12:44:42.278] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:42.278] SetTransform(PROJECTION, state=3)
[12:44:42.278] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:42.278] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:42.278] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.279] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 1.3831 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.279] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.279] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 1.3764 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.279] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.279] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.7564 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.279] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.279] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.7564 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.279] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.279] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:42.279] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.279] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:42.279] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.279] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:42.279] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.279] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:42.279] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.279] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:42.279] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.279] EndScene() drawCallsSoFarThisFrame=10
[12:44:42.279] Present() frame=229 drawCalls=10 backbufferDrawCalls=10
[12:44:42.295] SetTransform(VIEW, state=2)
[12:44:42.296] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:42.296] SetTransform(PROJECTION, state=3)
[12:44:42.296] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:42.296] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:42.296] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.296] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 1.4292 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.296] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.296] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 1.4225 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.296] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.296] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.7385 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.296] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.296] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.7385 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.296] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.296] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:42.296] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.296] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:42.296] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.296] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:42.296] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.296] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:42.296] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.296] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:42.296] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.296] EndScene() drawCallsSoFarThisFrame=10
[12:44:42.296] Present() frame=230 drawCalls=10 backbufferDrawCalls=10
[12:44:42.313] SetTransform(VIEW, state=2)
[12:44:42.314] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:42.314] SetTransform(PROJECTION, state=3)
[12:44:42.314] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:42.314] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:42.314] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.314] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 1.4753 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.314] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.314] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 1.4686 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.314] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.314] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.7206 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.314] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.314] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.7206 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.314] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.314] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:42.314] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.314] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:42.314] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.314] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:42.314] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.314] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:42.314] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.314] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:42.314] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.314] EndScene() drawCallsSoFarThisFrame=10
[12:44:42.314] Present() frame=231 drawCalls=10 backbufferDrawCalls=10
[12:44:42.328] SetTransform(VIEW, state=2)
[12:44:42.328] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:42.328] SetTransform(PROJECTION, state=3)
[12:44:42.328] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:42.328] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:42.328] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.328] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 1.5177 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.328] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.328] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 1.5110 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.328] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.328] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.7030 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.328] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.328] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.7030 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.328] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.328] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:42.328] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.328] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:42.328] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.329] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:42.329] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.329] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:42.329] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.329] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:42.329] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.329] EndScene() drawCallsSoFarThisFrame=10
[12:44:42.329] Present() frame=232 drawCalls=10 backbufferDrawCalls=10
[12:44:42.346] SetTransform(VIEW, state=2)
[12:44:42.346] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:42.346] SetTransform(PROJECTION, state=3)
[12:44:42.346] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:42.346] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:42.346] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.346] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 1.5628 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.347] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.347] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 1.5561 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.347] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.347] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.6841 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.347] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.347] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.6841 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.347] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.347] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:42.347] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.347] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:42.347] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.347] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:42.347] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.347] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:42.347] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.347] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:42.347] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.347] EndScene() drawCallsSoFarThisFrame=10
[12:44:42.347] Present() frame=233 drawCalls=10 backbufferDrawCalls=10
[12:44:42.362] SetTransform(VIEW, state=2)
[12:44:42.362] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:42.362] SetTransform(PROJECTION, state=3)
[12:44:42.362] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:42.362] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:42.362] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.362] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 1.6041 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.362] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.362] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 1.5974 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.362] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.362] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.6657 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.362] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.362] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.6657 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.362] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.362] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:42.362] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.362] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:42.362] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.362] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:42.362] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.362] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:42.362] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.362] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:42.362] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.362] EndScene() drawCallsSoFarThisFrame=10
[12:44:42.362] Present() frame=234 drawCalls=10 backbufferDrawCalls=10
[12:44:42.379] SetTransform(VIEW, state=2)
[12:44:42.379] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:42.379] SetTransform(PROJECTION, state=3)
[12:44:42.379] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:42.379] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:42.379] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.379] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 1.6479 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.379] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.379] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 1.6412 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.379] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.379] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.6460 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.379] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.379] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.6460 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.379] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.379] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:42.379] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.379] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:42.379] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.379] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:42.379] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.379] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:42.379] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.380] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:42.380] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.380] EndScene() drawCallsSoFarThisFrame=10
[12:44:42.380] Present() frame=235 drawCalls=10 backbufferDrawCalls=10
[12:44:42.395] SetTransform(VIEW, state=2)
[12:44:42.395] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:42.395] SetTransform(PROJECTION, state=3)
[12:44:42.395] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:42.395] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:42.395] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.395] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 1.6905 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.395] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.395] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 1.6838 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.396] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.396] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.6258 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.396] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.396] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.6258 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.396] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.396] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:42.396] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.396] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:42.396] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.396] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:42.396] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.396] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:42.396] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.396] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:42.396] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.396] EndScene() drawCallsSoFarThisFrame=10
[12:44:42.396] Present() frame=236 drawCalls=10 backbufferDrawCalls=10
[12:44:42.411] SetTransform(VIEW, state=2)
[12:44:42.411] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:42.411] SetTransform(PROJECTION, state=3)
[12:44:42.411] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:42.413] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:42.413] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.413] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 1.7299 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.413] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.413] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 1.7232 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.413] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.413] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.6067 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.413] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.413] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.6067 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.413] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.413] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:42.413] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.413] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:42.413] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.413] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:42.413] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.413] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:42.413] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.413] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:42.413] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.413] EndScene() drawCallsSoFarThisFrame=10
[12:44:42.413] Present() frame=237 drawCalls=10 backbufferDrawCalls=10
[12:44:42.429] SetTransform(VIEW, state=2)
[12:44:42.429] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:42.429] SetTransform(PROJECTION, state=3)
[12:44:42.429] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:42.429] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:42.429] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.429] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 1.7708 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.429] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.429] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 1.7641 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.429] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.429] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.5861 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.429] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.429] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.5861 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.429] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.429] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:42.429] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.429] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:42.429] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.429] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:42.429] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.429] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:42.429] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.429] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:42.429] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.429] EndScene() drawCallsSoFarThisFrame=10
[12:44:42.429] Present() frame=238 drawCalls=10 backbufferDrawCalls=10
[12:44:42.445] SetTransform(VIEW, state=2)
[12:44:42.445] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:42.445] SetTransform(PROJECTION, state=3)
[12:44:42.445] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:42.445] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:42.445] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.445] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 1.8107 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.445] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.445] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 1.8040 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.446] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.446] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.5652 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.446] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.446] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.5652 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.446] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.446] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:42.446] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.446] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:42.446] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.446] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:42.446] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.446] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:42.446] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.446] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:42.446] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.446] EndScene() drawCallsSoFarThisFrame=10
[12:44:42.446] Present() frame=239 drawCalls=10 backbufferDrawCalls=10
[12:44:42.464] SetTransform(VIEW, state=2)
[12:44:42.464] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:42.464] SetTransform(PROJECTION, state=3)
[12:44:42.464] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:42.464] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:42.464] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.464] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 1.8844 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.464] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.464] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 1.8777 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.464] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.464] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.5242 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.464] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.464] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.5242 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.464] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.464] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:42.464] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.464] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:42.464] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.464] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:42.464] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.464] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:42.464] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.464] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:42.464] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.464] EndScene() drawCallsSoFarThisFrame=10
[12:44:42.464] Present() frame=240 drawCalls=10 backbufferDrawCalls=10
[12:44:42.479] SetTransform(VIEW, state=2)
[12:44:42.479] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:42.479] SetTransform(PROJECTION, state=3)
[12:44:42.479] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:42.479] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:42.479] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.479] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 1.9187 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.479] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.479] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 1.9121 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.479] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.479] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.5043 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.479] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.479] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.5043 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.479] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.479] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:42.479] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.479] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:42.479] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.479] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:42.479] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.479] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:42.479] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.479] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:42.479] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.479] EndScene() drawCallsSoFarThisFrame=10
[12:44:42.479] Present() frame=241 drawCalls=10 backbufferDrawCalls=10
[12:44:42.496] SetTransform(VIEW, state=2)
[12:44:42.496] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:42.496] SetTransform(PROJECTION, state=3)
[12:44:42.496] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:42.496] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:42.496] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.496] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 1.9531 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.496] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.496] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 1.9465 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.496] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.496] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.4829 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.496] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.496] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.4829 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.496] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.496] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:42.496] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.496] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:42.496] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.496] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:42.496] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.496] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:42.496] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.496] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:42.496] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.496] EndScene() drawCallsSoFarThisFrame=10
[12:44:42.496] Present() frame=242 drawCalls=10 backbufferDrawCalls=10
[12:44:42.513] SetTransform(VIEW, state=2)
[12:44:42.513] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:42.513] SetTransform(PROJECTION, state=3)
[12:44:42.513] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:42.513] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:42.513] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.513] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 1.9871 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.513] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.513] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 1.9804 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.513] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.513] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.4615 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.513] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.513] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.4615 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.513] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.513] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:42.513] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.513] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:42.513] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.513] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:42.513] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.513] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:42.513] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.513] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:42.513] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.513] EndScene() drawCallsSoFarThisFrame=10
[12:44:42.513] Present() frame=243 drawCalls=10 backbufferDrawCalls=10
[12:44:42.529] SetTransform(VIEW, state=2)
[12:44:42.529] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:42.529] SetTransform(PROJECTION, state=3)
[12:44:42.529] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:42.530] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:42.530] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.530] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 2.0162 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.530] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.530] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 2.0095 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.530] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.530] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.4414 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.530] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.530] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.4414 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.530] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.530] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:42.530] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.530] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:42.530] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.530] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:42.530] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.530] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:42.530] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.530] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:42.530] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.530] EndScene() drawCallsSoFarThisFrame=10
[12:44:42.530] Present() frame=244 drawCalls=10 backbufferDrawCalls=10
[12:44:42.546] SetTransform(VIEW, state=2)
[12:44:42.546] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:42.546] SetTransform(PROJECTION, state=3)
[12:44:42.546] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:42.546] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:42.546] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.547] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 2.0473 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.547] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.547] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 2.0406 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.547] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.547] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.4200 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.547] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.547] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.4200 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.547] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.547] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:42.547] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.547] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:42.547] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.547] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:42.547] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.547] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:42.547] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.547] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:42.547] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.547] EndScene() drawCallsSoFarThisFrame=10
[12:44:42.547] Present() frame=245 drawCalls=10 backbufferDrawCalls=10
[12:44:42.562] SetTransform(VIEW, state=2)
[12:44:42.562] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:42.562] SetTransform(PROJECTION, state=3)
[12:44:42.562] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:42.562] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:42.562] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.562] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 2.0747 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.562] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.562] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 2.0680 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.562] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.562] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.3988 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.562] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.562] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.3988 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.562] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.562] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:42.562] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.562] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:42.562] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.562] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:42.562] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.562] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:42.562] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.562] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:42.562] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.562] EndScene() drawCallsSoFarThisFrame=10
[12:44:42.562] Present() frame=246 drawCalls=10 backbufferDrawCalls=10
[12:44:42.579] SetTransform(VIEW, state=2)
[12:44:42.579] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:42.579] SetTransform(PROJECTION, state=3)
[12:44:42.579] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:42.579] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:42.579] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.579] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 2.1003 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.579] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.579] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 2.0936 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.579] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.579] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.3789 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.579] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.579] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.3789 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.579] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.579] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:42.579] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.579] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:42.579] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.579] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:42.579] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.579] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:42.579] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.579] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:42.579] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.579] EndScene() drawCallsSoFarThisFrame=10
[12:44:42.579] Present() frame=247 drawCalls=10 backbufferDrawCalls=10
[12:44:42.596] SetTransform(VIEW, state=2)
[12:44:42.596] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:42.596] SetTransform(PROJECTION, state=3)
[12:44:42.596] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:42.596] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:42.596] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.596] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 2.1242 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.596] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.596] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 2.1175 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.596] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.596] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.3579 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.596] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.597] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.3579 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.597] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.597] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:42.597] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.597] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:42.597] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.597] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:42.597] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.597] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:42.597] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.597] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:42.597] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.597] EndScene() drawCallsSoFarThisFrame=10
[12:44:42.597] Present() frame=248 drawCalls=10 backbufferDrawCalls=10
[12:44:42.614] SetTransform(VIEW, state=2)
[12:44:42.614] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:42.614] SetTransform(PROJECTION, state=3)
[12:44:42.614] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:42.614] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:42.614] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.614] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 2.1460 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.614] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.614] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 2.1393 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.614] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.614] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.3383 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.614] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.614] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.3383 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.614] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.614] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:42.614] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.614] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:42.614] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.614] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:42.614] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.614] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:42.614] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.614] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:42.614] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.614] EndScene() drawCallsSoFarThisFrame=10
[12:44:42.614] Present() frame=249 drawCalls=10 backbufferDrawCalls=10
[12:44:42.629] SetTransform(VIEW, state=2)
[12:44:42.629] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:42.629] SetTransform(PROJECTION, state=3)
[12:44:42.629] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:42.629] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:42.629] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.629] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 2.1661 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.629] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.629] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 2.1594 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.629] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.629] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.3178 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.629] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.629] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.3178 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.629] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.629] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:42.629] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.629] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:42.629] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.629] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:42.629] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.629] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:42.629] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.629] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:42.629] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.629] EndScene() drawCallsSoFarThisFrame=10
[12:44:42.629] Present() frame=250 drawCalls=10 backbufferDrawCalls=10
[12:44:42.646] SetTransform(VIEW, state=2)
[12:44:42.646] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:42.646] SetTransform(PROJECTION, state=3)
[12:44:42.646] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:42.646] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:42.646] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.646] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 2.1849 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.646] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.646] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 2.1782 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.646] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.646] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.2974 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.646] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.646] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.2974 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.646] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.646] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.4229 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:42.646] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.646] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:42.646] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.646] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:42.646] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.646] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:42.646] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.646] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:42.646] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.646] EndScene() drawCallsSoFarThisFrame=10
[12:44:42.646] Present() frame=251 drawCalls=10 backbufferDrawCalls=10
[12:44:42.661] SetTransform(VIEW, state=2)
[12:44:42.662] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:42.662] SetTransform(PROJECTION, state=3)
[12:44:42.662] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:42.662] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:42.662] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.662] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 2.1997 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.662] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.662] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 2.1930 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.662] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.662] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.2787 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.662] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.662] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.2787 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.662] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.662] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.3941 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:42.662] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.662] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:42.662] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.662] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:42.662] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.662] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:42.662] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.662] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:42.662] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.662] EndScene() drawCallsSoFarThisFrame=10
[12:44:42.662] Present() frame=252 drawCalls=10 backbufferDrawCalls=10
[12:44:42.678] SetTransform(VIEW, state=2)
[12:44:42.678] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:42.678] SetTransform(PROJECTION, state=3)
[12:44:42.678] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:42.678] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:42.678] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.678] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 2.2136 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.678] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.678] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 2.2069 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.678] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.678] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.2589 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.678] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.678] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.2589 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.678] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.678] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.3428 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:42.678] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.678] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:42.678] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.678] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:42.678] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.679] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:42.679] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.679] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:42.679] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.679] EndScene() drawCallsSoFarThisFrame=10
[12:44:42.679] Present() frame=253 drawCalls=10 backbufferDrawCalls=10
[12:44:42.695] SetTransform(VIEW, state=2)
[12:44:42.695] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:42.695] SetTransform(PROJECTION, state=3)
[12:44:42.695] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:42.695] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:42.695] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.695] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 2.2250 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.695] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.695] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 2.2183 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.695] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.695] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.2396 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.695] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.695] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.2396 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.695] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.695] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.2494 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:42.695] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.695] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:42.695] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.695] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:42.695] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.695] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:42.695] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.695] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:42.695] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.695] EndScene() drawCallsSoFarThisFrame=10
[12:44:42.695] Present() frame=254 drawCalls=10 backbufferDrawCalls=10
[12:44:42.712] SetTransform(VIEW, state=2)
[12:44:42.712] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:42.712] SetTransform(PROJECTION, state=3)
[12:44:42.712] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:42.712] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:42.712] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.713] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 2.2331 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.713] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.713] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 2.2264 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.713] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.713] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.2219 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.713] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.713] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.2219 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.713] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.713] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 2.1190 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:42.713] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.713] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:42.713] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.713] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:42.713] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.713] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:42.713] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.713] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:42.713] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.713] EndScene() drawCallsSoFarThisFrame=10
[12:44:42.713] Present() frame=255 drawCalls=10 backbufferDrawCalls=10
[12:44:42.729] SetTransform(VIEW, state=2)
[12:44:42.729] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:42.729] SetTransform(PROJECTION, state=3)
[12:44:42.729] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:42.729] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:42.729] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.729] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 2.2426 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.729] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.729] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 2.2359 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.729] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.729] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.1866 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.729] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.729] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.1866 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.729] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.729] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 1.7656 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:42.729] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.729] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:42.729] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.729] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:42.729] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.729] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:42.729] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.729] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:42.729] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.729] EndScene() drawCallsSoFarThisFrame=10
[12:44:42.729] Present() frame=256 drawCalls=10 backbufferDrawCalls=10
[12:44:42.745] SetTransform(VIEW, state=2)
[12:44:42.745] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:42.745] SetTransform(PROJECTION, state=3)
[12:44:42.745] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:42.745] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:42.745] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.746] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 2.2450 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.746] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.746] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 2.2383 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.746] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.746] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.1689 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.746] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.746] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.1689 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.746] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.746] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 1.5524 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:42.746] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.746] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:42.746] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.746] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:42.746] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.746] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:42.746] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.746] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:42.746] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.746] EndScene() drawCallsSoFarThisFrame=10
[12:44:42.746] Present() frame=257 drawCalls=10 backbufferDrawCalls=10
[12:44:42.761] SetTransform(VIEW, state=2)
[12:44:42.761] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:42.761] SetTransform(PROJECTION, state=3)
[12:44:42.761] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:42.761] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:42.761] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.761] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 2.2450 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.761] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.761] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 2.2383 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.761] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.761] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.1522 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.761] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.761] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.1522 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.761] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.761] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 1.3034 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:42.761] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.761] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:42.761] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.761] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:42.761] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.761] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:42.761] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.761] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:42.761] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.761] EndScene() drawCallsSoFarThisFrame=10
[12:44:42.761] Present() frame=258 drawCalls=10 backbufferDrawCalls=10
[12:44:42.778] SetTransform(VIEW, state=2)
[12:44:42.778] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:42.778] SetTransform(PROJECTION, state=3)
[12:44:42.778] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:42.778] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:42.778] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.779] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 2.2450 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.779] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.779] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 2.2383 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.779] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.779] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.1366 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.779] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.779] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.1366 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.779] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.779] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 1.0690 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:42.779] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.779] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:42.779] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.779] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:42.779] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.779] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:42.779] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.779] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:42.779] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.779] EndScene() drawCallsSoFarThisFrame=10
[12:44:42.779] Present() frame=259 drawCalls=10 backbufferDrawCalls=10
[12:44:42.795] SetTransform(VIEW, state=2)
[12:44:42.795] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:42.795] SetTransform(PROJECTION, state=3)
[12:44:42.795] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:42.795] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:42.795] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.795] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 2.2450 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.795] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.795] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 2.2383 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.795] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.795] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.1212 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.795] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.795] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.1212 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.795] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.795] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 0.7981 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:42.795] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.795] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:42.795] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.795] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:42.795] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.795] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:42.795] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.795] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:42.795] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.795] EndScene() drawCallsSoFarThisFrame=10
[12:44:42.795] Present() frame=260 drawCalls=10 backbufferDrawCalls=10
[12:44:42.812] SetTransform(VIEW, state=2)
[12:44:42.812] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:42.812] SetTransform(PROJECTION, state=3)
[12:44:42.812] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:42.812] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:42.812] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.812] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 2.2450 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.812] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.812] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 2.2383 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.812] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.812] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.1058 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.812] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.812] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.1058 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.812] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.812] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 0.5271 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:42.813] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.813] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0077 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:42.813] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.813] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:42.813] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.813] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:42.813] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.813] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:42.813] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.813] EndScene() drawCallsSoFarThisFrame=10
[12:44:42.813] Present() frame=261 drawCalls=10 backbufferDrawCalls=10
[12:44:42.829] SetTransform(VIEW, state=2)
[12:44:42.829] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:42.829] SetTransform(PROJECTION, state=3)
[12:44:42.829] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:42.829] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:42.829] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.829] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 2.2450 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.829] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.829] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 2.2383 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.829] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.829] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.0928 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.829] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.829] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.0928 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.829] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.829] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 0.2731 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:42.829] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.829] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0984 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:42.829] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.829] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:42.829] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.829] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:42.829] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.829] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:42.829] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.829] EndScene() drawCallsSoFarThisFrame=10
[12:44:42.829] Present() frame=262 drawCalls=10 backbufferDrawCalls=10
[12:44:42.845] SetTransform(VIEW, state=2)
[12:44:42.845] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:42.845] SetTransform(PROJECTION, state=3)
[12:44:42.845] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:42.845] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:42.845] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.845] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 2.2450 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.845] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.845] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 2.2383 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.845] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.845] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.0789 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.845] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.845] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.0789 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.845] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.845] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 0.0022 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:42.845] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.845] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.1997 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:42.845] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.845] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:42.845] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.845] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:42.845] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.845] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:42.845] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.845] EndScene() drawCallsSoFarThisFrame=10
[12:44:42.845] Present() frame=263 drawCalls=10 backbufferDrawCalls=10
[12:44:42.864] SetTransform(VIEW, state=2)
[12:44:42.864] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:42.864] SetTransform(PROJECTION, state=3)
[12:44:42.864] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:42.864] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:42.864] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.864] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 2.2450 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.864] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.864] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 2.2383 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.864] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.864] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.0672 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.864] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.864] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.0672 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.864] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.864] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -0.2354 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:42.864] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.864] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.3998 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:42.864] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.864] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:42.864] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.864] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:42.864] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.864] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:42.864] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.864] EndScene() drawCallsSoFarThisFrame=10
[12:44:42.864] Present() frame=264 drawCalls=10 backbufferDrawCalls=10
[12:44:42.879] SetTransform(VIEW, state=2)
[12:44:42.879] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:42.879] SetTransform(PROJECTION, state=3)
[12:44:42.879] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:42.879] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:42.879] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.879] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 2.2450 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.879] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.879] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 2.2383 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.879] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.879] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.0550 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.879] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.879] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.0550 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.879] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.879] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -0.4844 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:42.879] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.879] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.6412 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:42.879] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.879] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:42.879] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.879] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:42.879] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.879] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:42.879] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.879] EndScene() drawCallsSoFarThisFrame=10
[12:44:42.879] Present() frame=265 drawCalls=10 backbufferDrawCalls=10
[12:44:42.896] SetTransform(VIEW, state=2)
[12:44:42.896] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:42.896] SetTransform(PROJECTION, state=3)
[12:44:42.896] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:42.897] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:42.897] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.897] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 2.2450 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.897] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.897] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 2.2383 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.897] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.897] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.0440 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.897] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.897] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.0440 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.897] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.897] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -0.7041 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:42.897] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.897] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.9139 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:42.897] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.897] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:42.897] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.897] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:42.897] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.897] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:42.897] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.897] EndScene() drawCallsSoFarThisFrame=10
[12:44:42.897] Present() frame=266 drawCalls=10 backbufferDrawCalls=10
[12:44:42.913] SetTransform(VIEW, state=2)
[12:44:42.913] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:42.913] SetTransform(PROJECTION, state=3)
[12:44:42.913] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:42.913] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:42.913] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.913] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 2.2450 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.913] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.913] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 2.2383 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.913] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.913] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.0343 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.913] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.913] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.0343 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.913] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.913] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -0.8963 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:42.913] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.913] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -1.1841 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:42.913] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.913] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:42.913] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.913] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:42.913] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.913] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:42.913] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.913] EndScene() drawCallsSoFarThisFrame=10
[12:44:42.913] Present() frame=267 drawCalls=10 backbufferDrawCalls=10
[12:44:42.929] SetTransform(VIEW, state=2)
[12:44:42.929] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:42.929] SetTransform(PROJECTION, state=3)
[12:44:42.929] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:42.929] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:42.929] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.929] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 2.2450 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.929] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.929] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 2.2383 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.929] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.929] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.0250 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.929] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.929] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.0250 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.929] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.929] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.0670 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:42.929] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.929] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -1.4480 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:42.929] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.929] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:42.929] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.929] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:42.929] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.929] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:42.929] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.929] EndScene() drawCallsSoFarThisFrame=10
[12:44:42.929] Present() frame=268 drawCalls=10 backbufferDrawCalls=10
[12:44:42.945] SetTransform(VIEW, state=2)
[12:44:42.945] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:42.945] SetTransform(PROJECTION, state=3)
[12:44:42.945] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:42.945] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:42.945] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.945] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 2.2450 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.945] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.945] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 2.2383 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.945] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.945] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.0167 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.945] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.945] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.0167 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.945] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.945] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.2061 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:42.945] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.945] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -1.6895 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:42.945] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.945] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:42.945] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.945] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:42.945] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.945] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:42.945] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.945] EndScene() drawCallsSoFarThisFrame=10
[12:44:42.945] Present() frame=269 drawCalls=10 backbufferDrawCalls=10
[12:44:42.963] SetTransform(VIEW, state=2)
[12:44:42.963] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:42.963] SetTransform(PROJECTION, state=3)
[12:44:42.963] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:42.963] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:42.963] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.963] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 2.2450 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.963] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.963] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 2.2383 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.963] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.963] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 -0.0035 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.963] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.963] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 -0.0035 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.963] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.963] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3549 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:42.963] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.963] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -1.9645 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:42.963] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.963] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:42.963] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.963] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:42.963] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.963] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:42.963] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.963] EndScene() drawCallsSoFarThisFrame=10
[12:44:42.963] Present() frame=270 drawCalls=10 backbufferDrawCalls=10
[12:44:42.979] SetTransform(VIEW, state=2)
[12:44:42.979] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:42.979] SetTransform(PROJECTION, state=3)
[12:44:42.979] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:42.979] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:42.979] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.979] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 2.2450 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.979] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.979] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 2.2383 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.979] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.979] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 0.0018 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.979] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.979] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 0.0018 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.979] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.979] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:42.979] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.979] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.0363 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:42.979] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.979] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:42.979] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.979] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:42.979] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.979] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:42.979] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.979] EndScene() drawCallsSoFarThisFrame=10
[12:44:42.979] Present() frame=271 drawCalls=10 backbufferDrawCalls=10
[12:44:42.994] SetTransform(VIEW, state=2)
[12:44:42.994] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:42.994] SetTransform(PROJECTION, state=3)
[12:44:42.994] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:42.995] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:42.995] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.995] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 2.2450 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.995] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.995] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 2.2383 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:42.995] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.995] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 0.0056 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.995] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.995] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 0.0056 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:42.995] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.995] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:42.995] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.995] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.0363 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:42.995] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.995] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:42.995] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.995] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:42.995] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.995] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:42.995] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:42.995] EndScene() drawCallsSoFarThisFrame=10
[12:44:42.995] Present() frame=272 drawCalls=10 backbufferDrawCalls=10
[12:44:43.011] SetTransform(VIEW, state=2)
[12:44:43.011] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:43.011] SetTransform(PROJECTION, state=3)
[12:44:43.011] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:43.011] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:43.011] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.011] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 2.2450 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:43.011] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.011] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 2.2383 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:43.012] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.012] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 0.0090 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:43.012] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.012] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 0.0090 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:43.012] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.012] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:43.012] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.012] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.0363 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:43.012] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.012] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:43.012] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.012] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:43.012] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.012] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:43.012] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.012] EndScene() drawCallsSoFarThisFrame=10
[12:44:43.012] Present() frame=273 drawCalls=10 backbufferDrawCalls=10
[12:44:43.029] SetTransform(VIEW, state=2)
[12:44:43.029] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:43.029] SetTransform(PROJECTION, state=3)
[12:44:43.029] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:43.029] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:43.029] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.029] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 2.2450 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:43.029] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.029] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 2.2383 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:43.029] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.029] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 0.0103 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:43.029] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.029] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 0.0103 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:43.029] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.029] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:43.029] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.029] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.0363 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:43.029] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.029] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:43.029] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.029] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:43.029] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.029] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:43.029] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.029] EndScene() drawCallsSoFarThisFrame=10
[12:44:43.029] Present() frame=274 drawCalls=10 backbufferDrawCalls=10
[12:44:43.063] SetTransform(VIEW, state=2)
[12:44:43.063] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:43.063] SetTransform(PROJECTION, state=3)
[12:44:43.063] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:43.063] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:43.063] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.063] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 2.2450 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:43.063] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.063] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 2.2383 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:43.063] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.063] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 0.0116 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:43.063] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.063] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 0.0116 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:43.063] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.063] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:43.063] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.063] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.0363 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:43.063] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.063] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:43.063] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.063] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:43.063] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.063] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:43.063] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.063] EndScene() drawCallsSoFarThisFrame=10
[12:44:43.063] Present() frame=275 drawCalls=10 backbufferDrawCalls=10
[12:44:43.065] SetTransform(VIEW, state=2)
[12:44:43.065] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:43.065] SetTransform(PROJECTION, state=3)
[12:44:43.065] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:43.065] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:43.065] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.065] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 2.2450 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:43.065] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.065] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 2.2383 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:43.065] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.065] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 0.0116 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:43.065] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.065] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 0.0116 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:43.065] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.065] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:43.065] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.065] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.0363 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:43.065] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.065] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:43.065] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.065] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:43.065] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.065] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:43.065] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.065] EndScene() drawCallsSoFarThisFrame=10
[12:44:43.065] Present() frame=276 drawCalls=10 backbufferDrawCalls=10
[12:44:43.077] SetTransform(VIEW, state=2)
[12:44:43.077] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:43.077] SetTransform(PROJECTION, state=3)
[12:44:43.077] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:43.077] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:43.077] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.077] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 2.2450 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:43.077] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.077] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 2.2383 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:43.078] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.078] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 0.0116 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:43.078] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.078] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 0.0116 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:43.078] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.078] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:43.078] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.078] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.0363 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:43.078] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.078] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:43.078] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.078] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:43.078] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.078] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:43.078] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.078] EndScene() drawCallsSoFarThisFrame=10
[12:44:43.078] Present() frame=277 drawCalls=10 backbufferDrawCalls=10
[12:44:43.094] SetTransform(VIEW, state=2)
[12:44:43.094] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:43.094] SetTransform(PROJECTION, state=3)
[12:44:43.094] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:43.094] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:43.094] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.094] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 2.2450 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:43.094] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.094] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 2.2383 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:43.094] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.094] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 0.0116 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:43.094] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.094] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 0.0116 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:43.094] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.094] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:43.094] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.095] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.0363 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:43.095] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.095] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:43.095] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.095] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:43.095] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.095] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:43.095] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.095] EndScene() drawCallsSoFarThisFrame=10
[12:44:43.095] Present() frame=278 drawCalls=10 backbufferDrawCalls=10
[12:44:43.110] SetTransform(VIEW, state=2)
[12:44:43.110] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:43.110] SetTransform(PROJECTION, state=3)
[12:44:43.110] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:43.110] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:43.110] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.110] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 2.2450 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:43.110] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.110] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 2.2383 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:43.110] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.110] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 0.0116 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:43.110] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.110] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 0.0116 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:43.110] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.110] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:43.110] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.110] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.0363 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:43.110] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.110] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:43.110] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.110] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:43.110] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.112] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:43.112] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.112] EndScene() drawCallsSoFarThisFrame=10
[12:44:43.112] Present() frame=279 drawCalls=10 backbufferDrawCalls=10
[12:44:43.128] SetTransform(VIEW, state=2)
[12:44:43.128] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:43.128] SetTransform(PROJECTION, state=3)
[12:44:43.128] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:43.128] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:43.128] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.128] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 2.2450 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:43.128] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.128] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 2.2383 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:43.128] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.128] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 0.0116 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:43.128] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.128] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 0.0116 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:43.128] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.128] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:43.128] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.128] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.0363 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:43.128] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.128] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:43.128] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.128] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:43.128] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.128] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:43.128] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.128] EndScene() drawCallsSoFarThisFrame=10
[12:44:43.128] Present() frame=280 drawCalls=10 backbufferDrawCalls=10
[12:44:43.146] SetTransform(VIEW, state=2)
[12:44:43.146] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:43.146] SetTransform(PROJECTION, state=3)
[12:44:43.146] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:43.146] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:43.146] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.146] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 2.2450 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:43.147] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.147] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 2.2383 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:43.147] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.147] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 0.0116 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:43.147] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.147] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 0.0116 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:43.147] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.147] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:43.147] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.147] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.0363 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:43.147] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.147] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:43.147] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.147] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:43.147] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.147] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:43.147] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.147] EndScene() drawCallsSoFarThisFrame=10
[12:44:43.147] Present() frame=281 drawCalls=10 backbufferDrawCalls=10
[12:44:43.162] SetTransform(VIEW, state=2)
[12:44:43.162] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:43.162] SetTransform(PROJECTION, state=3)
[12:44:43.162] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:43.162] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:43.162] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.162] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 2.2450 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:43.162] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.162] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 2.2383 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:43.162] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.162] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 0.0116 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:43.162] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.163] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 0.0116 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:43.163] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.163] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:43.163] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.163] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.0363 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:43.163] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.163] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:43.163] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.163] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:43.163] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.163] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:43.163] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.163] EndScene() drawCallsSoFarThisFrame=10
[12:44:43.163] Present() frame=282 drawCalls=10 backbufferDrawCalls=10
[12:44:43.178] SetTransform(VIEW, state=2)
[12:44:43.178] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:43.178] SetTransform(PROJECTION, state=3)
[12:44:43.178] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:43.178] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:43.178] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.178] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 2.2450 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:43.178] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.178] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 2.2383 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:43.178] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.178] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 0.0116 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:43.178] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.178] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 0.0116 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:43.178] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.178] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:43.178] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.178] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.0363 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:43.178] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.178] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:43.178] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.178] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:43.178] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.178] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:43.178] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.178] EndScene() drawCallsSoFarThisFrame=10
[12:44:43.178] Present() frame=283 drawCalls=10 backbufferDrawCalls=10
[12:44:43.195] SetTransform(VIEW, state=2)
[12:44:43.195] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:43.195] SetTransform(PROJECTION, state=3)
[12:44:43.195] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:43.195] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:43.195] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.195] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 2.2450 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:43.195] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.195] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 2.2383 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:43.195] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.195] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 0.0116 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:43.195] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.195] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 0.0116 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:43.195] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.195] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:43.195] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.195] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.0363 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:43.195] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.195] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:43.195] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.195] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:43.195] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.195] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:43.195] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.195] EndScene() drawCallsSoFarThisFrame=10
[12:44:43.195] Present() frame=284 drawCalls=10 backbufferDrawCalls=10
[12:44:43.212] SetTransform(VIEW, state=2)
[12:44:43.212] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:43.212] SetTransform(PROJECTION, state=3)
[12:44:43.212] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:43.212] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:43.212] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.212] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 2.2450 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:43.212] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.213] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 2.2383 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:43.213] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.213] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 0.0116 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:43.213] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.213] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 0.0116 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:43.213] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.213] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:43.213] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.213] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.0363 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:43.213] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.213] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:43.213] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.213] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:43.213] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.213] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:43.213] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.213] EndScene() drawCallsSoFarThisFrame=10
[12:44:43.213] Present() frame=285 drawCalls=10 backbufferDrawCalls=10
[12:44:43.229] SetTransform(VIEW, state=2)
[12:44:43.229] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:43.229] SetTransform(PROJECTION, state=3)
[12:44:43.229] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:43.229] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:43.229] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.229] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 2.2450 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:43.229] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.229] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 2.2383 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:43.229] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.229] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 0.0116 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:43.229] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.229] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 0.0116 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:43.229] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.229] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:43.229] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.229] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.0363 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:43.229] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.229] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:43.229] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.229] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:43.229] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.229] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:43.229] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.229] EndScene() drawCallsSoFarThisFrame=10
[12:44:43.229] Present() frame=286 drawCalls=10 backbufferDrawCalls=10
[12:44:43.245] SetTransform(VIEW, state=2)
[12:44:43.245] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:43.245] SetTransform(PROJECTION, state=3)
[12:44:43.245] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:43.245] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:43.245] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.245] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 2.2450 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:43.245] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.245] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 2.2383 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:43.245] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.245] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 0.0116 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:43.245] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.245] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 0.0116 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:43.246] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.246] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:43.246] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.246] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.0363 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:43.246] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.246] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:43.246] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.246] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:43.246] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.246] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:43.246] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.246] EndScene() drawCallsSoFarThisFrame=10
[12:44:43.246] Present() frame=287 drawCalls=10 backbufferDrawCalls=10
[12:44:43.261] SetTransform(VIEW, state=2)
[12:44:43.262] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:43.262] SetTransform(PROJECTION, state=3)
[12:44:43.262] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:43.262] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:43.262] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.262] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 2.2450 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:43.262] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.262] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 2.2383 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:43.262] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.262] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 0.0116 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:43.262] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.262] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 0.0116 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:43.262] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.262] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:43.262] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.262] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.0363 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:43.262] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.262] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:43.262] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.262] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:43.262] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.262] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:43.262] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.262] EndScene() drawCallsSoFarThisFrame=10
[12:44:43.262] Present() frame=288 drawCalls=10 backbufferDrawCalls=10
[12:44:43.278] SetTransform(VIEW, state=2)
[12:44:43.278] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:43.278] SetTransform(PROJECTION, state=3)
[12:44:43.278] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:43.278] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:43.279] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.279] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 2.2450 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:43.279] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.279] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 2.2383 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:43.279] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.279] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 0.0116 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:43.279] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.279] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 0.0116 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:43.279] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.279] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:43.279] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.279] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.0363 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:43.279] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.279] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:43.279] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.279] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:43.279] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.279] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:43.279] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.279] EndScene() drawCallsSoFarThisFrame=10
[12:44:43.279] Present() frame=289 drawCalls=10 backbufferDrawCalls=10
[12:44:43.294] SetTransform(VIEW, state=2)
[12:44:43.294] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:43.294] SetTransform(PROJECTION, state=3)
[12:44:43.294] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:43.295] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:43.295] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.295] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 2.2450 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:43.295] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.295] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 2.2383 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:43.295] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.295] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 0.0116 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:43.295] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.295] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 0.0116 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:43.295] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.295] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:43.295] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.295] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.0363 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:43.295] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.295] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:43.295] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.295] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:43.295] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.295] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:43.295] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.295] EndScene() drawCallsSoFarThisFrame=10
[12:44:43.295] Present() frame=290 drawCalls=10 backbufferDrawCalls=10
[12:44:43.311] SetTransform(VIEW, state=2)
[12:44:43.311] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:43.311] SetTransform(PROJECTION, state=3)
[12:44:43.311] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:43.311] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:43.311] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.311] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 2.2450 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:43.311] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.311] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 2.2383 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:43.311] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.311] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 0.0116 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:43.311] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.311] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 0.0116 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:43.311] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.311] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:43.311] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.311] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.0363 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:43.311] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.311] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:43.311] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.311] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:43.311] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.311] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:43.311] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.311] EndScene() drawCallsSoFarThisFrame=10
[12:44:43.311] Present() frame=291 drawCalls=10 backbufferDrawCalls=10
[12:44:43.329] SetTransform(VIEW, state=2)
[12:44:43.329] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:43.329] SetTransform(PROJECTION, state=3)
[12:44:43.329] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:43.329] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:43.329] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.329] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 2.2450 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:43.329] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.329] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 2.2383 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:43.329] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.329] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 0.0116 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:43.329] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.329] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 0.0116 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:43.329] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.329] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:43.329] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.329] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.0363 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:43.329] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.329] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:43.329] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.329] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:43.329] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.329] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:43.329] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.329] EndScene() drawCallsSoFarThisFrame=10
[12:44:43.329] Present() frame=292 drawCalls=10 backbufferDrawCalls=10
[12:44:43.346] SetTransform(VIEW, state=2)
[12:44:43.346] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:43.346] SetTransform(PROJECTION, state=3)
[12:44:43.346] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:43.346] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:43.346] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.346] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 2.2450 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:43.346] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.346] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 2.2383 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:43.346] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.346] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 0.0116 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:43.346] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.346] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 0.0116 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:43.346] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.346] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:43.346] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.346] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.0363 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:43.346] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.346] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:43.346] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.346] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:43.346] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.346] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:43.346] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.346] EndScene() drawCallsSoFarThisFrame=10
[12:44:43.346] Present() frame=293 drawCalls=10 backbufferDrawCalls=10
[12:44:43.363] SetTransform(VIEW, state=2)
[12:44:43.363] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:43.363] SetTransform(PROJECTION, state=3)
[12:44:43.363] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:43.363] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:43.363] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.363] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 2.2450 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:43.363] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.363] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 2.2383 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:43.363] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.363] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 0.0116 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:43.363] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.363] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 0.0116 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:43.363] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.363] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:43.363] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.363] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.0363 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:43.363] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.363] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:43.363] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.363] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:43.363] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.363] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:43.363] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.363] EndScene() drawCallsSoFarThisFrame=10
[12:44:43.363] Present() frame=294 drawCalls=10 backbufferDrawCalls=10
[12:44:43.379] SetTransform(VIEW, state=2)
[12:44:43.379] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:43.379] SetTransform(PROJECTION, state=3)
[12:44:43.379] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:43.379] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:43.379] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.379] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 2.2450 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:43.379] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.379] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 2.2383 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:43.379] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.379] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 0.0116 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:43.379] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.379] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 0.0116 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:43.379] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.379] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:43.379] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.379] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -2.0363 0.0000 0.0000 -0.0001 0.3116 0.0000 0.0000 0.0000 1.0000
[12:44:43.379] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.379] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3106 0.0000 0.0000 0.0000 1.0000
[12:44:43.379] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.379] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 -0.9648 0.0000 0.0000 0.0021 0.0889 0.0000 0.0001 0.0000 0.0950 0.0000 0.0000 0.0000 1.0000
[12:44:43.379] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.379] SetVertexShaderConstantF(start=0, count=4): 0.0012 0.0000 0.0000 0.7418 0.0000 0.0000 0.0021 1.0002 0.0000 0.0001 0.0000 0.0789 0.0000 0.0000 0.0000 1.0000
[12:44:43.379] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.379] EndScene() drawCallsSoFarThisFrame=10
[12:44:43.379] Present() frame=295 drawCalls=10 backbufferDrawCalls=10
[12:44:43.396] SetTransform(VIEW, state=2)
[12:44:43.396] matrix = [1.0000 0.0000 0.0000 0.0000 | 0.0000 0.0000 1.0000 0.0000 | 0.0000 1.0000 0.0000 0.0000 | -0.0000 -0.0000 -0.0000 1.0000]
[12:44:43.396] SetTransform(PROJECTION, state=3)
[12:44:43.396] matrix = [0.0012 0.0000 0.0000 0.0000 | 0.0000 0.0021 0.0000 0.0000 | 0.0000 0.0000 0.0001 0.0000 | -1.0000 -1.0000 -0.0002 1.0000]
[12:44:43.396] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 -0.0000 0.0000 0.0000 -0.0001 0.3146 0.0000 0.0000 0.0000 1.0000
[12:44:43.396] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.396] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0021 0.0000 -0.0000 0.0028 2.2450 0.0000 0.0001 0.0000 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:43.396] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.396] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0000 0.0000 0.0028 0.0000 2.2383 0.0000 0.0000 -0.0001 0.3138 0.0000 0.0000 0.0000 1.0000
[12:44:43.396] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.396] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 0.0060 0.0000 -0.0000 0.0028 0.0116 0.0000 0.0001 0.0000 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:43.396] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.396] SetVertexShaderConstantF(start=0, count=4): 0.0016 -0.0000 0.0000 0.0017 0.0000 0.0028 0.0000 0.0116 0.0000 0.0000 -0.0001 0.3132 0.0000 0.0000 0.0000 1.0000
[12:44:43.396] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
[12:44:43.396] SetVertexShaderConstantF(start=0, count=4): 0.0016 0.0000 0.0000 -0.0057 0.0000 0.0028 0.0000 -1.3912 0.0000 0.0000 -0.0001 0.3121 0.0000 0.0000 0.0000 1.0000
[12:44:43.396] SetVertexShaderConstantF(start=4, count=1): 0.0000 0.0000 0.0000 0.0000
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