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// ==UserScript==
// @name Base64 from Head Command Inject
// @namespace http://tampermonkey.net/
// @version 2025-12-03
// @description try to take over the world!
// @author ZenithKnight
// @match https://namemc.com/skin/*
// @icon https://www.google.com/s2/favicons?sz=64&domain=namemc.com
// @grant none
// ==/UserScript==

The Classics:

  • Scarlet Chilleez - AVATAR|b6ee13b1-35c8-11ec-addf-122acdf951f1|en|US|80148069
  • Sunny Chilleez - AVATAR|adab51a1-35c8-11ec-9d85-1208f4794237|en|US|80148069
  • Robin Chilleez - AVATAR|a61c8120-35c8-11ec-8615-0a0048fe8799|en|US|80148069
  • Dusty Chilleez - AVATAR|94905121-35c8-11ec-8226-12003f65d8c5|en|US|80148069
  • Purple Superhero - AVATAR|1436fd22-36c7-11e8-b308-0e1f42e0af2a|en|US|80148069
  • Moustache - AVATAR|143639d1-36c7-11e8-b308-0e1f42e0af2a|en|US|80148069
  • Dog - AVATAR|1436d612-36c7-11e8-b308-0e1f42e0af2a|en|US|80148069
  • Red Superhero - AVATAR|1436d610-36c7-11e8-b308-0e1f42e0af2a|en|US|80148069
  • Purple Penguin - AVATAR|143687f2-36c7-11e8-b308-0e1f42e0af2a|en|US|80148069

DAWTFYW-BDST-OIWUAPUYH License:

"Do Almost Whatever the Fuck You Want, But Don't Sell This, or I Will Unleash A Plague Upon Your House"

Copyright (c)

  1. Definitions:

    • "The Work" means the stuff you're getting under this license.
    • "You" and "Your" means the person or entity about to step into this agreement.
  2. What You Can Do:

This file has been truncated, but you can view the full file.
! function(e) {
var t = {};
function i(r) {
if (t[r]) return t[r].exports;
var n = t[r] = {
i: r,
l: !1,
exports: {}
This file has been truncated, but you can view the full file.
This file has been truncated, but you can view the full file.
! function(e) {
var t = {};
function i(r) {
if (t[r]) return t[r].exports;
var n = t[r] = {
i: r,
l: !1,
exports: {}
This file has been truncated, but you can view the full file.
This file has been truncated, but you can view the full file.
(function(ext) {
ext._shutdown = function() {};
var haveEvents = "ongamepadconnected" in window,
controllers = {};
function connecthandler(e) {
addgamepad(e.gamepad) // Add the controller to the "controllers" object
}
function addgamepad(e) {