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SwiftUI Hex Colors
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//Trying out a prefix operator | |
//I thought vertical elipses made sense, representative of rbg | |
prefix operator ⋮ | |
prefix func ⋮(hex:UInt32) -> Color { | |
return Color(hex) | |
} | |
extension Color { | |
init(_ hex: UInt32, opacity:Double = 1.0) { | |
let red = Double((hex & 0xff0000) >> 16) / 255.0 | |
let green = Double((hex & 0xff00) >> 8) / 255.0 | |
let blue = Double((hex & 0xff) >> 0) / 255.0 | |
self.init(.sRGB, red: red, green: green, blue: blue, opacity: opacity) | |
} | |
} | |
let hexColor:(UInt32) -> (Color) = { | |
return Color($0) | |
} | |
struct ContentView : View { | |
var body: some View { | |
Text("Hello World") | |
.color(⋮0x4286f4) | |
.background(Color(0x420666)) | |
.background(hexColor(0x426f45)) | |
} | |
} |
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Hello David,
great work!
Do you have any idea how to make an extension to Color for a function like .getHexValue() which you get the current Hex Value as string?
I would highly appreciate you help!!
Kind regards,
Navid