Note
This does not works in browser for non-video, non-activity quests! For stream/play quests use the desktop app!
Note
When doing stream quests, you need at least 1 other account in the vc!
How to use this script:
- Accept a quest under Discover -> Quests
- Press Ctrl+Shift+I to open DevTools
- Go to the
Console
tab - Paste the following code and hit enter:
Click to expand
delete window.$;
let wpRequire;
window.webpackChunkdiscord_app.push([[ Math.random() ], {}, (req) => { wpRequire = req; }]);
let ApplicationStreamingStore = Object.values(wpRequire.c).find(x => x?.exports?.Z?.__proto__?.getStreamerActiveStreamMetadata).exports.Z;
let RunningGameStore = Object.values(wpRequire.c).find(x => x?.exports?.ZP?.getRunningGames).exports.ZP;
let QuestsStore = Object.values(wpRequire.c).find(x => x?.exports?.Z?.__proto__?.getQuest).exports.Z;
let ChannelStore = Object.values(wpRequire.c).find(x => x?.exports?.Z?.__proto__?.getAllThreadsForParent).exports.Z;
let GuildChannelStore = Object.values(wpRequire.c).find(x => x?.exports?.ZP?.getSFWDefaultChannel).exports.ZP;
let FluxDispatcher = Object.values(wpRequire.c).find(x => x?.exports?.Z?.__proto__?.flushWaitQueue).exports.Z;
let api = Object.values(wpRequire.c).find(x => x?.exports?.tn?.get).exports.tn;
let quest = [...QuestsStore.quests.values()].find(x => x.id !== "1248385850622869556" && x.userStatus?.enrolledAt && !x.userStatus?.completedAt && new Date(x.config.expiresAt).getTime() > Date.now())
let isApp = typeof DiscordNative !== "undefined"
if(!quest) {
console.log("You don't have any uncompleted quests!")
} else {
const pid = Math.floor(Math.random() * 30000) + 1000
const applicationId = quest.config.application.id
const applicationName = quest.config.application.name
const taskName = ["WATCH_VIDEO", "PLAY_ON_DESKTOP", "STREAM_ON_DESKTOP", "PLAY_ACTIVITY"].find(x => quest.config.taskConfig.tasks[x] != null)
const secondsNeeded = quest.config.taskConfig.tasks[taskName].target
const secondsDone = quest.userStatus?.progress?.[taskName]?.value ?? 0
if(taskName === "WATCH_VIDEO") {
const tolerance = 2, speed = 10
let fn = async () => {
for(let i=secondsDone;i<=secondsNeeded;i+=speed) {
try {
await api.post({url: `/quests/${quest.id}/video-progress`, body: {timestamp: Math.min(secondsNeeded, i + Math.random())}})
} catch(ex) {
console.log("Failed to send increment of", i, ex.message)
}
await new Promise(resolve => setTimeout(resolve, tolerance * 1000))
}
if((secondsNeeded-secondsDone)%speed !== 0) {
await api.post({url: `/quests/${quest.id}/video-progress`, body: {timestamp: secondsNeeded}})
}
console.log("Quest completed!")
}
fn()
console.log(`Spoofing video for ${applicationName}. Wait for ${Math.ceil((secondsNeeded - startingPoint)/speed*tolerance)} more seconds.`)
} else if(taskName === "PLAY_ON_DESKTOP") {
if(!isApp) {
console.log("This no longer works in browser for non-video quests. Use the desktop app to complete the", applicationName, "quest!")
}
api.get({url: `/applications/public?application_ids=${applicationId}`}).then(res => {
const appData = res.body[0]
const exeName = appData.executables.find(x => x.os === "win32").name.replace(">","")
const fakeGame = {
cmdLine: `C:\\Program Files\\${appData.name}\\${exeName}`,
exeName,
exePath: `c:/program files/${appData.name.toLowerCase()}/${exeName}`,
hidden: false,
isLauncher: false,
id: applicationId,
name: appData.name,
pid: pid,
pidPath: [pid],
processName: appData.name,
start: Date.now(),
}
const realGames = RunningGameStore.getRunningGames()
const fakeGames = [fakeGame]
const realGetRunningGames = RunningGameStore.getRunningGames
const realGetGameForPID = RunningGameStore.getGameForPID
RunningGameStore.getRunningGames = () => fakeGames
RunningGameStore.getGameForPID = (pid) => fakeGames.find(x => x.pid === pid)
FluxDispatcher.dispatch({type: "RUNNING_GAMES_CHANGE", removed: realGames, added: [fakeGame], games: fakeGames})
let fn = data => {
let progress = quest.config.configVersion === 1 ? data.userStatus.streamProgressSeconds : Math.floor(data.userStatus.progress.PLAY_ON_DESKTOP.value)
console.log(`Quest progress: ${progress}/${secondsNeeded}`)
if(progress >= secondsNeeded) {
console.log("Quest completed!")
RunningGameStore.getRunningGames = realGetRunningGames
RunningGameStore.getGameForPID = realGetGameForPID
FluxDispatcher.dispatch({type: "RUNNING_GAMES_CHANGE", removed: [fakeGame], added: [], games: []})
FluxDispatcher.unsubscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn)
}
}
FluxDispatcher.subscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn)
console.log(`Spoofed your game to ${applicationName}. Wait for ${Math.ceil((secondsNeeded - secondsDone) / 60)} more minutes.`)
})
} else if(taskName === "STREAM_ON_DESKTOP") {
if(!isApp) {
console.log("This no longer works in browser for non-video quests. Use the desktop app to complete the", applicationName, "quest!")
}
let realFunc = ApplicationStreamingStore.getStreamerActiveStreamMetadata
ApplicationStreamingStore.getStreamerActiveStreamMetadata = () => ({
id: applicationId,
pid,
sourceName: null
})
let fn = data => {
let progress = quest.config.configVersion === 1 ? data.userStatus.streamProgressSeconds : Math.floor(data.userStatus.progress.STREAM_ON_DESKTOP.value)
console.log(`Quest progress: ${progress}/${secondsNeeded}`)
if(progress >= secondsNeeded) {
console.log("Quest completed!")
ApplicationStreamingStore.getStreamerActiveStreamMetadata = realFunc
FluxDispatcher.unsubscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn)
}
}
FluxDispatcher.subscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn)
console.log(`Spoofed your stream to ${applicationName}. Stream any window in vc for ${Math.ceil((secondsNeeded - secondsDone) / 60)} more minutes.`)
console.log("Remember that you need at least 1 other person to be in the vc!")
} else if(taskName === "PLAY_ACTIVITY") {
const channelId = ChannelStore.getSortedPrivateChannels()[0]?.id ?? Object.values(GuildChannelStore.getAllGuilds()).find(x => x != null && x.VOCAL.length > 0).VOCAL[0].channel.id
const streamKey = `call:${channelId}:1`
let fn = async () => {
console.log("Completing quest", applicationName, "-", quest.config.messages.questName)
while(true) {
const res = await api.post({url: `/quests/${quest.id}/heartbeat`, body: {stream_key: streamKey, terminal: false}})
const progress = res.body.progress.PLAY_ACTIVITY.value
console.log(`Quest progress: ${progress}/${secondsNeeded}`)
await new Promise(resolve => setTimeout(resolve, 20 * 1000))
if(progress >= secondsNeeded) {
await api.post({url: `/quests/${quest.id}/heartbeat`, body: {stream_key: streamKey, terminal: true}})
break
}
}
console.log("Quest completed!")
}
fn()
}
}
- Follow the printed instructions depending on what type of quest you have
- If your quest says to "play" the game, you can just wait and do nothing
- If your quest says to "stream" the game, join a vc with a friend or alt and stream any window
- Wait for 15 minutes
- You can now claim the reward in User Settings -> Gift Inventory!
You can track the progress by looking at the Quest progress:
prints in the Console tab, or by reopening the Gift Inventory tab in settings.
Q: Ctrl + Shift + I doesn't work
A: Either download the ptb client, or use this to enable DevTools on stable
Q: I get an error saying "Unauthorized"
A: Discord has patched the script from working in browsers. Use the desktop app, or alternatively find some extension which lets you change your User-Agent and append the string Electron/
anywhere in it.
They have also started checking how many people are in the vc, so make sure you join it on at least 1 other account.
Q: I get a syntax error/unexpected token error
A: Make sure your browser isn't auto-translating this website before copying the script. Turn off any translator extensions and try again.
Q: I get a different error
A: Make sure you're copy/pasting the script correctly and that you've have done all the steps.
Q: Can you make the script auto accept the quest/reward?
A: No. Both of those actions may show a captcha, so automating them is not a good idea. Just do the two clicks yourself.
Q: Can you upload the standalone script to a repo and make this gist's code a one line fetch()?
A: No. Doing that would put you at risk because I (or someone in my account) could change the underlying code to be malicious at any time, then forcepush it away later, and you'd never know.
Side note: Please don't post your "fixed" or "improved" versions of the script in the comments. It creates unnecessary confusion, often doesn't fix anything, and sometimes puts other people's accounts at risk. I might redact/delete such comments without notice. Thank you for understanding.
That repository doesn't belong to me, it seems to have copied and modified my code. Use the script in the gist above instead.