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Arduino websocket gamepad with Noduino
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// noduino/examples/gamepad.js | |
// npm install --save socket.io-client | |
// cd noduino/examples | |
// node gamepad.js | |
var requirejs = require('requirejs'); | |
var socket = require('socket.io-client')('http://localhost:3000'); | |
requirejs.config({nodeRequire: require}); | |
requirejs(['../public/scripts/libs/Noduino', '../public/scripts/libs/Noduino.Serial', '../public/scripts/libs/Logger'], function (NoduinoObj, NoduinoConnector, Logger) { | |
var Noduino = new NoduinoObj({'debug': false}, NoduinoConnector, Logger); | |
Noduino.connect(function(err, board) { | |
if (err) { return console.log(err); } | |
var board_serial = board.c.boards[0].serial.path; | |
socket.emit('controller','Arduino: '+board_serial); | |
var led_4; | |
board.withLED({pin: 4}, function(err, LED) { | |
if (err) { return console.log(err); } | |
led_4 = LED; | |
led_4.on('on',function(){ | |
setTimeout(function () { | |
led_4.setOff(); | |
}, 250); | |
}); | |
}); | |
board.withButton({pin: 3}, function(err, Button) { | |
if (err) { return console.log(err); } | |
Button.on('push', function() { | |
console.log('Button left'); | |
socket.emit('controls','turn left'); | |
led_4.setOn(); | |
}); | |
}); | |
var led_7; | |
board.withLED({pin: 7}, function(err, LED) { | |
if (err) { return console.log(err); } | |
led_7 = LED; | |
led_7.on('on',function(){ | |
setTimeout(function () { | |
led_7.setOff(); | |
}, 250); | |
}); | |
}); | |
board.withButton({pin: 6}, function(err, Button) { | |
if (err) { return console.log(err); } | |
Button.on('push', function() { | |
console.log('Button right'); | |
socket.emit('controls','turn right'); | |
led_7.setOn(); | |
}); | |
}); | |
socket.on('you won', function(msg){ | |
console.log("YOU WON"); | |
setInterval(function () { | |
led_7.blink(250); | |
led_4.blink(250); | |
}, 500); | |
}); | |
}); | |
}); |
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