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No, my question was the formula for a curve with the double | |
helix structure; I believe this is the answer to my question: | |
(quoting from a letter to me:) | |
A helix is a circle that moves up with time. Hence the equations | |
x(t) = sin t | |
y(t) = cos t | |
z(t) = t |
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wordlist created from original 41G stash via: | |
grep -rohP '(?<=:).*$' | uniq > breachcompilation.txt | |
Then, compressed with: | |
7z a breachcompilation.txt.7z breachcompilation.txt | |
Size: |
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// ==UserScript== | |
// @name Github commit files downloader | |
// @namespace http://tampermonkey.net/ | |
// @version 0.1 | |
// @description try to take over the world! | |
// @author You | |
// @match https://github.com/*/*/commit/* | |
// @grant none | |
// ==/UserScript== |
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var gulp = require('gulp'); | |
var less = require('gulp-less'); | |
var minify = require('gulp-minify'); | |
var path = require('path'); | |
var jsonminify = require('gulp-jsonminify'); | |
var rename = require("gulp-rename"); | |
var babel = require('gulp-babel'); | |
gulp.task('default', function(cb) |
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// http://stackoverflow.com/questions/359788/how-to-execute-a-javascript-function-when-i-have-its-name-as-a-string | |
function Exec(functionName, context) | |
{ | |
if(typeof functionName === 'undefined') | |
{ | |
console.error('Could not execute undefined function'); | |
return function() {} | |
} | |
var args = Array.prototype.slice.call(arguments, 2); |
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// https://stackoverflow.com/questions/17098464/jquery-ui-draggable-css-transform-causes-jumping | |
//css3 transform bug with jquery ui drag - fixed(works fine whether position, absolute or relative) | |
var __dx; | |
var __dy; | |
var __scale=0.5; | |
var __recoupLeft, __recoupTop; |
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var PixiDebugger = | |
{ | |
program: null, | |
debugobjects: [], | |
namedobjects: [], | |
// Program must be set for PixiDebugger before use | |
// Program is an object that contains pixi.stage and pixi.renderer | |
SetProgram: function(p) |
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<canvas id = "canv"></canvas> |
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relMouseCoords: function(canvas, e) | |
{ | |
var rect = canvas.getBoundingClientRect(); | |
var x = e.clientX - rect.left; | |
var y = e.clientY - rect.top; | |
return { x: x, y: y }; | |
} | |
relTapCoords: function(canvas, e) | |
{ |
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.mmloader_container | |
{ | |
width: 100%; | |
height: 100%; | |
display: flex; | |
display: -webkit-flex; | |
align-items: center; | |
justify-content: center; |
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