Created
June 3, 2025 19:47
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Clair Obscur - Expedition 33 - High/Ultra RT enhancements + clarity improvements
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[/Script/Engine.RendererSettings] | |
r.MinRoughnessOverride=0.5 | |
[SystemSettings] | |
r.DFDistanceScale=2 | |
r.ViewDistanceScale=2 | |
foliage.LODDistanceScale=2 | |
r.postprocessing.disablematerials=1 | |
r.DepthOfFieldQuality=0 | |
r.SceneColorFringeQuality=0 | |
;r.Tonemapper.Quality=1 | |
;r.Tonemapper.Sharpen=0 | |
r.Tonemapper.GrainQuantization=0 | |
r.SkeletalMeshLODBias=-15 | |
; ===== Lumen Optimizations ===== | |
r.Lumen.HardwareRayTracing.Inline=1 | |
r.Lumen.HardwareRayTracing.LightingMode=2 ; 2 only for ultra | |
r.Lumen.HardwareRayTracing.MaxIterations=4096 | |
r.Lumen.HardwareRayTracing.MinTraceDistanceToSampleSurfaceCache=5 | |
r.Lumen.HardwareRayTracing.PullbackBias=4 | |
r.Lumen.HardwareRayTracing.SkipBackFaceHitDistance=2 | |
r.Lumen.HardwareRayTracing.SkipTwoSidedHitDistance=1 | |
r.Lumen.Reflections.HardwareRayTracing.Retrace.HitLighting=1 | |
r.Lumen.Reflections.HardwareRayTracing.Translucent.MaxRefractionBounces=1 | |
r.Lumen.Reflections.MaxBounces=1 | |
r.Lumen.Reflections.HardwareRayTracing.BucketMaterials=1 | |
r.Lumen.Reflections.DownsampleFactor=1 | |
r.Lumen.Reflections.GGXSamplingBias=0.5 | |
r.Lumen.Reflections.SmoothBias=0.25 | |
r.Lumen.Reflections.HiResSurface=1 | |
r.Lumen.Reflections.SampleSceneColorAtHit=1 | |
r.Lumen.Reflections.TraceMeshSDFs=1 | |
r.Lumen.Reflections.ScreenSpaceReconstruction=1 | |
r.Lumen.Reflections.ScreenSpaceReconstruction.KernelRadius=6.0 | |
r.Lumen.Reflections.ScreenSpaceReconstruction.NumSamples=6 | |
r.Lumen.Reflections.ScreenSpaceReconstruction.RoughnessScale=1.0 | |
r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength=0.85 | |
r.Lumen.Reflections.Temporal=1 | |
r.Lumen.Reflections.Temporal.MaxFramesAccumulated=16 | |
r.Lumen.Reflections.Temporal.DistanceThreshold=0.002 | |
r.Lumen.Reflections.Temporal.MaxRayDirections=16 | |
r.Lumen.Reflections.BilateralFilter=1 | |
r.Lumen.Reflections.BilateralFilter.NumSamples=8 | |
r.Lumen.Reflections.BilateralFilter.SpatialKernelRadius=0.004 | |
r.Lumen.Reflections.BilateralFilter.StrongBlurVarianceThreshold=0.2 | |
r.LumenScene.DirectLighting.HardwareRayTracing=1 | |
r.LumenScene.DirectLighting.HardwareRayTracing.HeightfieldProjectionBias=0 | |
r.LumenScene.DirectLighting.MeshSDF.ShadowRayBias=2.0 | |
r.LumenScene.DirectLighting.MaxLightsPerTile=12 | |
r.LumenScene.DirectLighting.HardwareRayTracing.ShadowRayBias=1.0 | |
r.LumenScene.Radiosity.MaxRayIntensity=0.5 | |
r.LumenScene.Radiosity.HemisphereProbeResolution=6 | |
r.LumenScene.Radiosity.HardwareRayTracing=1 | |
r.LumenScene.Radiosity.HardwareRayTracing.SlopeSurfaceBias=0.05 | |
r.LumenScene.Radiosity.HardwareRayTracing.SurfaceBias=0.03 | |
; ===== Screen Probe Tweaks ===== | |
r.Lumen.ScreenProbeGather.TemporalReprojectionAmount=0.5 | |
r.Lumen.ScreenProbeGather.IrradianceBias=4.0 | |
r.Lumen.ScreenProbeGather.LightingFunctionBias=4.0 | |
r.Lumen.ScreenProbeGather.MaxRayIntensity=5.0 | |
r.Lumen.ScreenProbeGather.GlobalLightingLeakingReduction=1 | |
r.Lumen.ScreenProbeGather.DownsampleFactor=4 | |
r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing=1 | |
r.Lumen.ScreenProbeGather.ScreenTraces=1 | |
r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal=1 ; only for ultra | |
r.Lumen.ScreenProbeGather.StochasticInterpolation=0 | |
r.Lumen.ScreenProbeGather.Temporal.MaxFramesAccumulated=16 | |
; ===== Heterogeneous Volumes ===== | |
r.HeterogeneousVolumes.HardwareRayTracing=1 | |
r.HeterogeneousVolumes.IndirectLighting=1 | |
r.HeterogeneousVolumes.Shadows=1 | |
r.HeterogeneousVolumes.MaxShadowTraceDistance=15000.0 | |
; ===== Nanite Tweaks ===== | |
r.Nanite.DicingRate=1.0 | |
r.Nanite.MaxPixelsPerEdge=0.5 | |
; ===== Volumetric Fog ===== | |
r.VolumetricFog.InjectRaytracedLights=1 | |
r.VolumetricFog.GlobalDensity=0.075 | |
r.VolumetricFog.ScatteringDistribution=0.85 | |
r.VolumetricFog.ConservativeDepth=1 | |
; ===== Shadows ===== | |
r.Shadow.Virtual.TranslucentQuality=1 | |
; ===== DLSS Ray Reconstruction ===== | |
r.NGX.DLSS.RayReconstruction=1 | |
r.NGX.DLSS.denoisermode=1 | |
r.Lumen.TraceMeshSDFs=1 | |
r.Lumen.TraceMeshSDFs.Allow=1 | |
r.Lumen.TraceMeshSDFs.TraceDistance=300 | |
r.LumenScene.DirectLighting.OffscreenShadowing.TraceMeshSDFs=1 |
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