This document explains how to set up multiple LÖVE installations. Make sure you have all dependencies for the versions of LÖVE you want to install.
Make a directory to install LÖVE source and binaries into.
mkdir $HOME/love/
| local ffi = require("ffi") | |
| local lua = require("luajit") | |
| local sdl = require("SDL2") | |
| local message_type = "struct {uint8_t*to_ptr; size_t to_len; uint8_t*from_ptr; size_t from_len;} *" | |
| local state = lua.L.newstate() | |
| lua.L.openlibs(state) | |
| local ok = lua.L.loadstring(state, [[ |
| local function check (self) | |
| if not self.isDirty then | |
| return self | |
| end | |
| self.length = 0 | |
| local item = self.firstItem | |
| while item do | |
| self.length = self.length + 1 | |
| self.items[self.length] = item | |
| item = self.itemAfter[item] |
| local function wrap (text, limit) | |
| local font = love.graphics.getFont() | |
| local lines = {{ width = 0 }} | |
| local advance = 0 | |
| local lastSpaceAdvance = 0 | |
| local function append (word, space) | |
| local wordAdvance = font:getWidth(word) | |
| local spaceAdvance = font:getWidth(space) | |
| local words = lines[#lines] |
| // Test it on https://love2d.org/wiki/love.thread.newThread | |
| // TODO: dl notes: https://love2d.org/wiki/GraphicsFeature | |
| // TODO: box notes: https://love2d.org/wiki/love.event.push | |
| var picker = document.createElement('select') | |
| picker.onchange = function () { | |
| applyFilter(this.options[this.selectedIndex].value) | |
| } |
| #include <lua.h> | |
| #include <lauxlib.h> | |
| int tuple (lua_State *L) { | |
| /* first upvalue is number of tuple values */ | |
| int argc = luaL_checkint(L, lua_upvalueindex(1)); | |
| /* if arg is "#", return number of tuple values */ | |
| const char *count = luaL_optstring(L, 1, ""); | |
| if (count[0] == '#') { |
| -- A Lua port of Johannes Baagøe's Alea | |
| -- From http://baagoe.com/en/RandomMusings/javascript/ | |
| -- Johannes Baagøe <[email protected]>, 2010 | |
| -- Mirrored at: | |
| -- https://github.com/nquinlan/better-random-numbers-for-javascript-mirror | |
| local floor = math.floor |