-
This file declares a class,
Player
, instantiates it, and assigns it to a globalplayer
variable. -
The
Player
class contains four methods:constructor()
playPause()
skipTo()
setVolume()
-
The
constructor()
method sets initial values for thecurrentlyPlaying
,playState
,volume
, andsoundObject
properties.currentlyPlaying
is set to the first item inalbum.songs
.- The initial
playState
is"stopped"
. - The
volume
is set to the number80
. - The
soundObject
instantiates a newbuzz.sound
object using thesoundFileUrl
property ofthis.currentlyPlaying
. Thebuzz
variable doesn't appear to be initialized here, so presumably it's a dependency loaded elsewhere.
-
The
playPause()
method accepts one parameter,song
. It sets it tothis.currentlyPlaying
by default. It checks to see ifthis.currentlyPlaying
is different fromsong
, and if so, it:- Stops the
soundObject
property. - Removes the
"playing"
and"paused"
classes from theelement
property ofthis.currentlyPlaying
. - Sets
this.currentlyPlaying
to the function's parameter,song
. - Changes the
playState
property to"stopped"
. - Instantiates a new sound object using
this.currentlyPlaying
, which was just updated tosong
.
- Stops the
-
The skipTo() method accepts one parameter, percent. It checks to see if the playState is different from ‘playing’. If it is different, it multiplies the percent of the song, (percent / 100), and the song duration, this.soundObject.getDuration(), and sets the result as the time of the soundObject.
-
The setVolume() method accepts one parameter, percent. This.volume is set to the percent. It then sets the volume to the percent.
-
The getDuration() method returns the duration of the soundObject.
-
The getTime() method returns the time of the soundObject.
-
-
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player.js analysis
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