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// Unity C# Cheat Sheet | |
// I made these examples for students with prior exerience working with C# and Unity. | |
// Too much? Try Unity's very good tutorials to get up to speed: https://unity3d.com/learn/tutorials/topics/scripting |
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using System; | |
namespace Entitas { | |
/** Used in the *AnyChangeObservable methods to observe multiple change types */ | |
[Flags] | |
public enum ChangeType : short{ | |
Addition = 1 << 0, | |
Replacement = 1 << 1, | |
Removal = 1 << 2, |
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// | |
// The new assembly support in Solidity makes writing helpers easy. | |
// Many have complained how complex it is to use `ecrecover`, especially in conjunction | |
// with the `eth_sign` RPC call. Here is a helper, which makes that a matter of a single call. | |
// | |
// Sample input parameters: | |
// (with v=0) | |
// "0x47173285a8d7341e5e972fc677286384f802f8ef42a5ec5f03bbfa254cb01fad", | |
// "0xaca7da997ad177f040240cdccf6905b71ab16b74434388c3a72f34fd25d6439346b2bac274ff29b48b3ea6e2d04c1336eaceafda3c53ab483fc3ff12fac3ebf200", | |
// "0x0e5cb767cce09a7f3ca594df118aa519be5e2b5a" |