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# search.py | |
# --------- | |
# Licensing Information: You are free to use or extend these projects for | |
# educational purposes provided that (1) you do not distribute or publish | |
# solutions, (2) you retain this notice, and (3) you provide clear | |
# attribution to UC Berkeley, including a link to http://ai.berkeley.edu. | |
# | |
# Attribution Information: The Pacman AI projects were developed at UC Berkeley. | |
# The core projects and autograders were primarily created by John DeNero | |
# ([email protected]) and Dan Klein ([email protected]). | |
# Student side autograding was added by Brad Miller, Nick Hay, and | |
# Pieter Abbeel ([email protected]). | |
""" | |
In search.py, you will implement generic search algorithms which are called by | |
Pacman agents (in searchAgents.py). | |
""" | |
import util | |
class SearchProblem: | |
""" | |
This class outlines the structure of a search problem, but doesn't implement | |
any of the methods (in object-oriented terminology: an abstract class). | |
You do not need to change anything in this class, ever. | |
""" | |
def getStartState(self): | |
""" | |
Returns the start state for the search problem. | |
""" | |
util.raiseNotDefined() | |
def isGoalState(self, state): | |
""" | |
state: Search state | |
Returns True if and only if the state is a valid goal state. | |
""" | |
util.raiseNotDefined() | |
def getSuccessors(self, state): | |
""" | |
state: Search state | |
For a given state, this should return a list of triples, (successor, | |
action, stepCost), where 'successor' is a successor to the current | |
state, 'action' is the action required to get there, and 'stepCost' is | |
the incremental cost of expanding to that successor. | |
""" | |
util.raiseNotDefined() | |
def getCostOfActions(self, actions): | |
""" | |
actions: A list of actions to take | |
This method returns the total cost of a particular sequence of actions. | |
The sequence must be composed of legal moves. | |
""" | |
util.raiseNotDefined() | |
def tinyMazeSearch(problem): | |
""" | |
Returns a sequence of moves that solves tinyMaze. For any other maze, the | |
sequence of moves will be incorrect, so only use this for tinyMaze. | |
""" | |
from game import Directions | |
s = Directions.SOUTH | |
w = Directions.WEST | |
return [s, s, w, s, w, w, s, w] | |
def depthFirstSearch(problem): | |
""" | |
Search the deepest nodes in the search tree first. | |
Your search algorithm needs to return a list of actions that reaches the | |
goal. Make sure to implement a graph search algorithm. | |
To get started, you might want to try some of these simple commands to | |
understand the search problem that is being passed in: | |
print "Start:", problem.getStartState() | |
print "Is the start a goal?", problem.isGoalState(problem.getStartState()) | |
print "Start's successors:", problem.getSuccessors(problem.getStartState()) | |
""" | |
fringe = util.Stack() | |
fringe_fn = lambda fringe, value, ignored: fringe.push(value) | |
return genericSearch(problem, fringe, fringe_fn) | |
def breadthFirstSearch(problem): | |
"""Search the shallowest nodes in the search tree first.""" | |
fringe = util.Queue() | |
fringe_fn = lambda fringe, value, ignored: fringe.push(value) | |
return genericSearch(problem, fringe, fringe_fn) | |
def uniformCostSearch(problem): | |
"""Search the node of least total cost first.""" | |
fringe = util.PriorityQueue() | |
fringe_fn = lambda fringe, value, priority: fringe.push(value, priority) | |
return genericSearch(problem, fringe, fringe_fn) | |
def genericSearch(problem, fringe, fring_fn): | |
closed = set() | |
fring_fn(fringe, (list(), problem.getStartState(), 0), 0) | |
while not fringe.isEmpty(): | |
steps, state, cost = fringe.pop() | |
if problem.isGoalState(state): | |
return steps | |
if state not in closed: | |
closed.add(state) | |
for successor, action, stepCost in problem.getSuccessors(state): | |
newSteps = list(steps) + [action] | |
fring_fn(fringe, (newSteps, successor, cost + stepCost), cost + stepCost) | |
return [] | |
def nullHeuristic(state, problem=None): | |
""" | |
A heuristic function estimates the cost from the current state to the nearest | |
goal in the provided SearchProblem. This heuristic is trivial. | |
""" | |
return 0 | |
def aStarSearch(problem, heuristic=nullHeuristic): | |
"""Search the node that has the lowest combined cost and heuristic first.""" | |
"*** YOUR CODE HERE ***" | |
util.raiseNotDefined() | |
# Abbreviations | |
bfs = breadthFirstSearch | |
dfs = depthFirstSearch | |
astar = aStarSearch | |
ucs = uniformCostSearch |
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