Created
January 19, 2017 20:54
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internal static class DamagePack | |
{ | |
public static void ApplyDamagePack(this Ped ped, string damagePackName, float damage, float multiplier) | |
{ | |
NativeFunction.Natives.ApplyPedDamagePack(ped, damagePackName, damage, multiplier); | |
} | |
public const string BigHitByVehicle = "BigHitByVehicle"; | |
public const string SCR_Dumpster = "SCR_Dumpster"; | |
public const string SCR_Torture = "SCR_Torture"; | |
public const string SCR_TrevorTreeBang = "SCR_TrevorTreeBang"; | |
public const string HOSPITAL_0 = "HOSPITAL_0"; | |
public const string HOSPITAL_1 = "HOSPITAL_1"; | |
public const string HOSPITAL_2 = "HOSPITAL_2"; | |
public const string HOSPITAL_3 = "HOSPITAL_3"; | |
public const string HOSPITAL_4 = "HOSPITAL_4"; | |
public const string HOSPITAL_5 = "HOSPITAL_5"; | |
public const string HOSPITAL_6 = "HOSPITAL_6"; | |
public const string HOSPITAL_7 = "HOSPITAL_7"; | |
public const string HOSPITAL_8 = "HOSPITAL_8"; | |
public const string HOSPITAL_9 = "HOSPITAL_9"; | |
public const string SCR_Finale_Michael_Face = "SCR_Finale_Michael_Face"; | |
public const string SCR_Franklin_finb = "SCR_Franklin_finb"; | |
public const string SCR_Finale_Michael = "SCR_Finale_Michael"; | |
public const string SCR_Franklin_finb2 = "SCR_Franklin_finb2"; | |
public const string Explosion_Med = "Explosion_Med"; | |
public const string SCR_TracySplash = "SCR_TracySplash"; | |
public const string Skin_Melee_0 = "Skin_Melee_0"; | |
public const string Useful_Bits = "Useful_Bits"; | |
public const string Explosion_Large = "Explosion_Large"; | |
public const string Dirt_Dry = "Dirt_Dry"; | |
public const string Dirt_Grass = "Dirt_Grass"; | |
public const string Dirt_Mud = "Dirt_Mud"; | |
public const string Burnt_Ped_Left_Arm = "Burnt_Ped_Left_Arm"; | |
public const string Burnt_Ped_Right_Arm = "Burnt_Ped_Right_Arm"; | |
public const string Burnt_Ped_Limbs = "Burnt_Ped_Limbs"; | |
public const string Burnt_Ped_Head_Torso = "Burnt_Ped_Head_Torso"; | |
public const string Burnt_Ped_0 = "Burnt_Ped_0"; | |
public const string Car_Crash_Light = "Car_Crash_Light"; | |
public const string Car_Crash_Heavy = "Car_Crash_Heavy"; | |
public const string Fall_Low = "Fall_Low"; | |
public const string Fall = "Fall"; | |
public const string HitByVehicle = "HitByVehicle"; | |
public const string BigRunOverByVehicle = "BigRunOverByVehicle"; | |
public const string RunOverByVehicle = "RunOverByVehicle"; | |
public const string Splashback_Face_0 = "Splashback_Face_0"; | |
public const string Splashback_Face_1 = "Splashback_Face_1"; | |
public const string Splashback_Torso_0 = "Splashback_Torso_0"; | |
public const string Splashback_Torso_1 = "Splashback_Torso_1"; | |
public const string SCR_Cougar = "SCR_Cougar"; | |
public const string SCR_DogAttack = "SCR_DogAttack"; | |
public const string SCR_Shark = "SCR_Shark"; | |
public const string TD_KNIFE_FRONT = "TD_KNIFE_FRONT"; | |
public const string TD_KNIFE_FRONT_VA = "TD_KNIFE_FRONT_VA"; | |
public const string TD_KNIFE_FRONT_VB = "TD_KNIFE_FRONT_VB"; | |
public const string TD_KNIFE_REAR = "TD_KNIFE_REAR"; | |
public const string TD_KNIFE_REAR_VA = "TD_KNIFE_REAR_VA"; | |
public const string TD_KNIFE_REAR_VB = "TD_KNIFE_REAR_VB"; | |
public const string TD_KNIFE_STEALTH = "TD_KNIFE_STEALTH"; | |
public const string TD_MELEE_FRONT = "TD_MELEE_FRONT"; | |
public const string TD_MELEE_REAR = "TD_MELEE_REAR"; | |
public const string TD_MELEE_STEALTH = "TD_MELEE_STEALTH"; | |
public const string TD_MELEE_BATWAIST = "TD_MELEE_BATWAIST"; | |
public const string TD_melee_face_l = "TD_melee_face_l"; | |
public const string MTD_melee_face_r = "MTD_melee_face_r"; | |
public const string MTD_melee_face_jaw = "MTD_melee_face_jaw"; | |
public const string TD_PISTOL_FRONT = "TD_PISTOL_FRONT"; | |
public const string TD_PISTOL_FRONT_KILL = "TD_PISTOL_FRONT_KILL"; | |
public const string TD_PISTOL_REAR = "TD_PISTOL_REAR"; | |
public const string TD_PISTOL_REAR_KILL = "TD_PISTOL_REAR_KILL"; | |
public const string TD_RIFLE_FRONT_KILL = "TD_RIFLE_FRONT_KILL"; | |
public const string TD_RIFLE_NONLETHAL_FRONT = "TD_RIFLE_NONLETHAL_FRONT"; | |
public const string TD_RIFLE_NONLETHAL_REAR = "TD_RIFLE_NONLETHAL_REAR"; | |
public const string TD_SHOTGUN_FRONT_KILL = "TD_SHOTGUN_FRONT_KILL"; | |
public const string TD_SHOTGUN_REAR_KILL = "TD_SHOTGUN_REAR_KILL"; | |
public const string None = "None"; | |
} |
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