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[ConsoleCommand] | |
public static unsafe void TestTaskData() | |
{ | |
// TODO: search for the pattern once only | |
IntPtr addr = Game.FindPattern("48 8B 0D ?? ?? ?? ?? 4A 8B 04 C1 44 39 10 74 16"); | |
addr += *(int*)(addr + 3) + 7; | |
CTaskDataInfoManager* taskDataMgr = (CTaskDataInfoManager*)addr; | |
for (int i = 0; i < taskDataMgr->aTaskData.Count; i++) | |
{ | |
CTaskDataInfo* taskData = taskDataMgr->aTaskData.Items[i]; | |
Game.LogTrivial($"Name = {taskData->Name:X8}, Flags = {taskData->Flags}"); | |
} | |
} | |
[StructLayout(LayoutKind.Explicit, Size = 0x18)] | |
struct CTaskDataInfoManager | |
{ | |
[FieldOffset(0x00)] public atArrayOfPtrs<CTaskDataInfo> aTaskData; | |
[FieldOffset(0x10)] public unsafe CTaskDataInfo* DefaultSet; | |
} | |
[StructLayout(LayoutKind.Explicit, Size = 0x20)] | |
struct CTaskDataInfo | |
{ | |
[FieldOffset(0x00)] public uint Name; | |
[FieldOffset(0x04)] public uint TaskWanderConditionalAnimsGroup; | |
[FieldOffset(0x08)] public float ScenarioAttractionDistance; | |
[FieldOffset(0x0C)] public float SurfaceSwimmingDepthOffset; | |
[FieldOffset(0x10)] public float SwimmingWanderPointRange; | |
[FieldOffset(0x18)] public eTaskDataInfoFlags Flags; | |
} | |
[Flags] | |
enum eTaskDataInfoFlags : ulong // real name hash is 0x982F0A37 | |
{ | |
ConsiderAsInWaterInLowLodPhysics = 1UL << 0, | |
DisableCover = 1UL << 1, | |
DisableCower = 1UL << 2, | |
DisableHandsUp = 1UL << 3, | |
DisableVehicleUsage = 1UL << 4, | |
DisableNonStandardDamageTypes = 1UL << 5, | |
DisableUseScenariosWithNoModelSet = 1UL << 6, | |
DisableWallHitAnimation = 1UL << 7, | |
DisableReactAndFleeAnimation = 1UL << 8, | |
DisablePotentialBlastResponse = 1UL << 9, | |
DisablePotentialToBeWalkedIntoResponse = 1UL << 10, | |
PreferFleeOnPavements = 1UL << 11, | |
DisableMeleeIntroAnimation = 1UL << 12, | |
PlayNudgeAnimationForBumps = 1UL << 13, | |
DontInfluenceWantedLevel = 1UL << 14, | |
DisableBraceForImpact = 1UL << 15, | |
CanScreamDuringFlee = 1UL << 16, | |
IgnorePavementCheckWhenLeavingScenarios = 1UL << 17, | |
DiesInstantlyToFire = 1UL << 18, | |
UseAmbientScaling = 1UL << 19, | |
CanBeShoved = 1UL << 20, | |
DisableEvasiveStep = 1UL << 21, | |
FleeFromCombatWhenTargetIsInVehicle = 1UL << 22, | |
CanBeTalkedTo = 1UL << 23, | |
AlwaysSprintWhenFleeingInThreatResponse = 1UL << 24, | |
UseAquaticRoamMode = 1UL << 25, | |
ApplyExtraHeadingChangesInFishLocomotion = 1UL << 26, | |
AlignPitchToWavesInFishLocomotion = 1UL << 27, | |
UseSimplePitchingInFishLocomotion = 1UL << 28, | |
ProbeForCollisionsInScenarioFlee = 1UL << 29, | |
SwimStraightInSwimmingWander = 1UL << 30, | |
UseSimpleWander = 1UL << 31, | |
BlockIdleTurnsInSmartFleeWhileWaitingOnPath = 1UL << 32, | |
ForceSlowChaseInAnimalMelee = 1UL << 33, | |
ExpandAvoidanceRadius = 1UL << 34, | |
DependentAmbientFriend = 1UL << 35, | |
UseLooseCrowdAroundMetrics = 1UL << 36, | |
UseLooseHeadingAdjustmentsInMelee = 1UL << 37, | |
ForceNoTurningInFishLocomotion = 1UL << 38, | |
UseLongerBlendsInFishLocomotion = 1UL << 39, | |
ForceSlowSwimWhenUnderPlayerControl = 1UL << 40, | |
CanShove = 1UL << 41, | |
BlockPlayerFishPitchingWhenSlow = 1UL << 42, | |
UseSlowPlayerFishPitchAcceleration = 1UL << 43, | |
IgnoreDelaysOnGunshotEvents = 1UL << 44, | |
DiesInstantlyToMelee = 1UL << 45, | |
} |
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