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Roomba Grid
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import React, { useState } from 'react'; | |
import './RoombaGrid.css'; | |
// 90 right | 180 down | 270 left | 0 up | |
enum Direction { | |
'up' = 0, | |
'right' = 90, | |
'down' = 180, | |
'left' = 270, | |
} | |
// direction iteration | |
// right + 1 | down + 10 | left - 1 | up - 10 | |
// had to give this obj key a type of number | |
const iteratorMap: { [key: number]: number } = { | |
[Direction.right]: 1, | |
[Direction.down]: 10, | |
[Direction.left]: -1, | |
[Direction.up]: -10, | |
}; | |
const nintyDegrees = 90; | |
const startingCell = 0; | |
const Roomba = ({ direction = nintyDegrees }: any) => ( | |
<div style={{ transform: `rotate(${direction}deg)` }}>👆</div> | |
); | |
const roombaGrid = [...new Array(100)].map((_, index) => index); | |
const getDirection = (direction: number) => { | |
direction = | |
direction === Direction.left ? Direction.up : direction + nintyDegrees; | |
return direction; | |
}; | |
const getIterator = (direction: number) => iteratorMap[direction]; | |
const hasNumber = (match: number) => (intiger: number) => | |
intiger | |
.toString() | |
.split('') | |
.some((number) => Number(number) === match); | |
const hasNine = hasNumber(9); | |
const hasZero = hasNumber(0); | |
const checkBounds = ( | |
position: number, | |
prevPosition: number, | |
direction: number | |
) => { | |
const upperLowerBounds = | |
position < startingCell || position > roombaGrid.length - 1; | |
const rightSideBounds = | |
hasNine(prevPosition) && direction === Direction.right; | |
const leftSideBounds = hasZero(prevPosition) && direction === Direction.left; | |
return upperLowerBounds || rightSideBounds || leftSideBounds; | |
}; | |
const RoombaGrid = () => { | |
const [roombaPosition, setRoombaPosition] = useState(startingCell); | |
const [roombaDirection, setRoombaDirection] = useState(nintyDegrees); | |
const handleMoveForward = (direction: number, position: number) => { | |
const iterator = getIterator(direction); | |
const newPosition = position + iterator; | |
const isOutOfBounds = checkBounds(newPosition, position, direction); | |
if (isOutOfBounds) { | |
handleTurnRight(); | |
} else { | |
setRoombaPosition(newPosition); | |
} | |
}; | |
const handleTurnRight = () => { | |
setRoombaDirection(getDirection(roombaDirection)); | |
}; | |
return ( | |
<> | |
<button | |
onClick={() => handleMoveForward(roombaDirection, roombaPosition)} | |
> | |
Move Forward | |
</button> | |
<button onClick={() => handleTurnRight()}>Turn Right</button> | |
<ul className="RoombaGrid"> | |
{roombaGrid.map((cell) => ( | |
<li key={cell}> | |
{cell === roombaPosition ? ( | |
<Roomba direction={roombaDirection} /> | |
) : null} | |
{cell} | |
</li> | |
))} | |
</ul> | |
</> | |
); | |
}; | |
export default RoombaGrid; |
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