Created
August 17, 2020 15:35
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Three JS Camera Controller for typical CG camera
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import * as THREE from 'three' | |
export class CameraController { | |
camera: THREE.Camera; | |
invertControls: boolean; | |
domElement: HTMLElement; | |
controls: PointerLockControls; | |
moveForward: boolean; | |
moveBackward: boolean; | |
moveLeft: boolean; | |
moveRight: boolean; | |
moveUp: boolean; | |
moveDown: boolean; | |
moveSpeed: number; | |
rotationSpeed: number; | |
angles: THREE.Vector2; | |
movedAngles: THREE.Vector2; | |
rotation: THREE.Quaternion; | |
rotationEnabled: boolean; | |
disposeEventListeners: () => void; | |
constructor(camera: THREE.Camera, domElement: HTMLElement, invertControls: boolean = false) { | |
this.camera = camera; | |
this.camera.position.set(0, 0, 1); | |
this.domElement = domElement; | |
this.invertControls = invertControls; | |
this.moveForward = false; | |
this.moveBackward = false; | |
this.moveLeft = false; | |
this.moveRight = false; | |
this.moveUp = false; | |
this.moveDown = false; | |
this.moveSpeed = 5.0; | |
this.rotationSpeed = 10.0; | |
this.angles = new THREE.Vector2(0, 0); | |
this.movedAngles = new THREE.Vector2(0, 0); | |
this.rotation = new THREE.Quaternion().setFromAxisAngle(new THREE.Vector3(0, 1, 0), this.angles.y).multiply(new THREE.Quaternion().setFromAxisAngle(new THREE.Vector3(1, 0, 0), this.angles.x)); | |
this.rotationEnabled = false; | |
const onKeyDown = (event: KeyboardEvent) => { | |
console.log(event); | |
switch (event.keyCode) { | |
case 38: // up | |
case 87: // w | |
this.moveForward = true; | |
event.preventDefault() | |
break; | |
case 37: // left | |
case 65: // a | |
this.moveLeft = true; | |
event.preventDefault() | |
break; | |
case 40: // down | |
case 83: // s | |
this.moveBackward = true; | |
event.preventDefault() | |
break; | |
case 39: // right | |
case 68: // d | |
this.moveRight = true; | |
event.preventDefault() | |
break; | |
case 69: // e | |
this.moveUp = true; | |
event.preventDefault() | |
break; | |
case 81: // q | |
this.moveDown = true; | |
event.preventDefault() | |
break; | |
} | |
}; | |
const onKeyUp = (event: KeyboardEvent) => { | |
switch (event.keyCode) { | |
case 38: // up | |
case 87: // w | |
this.moveForward = false; | |
event.preventDefault() | |
break; | |
case 37: // left | |
case 65: // a | |
this.moveLeft = false; | |
event.preventDefault() | |
break; | |
case 40: // down | |
case 83: // s | |
this.moveBackward = false; | |
event.preventDefault() | |
break; | |
case 39: // right | |
case 68: // d | |
this.moveRight = false; | |
event.preventDefault() | |
break; | |
case 69: // e | |
this.moveUp = false; | |
event.preventDefault() | |
break; | |
case 81: // q | |
this.moveDown = false; | |
event.preventDefault() | |
break; | |
} | |
}; | |
const onMouseMove = (event: MouseEvent) => { | |
if (this.rotationEnabled) { | |
this.movedAngles = new THREE.Vector2(-event.movementY / 180.0 * Math.PI, -event.movementX / 180.0 * Math.PI); | |
} | |
} | |
this.domElement.addEventListener("click", () => { | |
this.domElement.requestPointerLock(); | |
}); | |
this.domElement.addEventListener("mousedown", () => { | |
this.rotationEnabled = true; | |
}); | |
this.domElement.addEventListener("mouseup", () => { | |
this.rotationEnabled = false; | |
}) | |
document.addEventListener('pointerlockchange', () => { | |
if (document.pointerLockElement === this.domElement) { | |
document.addEventListener("keydown", onKeyDown); | |
document.addEventListener("keyup", onKeyUp); | |
this.domElement.addEventListener("mousemove", onMouseMove); | |
} else { | |
document.removeEventListener("keydown", onKeyDown); | |
document.removeEventListener("keyup", onKeyUp); | |
this.domElement.removeEventListener("mousemove", onMouseMove); | |
} | |
}, false); | |
} | |
update(dt: number) { | |
let movement = new THREE.Vector3(Number(this.moveRight) - Number(this.moveLeft), | |
Number(this.moveUp) - Number(this.moveDown), | |
Number(this.moveBackward) - Number(this.moveForward)).multiplyScalar(this.moveSpeed * dt); | |
this.angles = this.angles.add(this.movedAngles.multiplyScalar(dt * this.rotationSpeed)); | |
this.rotation = new THREE.Quaternion().setFromAxisAngle(new THREE.Vector3(0, 1, 0), this.angles.y).multiply(new THREE.Quaternion().setFromAxisAngle(new THREE.Vector3(1, 0, 0), this.angles.x)); | |
movement = movement.applyQuaternion(this.rotation); | |
let newPos = this.camera.position.add(movement); | |
console.log(newPos); | |
this.camera.position.set(newPos.x, newPos.y, newPos.z); | |
this.camera.rotation.setFromQuaternion(this.rotation); | |
this.movedAngles = new THREE.Vector2(0, 0); | |
} | |
}; |
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