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Strict Aliasing and restrict key word examples
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#include <cstdio> | |
int f(int *ap, float *bp) { | |
*ap = 1; | |
*bp = 2.0f; | |
return *ap; | |
} | |
int main() { | |
int a = 0; float b = 0.0f; | |
int r = f(&a, &b); | |
std::printf("r: %d\n", r); | |
return 0; | |
} | |
// prints 1 |
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#include <cstdio> | |
int f(int *ap, float *bp) { | |
*ap = 1; | |
*bp = 2.0f; | |
return *ap; | |
} | |
int main() { | |
int a = 0; | |
int r = f(&a, (float*)&a); | |
std::printf("r: %d\n", r); | |
return 0; | |
} | |
// prints 1 but should print 2 | |
// https://godbolt.org/z/KrhWahTWE |
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// https://stackoverflow.com/questions/98650/what-is-the-strict-aliasing-rule | |
typedef struct Msg | |
{ | |
unsigned int a; | |
unsigned int b; | |
} Msg; | |
void SendWord(uint32_t); | |
int main(void) | |
{ | |
// Get a 32-bit buffer from the system | |
uint32_t* buff = malloc(sizeof(Msg)); | |
// Alias that buffer through message | |
Msg* msg = (Msg*)(buff); | |
// Send a bunch of messages | |
for (int i = 0; i < 10; ++i) | |
{ | |
msg->a = i; | |
msg->b = i+1; | |
SendWord(buff[0]); | |
SendWord(buff[1]); | |
} | |
} |
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#include <cstdio> | |
struct A a { int _; } | |
struct B b { int _; } | |
int f(struct A *ap, struct B *bp) { | |
ap->_ = 1; | |
bp->_ = 2; | |
return ap->_; | |
} | |
int main() { | |
struct A a = {._ = 0}; struct B b = {._ = 0}; | |
int r = f(&a, &b); | |
std::printf("r: %d\n", r); | |
return 0; | |
} | |
// prints 1 but should print 2 |
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#include <cstdio> | |
int f(int *ap, int *bp) { | |
*ap = 1; | |
*bp = 2; | |
return *ap; | |
} | |
int g(int * __restrict ap, int * __restrict bp) { | |
*ap = 1; | |
*bp = 2; | |
return *ap; | |
} | |
int main() { | |
int a = 0; | |
int r1 = f(&a, &a); | |
int r2 = g(&a, &a); | |
std::printf("r1: %d\n", r1); | |
std::printf("r2: %d\n", r2); | |
return 0; | |
} |
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// compile with -fno-strict-aliasing | |
#include <cstdio> | |
int f(int *ap, float *bp) { | |
*ap = 1; | |
*bp = 2.0f; | |
return *ap; | |
} | |
int main() { | |
int a = 0; | |
int r = f(&a, &(float*)a); | |
std::printf("r: %d\n", r); | |
return 0; | |
} |
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#include <inttypes.h> | |
#include <stdio.h> | |
typedef struct { | |
unsigned int a; | |
unsigned int b; | |
} Msg; | |
extern void SendWord(uint32_t); | |
int main(void) | |
{ | |
// Get a 32-bit buffer from the system | |
uint32_t* buff = malloc(1000 * sizeof(Msg)); | |
memset(s, 0, 1000 * sizeof(Msg)); // init buffer | |
// Alias that buffer through message | |
Msg* msg = (Msg*)(buff); | |
// Send a bunch of messages | |
for (int i = 0; i < 10; ++i) | |
{ | |
msg->a = i; | |
msg->b = i+1; | |
SendWord(msg->a); | |
SendWord(msg->b); | |
} | |
for (int i = 0; i < 20; i++) | |
printf("%d\n", buff[i]); | |
return 0; | |
} |
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#include <inttypes.h> | |
#include <stdio.h> | |
typedef struct { | |
unsigned int a; | |
unsigned int b; | |
} Msg; | |
extern void SendWord(uint32_t); | |
int main(void) | |
{ | |
// Get a 32-bit buffer from the system | |
char* buff = malloc(1000 * sizeof(Msg)); | |
memset(s, 0, 1000 * sizeof(Msg)); // init buffer | |
// Alias that buffer through message | |
Msg* msg = (Msg*)(buff); | |
// Send a bunch of messages | |
for (int i = 0; i < 10; ++i) | |
{ | |
msg->a = i; | |
msg->b = i+1; | |
SendWord(msg->a); | |
SendWord(msg->b); | |
} | |
for (int i = 0; i < 20 * 4; i++) { | |
printf("%d\n", buff[i]); | |
} | |
return 0; | |
} |
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#include <stdio.h> | |
typedef union { | |
int i; float f; | |
} convert_float_int_t; // conflicts with POSIX naming... too bad! | |
float convert_int_to_float_UB(int* a) { | |
return *(float*)a; | |
} | |
float convert_int_to_float(int* a) { | |
convert_float_int_t converter = {.i = *a}; | |
return converter.b; | |
} | |
int main() { | |
int a = 0x100000F; | |
float b = convert_int_to_float(&a); | |
printf("%.32f\n", b); | |
return 0; | |
} |
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