Created
January 4, 2018 10:38
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import sys | |
import math | |
import pygame | |
from itertools import combinations | |
pygame.init() | |
maxfps = 30 | |
size = width, height = 320, 240 | |
black = 0, 0, 0 | |
screen = pygame.display.set_mode(size) | |
pygame.display.set_caption('Click and drag to create a gesture') | |
dont_burn_my_cpu = pygame.time.Clock() | |
def square_distance(p1, p2): | |
((x1, y1), (x2, y2)) = (p1, p2) | |
return math.hypot(x2 - x1, y2 - y1) | |
def max_distance_pair(points): | |
if len(points) <= 1: | |
raise ValueError("Expects iterable with multiple values") | |
max_pair = points[:2] | |
max_square_distance = 0 | |
for pair in combinations(points, 2): | |
if square_distance(*pair) > max_square_distance: | |
max_square_distance = square_distance(*pair) | |
max_pair = pair | |
return max_pair | |
def get_angle(p1, p2): | |
""" The angle between two points where north is 0 degrees """ | |
((x1, y1), (x2, y2)) = (p1, p2) | |
x = x2 - x1 | |
y = y2 - y1 | |
angle = math.degrees(math.atan2(y, x)) | |
angle += 90 | |
if angle < 0: | |
angle += 360 | |
return angle | |
class GestureFactory: | |
bodies = [] | |
points = None | |
def add_body(self, body): | |
self.bodies.append(body) | |
if len(self.bodies) > 10: | |
self.bodies.pop(0)a | |
self.find_gestures() | |
def clear_bodies(self): | |
self.bodies = [] | |
def find_gestures(self): | |
if len(self.bodies) >= 3: | |
p1, p2 = max_distance_pair(self.bodies) | |
distance = square_distance(p1, p2) | |
if distance > 100: | |
angle = get_angle(p1, p2) | |
print("{}'".format(angle)) | |
self.points = (p1, p2) | |
self.clear_bodies() | |
gesture_factory = GestureFactory() | |
pygame.mouse.set_visible(True) | |
while 1: | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
sys.exit() | |
# Somehow Pygame doesn't update the mouse pos. Only on drag. | |
if event.type == pygame.MOUSEBUTTONDOWN: | |
gesture_factory.clear_bodies() | |
elif event.type == pygame.MOUSEBUTTONUP: | |
gesture_factory.clear_bodies() | |
else: | |
pos = pygame.mouse.get_pos() | |
print("pos", pos) | |
gesture_factory.add_body(pos) | |
screen.fill(black) | |
if gesture_factory.points: | |
pygame.draw.line(screen, (255, 255, 255), gesture_factory.points[0], gesture_factory.points[1], 18) | |
pygame.draw.circle(screen, (255, 0, 0), gesture_factory.points[1], 24, 0) | |
pygame.display.flip() | |
dont_burn_my_cpu.tick(maxfps) |
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