https://www.youtube.com/playlist?list=PLKK11Ligqitg9MOX3-0tFT1Rmh3uJp7kA
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// Initialize Scene class object. | |
Scene scene = new Scene(); | |
// Initiate FBXLoadOptions class object. | |
FBXLoadOptions opt = new FBXLoadOptions(); | |
// Output all properties defined in GlobalSettings in FBX file. | |
opt.KeepBuiltinGlobalSettings = true; | |
// Load input FBX file |
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App.css | |
html, body, #root { | |
font: 0.9rem sans-serif; | |
background: #0a1f44; | |
color: #1e2432; | |
height: 100%; | |
margin: 0; | |
} | |
.main-container { |
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const maybeNull = null | |
if(maybeNull) { console.log("Not null") } else { console.log("Could be null") } // Could be null | |
for(let i = 0; null; i++) { console.log("Won't run") } | |
maybeNull ? console.log("truthy value") : console.log("Falsy value") // falsy value |
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import http from "k6/http"; | |
import { check } from "k6"; | |
/* | |
* Stages (aka ramping) is how you, in code, specify the ramping of VUs. | |
* That is, how many VUs should be active and generating traffic against | |
* the target system at any specific point in time for the duration of | |
* the test. | |
* |
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEditor; | |
using System; | |
using System.IO; | |
public class findGuid : MonoBehaviour { |