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vec2 backgroundUV (vec2 uv, vec2 resolution, vec2 texResolution) { | |
float tAspect = texResolution.x / texResolution.y; | |
float pAspect = resolution.x / resolution.y; | |
float pwidth = resolution.x; | |
float pheight = resolution.y; | |
float width = 0.0; | |
float height = 0.0; | |
if (tAspect > pAspect) { | |
height = pheight; |