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April 23, 2026 16:04
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DragonRuby Game Toolkit vs Bevy sample app
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| class Game | |
| attr_dr | |
| def initialize | |
| @player = { x: 640 - 50, | |
| y: 360 - 50, | |
| w: 100, | |
| h: 100, | |
| path: "sprites/square/blue.png" } | |
| @boundary_left = 300 | |
| @boundary_right = 900 | |
| end | |
| def tick | |
| @player.x += inputs.left_right * 10 | |
| @player.x = @player.x.clamp(@boundary_left, @boundary_right) | |
| outputs.primitives << @player | |
| end | |
| end | |
| module Main | |
| def boot args | |
| @game = Game.new | |
| end | |
| def tick args | |
| @game.args = args | |
| @game.tick | |
| end | |
| end |
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| //! Renders a 2D scene containing a single, moving sprite. | |
| use bevy::prelude::*; | |
| fn main() { | |
| App::new() | |
| .add_plugins(DefaultPlugins) | |
| .add_systems(Startup, setup) | |
| .add_systems(Update, sprite_movement) | |
| .run(); | |
| } | |
| #[derive(Component)] | |
| enum Direction { | |
| Left, | |
| Right, | |
| } | |
| fn setup(mut commands: Commands, asset_server: Res<AssetServer>) { | |
| commands.spawn(Camera2d); | |
| commands.spawn(( | |
| Sprite::from_image(asset_server.load("branding/icon.png")), | |
| Transform::from_xyz(0., 0., 0.), | |
| Direction::Right, | |
| )); | |
| } | |
| /// The sprite is animated by changing its translation depending on the time that has passed since | |
| /// the last frame. | |
| fn sprite_movement(time: Res<Time>, mut sprite_position: Query<(&mut Direction, &mut Transform)>) { | |
| for (mut logo, mut transform) in &mut sprite_position { | |
| match *logo { | |
| Direction::Right => transform.translation.x += 150. * time.delta_secs(), | |
| Direction::Left => transform.translation.x -= 150. * time.delta_secs(), | |
| } | |
| if transform.translation.x > 200. { | |
| *logo = Direction::Left; | |
| } else if transform.translation.x < -200. { | |
| *logo = Direction::Right; | |
| } | |
| } | |
| } |
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