You need to provide some classes and decorators yourself to maintain the same style as [email protected].
@EntityRepository(UserEntity)
export class UserRepository extends Repository<UserEntity> {}↓
You need to provide some classes and decorators yourself to maintain the same style as [email protected].
@EntityRepository(UserEntity)
export class UserRepository extends Repository<UserEntity> {}↓
| import { performance } from 'perf_hooks'; | |
| export function timerify<T = any>() { | |
| return function( | |
| target: any, | |
| propertyKey: string, | |
| descriptor: TypedPropertyDescriptor<any>, | |
| ) { | |
| const oldDescriptor = descriptor.value; | |
| if (!oldDescriptor) { |
| import * as bodyParser from "body-parser"; | |
| import * as crypto from "crypto"; | |
| import {default as express, Request} from "express"; | |
| const app = express(); | |
| app.use(bodyParser.json()).post("/", (req: Request, res) => { | |
| const secretKey = "1234"; | |
| const str = req.body.payloadId + req.body.hook.url; | |
| const sha1 = crypto.createHmac("sha1", secretKey); |
| using System.Collections.Generic; | |
| using System.Linq; | |
| using System.Reflection; | |
| using UnityEditor; | |
| using UnityEngine; | |
| class HierarchyWindowHelper | |
| { | |
| private SerializedObject so; |
| using UnityEngine; | |
| using UnityEditor; | |
| using System.IO; | |
| using System.Text; | |
| [InitializeOnLoad] | |
| public class iTunes | |
| { | |
| static iTunes () | |
| { |
| using UnityEngine; | |
| using UnityEditor; | |
| using System.Reflection; | |
| [InitializeOnLoad] | |
| public class CompileError | |
| { | |
| // 効果音。自由に変更する | |
| // http://commons.nicovideo.jp/material/nc32797 | |
| const string musicPath = "Assets/Editor/nc32797.wav"; |
| update | |
| upgrade | |
| tap caskroom/cask | |
| install brew-cask | |
| tap caskroom/versions | |
| install git | |
| install nkf | |
| install nodebrew |
| private static void ClearConsoleLogs() | |
| { | |
| var type = Types.GetType("UnityEditorInternal.LogEntries", "UnityEditor"); | |
| var info = type.GetMethod("Clear", BindingFlags.Public | BindingFlags.Static | BindingFlags.Instance); | |
| info.Invoke(null, new object[0]); | |
| } |
| using UnityEngine; | |
| using System.Collections; | |
| #if UNITY_EDITOR | |
| using UnityEditor; | |
| [InitializeOnLoad] | |
| // 大草原クラス | |
| class WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW | |
| { |