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Program Portal ; | |
uses graph; | |
Type | |
// Generic types | |
position = record | |
x: integer; | |
y: integer; | |
end; | |
attributes = record | |
hp: integer; | |
damage: integer; | |
end; | |
// Defining enemys | |
enemy = record | |
attr: attributes; | |
coordinates: position; | |
size: integer; | |
end; | |
vetEnemys = array[1..100] of enemy; | |
// Defining player | |
player = record | |
attr: attributes; | |
coordinates: position; | |
end; | |
procedure initGraphMode(var driver: integer; var modo: integer); | |
begin | |
driver := Detect; | |
initgraph(driver, modo, ''); | |
if(graphResult <> grOk) then | |
begin | |
writeln('Erro ao inicializar o modo grafico.', GraphErrorMsg(graphResult)); | |
exit; | |
end; | |
end; | |
procedure drawEnemys(enemys: vetEnemys; quantity: integer); | |
var | |
i: integer; | |
begin | |
for i := 1 to quantity do | |
begin | |
Circle(enemys[i].coordinates.x, enemys[i].coordinates.y, enemys[i].size); | |
writeln('Draw enemy in: x:',enemys[i].coordinates.x,' y: ',enemys[i].coordinates.y); | |
end; | |
end; | |
procedure updateTicker(var ticker: integer); // Handle the ticker value | |
// Ticker is the variable that control the game time | |
begin | |
ticker := ticker + 1; | |
writeln('Ticker: ', ticker); | |
delay(20); | |
end; | |
procedure updateEnemys(var enemys: vetEnemys; var quantity: integer; var ticker: integer); | |
var | |
cdt: position; // Coordinates | |
attr: attributes; | |
i: integer; | |
begin | |
i := 1; | |
while(i <= quantity) do | |
begin | |
if(ticker mod 200 = 0) then | |
begin | |
// Update attributes | |
cdt := enemys[i].coordinates; | |
attr := enemys[i].attr; | |
if(cdt.x = 0) and (cdt.y = 0) then // If coordinates are zero, the enemy doesn't was initialized | |
begin | |
cdt.x := 500; | |
cdt.y := 100; | |
attr.damage := random(20) + 10; | |
attr.hp := random(200) + 100; | |
enemys[i].size := random(25) + 10; | |
end | |
else | |
begin | |
cdt.x := cdt.x - 10; | |
end; | |
enemys[i].coordinates := cdt; | |
enemys[i].attr := attr; | |
i := i + 1; | |
end; | |
updateTicker(ticker); | |
drawEnemys(enemys, quantity); | |
end; | |
end; | |
var | |
driver, modo, ticker, quantity: integer; | |
enemys : vetEnemys; | |
Begin | |
initGraphMode(driver, modo); | |
quantity := 20; | |
While(true) do | |
begin | |
if(ticker mod 100 = 0) then | |
begin | |
updateEnemys(enemys, quantity, ticker); | |
end; | |
updateTicker(ticker); | |
end; | |
closegraph; | |
End. |
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Arrumar problema com o DrawEnemys