Created
April 18, 2014 09:30
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Solution to level 13 in Untrusted: http://alex.nisnevich.com/untrusted/
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/* | |
* robotMaze.js | |
* | |
* The blue key is inside a labyrinth, and extracting | |
* it will not be easy. | |
* | |
* It's a good thing that you're a AI expert, or | |
* we would have to leave empty-handed. | |
*/ | |
function startLevel(map) { | |
// Hint: you can press R or 5 to "rest" and not move the | |
// player, while the robot moves around. | |
map.getRandomInt = function(min, max) { | |
return Math.floor(Math.random() * (max - min + 1)) + min; | |
} | |
map.placePlayer(map.getWidth()-1, map.getHeight()-1); | |
var player = map.getPlayer(); | |
map.defineObject('robot', { | |
'type': 'dynamic', | |
'symbol': 'R', | |
'color': 'gray', | |
'onCollision': function (player, me) { | |
me.giveItemTo(player, 'blueKey'); | |
}, | |
'behavior': function (me) { | |
if (me.isLastStepDeadEnd == undefined) | |
me.isLastStepDeadEnd = false; | |
if (me.lastCoords == undefined) me.lastCoords = getCoordAsAry(); | |
if (me.deadEnds == undefined) me.deadEnds = []; | |
if (me.freeWay == undefined) me.freeWay = []; | |
if (me.foundKey == undefined) me.foundKey = false; | |
if (map.getObjectTypeAt(me.getX() + 1, me.getY()) == 'blueKey') { | |
me.move('right'); | |
me.foundKey = true; | |
} else if (me.foundKey) { | |
me.move('down'); | |
} | |
if (!isRobotInDeadEnd()) { | |
me.freeWay.push(getCoordAsAry()); | |
map.setSquareColor(getCoordAsAry()[0], | |
getCoordAsAry()[1], 'green'); | |
var move = getActualMoves()[0]; | |
me.move(move[1]); | |
} else { | |
me.deadEnds.push(getCoordAsAry()); | |
map.setSquareColor(getCoordAsAry()[0], | |
getCoordAsAry()[1], 'red'); | |
var move = getActualMoves()[0]; | |
me.move(move[1]); | |
} | |
function getCoordAsAry() { | |
return [me.getX(), me.getY()]; | |
} | |
function isThereDeadEnd(x, y, way) { | |
var contain = false; | |
if (way == undefined) way = me.deadEnds; | |
else way = me.freeWay | |
way.forEach(function(end) { | |
if (end[0] == x && end[1] == y) | |
contain = true; | |
}); | |
return contain; | |
} | |
function isRobotInDeadEnd() { | |
var moves = getMoves(); | |
var actualMoves = 0; | |
moves.forEach(function(move) { | |
if (!isThereDeadEnd(move[0][0], move[0][1])) | |
actualMoves++; | |
}); | |
return actualMoves == 1; | |
} | |
function getActualMoves() { | |
var moves = getMoves(); | |
var actualMoves = []; | |
moves.forEach(function(move) { | |
if (!isThereDeadEnd(move[0][0], move[0][1])) | |
if (!isThereDeadEnd(move[0][0], | |
move[0][1], true) | |
) | |
actualMoves.unshift(move); | |
else | |
actualMoves.push(move); | |
}); | |
return actualMoves; | |
} | |
function howManyMoves() { | |
return getMoves().length; | |
} | |
function getMoves() { | |
return map.getAdjacentEmptyCells(me.getX(), me.getY()); | |
} | |
} | |
}); | |
map.defineObject('barrier', { | |
'symbol': '░', | |
'color': 'purple', | |
'impassable': true, | |
'passableFor': ['robot'] | |
}); | |
map.placeObject(0, map.getHeight() - 1, 'exit'); | |
map.placeObject(1, 1, 'robot'); | |
map.placeObject(map.getWidth() - 2, 8, 'blueKey'); | |
map.placeObject(map.getWidth() - 2, 9, 'barrier'); | |
var autoGeneratedMaze = new ROT.Map.DividedMaze(map.getWidth(), 10); | |
autoGeneratedMaze.create( function (x, y, mapValue) { | |
// don't write maze over robot or barrier | |
if ((x == 1 && y == 1) || (x == map.getWidth() - 2 && y >= 8)) { | |
return 0; | |
} else if (mapValue === 1) { //0 is empty space 1 is wall | |
map.placeObject(x,y, 'block'); | |
} else { | |
map.placeObject(x,y,'empty'); | |
} | |
}); | |
} | |
function validateLevel(map) { | |
map.validateExactlyXManyObjects(1, 'exit'); | |
map.validateExactlyXManyObjects(1, 'robot'); | |
map.validateAtMostXObjects(1, 'blueKey'); | |
} | |
function onExit(map) { | |
if (!map.getPlayer().hasItem('blueKey')) { | |
map.writeStatus("We need to get that key!"); | |
return false; | |
} else { | |
return true; | |
} | |
} | |
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