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Created April 18, 2014 09:30
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Solution to level 13 in Untrusted: http://alex.nisnevich.com/untrusted/
/*
* robotMaze.js
*
* The blue key is inside a labyrinth, and extracting
* it will not be easy.
*
* It's a good thing that you're a AI expert, or
* we would have to leave empty-handed.
*/
function startLevel(map) {
// Hint: you can press R or 5 to "rest" and not move the
// player, while the robot moves around.
map.getRandomInt = function(min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
}
map.placePlayer(map.getWidth()-1, map.getHeight()-1);
var player = map.getPlayer();
map.defineObject('robot', {
'type': 'dynamic',
'symbol': 'R',
'color': 'gray',
'onCollision': function (player, me) {
me.giveItemTo(player, 'blueKey');
},
'behavior': function (me) {
if (me.isLastStepDeadEnd == undefined)
me.isLastStepDeadEnd = false;
if (me.lastCoords == undefined) me.lastCoords = getCoordAsAry();
if (me.deadEnds == undefined) me.deadEnds = [];
if (me.freeWay == undefined) me.freeWay = [];
if (me.foundKey == undefined) me.foundKey = false;
if (map.getObjectTypeAt(me.getX() + 1, me.getY()) == 'blueKey') {
me.move('right');
me.foundKey = true;
} else if (me.foundKey) {
me.move('down');
}
if (!isRobotInDeadEnd()) {
me.freeWay.push(getCoordAsAry());
map.setSquareColor(getCoordAsAry()[0],
getCoordAsAry()[1], 'green');
var move = getActualMoves()[0];
me.move(move[1]);
} else {
me.deadEnds.push(getCoordAsAry());
map.setSquareColor(getCoordAsAry()[0],
getCoordAsAry()[1], 'red');
var move = getActualMoves()[0];
me.move(move[1]);
}
function getCoordAsAry() {
return [me.getX(), me.getY()];
}
function isThereDeadEnd(x, y, way) {
var contain = false;
if (way == undefined) way = me.deadEnds;
else way = me.freeWay
way.forEach(function(end) {
if (end[0] == x && end[1] == y)
contain = true;
});
return contain;
}
function isRobotInDeadEnd() {
var moves = getMoves();
var actualMoves = 0;
moves.forEach(function(move) {
if (!isThereDeadEnd(move[0][0], move[0][1]))
actualMoves++;
});
return actualMoves == 1;
}
function getActualMoves() {
var moves = getMoves();
var actualMoves = [];
moves.forEach(function(move) {
if (!isThereDeadEnd(move[0][0], move[0][1]))
if (!isThereDeadEnd(move[0][0],
move[0][1], true)
)
actualMoves.unshift(move);
else
actualMoves.push(move);
});
return actualMoves;
}
function howManyMoves() {
return getMoves().length;
}
function getMoves() {
return map.getAdjacentEmptyCells(me.getX(), me.getY());
}
}
});
map.defineObject('barrier', {
'symbol': '░',
'color': 'purple',
'impassable': true,
'passableFor': ['robot']
});
map.placeObject(0, map.getHeight() - 1, 'exit');
map.placeObject(1, 1, 'robot');
map.placeObject(map.getWidth() - 2, 8, 'blueKey');
map.placeObject(map.getWidth() - 2, 9, 'barrier');
var autoGeneratedMaze = new ROT.Map.DividedMaze(map.getWidth(), 10);
autoGeneratedMaze.create( function (x, y, mapValue) {
// don't write maze over robot or barrier
if ((x == 1 && y == 1) || (x == map.getWidth() - 2 && y >= 8)) {
return 0;
} else if (mapValue === 1) { //0 is empty space 1 is wall
map.placeObject(x,y, 'block');
} else {
map.placeObject(x,y,'empty');
}
});
}
function validateLevel(map) {
map.validateExactlyXManyObjects(1, 'exit');
map.validateExactlyXManyObjects(1, 'robot');
map.validateAtMostXObjects(1, 'blueKey');
}
function onExit(map) {
if (!map.getPlayer().hasItem('blueKey')) {
map.writeStatus("We need to get that key!");
return false;
} else {
return true;
}
}
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