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May 3, 2014 00:51
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,72 @@ /************* * lasers.js * ************* * * Time to unleash the killer lasers! Each laser will kill you * unless you have the appropriate color. Too bad you can't * see which color corresponds to which laser! */ function getRandomInt(min, max) { return Math.floor(Math.random() * (max - min + 1)) + min; } function startLevel(map) { map.placePlayer(0, 0); map.placeObject(map.getWidth()-1, map.getHeight()-1, 'exit'); var player = map.getPlayer(); for (var i = 0; i < 25; i++) { var colors = ['red', 'yellow', 'teal']; var startX = getRandomInt(0, 600); var startY = getRandomInt(0, 500); var angle = getRandomInt(0, 360); var length = getRandomInt(200, 300); var color = colors[i % 3]; createLaser(startX, startY, angle, length, color); } function createLaser(centerX, centerY, angleInDegrees, length, color) { var angleInRadians = angleInDegrees * Math.PI / 180; var x1 = centerX - Math.cos(angleInRadians) * length / 2; var y1 = centerY + Math.sin(angleInRadians) * length / 2; var x2 = centerX + Math.cos(angleInRadians) * length / 2; var y2 = centerY - Math.sin(angleInRadians) * length / 2; // map.createLine() creates a line with an effect when // the player moves over it, but doesn't display it map.createLine([x1, y1], [x2, y2], function (player) { if (player.getColor() != color) { player.killedBy('a ' + color + ' laser'); } }); // using canvas to draw the line var ctx = map.getCanvasContext(); ctx.beginPath(); globalColor = color; ctx.strokeStyle = color; ctx.lineWidth = 5; ctx.moveTo(x1, y1); ctx.lineTo(x2, y2); ctx.stroke(); } player.setColor(globalColor); } function validateLevel(map) { map.validateExactlyXManyObjects(1, 'exit'); map.validateAtLeastXLines(25); }