Created
January 11, 2015 06:30
Revisions
-
There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1 @@ Play this game by pasting the script in http://www.puzzlescript.net/editor.html This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,286 @@ title Tunnel City Small author Chris Pickel homepage www.sfiera.net run_rules_on_level_start key_repeat_interval 0.25 (zoomscreen 7x6) ======== OBJECTS ======== Background Transparent Player White UpView Blue DownView Blue LeftView Blue RightView Blue Blocker * Red Floor 5 Brown Black 00010 00000 01000 00000 00000 Ceiling DarkBrown Wall1 3 DarkGrey Grey 00100 00100 00100 00100 00100 Wall1LeftEdge [ DarkGrey Grey Black 20100 20100 20100 20100 20100 Wall1RightEdge ] DarkGrey Grey Black 00102 00102 00102 00102 00102 Wall1B W DarkGrey Grey 01010 01010 01010 01010 01010 Wall1C X DarkGrey Grey 10101 10101 10101 10101 10101 Wall2 7 #333 #555 00100 00100 00100 00100 00100 Wall2LeftEdge { #333 #555 Black 20100 20100 20100 20100 20100 Wall2RightEdge } #333 #555 Black 00102 00102 00102 00102 00102 Wall2B Y #333 #555 01010 01010 01010 01010 01010 Wall2C Z #333 #555 10101 10101 10101 10101 10101 TopRightSlopingWall Transparent DarkBrown Black 11112 11120 11200 12000 20000 BottomRightSlopingWall Transparent Brown Black 20000 12000 11200 11120 11112 TopLeftSlopingWall Transparent DarkBrown Black 21111 02111 00211 00021 00002 BottomLeftSlopingWall Transparent Brown Black 00002 00021 00211 02111 21111 CeilingEdge , DarkBrown Black 00000 00000 00000 00000 11111 FloorEdge " Brown Black 11111 00000 01000 00000 00000 Unfixed Transparent ======= LEGEND ======= . = Background ! = LeftView and Wall1 @ = UpView and Wall2B and Player # = RightView and Wall1 $ = DownView and Wall2 1 = Ceiling 2 = TopRightSlopingWall and Wall2 4 = BottomRightSlopingWall and Wall2 6 = BottomLeftSlopingWall and Wall2 8 = TopLeftSlopingWall and Wall2 A = TopRightSlopingWall and Wall1 B = BottomRightSlopingWall and Wall1 C = BottomLeftSlopingWall and Wall1 D = TopLeftSlopingWall and Wall1 Wall = Wall1 or Wall2 or Wall1B or Wall2B or Wall1C or Wall2C or Wall1LeftEdge or Wall2LeftEdge or Wall1RightEdge or Wall2RightEdge Border = TopRightSlopingWall or BottomRightSlopingWall or BottomLeftSlopingWall or TopLeftSlopingWall or FloorEdge or CeilingEdge View = UpView or LeftView or RightView or DownView ======= SOUNDS ======= ================ COLLISIONLAYERS ================ Background Wall Ceiling, Floor, Border View, Blocker Player Unfixed ====== RULES ====== [moving Player] -> [Unfixed moving Player] [View] -> [Unfixed View] [left Player] [Unfixed LeftView] -> [left Player] [DownView] [left Player] [Unfixed DownView] -> [left Player] [RightView] [left Player] [Unfixed RightView] -> [left Player] [UpView] [left Player] [Unfixed UpView] -> [left Player] [LeftView] [right Player] [Unfixed LeftView] -> [right Player] [UpView] [right Player] [Unfixed DownView] -> [right Player] [LeftView] [right Player] [Unfixed RightView] -> [right Player] [DownView] [right Player] [Unfixed UpView] -> [right Player] [RightView] left [up Player] [Unfixed LeftView|||||||no Blocker] -> [up Player] [|||||||LeftView] down [up Player] [Unfixed DownView|||||||no Blocker] -> [up Player] [|||||||DownView] right [up Player] [Unfixed RightView|||||||no Blocker] -> [up Player] [|||||||RightView] up [up Player] [Unfixed UpView|||||||no Blocker] -> [up Player] [|||||||UpView] left [down Player] [Unfixed RightView|||||||no Blocker] -> [down Player] [|||||||RightView] down [down Player] [Unfixed UpView|||||||no Blocker] -> [down Player] [|||||||UpView] right [down Player] [Unfixed LeftView|||||||no Blocker] -> [down Player] [|||||||LeftView] up [down Player] [Unfixed DownView|||||||no Blocker] -> [down Player] [|||||||DownView] [Unfixed] -> [] [Player] -> [] [UpView] -> [Player UpView] ============== WINCONDITIONS ============== ======= LEVELS ======= D,,,,,,,,,,,,A..............8,,,,,2 ]777777777777[..............}33333{ ]777777777777[..............}33333{ ]777777777777[...*......*...}33333{ ]777777777777[..............}33333{ C""""""""""""B..............6"""""4 ................................... .......D11111A.......8,,,,,,,111112 .......],,,,A3.......}333333]8,,,27 .......]YZYZ[3.......}333333]}WXW{7 ...*...]YZ@Z[3...*...}33#333]}WXW{7 .......]""""B3.......}333333]6"""47 .......C55555B.......6"""""""555554 ................................... ................................... ................................... ................................... ...*......*......*......*......*... ................................... ................................... ................................... 8,,,,,,,,,,,,2.......D,,,,,A....... }333333333333{.......]77777[....... }333333333333{.......]77777[....... }333333333!33{...*...]77$77[...*... }333333333333{.......]77777[....... 6""""""""""""4.......C"""""B....... ................................... 8111112..............D11111,,,,,,,A 78,,,,{..............3D,,,A{777777[ 7}WXWX{..............3]YZY[{777777[ 7}WXWX{...*......*...3]YZY[{777777[ 76""""{..............3C"""B{777777[ 6555554..............C55555"""""""B