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Created April 25, 2017 22:48
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spinning cubes
// by dave whyte :) @beesandbombs
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
else
return 1 - 0.5 * pow(2*(1 - p), g);
}
float mn = .5*sqrt(3), ia = atan(sqrt(.5));
void push() {
pushMatrix();
pushStyle();
}
void pop() {
popStyle();
popMatrix();
}
void draw() {
if (!recording) {
t = mouseX*1.0/width;
c = mouseY*1.0/height;
if (mousePressed)
println(c);
draw_();
} else {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
c = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 |
int(result[i][0]*1.0/samplesPerFrame) << 16 |
int(result[i][1]*1.0/samplesPerFrame) << 8 |
int(result[i][2]*1.0/samplesPerFrame);
updatePixels();
saveFrame("f###.gif");
if (frameCount==numFrames)
exit();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 4;
int numFrames = 180;
float shutterAngle = .4;
boolean recording = false;
void setup() {
size(640, 640, P3D);
result = new int[width*height][3];
rectMode(CENTER);
noStroke();
}
float tt;
int N = 17;
color c1 = color(30), c2 = color(30, 180, 230), c3 = color(250);
float l = 26, r = 200;
void cube(){
for(int i=0; i<4; i++){
push();
fill(c1);
if(i%2 == 1)
fill(c2);
rotateY(HALF_PI*i);
translate(0,0,l/2);
rect(0,0,l,l);
pop();
}
for(int i=0; i<2; i++){
push();
fill(c3);
rotateX(HALF_PI+PI*i);
translate(0,0,l/2);
rect(0,0,l,l);
pop();
}
}
void draw_() {
background(30);
push();
translate(width/2, height/2);
rotateX(-.5);
for (int i=0; i<N; i++) {
tt = ease((t + i*1.0/N)%1,3);
push();
rotateY(TWO_PI*(i+.5)/N);
rotateX(PI*tt);
push();
translate(0,0,r);
cube();
pop();
push();
translate(0,0,-r);
cube();
pop();
pop();
}
pop();
}
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