Created
June 24, 2014 18:30
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splitting squares — http://beesandbombs.tumblr.com/post/89777487494/
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void setup() { | |
setup_(); | |
result = new int[width*height][3]; | |
result_ = new int[width*height][3]; | |
} | |
int[][] result, result_; | |
float time; | |
void draw_() { | |
if (aberrationAmount == 0.0) { | |
draw__(); | |
return; | |
} | |
for (int i=0; i<width*height; i++) | |
for (int a=0; a<3; a++) | |
result_[i][a] = 0; | |
for (int a=0; a<3; a++) { | |
pushMatrix(); | |
translate(width/2, height/2); | |
scale(1+0.008*a*aberrationAmount); | |
translate(-width/2, -height/2); | |
draw__(); | |
popMatrix(); | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) { | |
result_[i][a] = pixels[i] >> (8*(2-a)) & 0xff; | |
} | |
} | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) | |
pixels[i] = 0xff << 24 | result_[i][0] << 16 | | |
result_[i][1] << 8 | result_[i][2]; | |
updatePixels(); | |
} | |
void draw() { | |
if (shutterAngle == 0.0) { | |
time = map(frameCount-1, 0, numFrames, 0, 1) % 1; | |
draw_(); | |
return; | |
} | |
for (int i=0; i<width*height; i++) | |
for (int a=0; a<3; a++) | |
result[i][a] = 0; | |
for (int sa=0; sa<samplesPerFrame; sa++) { | |
time = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1); | |
draw_(); | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) { | |
result[i][0] += pixels[i] >> 16 & 0xff; | |
result[i][1] += pixels[i] >> 8 & 0xff; | |
result[i][2] += pixels[i] & 0xff; | |
} | |
} | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) | |
pixels[i] = 0xff << 24 | (result[i][0]/samplesPerFrame) << 16 | | |
(result[i][1]/samplesPerFrame) << 8 | (result[i][2]/samplesPerFrame); | |
updatePixels(); | |
saveFrame("f###.gif"); | |
if (frameCount==numFrames) | |
exit(); | |
} | |
//////////////////////////////////////////////////// | |
float aberrationAmount = .4; | |
int samplesPerFrame = 4; | |
int numFrames = 132; | |
float shutterAngle = .75; | |
void setup_() { | |
size(500, 500, P2D); | |
smooth(8); | |
noStroke(); | |
} | |
float l = 30, sp = 2*l, t, tt; | |
float x, y; | |
float c1 = 26, c2 = 240; | |
int N = 7; | |
float ease(float p){ | |
float g = 3*p*p - 2*p*p*p; | |
g = 3*g*g - 2*g*g*g; | |
return 3*g*g - 2*g*g*g; | |
} | |
void draw__() { | |
t = time; | |
background(62); | |
pushMatrix(); | |
translate(width/2, height/2); | |
rotate(QUARTER_PI); | |
if (t <= .275) { | |
tt = map(t,0,.275,0,1); | |
tt = ease(tt); | |
for (int i=-N; i<=N; i++) { | |
for (int j=-N; j<=N; j++) { | |
for (int a=0; a<4; a++) { | |
x = 0+i*sp; | |
y = 0+j*sp; | |
if (a<2) | |
x += .5*tt*sp; | |
else | |
x -= .5*tt*sp; | |
pushMatrix(); | |
fill((i+j)%2 == 0 ? c1 : c2); | |
translate(x, y); | |
rotate(HALF_PI*a); | |
rect(0, 0, l/2, l/2); | |
popMatrix(); | |
} | |
} | |
} | |
} | |
else if (t <= 0.55) { | |
tt = map(t,.275,.55,0,1); | |
tt = ease(tt); | |
for (int i=-N; i<=N; i++) { | |
for (int j=-N; j<=N; j++) { | |
for (int a=0; a<4; a++) { | |
x = 0+(i+.5)*sp; | |
y = 0+j*sp; | |
if (a==0||a==3) | |
y += .5*tt*sp; | |
else | |
y -= .5*tt*sp; | |
pushMatrix(); | |
fill((i+j+a/2)%2 == 0 ? c1 : c2); | |
translate(x, y); | |
rotate(HALF_PI*a); | |
rect(0, 0, l/2, l/2); | |
popMatrix(); | |
} | |
} | |
} | |
} | |
else if (t <= 0.775) { | |
tt = map(t,0.55,0.775,0,1); | |
tt = ease(tt); | |
for (int i=-N; i<=N; i++) { | |
for (int j=-N; j<=N; j++) { | |
for (int a=0; a<4; a++) { | |
x = 0+(i+.5)*sp; | |
y = 0+(j+.5)*sp; | |
if (a==0||a==3) | |
x += .25*tt*sp; | |
else | |
x -= .25*tt*sp; | |
pushMatrix(); | |
fill((i+j+a)%2 == 0 ? c1 : c2); | |
translate(x, y); | |
rotate(HALF_PI*a); | |
rect(0, 0, l/2, l/2); | |
popMatrix(); | |
} | |
} | |
} | |
} | |
else { | |
tt = map(t,0.775,1,0,1); | |
tt = ease(tt); | |
for (int i=-N; i<=N; i++) { | |
for (int j=-N; j<=N; j++) { | |
for (int a=0; a<4; a++) { | |
x = 0+i*sp; | |
y = 0+(j+.5)*sp; | |
if (a<2) | |
y += .25*tt*sp; | |
else | |
y -= .25*tt*sp; | |
pushMatrix(); | |
fill((i+j+a/2+1)%2 == 0 ? c1 : c2); | |
translate(x, y); | |
rotate(HALF_PI*a); | |
rect(0, 0, l/2, l/2); | |
popMatrix(); | |
} | |
} | |
} | |
} | |
popMatrix(); | |
} |
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