Created
August 12, 2014 05:24
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> DT_TestTraceline | |
-> m_clrRender [0x70] | |
-> m_vecOrigin [0x134] | |
-> m_angRotation[0] [0x128] | |
-> m_angRotation[1] [0x12c] | |
-> m_angRotation[2] [0x130] | |
-> moveparent [0x144] | |
> DT_TEWorldDecal | |
-> baseclass [0x0] | |
-> m_vecOrigin [0x10] | |
-> m_nIndex [0x1c] | |
> DT_TESpriteSpray | |
-> baseclass [0x0] | |
-> m_vecOrigin [0x10] | |
-> m_vecDirection [0x1c] | |
-> m_nModelIndex [0x28] | |
-> m_fNoise [0x30] | |
-> m_nCount [0x34] | |
-> m_nSpeed [0x2c] | |
> DT_TESprite | |
-> baseclass [0x0] | |
-> m_vecOrigin [0x10] | |
-> m_nModelIndex [0x1c] | |
-> m_fScale [0x20] | |
-> m_nBrightness [0x24] | |
> DT_TESparks | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_vecOrigin[0] [0x10] | |
--> m_vecOrigin[1] [0x14] | |
--> m_vecOrigin[2] [0x18] | |
-> m_nMagnitude [0x1c] | |
-> m_nTrailLength [0x20] | |
-> m_vecDir [0x24] | |
> DT_TESmoke | |
-> baseclass [0x0] | |
-> m_vecOrigin [0x10] | |
-> m_nModelIndex [0x1c] | |
-> m_fScale [0x20] | |
-> m_nFrameRate [0x24] | |
> DT_TEShowLine | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_vecOrigin[0] [0x10] | |
--> m_vecOrigin[1] [0x14] | |
--> m_vecOrigin[2] [0x18] | |
-> m_vecEnd [0x1c] | |
> DT_TEProjectedDecal | |
-> baseclass [0x0] | |
-> m_vecOrigin [0x10] | |
-> m_angRotation [0x1c] | |
-> m_flDistance [0x28] | |
-> m_nIndex [0x2c] | |
> DT_TEPlayerDecal | |
-> baseclass [0x0] | |
-> m_vecOrigin [0x14] | |
-> m_nEntity [0x20] | |
-> m_nPlayer [0x10] | |
> DT_TEPhysicsProp | |
-> baseclass [0x0] | |
-> m_vecOrigin [0x10] | |
-> m_angRotation[0] [0x1c] | |
-> m_angRotation[1] [0x20] | |
-> m_angRotation[2] [0x24] | |
-> m_vecVelocity [0x28] | |
-> m_nModelIndex [0x34] | |
-> m_nFlags [0x3c] | |
-> m_nSkin [0x38] | |
-> m_nEffects [0x40] | |
-> m_clrRender [0x44] | |
> DT_TEParticleSystem | |
-> baseclass [0x0] | |
-> m_vecOrigin[0] [0x10] | |
-> m_vecOrigin[1] [0x14] | |
-> m_vecOrigin[2] [0x18] | |
> DT_TEMuzzleFlash | |
-> baseclass [0x0] | |
-> m_vecOrigin [0x10] | |
-> m_vecAngles [0x1c] | |
-> m_flScale [0x28] | |
-> m_nType [0x2c] | |
> DT_TELargeFunnel | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_vecOrigin[0] [0x10] | |
--> m_vecOrigin[1] [0x14] | |
--> m_vecOrigin[2] [0x18] | |
-> m_nModelIndex [0x1c] | |
-> m_nReversed [0x20] | |
> DT_TEKillPlayerAttachments | |
-> baseclass [0x0] | |
-> m_nPlayer [0x10] | |
> DT_TEImpact | |
-> baseclass [0x0] | |
-> m_vecOrigin [0x10] | |
-> m_vecNormal [0x1c] | |
-> m_iType [0x28] | |
-> m_ucFlags [0x2c] | |
> DT_TEGlowSprite | |
-> baseclass [0x0] | |
-> m_vecOrigin [0x10] | |
-> m_nModelIndex [0x1c] | |
-> m_fScale [0x20] | |
-> m_fLife [0x24] | |
-> m_nBrightness [0x28] | |
> DT_TEShatterSurface | |
-> baseclass [0x0] | |
-> m_vecOrigin [0x10] | |
-> m_vecAngles [0x1c] | |
-> m_vecForce [0x28] | |
-> m_vecForcePos [0x34] | |
-> m_flWidth [0x40] | |
-> m_flHeight [0x44] | |
-> m_flShardSize [0x48] | |
-> m_nSurfaceType [0x50] | |
-> m_uchFrontColor[0] [0x54] | |
-> m_uchFrontColor[1] [0x55] | |
-> m_uchFrontColor[2] [0x56] | |
-> m_uchBackColor[0] [0x57] | |
-> m_uchBackColor[1] [0x58] | |
-> m_uchBackColor[2] [0x59] | |
> DT_TEFootprintDecal | |
-> baseclass [0x0] | |
-> m_vecOrigin [0x10] | |
-> m_vecDirection [0x1c] | |
-> m_nEntity [0x34] | |
-> m_nIndex [0x38] | |
-> m_chMaterialType [0x3c] | |
> DT_TEFizz | |
-> baseclass [0x0] | |
-> m_nEntity [0x10] | |
-> m_nModelIndex [0x14] | |
-> m_nDensity [0x18] | |
-> m_nCurrent [0x1c] | |
> DT_TEExplosion | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_vecOrigin[0] [0x10] | |
--> m_vecOrigin[1] [0x14] | |
--> m_vecOrigin[2] [0x18] | |
-> m_nModelIndex [0x1c] | |
-> m_fScale [0x20] | |
-> m_nFrameRate [0x24] | |
-> m_nFlags [0x28] | |
-> m_vecNormal [0x2c] | |
-> m_chMaterialType [0x38] | |
-> m_nRadius [0x3c] | |
-> m_nMagnitude [0x40] | |
> DT_TEEnergySplash | |
-> m_vecPos [0x10] | |
-> m_vecDir [0x1c] | |
-> m_bExplosive [0x28] | |
> DT_TEEffectDispatch | |
-> baseclass [0x0] | |
-> m_EffectData [0x10] | |
--> m_vOrigin.x [0x0] | |
--> m_vOrigin.y [0x4] | |
--> m_vOrigin.z [0x8] | |
--> m_vStart.x [0xc] | |
--> m_vStart.y [0x10] | |
--> m_vStart.z [0x14] | |
--> m_vAngles [0x24] | |
--> m_vNormal [0x18] | |
--> m_fFlags [0x30] | |
--> m_flMagnitude [0x3c] | |
--> m_flScale [0x38] | |
--> m_nAttachmentIndex [0x44] | |
--> m_nSurfaceProp [0x48] | |
--> m_iEffectName [0x60] | |
--> m_nMaterial [0x4c] | |
--> m_nDamageType [0x50] | |
--> m_nHitBox [0x54] | |
--> entindex [0x0] | |
--> m_nOtherEntIndex [0x58] | |
--> m_nColor [0x5c] | |
--> m_flRadius [0x40] | |
> DT_TEDynamicLight | |
-> baseclass [0x0] | |
-> m_vecOrigin [0x10] | |
-> r [0x20] | |
-> g [0x24] | |
-> b [0x28] | |
-> exponent [0x2c] | |
-> m_fRadius [0x1c] | |
-> m_fTime [0x30] | |
-> m_fDecay [0x34] | |
> DT_TEDecal | |
-> baseclass [0x0] | |
-> m_vecOrigin [0x10] | |
-> m_vecStart [0x1c] | |
-> m_nEntity [0x28] | |
-> m_nHitbox [0x2c] | |
-> m_nIndex [0x30] | |
> DT_TEClientProjectile | |
-> baseclass [0x0] | |
-> m_vecOrigin [0x10] | |
-> m_vecVelocity [0x1c] | |
-> m_nModelIndex [0x28] | |
-> m_nLifeTime [0x2c] | |
-> m_hOwner [0x30] | |
> DT_TEBubbleTrail | |
-> baseclass [0x0] | |
-> m_vecMins [0x10] | |
-> m_vecMaxs [0x1c] | |
-> m_nModelIndex [0x2c] | |
-> m_flWaterZ [0x28] | |
-> m_nCount [0x30] | |
-> m_fSpeed [0x34] | |
> DT_TEBubbles | |
-> baseclass [0x0] | |
-> m_vecMins [0x10] | |
-> m_vecMaxs [0x1c] | |
-> m_nModelIndex [0x2c] | |
-> m_fHeight [0x28] | |
-> m_nCount [0x30] | |
-> m_fSpeed [0x34] | |
> DT_TEBSPDecal | |
-> baseclass [0x0] | |
-> m_vecOrigin [0x10] | |
-> m_nEntity [0x1c] | |
-> m_nIndex [0x20] | |
> DT_TEBreakModel | |
-> baseclass [0x0] | |
-> m_vecOrigin [0x10] | |
-> m_angRotation[0] [0x1c] | |
-> m_angRotation[1] [0x20] | |
-> m_angRotation[2] [0x24] | |
-> m_vecSize [0x28] | |
-> m_vecVelocity [0x34] | |
-> m_nModelIndex [0x44] | |
-> m_nRandomization [0x40] | |
-> m_nCount [0x48] | |
-> m_fTime [0x4c] | |
-> m_nFlags [0x50] | |
> DT_TEBloodStream | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_vecOrigin[0] [0x10] | |
--> m_vecOrigin[1] [0x14] | |
--> m_vecOrigin[2] [0x18] | |
-> m_vecDirection [0x1c] | |
-> r [0x28] | |
-> g [0x2c] | |
-> b [0x30] | |
-> a [0x34] | |
-> m_nAmount [0x38] | |
> DT_TEBloodSprite | |
-> m_vecOrigin [0x10] | |
-> m_vecDirection [0x1c] | |
-> r [0x28] | |
-> g [0x2c] | |
-> b [0x30] | |
-> a [0x34] | |
-> m_nSprayModel [0x3c] | |
-> m_nDropModel [0x38] | |
-> m_nSize [0x40] | |
> DT_TEBeamSpline | |
-> m_nPoints [0xd0] | |
-> m_vecPoints[0] [0x10] | |
-> m_vecPoints [0x0] | |
> DT_TEBeamRingPoint | |
-> baseclass [0x0] | |
--> m_nModelIndex [0x10] | |
--> m_nHaloIndex [0x14] | |
--> m_nStartFrame [0x18] | |
--> m_nFrameRate [0x1c] | |
--> m_fLife [0x20] | |
--> m_fWidth [0x24] | |
--> m_fEndWidth [0x28] | |
--> m_nFadeLength [0x2c] | |
--> m_fAmplitude [0x30] | |
--> m_nSpeed [0x44] | |
--> r [0x34] | |
--> g [0x38] | |
--> b [0x3c] | |
--> a [0x40] | |
--> m_nFlags [0x48] | |
-> m_vecCenter [0x4c] | |
-> m_flStartRadius [0x58] | |
-> m_flEndRadius [0x5c] | |
> DT_TEBeamRing | |
-> baseclass [0x0] | |
--> m_nModelIndex [0x10] | |
--> m_nHaloIndex [0x14] | |
--> m_nStartFrame [0x18] | |
--> m_nFrameRate [0x1c] | |
--> m_fLife [0x20] | |
--> m_fWidth [0x24] | |
--> m_fEndWidth [0x28] | |
--> m_nFadeLength [0x2c] | |
--> m_fAmplitude [0x30] | |
--> m_nSpeed [0x44] | |
--> r [0x34] | |
--> g [0x38] | |
--> b [0x3c] | |
--> a [0x40] | |
--> m_nFlags [0x48] | |
-> m_nStartEntity [0x4c] | |
-> m_nEndEntity [0x50] | |
> DT_TEBeamPoints | |
-> baseclass [0x0] | |
--> m_nModelIndex [0x10] | |
--> m_nHaloIndex [0x14] | |
--> m_nStartFrame [0x18] | |
--> m_nFrameRate [0x1c] | |
--> m_fLife [0x20] | |
--> m_fWidth [0x24] | |
--> m_fEndWidth [0x28] | |
--> m_nFadeLength [0x2c] | |
--> m_fAmplitude [0x30] | |
--> m_nSpeed [0x44] | |
--> r [0x34] | |
--> g [0x38] | |
--> b [0x3c] | |
--> a [0x40] | |
--> m_nFlags [0x48] | |
-> m_vecStartPoint [0x4c] | |
-> m_vecEndPoint [0x58] | |
> DT_TEBeamLaser | |
-> baseclass [0x0] | |
--> m_nModelIndex [0x10] | |
--> m_nHaloIndex [0x14] | |
--> m_nStartFrame [0x18] | |
--> m_nFrameRate [0x1c] | |
--> m_fLife [0x20] | |
--> m_fWidth [0x24] | |
--> m_fEndWidth [0x28] | |
--> m_nFadeLength [0x2c] | |
--> m_fAmplitude [0x30] | |
--> m_nSpeed [0x44] | |
--> r [0x34] | |
--> g [0x38] | |
--> b [0x3c] | |
--> a [0x40] | |
--> m_nFlags [0x48] | |
-> m_nStartEntity [0x4c] | |
-> m_nEndEntity [0x50] | |
> DT_TEBeamFollow | |
-> baseclass [0x0] | |
--> m_nModelIndex [0x10] | |
--> m_nHaloIndex [0x14] | |
--> m_nStartFrame [0x18] | |
--> m_nFrameRate [0x1c] | |
--> m_fLife [0x20] | |
--> m_fWidth [0x24] | |
--> m_fEndWidth [0x28] | |
--> m_nFadeLength [0x2c] | |
--> m_fAmplitude [0x30] | |
--> m_nSpeed [0x44] | |
--> r [0x34] | |
--> g [0x38] | |
--> b [0x3c] | |
--> a [0x40] | |
--> m_nFlags [0x48] | |
-> m_iEntIndex [0x4c] | |
> DT_TEBeamEnts | |
-> baseclass [0x0] | |
--> m_nModelIndex [0x10] | |
--> m_nHaloIndex [0x14] | |
--> m_nStartFrame [0x18] | |
--> m_nFrameRate [0x1c] | |
--> m_fLife [0x20] | |
--> m_fWidth [0x24] | |
--> m_fEndWidth [0x28] | |
--> m_nFadeLength [0x2c] | |
--> m_fAmplitude [0x30] | |
--> m_nSpeed [0x44] | |
--> r [0x34] | |
--> g [0x38] | |
--> b [0x3c] | |
--> a [0x40] | |
--> m_nFlags [0x48] | |
-> m_nStartEntity [0x4c] | |
-> m_nEndEntity [0x50] | |
> DT_TEBeamEntPoint | |
-> baseclass [0x0] | |
--> m_nModelIndex [0x10] | |
--> m_nHaloIndex [0x14] | |
--> m_nStartFrame [0x18] | |
--> m_nFrameRate [0x1c] | |
--> m_fLife [0x20] | |
--> m_fWidth [0x24] | |
--> m_fEndWidth [0x28] | |
--> m_nFadeLength [0x2c] | |
--> m_fAmplitude [0x30] | |
--> m_nSpeed [0x44] | |
--> r [0x34] | |
--> g [0x38] | |
--> b [0x3c] | |
--> a [0x40] | |
--> m_nFlags [0x48] | |
-> m_nStartEntity [0x4c] | |
-> m_nEndEntity [0x50] | |
-> m_vecStartPoint [0x54] | |
-> m_vecEndPoint [0x60] | |
> DT_BaseBeam | |
-> m_nModelIndex [0x10] | |
-> m_nHaloIndex [0x14] | |
-> m_nStartFrame [0x18] | |
-> m_nFrameRate [0x1c] | |
-> m_fLife [0x20] | |
-> m_fWidth [0x24] | |
-> m_fEndWidth [0x28] | |
-> m_nFadeLength [0x2c] | |
-> m_fAmplitude [0x30] | |
-> m_nSpeed [0x44] | |
-> r [0x34] | |
-> g [0x38] | |
-> b [0x3c] | |
-> a [0x40] | |
-> m_nFlags [0x48] | |
> DT_TEArmorRicochet | |
-> baseclass [0x0] | |
--> m_vecPos [0x10] | |
--> m_vecDir [0x1c] | |
> DT_TEMetalSparks | |
-> m_vecPos [0x10] | |
-> m_vecDir [0x1c] | |
> DT_SteamJet | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
-> m_SpreadSpeed [0xabc] | |
-> m_Speed [0xac0] | |
-> m_StartSize [0xac4] | |
-> m_EndSize [0xac8] | |
-> m_Rate [0xacc] | |
-> m_JetLength [0xad0] | |
-> m_bEmit [0xad4] | |
-> m_bFaceLeft [0xadc] | |
-> m_nType [0xad8] | |
-> m_spawnflags [0xae0] | |
-> m_flRollSpeed [0xae4] | |
> DT_SmokeStack | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
-> m_SpreadSpeed [0xb0c] | |
-> m_Speed [0xb10] | |
-> m_StartSize [0xb14] | |
-> m_EndSize [0xb18] | |
-> m_Rate [0xb1c] | |
-> m_JetLength [0xb20] | |
-> m_bEmit [0xb24] | |
-> m_flBaseSpread [0xb28] | |
-> m_flTwist [0xb7c] | |
-> m_flRollSpeed [0xbb8] | |
-> m_iMaterialModel [0xb80] | |
-> m_AmbientLight.m_vPos [0xb2c] | |
-> m_AmbientLight.m_vColor [0xb38] | |
-> m_AmbientLight.m_flIntensity [0xb44] | |
-> m_DirLight.m_vPos [0xb48] | |
-> m_DirLight.m_vColor [0xb54] | |
-> m_DirLight.m_flIntensity [0xb60] | |
-> m_vWind [0xb70] | |
> DT_DustTrail | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
-> m_SpawnRate [0xabc] | |
-> m_Color [0xac0] | |
-> m_ParticleLifetime [0xad0] | |
-> m_StopEmitTime [0xad8] | |
-> m_MinSpeed [0xadc] | |
-> m_MaxSpeed [0xae0] | |
-> m_MinDirectedSpeed [0xae4] | |
-> m_MaxDirectedSpeed [0xae8] | |
-> m_StartSize [0xaec] | |
-> m_EndSize [0xaf0] | |
-> m_SpawnRadius [0xaf4] | |
-> m_bEmit [0xb04] | |
-> m_Opacity [0xacc] | |
> DT_FireTrail | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
-> m_nAttachment [0xabc] | |
-> m_flLifetime [0xac0] | |
> DT_SporeTrail | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
-> m_flSpawnRate [0xac4] | |
-> m_vecEndColor [0xab8] | |
-> m_flParticleLifetime [0xac8] | |
-> m_flStartSize [0xacc] | |
-> m_flEndSize [0xad0] | |
-> m_flSpawnRadius [0xad4] | |
-> m_bEmit [0xae4] | |
> DT_SporeExplosion | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
-> m_flSpawnRate [0xabc] | |
-> m_flParticleLifetime [0xac0] | |
-> m_flStartSize [0xac4] | |
-> m_flEndSize [0xac8] | |
-> m_flSpawnRadius [0xacc] | |
-> m_bEmit [0xad4] | |
-> m_bDontRemove [0xad5] | |
> DT_RocketTrail | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
-> m_SpawnRate [0xabc] | |
-> m_StartColor [0xac0] | |
-> m_EndColor [0xacc] | |
-> m_ParticleLifetime [0xadc] | |
-> m_StopEmitTime [0xae0] | |
-> m_MinSpeed [0xae4] | |
-> m_MaxSpeed [0xae8] | |
-> m_StartSize [0xaec] | |
-> m_EndSize [0xaf0] | |
-> m_SpawnRadius [0xaf4] | |
-> m_bEmit [0xb04] | |
-> m_nAttachment [0xb08] | |
-> m_Opacity [0xad8] | |
-> m_bDamaged [0xb05] | |
-> m_flFlareScale [0xb18] | |
> DT_SmokeTrail | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
-> m_SpawnRate [0xabc] | |
-> m_StartColor [0xac0] | |
-> m_EndColor [0xacc] | |
-> m_ParticleLifetime [0xadc] | |
-> m_StopEmitTime [0xae0] | |
-> m_MinSpeed [0xae4] | |
-> m_MaxSpeed [0xae8] | |
-> m_MinDirectedSpeed [0xaec] | |
-> m_MaxDirectedSpeed [0xaf0] | |
-> m_StartSize [0xaf4] | |
-> m_EndSize [0xaf8] | |
-> m_SpawnRadius [0xafc] | |
-> m_bEmit [0xb0c] | |
-> m_nAttachment [0xb10] | |
-> m_Opacity [0xad8] | |
> DT_PropVehicleDriveable | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_nSequence [0xc90] | |
--> m_nForceBone [0xa5c] | |
--> m_vecForce [0xa50] | |
--> m_nSkin [0xa14] | |
--> m_nBody [0xa18] | |
--> m_nHitboxSet [0x9f0] | |
--> m_flModelScale [0xb18] | |
--> m_flPoseParameter [0xb48] | |
--> m_flPlaybackRate [0xa10] | |
--> m_flEncodedController [0xa2c] | |
--> m_bClientSideAnimation [0xc70] | |
--> m_bClientSideFrameReset [0xa90] | |
--> m_bClientSideRagdoll [0x275] | |
--> m_nNewSequenceParity [0xa1c] | |
--> m_nResetEventsParity [0xa20] | |
--> m_nMuzzleFlashParity [0xa3c] | |
--> m_hLightingOrigin [0xd18] | |
--> serveranimdata [0x0] | |
--> m_flFrozen [0xac8] | |
--> m_ScaleType [0xb1c] | |
--> m_bSuppressAnimSounds [0xd1e] | |
-> m_hPlayer [0xd54] | |
-> m_nSpeed [0xd58] | |
-> m_nRPM [0xd5c] | |
-> m_flThrottle [0xd60] | |
-> m_nBoostTimeLeft [0xd64] | |
-> m_nHasBoost [0xd68] | |
-> m_nScannerDisabledWeapons [0xd6c] | |
-> m_nScannerDisabledVehicle [0xd70] | |
-> m_bEnterAnimOn [0xd90] | |
-> m_bExitAnimOn [0xd91] | |
-> m_bUnableToFire [0xddd] | |
-> m_vecEyeExitEndpoint [0xdd0] | |
-> m_bHasGun [0xddc] | |
-> m_vecGunCrosshair [0xd98] | |
> DT_ParticleSmokeGrenade | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
-> m_flSpawnTime [0xacc] | |
-> m_FadeStartTime [0xad0] | |
-> m_FadeEndTime [0xad4] | |
-> m_MinColor [0xadc] | |
-> m_MaxColor [0xae8] | |
-> m_CurrentStage [0xabc] | |
> DT_ParticleFire | |
-> m_vOrigin [0xac4] | |
-> m_vDirection [0xad0] | |
> DT_MovieExplosion | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
> DT_TEGaussExplosion | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_vecOrigin[0] [0x10] | |
--> m_vecOrigin[1] [0x14] | |
--> m_vecOrigin[2] [0x18] | |
-> m_nType [0x1c] | |
-> m_vecDirection [0x20] | |
> DT_QuadraticBeam | |
-> baseclass [0x0] | |
--> AnimTimeMustBeFirst [0x0] | |
--> m_flSimulationTime [0x264] | |
--> m_cellbits [0x74] | |
--> m_cellX [0x7c] | |
--> m_cellY [0x80] | |
--> m_cellZ [0x84] | |
--> m_vecOrigin [0x134] | |
--> m_angRotation [0x128] | |
--> m_nModelIndex [0x254] | |
--> m_fEffects [0xec] | |
--> m_nRenderMode [0x257] | |
--> m_nRenderFX [0x256] | |
--> m_clrRender [0x70] | |
--> m_iTeamNum [0xf0] | |
--> m_iPendingTeamNum [0xf4] | |
--> m_CollisionGroup [0x46c] | |
--> m_flElasticity [0x394] | |
--> m_flShadowCastDistance [0x398] | |
--> m_hOwnerEntity [0x148] | |
--> m_hEffectEntity [0x990] | |
--> moveparent [0x144] | |
--> m_iParentAttachment [0x2e4] | |
--> m_iName [0x150] | |
--> movetype [0x0] | |
--> movecollide [0x0] | |
--> m_Collision [0x314] | |
--> m_iTextureFrameIndex [0x984] | |
--> m_bSimulatedEveryTick [0x932] | |
--> m_bAnimatedEveryTick [0x933] | |
--> m_bAlternateSorting [0x934] | |
--> m_bSpotted [0x935] | |
--> m_bSpottedBy [0x936] | |
--> m_bSpottedByMask [0x978] | |
--> m_bIsAutoaimTarget [0x60] | |
--> m_fadeMinDist [0x2ec] | |
--> m_fadeMaxDist [0x2f0] | |
--> m_flFadeScale [0x2f4] | |
--> m_nMinCPULevel [0x980] | |
--> m_nMaxCPULevel [0x981] | |
--> m_nMinGPULevel [0x982] | |
--> m_nMaxGPULevel [0x983] | |
-> m_targetPosition [0x9d0] | |
-> m_controlPosition [0x9dc] | |
-> m_scrollRate [0x9e8] | |
-> m_flWidth [0x9ec] | |
> DT_Embers | |
-> baseclass [0x0] | |
--> AnimTimeMustBeFirst [0x0] | |
--> m_flSimulationTime [0x264] | |
--> m_cellbits [0x74] | |
--> m_cellX [0x7c] | |
--> m_cellY [0x80] | |
--> m_cellZ [0x84] | |
--> m_vecOrigin [0x134] | |
--> m_angRotation [0x128] | |
--> m_nModelIndex [0x254] | |
--> m_fEffects [0xec] | |
--> m_nRenderMode [0x257] | |
--> m_nRenderFX [0x256] | |
--> m_clrRender [0x70] | |
--> m_iTeamNum [0xf0] | |
--> m_iPendingTeamNum [0xf4] | |
--> m_CollisionGroup [0x46c] | |
--> m_flElasticity [0x394] | |
--> m_flShadowCastDistance [0x398] | |
--> m_hOwnerEntity [0x148] | |
--> m_hEffectEntity [0x990] | |
--> moveparent [0x144] | |
--> m_iParentAttachment [0x2e4] | |
--> m_iName [0x150] | |
--> movetype [0x0] | |
--> movecollide [0x0] | |
--> m_Collision [0x314] | |
--> m_iTextureFrameIndex [0x984] | |
--> m_bSimulatedEveryTick [0x932] | |
--> m_bAnimatedEveryTick [0x933] | |
--> m_bAlternateSorting [0x934] | |
--> m_bSpotted [0x935] | |
--> m_bSpottedBy [0x936] | |
--> m_bSpottedByMask [0x978] | |
--> m_bIsAutoaimTarget [0x60] | |
--> m_fadeMinDist [0x2ec] | |
--> m_fadeMaxDist [0x2f0] | |
--> m_flFadeScale [0x2f4] | |
--> m_nMinCPULevel [0x980] | |
--> m_nMaxCPULevel [0x981] | |
--> m_nMinGPULevel [0x982] | |
--> m_nMaxGPULevel [0x983] | |
-> m_nDensity [0x9d0] | |
-> m_nLifetime [0x9d4] | |
-> m_nSpeed [0x9d8] | |
-> m_bEmit [0x9dc] | |
> DT_EnvWind | |
-> baseclass [0x0] | |
--> AnimTimeMustBeFirst [0x0] | |
--> m_flSimulationTime [0x264] | |
--> m_cellbits [0x74] | |
--> m_cellX [0x7c] | |
--> m_cellY [0x80] | |
--> m_cellZ [0x84] | |
--> m_vecOrigin [0x134] | |
--> m_angRotation [0x128] | |
--> m_nModelIndex [0x254] | |
--> m_fEffects [0xec] | |
--> m_nRenderMode [0x257] | |
--> m_nRenderFX [0x256] | |
--> m_clrRender [0x70] | |
--> m_iTeamNum [0xf0] | |
--> m_iPendingTeamNum [0xf4] | |
--> m_CollisionGroup [0x46c] | |
--> m_flElasticity [0x394] | |
--> m_flShadowCastDistance [0x398] | |
--> m_hOwnerEntity [0x148] | |
--> m_hEffectEntity [0x990] | |
--> moveparent [0x144] | |
--> m_iParentAttachment [0x2e4] | |
--> m_iName [0x150] | |
--> movetype [0x0] | |
--> movecollide [0x0] | |
--> m_Collision [0x314] | |
--> m_iTextureFrameIndex [0x984] | |
--> m_bSimulatedEveryTick [0x932] | |
--> m_bAnimatedEveryTick [0x933] | |
--> m_bAlternateSorting [0x934] | |
--> m_bSpotted [0x935] | |
--> m_bSpottedBy [0x936] | |
--> m_bSpottedByMask [0x978] | |
--> m_bIsAutoaimTarget [0x60] | |
--> m_fadeMinDist [0x2ec] | |
--> m_fadeMaxDist [0x2f0] | |
--> m_flFadeScale [0x2f4] | |
--> m_nMinCPULevel [0x980] | |
--> m_nMaxCPULevel [0x981] | |
--> m_nMinGPULevel [0x982] | |
--> m_nMaxGPULevel [0x983] | |
-> m_EnvWindShared [0x9d0] | |
--> m_iMinWind [0xc] | |
--> m_iMaxWind [0x10] | |
--> m_iMinGust [0x18] | |
--> m_iMaxGust [0x1c] | |
--> m_flMinGustDelay [0x20] | |
--> m_flMaxGustDelay [0x24] | |
--> m_iGustDirChange [0x2c] | |
--> m_iWindSeed [0x8] | |
--> m_iInitialWindDir [0x6c] | |
--> m_flInitialWindSpeed [0x70] | |
--> m_flStartTime [0x4] | |
--> m_flGustDuration [0x28] | |
> DT_Precipitation | |
-> baseclass [0x0] | |
--> AnimTimeMustBeFirst [0x0] | |
--> m_flSimulationTime [0x264] | |
--> m_cellbits [0x74] | |
--> m_cellX [0x7c] | |
--> m_cellY [0x80] | |
--> m_cellZ [0x84] | |
--> m_vecOrigin [0x134] | |
--> m_angRotation [0x128] | |
--> m_nModelIndex [0x254] | |
--> m_fEffects [0xec] | |
--> m_nRenderMode [0x257] | |
--> m_nRenderFX [0x256] | |
--> m_clrRender [0x70] | |
--> m_iTeamNum [0xf0] | |
--> m_iPendingTeamNum [0xf4] | |
--> m_CollisionGroup [0x46c] | |
--> m_flElasticity [0x394] | |
--> m_flShadowCastDistance [0x398] | |
--> m_hOwnerEntity [0x148] | |
--> m_hEffectEntity [0x990] | |
--> moveparent [0x144] | |
--> m_iParentAttachment [0x2e4] | |
--> m_iName [0x150] | |
--> movetype [0x0] | |
--> movecollide [0x0] | |
--> m_Collision [0x314] | |
--> m_iTextureFrameIndex [0x984] | |
--> m_bSimulatedEveryTick [0x932] | |
--> m_bAnimatedEveryTick [0x933] | |
--> m_bAlternateSorting [0x934] | |
--> m_bSpotted [0x935] | |
--> m_bSpottedBy [0x936] | |
--> m_bSpottedByMask [0x978] | |
--> m_bIsAutoaimTarget [0x60] | |
--> m_fadeMinDist [0x2ec] | |
--> m_fadeMaxDist [0x2f0] | |
--> m_flFadeScale [0x2f4] | |
--> m_nMinCPULevel [0x980] | |
--> m_nMaxCPULevel [0x981] | |
--> m_nMinGPULevel [0x982] | |
--> m_nMaxGPULevel [0x983] | |
-> m_nPrecipType [0x9f8] | |
> DT_PrecipitationBlocker | |
-> baseclass [0x0] | |
--> AnimTimeMustBeFirst [0x0] | |
--> m_flSimulationTime [0x264] | |
--> m_cellbits [0x74] | |
--> m_cellX [0x7c] | |
--> m_cellY [0x80] | |
--> m_cellZ [0x84] | |
--> m_vecOrigin [0x134] | |
--> m_angRotation [0x128] | |
--> m_nModelIndex [0x254] | |
--> m_fEffects [0xec] | |
--> m_nRenderMode [0x257] | |
--> m_nRenderFX [0x256] | |
--> m_clrRender [0x70] | |
--> m_iTeamNum [0xf0] | |
--> m_iPendingTeamNum [0xf4] | |
--> m_CollisionGroup [0x46c] | |
--> m_flElasticity [0x394] | |
--> m_flShadowCastDistance [0x398] | |
--> m_hOwnerEntity [0x148] | |
--> m_hEffectEntity [0x990] | |
--> moveparent [0x144] | |
--> m_iParentAttachment [0x2e4] | |
--> m_iName [0x150] | |
--> movetype [0x0] | |
--> movecollide [0x0] | |
--> m_Collision [0x314] | |
--> m_iTextureFrameIndex [0x984] | |
--> m_bSimulatedEveryTick [0x932] | |
--> m_bAnimatedEveryTick [0x933] | |
--> m_bAlternateSorting [0x934] | |
--> m_bSpotted [0x935] | |
--> m_bSpottedBy [0x936] | |
--> m_bSpottedByMask [0x978] | |
--> m_bIsAutoaimTarget [0x60] | |
--> m_fadeMinDist [0x2ec] | |
--> m_fadeMaxDist [0x2f0] | |
--> m_flFadeScale [0x2f4] | |
--> m_nMinCPULevel [0x980] | |
--> m_nMaxCPULevel [0x981] | |
--> m_nMinGPULevel [0x982] | |
--> m_nMaxGPULevel [0x983] | |
> DT_BaseTempEntity | |
> DT_NextBot | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> bcc_localdata [0x0] | |
--> bcc_nonlocaldata [0x0] | |
--> m_LastHitGroup [0x113c] | |
--> m_hActiveWeapon [0x12c0] | |
--> m_flTimeOfLastInjury [0x12c4] | |
--> m_nRelativeDirectionOfLastInjury [0x12c8] | |
--> m_hMyWeapons [0x11c0] | |
> DT_BaseAttributableItem | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_nSequence [0xc90] | |
--> m_nForceBone [0xa5c] | |
--> m_vecForce [0xa50] | |
--> m_nSkin [0xa14] | |
--> m_nBody [0xa18] | |
--> m_nHitboxSet [0x9f0] | |
--> m_flModelScale [0xb18] | |
--> m_flPoseParameter [0xb48] | |
--> m_flPlaybackRate [0xa10] | |
--> m_flEncodedController [0xa2c] | |
--> m_bClientSideAnimation [0xc70] | |
--> m_bClientSideFrameReset [0xa90] | |
--> m_bClientSideRagdoll [0x275] | |
--> m_nNewSequenceParity [0xa1c] | |
--> m_nResetEventsParity [0xa20] | |
--> m_nMuzzleFlashParity [0xa3c] | |
--> m_hLightingOrigin [0xd18] | |
--> serveranimdata [0x0] | |
--> m_flFrozen [0xac8] | |
--> m_ScaleType [0xb1c] | |
--> m_bSuppressAnimSounds [0xd1e] | |
-> m_AttributeManager [0x1148] | |
--> m_hOuter [0x1c] | |
--> m_ProviderType [0x24] | |
--> m_iReapplyProvisionParity [0x18] | |
--> m_Item [0x40] | |
-> m_OriginalOwnerXuidLow [0x14f0] | |
-> m_OriginalOwnerXuidHigh [0x14f4] | |
-> m_nFallbackPaintKit [0x14f8] | |
-> m_nFallbackSeed [0x14fc] | |
-> m_flFallbackWear [0x1500] | |
-> m_nFallbackStatTrak [0x1504] | |
> DT_EconEntity | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_flexWeight [0xdf0] | |
--> m_blinktoggle [0xf9c] | |
--> m_viewtarget [0xdb8] | |
-> m_AttributeManager [0x1148] | |
--> m_hOuter [0x1c] | |
--> m_ProviderType [0x24] | |
--> m_iReapplyProvisionParity [0x18] | |
--> m_Item [0x40] | |
-> m_OriginalOwnerXuidLow [0x14f0] | |
-> m_OriginalOwnerXuidHigh [0x14f4] | |
-> m_nFallbackPaintKit [0x14f8] | |
-> m_nFallbackSeed [0x14fc] | |
-> m_flFallbackWear [0x1500] | |
-> m_nFallbackStatTrak [0x1504] | |
> DT_WeaponXM1014 | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_weaponMode [0x1664] | |
--> m_fAccuracyPenalty [0x1668] | |
--> m_fLastShotTime [0x16b8] | |
--> m_iRecoilIndex [0x1674] | |
--> m_hPrevOwner [0x1694] | |
--> m_bBurstMode [0x1678] | |
--> m_bReloadVisuallyComplete [0x1679] | |
--> m_bSilencerOn [0x167a] | |
--> m_flDoneSwitchingSilencer [0x167c] | |
--> m_iIronSightMode [0x16d0] | |
-> m_reloadState [0x16dc] | |
> DT_WeaponTaser | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_zoomLevel [0x16d8] | |
--> m_iBurstShotsRemaining [0x16dc] | |
> DT_SmokeGrenade | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_bRedraw [0x16d8] | |
--> m_bIsHeldByPlayer [0x16d9] | |
--> m_bPinPulled [0x16da] | |
--> m_fThrowTime [0x16dc] | |
--> m_bLoopingSoundPlaying [0x16e0] | |
--> m_flThrowStrength [0x16e4] | |
> DT_WeaponSG552 | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_zoomLevel [0x16d8] | |
--> m_iBurstShotsRemaining [0x16dc] | |
> DT_WeaponSawedoff | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_weaponMode [0x1664] | |
--> m_fAccuracyPenalty [0x1668] | |
--> m_fLastShotTime [0x16b8] | |
--> m_iRecoilIndex [0x1674] | |
--> m_hPrevOwner [0x1694] | |
--> m_bBurstMode [0x1678] | |
--> m_bReloadVisuallyComplete [0x1679] | |
--> m_bSilencerOn [0x167a] | |
--> m_flDoneSwitchingSilencer [0x167c] | |
--> m_iIronSightMode [0x16d0] | |
-> m_reloadState [0x16dc] | |
> DT_WeaponNOVA | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_weaponMode [0x1664] | |
--> m_fAccuracyPenalty [0x1668] | |
--> m_fLastShotTime [0x16b8] | |
--> m_iRecoilIndex [0x1674] | |
--> m_hPrevOwner [0x1694] | |
--> m_bBurstMode [0x1678] | |
--> m_bReloadVisuallyComplete [0x1679] | |
--> m_bSilencerOn [0x167a] | |
--> m_flDoneSwitchingSilencer [0x167c] | |
--> m_iIronSightMode [0x16d0] | |
-> m_reloadState [0x16dc] | |
> DT_IncendiaryGrenade | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
> DT_MolotovGrenade | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_bRedraw [0x16d8] | |
--> m_bIsHeldByPlayer [0x16d9] | |
--> m_bPinPulled [0x16da] | |
--> m_fThrowTime [0x16dc] | |
--> m_bLoopingSoundPlaying [0x16e0] | |
--> m_flThrowStrength [0x16e4] | |
> DT_WeaponM3 | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_weaponMode [0x1664] | |
--> m_fAccuracyPenalty [0x1668] | |
--> m_fLastShotTime [0x16b8] | |
--> m_iRecoilIndex [0x1674] | |
--> m_hPrevOwner [0x1694] | |
--> m_bBurstMode [0x1678] | |
--> m_bReloadVisuallyComplete [0x1679] | |
--> m_bSilencerOn [0x167a] | |
--> m_flDoneSwitchingSilencer [0x167c] | |
--> m_iIronSightMode [0x16d0] | |
-> m_reloadState [0x16dc] | |
> DT_WeaponKnifeGG | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
> DT_WeaponKnife | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_weaponMode [0x1664] | |
--> m_fAccuracyPenalty [0x1668] | |
--> m_fLastShotTime [0x16b8] | |
--> m_iRecoilIndex [0x1674] | |
--> m_hPrevOwner [0x1694] | |
--> m_bBurstMode [0x1678] | |
--> m_bReloadVisuallyComplete [0x1679] | |
--> m_bSilencerOn [0x167a] | |
--> m_flDoneSwitchingSilencer [0x167c] | |
--> m_iIronSightMode [0x16d0] | |
> DT_HEGrenade | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_bRedraw [0x16d8] | |
--> m_bIsHeldByPlayer [0x16d9] | |
--> m_bPinPulled [0x16da] | |
--> m_fThrowTime [0x16dc] | |
--> m_bLoopingSoundPlaying [0x16e0] | |
--> m_flThrowStrength [0x16e4] | |
> DT_Flashbang | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_bRedraw [0x16d8] | |
--> m_bIsHeldByPlayer [0x16d9] | |
--> m_bPinPulled [0x16da] | |
--> m_fThrowTime [0x16dc] | |
--> m_bLoopingSoundPlaying [0x16e0] | |
--> m_flThrowStrength [0x16e4] | |
> DT_WeaponElite | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_zoomLevel [0x16d8] | |
--> m_iBurstShotsRemaining [0x16dc] | |
> DT_DecoyGrenade | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_bRedraw [0x16d8] | |
--> m_bIsHeldByPlayer [0x16d9] | |
--> m_bPinPulled [0x16da] | |
--> m_fThrowTime [0x16dc] | |
--> m_bLoopingSoundPlaying [0x16e0] | |
--> m_flThrowStrength [0x16e4] | |
> DT_WeaponDEagle | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_zoomLevel [0x16d8] | |
--> m_iBurstShotsRemaining [0x16dc] | |
> DT_WeaponUSP | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_zoomLevel [0x16d8] | |
--> m_iBurstShotsRemaining [0x16dc] | |
> DT_WeaponM249 | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_zoomLevel [0x16d8] | |
--> m_iBurstShotsRemaining [0x16dc] | |
> DT_WeaponUMP45 | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_zoomLevel [0x16d8] | |
--> m_iBurstShotsRemaining [0x16dc] | |
> DT_WeaponTMP | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_zoomLevel [0x16d8] | |
--> m_iBurstShotsRemaining [0x16dc] | |
> DT_WeaponTec9 | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_zoomLevel [0x16d8] | |
--> m_iBurstShotsRemaining [0x16dc] | |
> DT_WeaponSSG08 | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_zoomLevel [0x16d8] | |
--> m_iBurstShotsRemaining [0x16dc] | |
> DT_WeaponSG556 | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_zoomLevel [0x16d8] | |
--> m_iBurstShotsRemaining [0x16dc] | |
> DT_WeaponSG550 | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_zoomLevel [0x16d8] | |
--> m_iBurstShotsRemaining [0x16dc] | |
> DT_WeaponScout | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_zoomLevel [0x16d8] | |
--> m_iBurstShotsRemaining [0x16dc] | |
> DT_WeaponSCAR20 | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_zoomLevel [0x16d8] | |
--> m_iBurstShotsRemaining [0x16dc] | |
> DT_WeaponSCAR17 | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_zoomLevel [0x16d8] | |
--> m_iBurstShotsRemaining [0x16dc] | |
> DT_WeaponP90 | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_zoomLevel [0x16d8] | |
--> m_iBurstShotsRemaining [0x16dc] | |
> DT_WeaponP250 | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_zoomLevel [0x16d8] | |
--> m_iBurstShotsRemaining [0x16dc] | |
> DT_WeaponP228 | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_zoomLevel [0x16d8] | |
--> m_iBurstShotsRemaining [0x16dc] | |
> DT_WeaponNegev | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_zoomLevel [0x16d8] | |
--> m_iBurstShotsRemaining [0x16dc] | |
> DT_WeaponMP9 | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_zoomLevel [0x16d8] | |
--> m_iBurstShotsRemaining [0x16dc] | |
> DT_WeaponMP7 | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_zoomLevel [0x16d8] | |
--> m_iBurstShotsRemaining [0x16dc] | |
> DT_WeaponMP5Navy | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_zoomLevel [0x16d8] | |
--> m_iBurstShotsRemaining [0x16dc] | |
> DT_WeaponMag7 | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_zoomLevel [0x16d8] | |
--> m_iBurstShotsRemaining [0x16dc] | |
> DT_WeaponMAC10 | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_zoomLevel [0x16d8] | |
--> m_iBurstShotsRemaining [0x16dc] | |
> DT_WeaponM4A1 | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_zoomLevel [0x16d8] | |
--> m_iBurstShotsRemaining [0x16dc] | |
> DT_WeaponHKP2000 | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_zoomLevel [0x16d8] | |
--> m_iBurstShotsRemaining [0x16dc] | |
> DT_WeaponGlock | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_zoomLevel [0x16d8] | |
--> m_iBurstShotsRemaining [0x16dc] | |
> DT_WeaponGalilAR | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_zoomLevel [0x16d8] | |
--> m_iBurstShotsRemaining [0x16dc] | |
> DT_WeaponGalil | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_zoomLevel [0x16d8] | |
--> m_iBurstShotsRemaining [0x16dc] | |
> DT_WeaponG3SG1 | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_zoomLevel [0x16d8] | |
--> m_iBurstShotsRemaining [0x16dc] | |
> DT_WeaponFiveSeven | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_zoomLevel [0x16d8] | |
--> m_iBurstShotsRemaining [0x16dc] | |
> DT_WeaponFamas | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_zoomLevel [0x16d8] | |
--> m_iBurstShotsRemaining [0x16dc] | |
> DT_WeaponBizon | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_zoomLevel [0x16d8] | |
--> m_iBurstShotsRemaining [0x16dc] | |
> DT_WeaponAWP | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_zoomLevel [0x16d8] | |
--> m_iBurstShotsRemaining [0x16dc] | |
> DT_WeaponAug | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_zoomLevel [0x16d8] | |
--> m_iBurstShotsRemaining [0x16dc] | |
> DT_WeaponAK47 | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_zoomLevel [0x16d8] | |
--> m_iBurstShotsRemaining [0x16dc] | |
> DT_WeaponCSBaseGun | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_weaponMode [0x1664] | |
--> m_fAccuracyPenalty [0x1668] | |
--> m_fLastShotTime [0x16b8] | |
--> m_iRecoilIndex [0x1674] | |
--> m_hPrevOwner [0x1694] | |
--> m_bBurstMode [0x1678] | |
--> m_bReloadVisuallyComplete [0x1679] | |
--> m_bSilencerOn [0x167a] | |
--> m_flDoneSwitchingSilencer [0x167c] | |
--> m_iIronSightMode [0x16d0] | |
-> m_zoomLevel [0x16d8] | |
-> m_iBurstShotsRemaining [0x16dc] | |
> DT_WeaponCSBase | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> LocalWeaponData [0x0] | |
--> LocalActiveWeaponData [0x0] | |
--> m_iViewModelIndex [0x15a4] | |
--> m_iWorldModelIndex [0x15a8] | |
--> m_iState [0x15b4] | |
--> m_hOwner [0x1594] | |
--> m_iClip1 [0x15c0] | |
--> m_iClip2 [0x15c4] | |
-> m_weaponMode [0x1664] | |
-> m_fAccuracyPenalty [0x1668] | |
-> m_fLastShotTime [0x16b8] | |
-> m_iRecoilIndex [0x1674] | |
-> m_hPrevOwner [0x1694] | |
-> m_bBurstMode [0x1678] | |
-> m_bReloadVisuallyComplete [0x1679] | |
-> m_bSilencerOn [0x167a] | |
-> m_flDoneSwitchingSilencer [0x167c] | |
-> m_iIronSightMode [0x16d0] | |
> DT_WeaponC4 | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_weaponMode [0x1664] | |
--> m_fAccuracyPenalty [0x1668] | |
--> m_fLastShotTime [0x16b8] | |
--> m_iRecoilIndex [0x1674] | |
--> m_hPrevOwner [0x1694] | |
--> m_bBurstMode [0x1678] | |
--> m_bReloadVisuallyComplete [0x1679] | |
--> m_bSilencerOn [0x167a] | |
--> m_flDoneSwitchingSilencer [0x167c] | |
--> m_iIronSightMode [0x16d0] | |
-> m_bStartedArming [0x1708] | |
-> m_bBombPlacedAnimation [0x1710] | |
-> m_fArmedTime [0x170c] | |
-> m_bShowC4LED [0x1711] | |
-> m_bIsPlantingViaUse [0x1712] | |
> DT_BaseCSGrenade | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_weaponMode [0x1664] | |
--> m_fAccuracyPenalty [0x1668] | |
--> m_fLastShotTime [0x16b8] | |
--> m_iRecoilIndex [0x1674] | |
--> m_hPrevOwner [0x1694] | |
--> m_bBurstMode [0x1678] | |
--> m_bReloadVisuallyComplete [0x1679] | |
--> m_bSilencerOn [0x167a] | |
--> m_flDoneSwitchingSilencer [0x167c] | |
--> m_iIronSightMode [0x16d0] | |
-> m_bRedraw [0x16d8] | |
-> m_bIsHeldByPlayer [0x16d9] | |
-> m_bPinPulled [0x16da] | |
-> m_fThrowTime [0x16dc] | |
-> m_bLoopingSoundPlaying [0x16e0] | |
-> m_flThrowStrength [0x16e4] | |
> DT_MolotovProjectile | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_vInitialVelocity [0xd78] | |
-> m_bIsIncGrenade [0xd88] | |
> DT_DecoyProjectile | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_vInitialVelocity [0xd78] | |
> DT_FireCrackerBlast | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_fireXDelta [0x9dc] | |
--> m_fireYDelta [0xb6c] | |
--> m_fireZDelta [0xcfc] | |
--> m_bFireIsBurning [0xe8c] | |
--> m_fireCount [0x1530] | |
> DT_Inferno | |
-> baseclass [0x0] | |
--> AnimTimeMustBeFirst [0x0] | |
--> m_flSimulationTime [0x264] | |
--> m_cellbits [0x74] | |
--> m_cellX [0x7c] | |
--> m_cellY [0x80] | |
--> m_cellZ [0x84] | |
--> m_vecOrigin [0x134] | |
--> m_angRotation [0x128] | |
--> m_nModelIndex [0x254] | |
--> m_fEffects [0xec] | |
--> m_nRenderMode [0x257] | |
--> m_nRenderFX [0x256] | |
--> m_clrRender [0x70] | |
--> m_iTeamNum [0xf0] | |
--> m_iPendingTeamNum [0xf4] | |
--> m_CollisionGroup [0x46c] | |
--> m_flElasticity [0x394] | |
--> m_flShadowCastDistance [0x398] | |
--> m_hOwnerEntity [0x148] | |
--> m_hEffectEntity [0x990] | |
--> moveparent [0x144] | |
--> m_iParentAttachment [0x2e4] | |
--> m_iName [0x150] | |
--> movetype [0x0] | |
--> movecollide [0x0] | |
--> m_Collision [0x314] | |
--> m_iTextureFrameIndex [0x984] | |
--> m_bSimulatedEveryTick [0x932] | |
--> m_bAnimatedEveryTick [0x933] | |
--> m_bAlternateSorting [0x934] | |
--> m_bSpotted [0x935] | |
--> m_bSpottedBy [0x936] | |
--> m_bSpottedByMask [0x978] | |
--> m_bIsAutoaimTarget [0x60] | |
--> m_fadeMinDist [0x2ec] | |
--> m_fadeMaxDist [0x2f0] | |
--> m_flFadeScale [0x2f4] | |
--> m_nMinCPULevel [0x980] | |
--> m_nMaxCPULevel [0x981] | |
--> m_nMinGPULevel [0x982] | |
--> m_nMaxGPULevel [0x983] | |
-> m_fireXDelta [0x9dc] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
--> 002 [0x8] | |
--> 003 [0xc] | |
--> 004 [0x10] | |
--> 005 [0x14] | |
--> 006 [0x18] | |
--> 007 [0x1c] | |
--> 008 [0x20] | |
--> 009 [0x24] | |
--> 010 [0x28] | |
--> 011 [0x2c] | |
--> 012 [0x30] | |
--> 013 [0x34] | |
--> 014 [0x38] | |
--> 015 [0x3c] | |
--> 016 [0x40] | |
--> 017 [0x44] | |
--> 018 [0x48] | |
--> 019 [0x4c] | |
--> 020 [0x50] | |
--> 021 [0x54] | |
--> 022 [0x58] | |
--> 023 [0x5c] | |
--> 024 [0x60] | |
--> 025 [0x64] | |
--> 026 [0x68] | |
--> 027 [0x6c] | |
--> 028 [0x70] | |
--> 029 [0x74] | |
--> 030 [0x78] | |
--> 031 [0x7c] | |
--> 032 [0x80] | |
--> 033 [0x84] | |
--> 034 [0x88] | |
--> 035 [0x8c] | |
--> 036 [0x90] | |
--> 037 [0x94] | |
--> 038 [0x98] | |
--> 039 [0x9c] | |
--> 040 [0xa0] | |
--> 041 [0xa4] | |
--> 042 [0xa8] | |
--> 043 [0xac] | |
--> 044 [0xb0] | |
--> 045 [0xb4] | |
--> 046 [0xb8] | |
--> 047 [0xbc] | |
--> 048 [0xc0] | |
--> 049 [0xc4] | |
--> 050 [0xc8] | |
--> 051 [0xcc] | |
--> 052 [0xd0] | |
--> 053 [0xd4] | |
--> 054 [0xd8] | |
--> 055 [0xdc] | |
--> 056 [0xe0] | |
--> 057 [0xe4] | |
--> 058 [0xe8] | |
--> 059 [0xec] | |
--> 060 [0xf0] | |
--> 061 [0xf4] | |
--> 062 [0xf8] | |
--> 063 [0xfc] | |
--> 064 [0x100] | |
--> 065 [0x104] | |
--> 066 [0x108] | |
--> 067 [0x10c] | |
--> 068 [0x110] | |
--> 069 [0x114] | |
--> 070 [0x118] | |
--> 071 [0x11c] | |
--> 072 [0x120] | |
--> 073 [0x124] | |
--> 074 [0x128] | |
--> 075 [0x12c] | |
--> 076 [0x130] | |
--> 077 [0x134] | |
--> 078 [0x138] | |
--> 079 [0x13c] | |
--> 080 [0x140] | |
--> 081 [0x144] | |
--> 082 [0x148] | |
--> 083 [0x14c] | |
--> 084 [0x150] | |
--> 085 [0x154] | |
--> 086 [0x158] | |
--> 087 [0x15c] | |
--> 088 [0x160] | |
--> 089 [0x164] | |
--> 090 [0x168] | |
--> 091 [0x16c] | |
--> 092 [0x170] | |
--> 093 [0x174] | |
--> 094 [0x178] | |
--> 095 [0x17c] | |
--> 096 [0x180] | |
--> 097 [0x184] | |
--> 098 [0x188] | |
--> 099 [0x18c] | |
-> m_fireYDelta [0xb6c] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
--> 002 [0x8] | |
--> 003 [0xc] | |
--> 004 [0x10] | |
--> 005 [0x14] | |
--> 006 [0x18] | |
--> 007 [0x1c] | |
--> 008 [0x20] | |
--> 009 [0x24] | |
--> 010 [0x28] | |
--> 011 [0x2c] | |
--> 012 [0x30] | |
--> 013 [0x34] | |
--> 014 [0x38] | |
--> 015 [0x3c] | |
--> 016 [0x40] | |
--> 017 [0x44] | |
--> 018 [0x48] | |
--> 019 [0x4c] | |
--> 020 [0x50] | |
--> 021 [0x54] | |
--> 022 [0x58] | |
--> 023 [0x5c] | |
--> 024 [0x60] | |
--> 025 [0x64] | |
--> 026 [0x68] | |
--> 027 [0x6c] | |
--> 028 [0x70] | |
--> 029 [0x74] | |
--> 030 [0x78] | |
--> 031 [0x7c] | |
--> 032 [0x80] | |
--> 033 [0x84] | |
--> 034 [0x88] | |
--> 035 [0x8c] | |
--> 036 [0x90] | |
--> 037 [0x94] | |
--> 038 [0x98] | |
--> 039 [0x9c] | |
--> 040 [0xa0] | |
--> 041 [0xa4] | |
--> 042 [0xa8] | |
--> 043 [0xac] | |
--> 044 [0xb0] | |
--> 045 [0xb4] | |
--> 046 [0xb8] | |
--> 047 [0xbc] | |
--> 048 [0xc0] | |
--> 049 [0xc4] | |
--> 050 [0xc8] | |
--> 051 [0xcc] | |
--> 052 [0xd0] | |
--> 053 [0xd4] | |
--> 054 [0xd8] | |
--> 055 [0xdc] | |
--> 056 [0xe0] | |
--> 057 [0xe4] | |
--> 058 [0xe8] | |
--> 059 [0xec] | |
--> 060 [0xf0] | |
--> 061 [0xf4] | |
--> 062 [0xf8] | |
--> 063 [0xfc] | |
--> 064 [0x100] | |
--> 065 [0x104] | |
--> 066 [0x108] | |
--> 067 [0x10c] | |
--> 068 [0x110] | |
--> 069 [0x114] | |
--> 070 [0x118] | |
--> 071 [0x11c] | |
--> 072 [0x120] | |
--> 073 [0x124] | |
--> 074 [0x128] | |
--> 075 [0x12c] | |
--> 076 [0x130] | |
--> 077 [0x134] | |
--> 078 [0x138] | |
--> 079 [0x13c] | |
--> 080 [0x140] | |
--> 081 [0x144] | |
--> 082 [0x148] | |
--> 083 [0x14c] | |
--> 084 [0x150] | |
--> 085 [0x154] | |
--> 086 [0x158] | |
--> 087 [0x15c] | |
--> 088 [0x160] | |
--> 089 [0x164] | |
--> 090 [0x168] | |
--> 091 [0x16c] | |
--> 092 [0x170] | |
--> 093 [0x174] | |
--> 094 [0x178] | |
--> 095 [0x17c] | |
--> 096 [0x180] | |
--> 097 [0x184] | |
--> 098 [0x188] | |
--> 099 [0x18c] | |
-> m_fireZDelta [0xcfc] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
--> 002 [0x8] | |
--> 003 [0xc] | |
--> 004 [0x10] | |
--> 005 [0x14] | |
--> 006 [0x18] | |
--> 007 [0x1c] | |
--> 008 [0x20] | |
--> 009 [0x24] | |
--> 010 [0x28] | |
--> 011 [0x2c] | |
--> 012 [0x30] | |
--> 013 [0x34] | |
--> 014 [0x38] | |
--> 015 [0x3c] | |
--> 016 [0x40] | |
--> 017 [0x44] | |
--> 018 [0x48] | |
--> 019 [0x4c] | |
--> 020 [0x50] | |
--> 021 [0x54] | |
--> 022 [0x58] | |
--> 023 [0x5c] | |
--> 024 [0x60] | |
--> 025 [0x64] | |
--> 026 [0x68] | |
--> 027 [0x6c] | |
--> 028 [0x70] | |
--> 029 [0x74] | |
--> 030 [0x78] | |
--> 031 [0x7c] | |
--> 032 [0x80] | |
--> 033 [0x84] | |
--> 034 [0x88] | |
--> 035 [0x8c] | |
--> 036 [0x90] | |
--> 037 [0x94] | |
--> 038 [0x98] | |
--> 039 [0x9c] | |
--> 040 [0xa0] | |
--> 041 [0xa4] | |
--> 042 [0xa8] | |
--> 043 [0xac] | |
--> 044 [0xb0] | |
--> 045 [0xb4] | |
--> 046 [0xb8] | |
--> 047 [0xbc] | |
--> 048 [0xc0] | |
--> 049 [0xc4] | |
--> 050 [0xc8] | |
--> 051 [0xcc] | |
--> 052 [0xd0] | |
--> 053 [0xd4] | |
--> 054 [0xd8] | |
--> 055 [0xdc] | |
--> 056 [0xe0] | |
--> 057 [0xe4] | |
--> 058 [0xe8] | |
--> 059 [0xec] | |
--> 060 [0xf0] | |
--> 061 [0xf4] | |
--> 062 [0xf8] | |
--> 063 [0xfc] | |
--> 064 [0x100] | |
--> 065 [0x104] | |
--> 066 [0x108] | |
--> 067 [0x10c] | |
--> 068 [0x110] | |
--> 069 [0x114] | |
--> 070 [0x118] | |
--> 071 [0x11c] | |
--> 072 [0x120] | |
--> 073 [0x124] | |
--> 074 [0x128] | |
--> 075 [0x12c] | |
--> 076 [0x130] | |
--> 077 [0x134] | |
--> 078 [0x138] | |
--> 079 [0x13c] | |
--> 080 [0x140] | |
--> 081 [0x144] | |
--> 082 [0x148] | |
--> 083 [0x14c] | |
--> 084 [0x150] | |
--> 085 [0x154] | |
--> 086 [0x158] | |
--> 087 [0x15c] | |
--> 088 [0x160] | |
--> 089 [0x164] | |
--> 090 [0x168] | |
--> 091 [0x16c] | |
--> 092 [0x170] | |
--> 093 [0x174] | |
--> 094 [0x178] | |
--> 095 [0x17c] | |
--> 096 [0x180] | |
--> 097 [0x184] | |
--> 098 [0x188] | |
--> 099 [0x18c] | |
-> m_bFireIsBurning [0xe8c] | |
--> 000 [0x0] | |
--> 001 [0x1] | |
--> 002 [0x2] | |
--> 003 [0x3] | |
--> 004 [0x4] | |
--> 005 [0x5] | |
--> 006 [0x6] | |
--> 007 [0x7] | |
--> 008 [0x8] | |
--> 009 [0x9] | |
--> 010 [0xa] | |
--> 011 [0xb] | |
--> 012 [0xc] | |
--> 013 [0xd] | |
--> 014 [0xe] | |
--> 015 [0xf] | |
--> 016 [0x10] | |
--> 017 [0x11] | |
--> 018 [0x12] | |
--> 019 [0x13] | |
--> 020 [0x14] | |
--> 021 [0x15] | |
--> 022 [0x16] | |
--> 023 [0x17] | |
--> 024 [0x18] | |
--> 025 [0x19] | |
--> 026 [0x1a] | |
--> 027 [0x1b] | |
--> 028 [0x1c] | |
--> 029 [0x1d] | |
--> 030 [0x1e] | |
--> 031 [0x1f] | |
--> 032 [0x20] | |
--> 033 [0x21] | |
--> 034 [0x22] | |
--> 035 [0x23] | |
--> 036 [0x24] | |
--> 037 [0x25] | |
--> 038 [0x26] | |
--> 039 [0x27] | |
--> 040 [0x28] | |
--> 041 [0x29] | |
--> 042 [0x2a] | |
--> 043 [0x2b] | |
--> 044 [0x2c] | |
--> 045 [0x2d] | |
--> 046 [0x2e] | |
--> 047 [0x2f] | |
--> 048 [0x30] | |
--> 049 [0x31] | |
--> 050 [0x32] | |
--> 051 [0x33] | |
--> 052 [0x34] | |
--> 053 [0x35] | |
--> 054 [0x36] | |
--> 055 [0x37] | |
--> 056 [0x38] | |
--> 057 [0x39] | |
--> 058 [0x3a] | |
--> 059 [0x3b] | |
--> 060 [0x3c] | |
--> 061 [0x3d] | |
--> 062 [0x3e] | |
--> 063 [0x3f] | |
--> 064 [0x40] | |
--> 065 [0x41] | |
--> 066 [0x42] | |
--> 067 [0x43] | |
--> 068 [0x44] | |
--> 069 [0x45] | |
--> 070 [0x46] | |
--> 071 [0x47] | |
--> 072 [0x48] | |
--> 073 [0x49] | |
--> 074 [0x4a] | |
--> 075 [0x4b] | |
--> 076 [0x4c] | |
--> 077 [0x4d] | |
--> 078 [0x4e] | |
--> 079 [0x4f] | |
--> 080 [0x50] | |
--> 081 [0x51] | |
--> 082 [0x52] | |
--> 083 [0x53] | |
--> 084 [0x54] | |
--> 085 [0x55] | |
--> 086 [0x56] | |
--> 087 [0x57] | |
--> 088 [0x58] | |
--> 089 [0x59] | |
--> 090 [0x5a] | |
--> 091 [0x5b] | |
--> 092 [0x5c] | |
--> 093 [0x5d] | |
--> 094 [0x5e] | |
--> 095 [0x5f] | |
--> 096 [0x60] | |
--> 097 [0x61] | |
--> 098 [0x62] | |
--> 099 [0x63] | |
-> m_fireCount [0x1530] | |
> DT_CChicken | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_bUseHitboxesForRenderBox [0xd6c] | |
--> m_bShouldGlow [0xd8c] | |
--> m_clrGlow [0xd8d] | |
> DT_FootstepControl | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_bClientSidePredicted [0xa00] | |
--> m_spawnflags [0x2c4] | |
-> m_source [0xa08] | |
-> m_destination [0xa18] | |
> DT_CSGameRulesProxy | |
-> baseclass [0x0] | |
-> cs_gamerules_data [0x0] | |
--> m_bFreezePeriod [0x20] | |
--> m_bMatchWaitingForResume [0x2c] | |
--> m_bWarmupPeriod [0x21] | |
--> m_fWarmupPeriodEnd [0x24] | |
--> m_fWarmupPeriodStart [0x28] | |
--> m_iRoundTime [0x30] | |
--> m_gamePhase [0x4c] | |
--> m_totalRoundsPlayed [0x50] | |
--> m_nOvertimePlaying [0x54] | |
--> m_timeUntilNextPhaseStarts [0x48] | |
--> m_flCMMItemDropRevealStartTime [0x894] | |
--> m_flCMMItemDropRevealEndTime [0x898] | |
--> m_fRoundStartTime [0x38] | |
--> m_bGameRestart [0x40] | |
--> m_flRestartRoundTime [0x3c] | |
--> m_flGameStartTime [0x44] | |
--> m_iHostagesRemaining [0x58] | |
--> m_bAnyHostageReached [0x5c] | |
--> m_bMapHasBombTarget [0x5d] | |
--> m_bMapHasRescueZone [0x5e] | |
--> m_bMapHasBuyZone [0x5f] | |
--> m_bIsQueuedMatchmaking [0x60] | |
--> m_bIsQuestEligible [0x89d] | |
--> m_bLogoMap [0x61] | |
--> m_iNumGunGameProgressiveWeaponsCT [0x64] | |
--> m_iNumGunGameProgressiveWeaponsT [0x68] | |
--> m_iSpectatorSlotCount [0x6c] | |
--> m_bBombDropped [0x8dc] | |
--> m_bBombPlanted [0x8dd] | |
--> m_iRoundWinStatus [0x8e0] | |
--> m_flDMBonusStartTime [0x46c] | |
--> m_flDMBonusTimeLength [0x470] | |
--> m_iDMBonusWeaponID [0x474] | |
--> m_bDMBonusActive [0x478] | |
--> m_bTCantBuy [0x8e4] | |
--> m_bCTCantBuy [0x8e5] | |
--> m_iMatchStats_RoundResults [0x8e8] | |
--> m_GGProgressiveWeaponOrderCT [0x70] | |
--> m_GGProgressiveWeaponOrderT [0x160] | |
--> m_GGProgressiveWeaponKillUpgradeOrderCT [0x250] | |
--> m_GGProgressiveWeaponKillUpgradeOrderT [0x340] | |
--> m_MatchDevice [0x430] | |
--> m_bRandomWeaponsAllowed [0x434] | |
--> m_bHasMatchStarted [0x46b] | |
--> m_TeamRespawnWaveTimes [0x960] | |
--> m_flNextRespawnWave [0x9e0] | |
--> m_nNextMapInMapgroup [0x47c] | |
--> m_nEndMatchMapGroupVoteOptions [0xa60] | |
--> m_bIsDroppingItems [0x89c] | |
--> m_fMatchStartTime [0x34] | |
--> m_szTournamentEventName [0x480] | |
--> m_szTournamentEventStage [0x584] | |
--> m_szTournamentPredictionsTxt [0x78c] | |
--> m_nTournamentPredictionsPct [0x890] | |
--> m_szMatchStatTxt [0x688] | |
--> m_numGlobalGiftsGiven [0x8a0] | |
--> m_numGlobalGifters [0x8a4] | |
--> m_numGlobalGiftsPeriodSeconds [0x8a8] | |
--> m_arrFeaturedGiftersAccounts [0x8ac] | |
--> m_arrFeaturedGiftersGifts [0x8bc] | |
--> m_arrTournamentActiveCasterAccounts [0x8cc] | |
> DT_WeaponCubemap | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> LocalWeaponData [0x0] | |
--> LocalActiveWeaponData [0x0] | |
--> m_iViewModelIndex [0x15a4] | |
--> m_iWorldModelIndex [0x15a8] | |
--> m_iState [0x15b4] | |
--> m_hOwner [0x1594] | |
--> m_iClip1 [0x15c0] | |
--> m_iClip2 [0x15c4] | |
> DT_WeaponCycler | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> LocalWeaponData [0x0] | |
--> LocalActiveWeaponData [0x0] | |
--> m_iViewModelIndex [0x15a4] | |
--> m_iWorldModelIndex [0x15a8] | |
--> m_iState [0x15b4] | |
--> m_hOwner [0x1594] | |
--> m_iClip1 [0x15c0] | |
--> m_iClip2 [0x15c4] | |
> DT_TEPlantBomb | |
-> m_vecOrigin [0x14] | |
-> m_iPlayer [0x10] | |
-> m_option [0x20] | |
> DT_TEFireBullets | |
-> m_vecOrigin [0x18] | |
-> m_vecAngles[0] [0x24] | |
-> m_vecAngles[1] [0x28] | |
-> m_iWeaponID [0x30] | |
-> m_iMode [0x34] | |
-> m_iSeed [0x38] | |
-> m_iPlayer [0x10] | |
-> m_fInaccuracy [0x3c] | |
-> m_fSpread [0x40] | |
-> m_nItemDefIndex [0x14] | |
-> m_iSoundType [0x44] | |
> DT_TERadioIcon | |
-> baseclass [0x0] | |
-> m_iAttachToClient [0x10] | |
> DT_PlantedC4 | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_nSequence [0xc90] | |
--> m_nForceBone [0xa5c] | |
--> m_vecForce [0xa50] | |
--> m_nSkin [0xa14] | |
--> m_nBody [0xa18] | |
--> m_nHitboxSet [0x9f0] | |
--> m_flModelScale [0xb18] | |
--> m_flPoseParameter [0xb48] | |
--> m_flPlaybackRate [0xa10] | |
--> m_flEncodedController [0xa2c] | |
--> m_bClientSideAnimation [0xc70] | |
--> m_bClientSideFrameReset [0xa90] | |
--> m_bClientSideRagdoll [0x275] | |
--> m_nNewSequenceParity [0xa1c] | |
--> m_nResetEventsParity [0xa20] | |
--> m_nMuzzleFlashParity [0xa3c] | |
--> m_hLightingOrigin [0xd18] | |
--> serveranimdata [0x0] | |
--> m_flFrozen [0xac8] | |
--> m_ScaleType [0xb1c] | |
--> m_bSuppressAnimSounds [0xd1e] | |
-> m_bBombTicking [0xd50] | |
-> m_flC4Blow [0xd5c] | |
-> m_flTimerLength [0xd60] | |
-> m_flDefuseLength [0xd70] | |
-> m_flDefuseCountDown [0xd74] | |
-> m_bBombDefused [0xd78] | |
> DT_CSTeam | |
-> baseclass [0x0] | |
--> m_iTeamNum [0xb50] | |
--> m_bSurrendered [0xb54] | |
--> m_scoreTotal [0xb30] | |
--> m_scoreFirstHalf [0xb34] | |
--> m_scoreSecondHalf [0xb38] | |
--> m_scoreOvertime [0xb3c] | |
--> m_iClanID [0xb40] | |
--> m_szTeamname [0x9e4] | |
--> m_szClanTeamname [0xa04] | |
--> m_szTeamFlagImage [0xa24] | |
--> m_szTeamMatchStat [0xa2c] | |
--> player_array_element [0x0] | |
--> "player_array" [0x0] | |
> DT_CSPlayerResource | |
-> baseclass [0x0] | |
--> m_iPing [0xadc] | |
--> m_iKills [0xbe0] | |
--> m_iAssists [0xce4] | |
--> m_iDeaths [0xde8] | |
--> m_bConnected [0xeec] | |
--> m_iTeam [0xf30] | |
--> m_iPendingTeam [0x1034] | |
--> m_bAlive [0x1138] | |
--> m_iHealth [0x117c] | |
--> m_iCoachingTeam [0x1300] | |
-> m_iPlayerC4 [0x1610] | |
-> m_iPlayerVIP [0x1614] | |
-> m_bHostageAlive [0x1630] | |
--> 000 [0x0] | |
--> 001 [0x1] | |
--> 002 [0x2] | |
--> 003 [0x3] | |
--> 004 [0x4] | |
--> 005 [0x5] | |
--> 006 [0x6] | |
--> 007 [0x7] | |
--> 008 [0x8] | |
--> 009 [0x9] | |
--> 010 [0xa] | |
--> 011 [0xb] | |
-> m_isHostageFollowingSomeone [0x163c] | |
--> 000 [0x0] | |
--> 001 [0x1] | |
--> 002 [0x2] | |
--> 003 [0x3] | |
--> 004 [0x4] | |
--> 005 [0x5] | |
--> 006 [0x6] | |
--> 007 [0x7] | |
--> 008 [0x8] | |
--> 009 [0x9] | |
--> 010 [0xa] | |
--> 011 [0xb] | |
-> m_iHostageEntityIDs [0x1648] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
--> 002 [0x8] | |
--> 003 [0xc] | |
--> 004 [0x10] | |
--> 005 [0x14] | |
--> 006 [0x18] | |
--> 007 [0x1c] | |
--> 008 [0x20] | |
--> 009 [0x24] | |
--> 010 [0x28] | |
--> 011 [0x2c] | |
-> m_bombsiteCenterA [0x1618] | |
-> m_bombsiteCenterB [0x1624] | |
-> m_hostageRescueX [0x1678] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
--> 002 [0x8] | |
--> 003 [0xc] | |
-> m_hostageRescueY [0x1688] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
--> 002 [0x8] | |
--> 003 [0xc] | |
-> m_hostageRescueZ [0x1698] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
--> 002 [0x8] | |
--> 003 [0xc] | |
-> m_iMVPs [0x16a8] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
--> 002 [0x8] | |
--> 003 [0xc] | |
--> 004 [0x10] | |
--> 005 [0x14] | |
--> 006 [0x18] | |
--> 007 [0x1c] | |
--> 008 [0x20] | |
--> 009 [0x24] | |
--> 010 [0x28] | |
--> 011 [0x2c] | |
--> 012 [0x30] | |
--> 013 [0x34] | |
--> 014 [0x38] | |
--> 015 [0x3c] | |
--> 016 [0x40] | |
--> 017 [0x44] | |
--> 018 [0x48] | |
--> 019 [0x4c] | |
--> 020 [0x50] | |
--> 021 [0x54] | |
--> 022 [0x58] | |
--> 023 [0x5c] | |
--> 024 [0x60] | |
--> 025 [0x64] | |
--> 026 [0x68] | |
--> 027 [0x6c] | |
--> 028 [0x70] | |
--> 029 [0x74] | |
--> 030 [0x78] | |
--> 031 [0x7c] | |
--> 032 [0x80] | |
--> 033 [0x84] | |
--> 034 [0x88] | |
--> 035 [0x8c] | |
--> 036 [0x90] | |
--> 037 [0x94] | |
--> 038 [0x98] | |
--> 039 [0x9c] | |
--> 040 [0xa0] | |
--> 041 [0xa4] | |
--> 042 [0xa8] | |
--> 043 [0xac] | |
--> 044 [0xb0] | |
--> 045 [0xb4] | |
--> 046 [0xb8] | |
--> 047 [0xbc] | |
--> 048 [0xc0] | |
--> 049 [0xc4] | |
--> 050 [0xc8] | |
--> 051 [0xcc] | |
--> 052 [0xd0] | |
--> 053 [0xd4] | |
--> 054 [0xd8] | |
--> 055 [0xdc] | |
--> 056 [0xe0] | |
--> 057 [0xe4] | |
--> 058 [0xe8] | |
--> 059 [0xec] | |
--> 060 [0xf0] | |
--> 061 [0xf4] | |
--> 062 [0xf8] | |
--> 063 [0xfc] | |
--> 064 [0x100] | |
-> m_iArmor [0x1830] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
--> 002 [0x8] | |
--> 003 [0xc] | |
--> 004 [0x10] | |
--> 005 [0x14] | |
--> 006 [0x18] | |
--> 007 [0x1c] | |
--> 008 [0x20] | |
--> 009 [0x24] | |
--> 010 [0x28] | |
--> 011 [0x2c] | |
--> 012 [0x30] | |
--> 013 [0x34] | |
--> 014 [0x38] | |
--> 015 [0x3c] | |
--> 016 [0x40] | |
--> 017 [0x44] | |
--> 018 [0x48] | |
--> 019 [0x4c] | |
--> 020 [0x50] | |
--> 021 [0x54] | |
--> 022 [0x58] | |
--> 023 [0x5c] | |
--> 024 [0x60] | |
--> 025 [0x64] | |
--> 026 [0x68] | |
--> 027 [0x6c] | |
--> 028 [0x70] | |
--> 029 [0x74] | |
--> 030 [0x78] | |
--> 031 [0x7c] | |
--> 032 [0x80] | |
--> 033 [0x84] | |
--> 034 [0x88] | |
--> 035 [0x8c] | |
--> 036 [0x90] | |
--> 037 [0x94] | |
--> 038 [0x98] | |
--> 039 [0x9c] | |
--> 040 [0xa0] | |
--> 041 [0xa4] | |
--> 042 [0xa8] | |
--> 043 [0xac] | |
--> 044 [0xb0] | |
--> 045 [0xb4] | |
--> 046 [0xb8] | |
--> 047 [0xbc] | |
--> 048 [0xc0] | |
--> 049 [0xc4] | |
--> 050 [0xc8] | |
--> 051 [0xcc] | |
--> 052 [0xd0] | |
--> 053 [0xd4] | |
--> 054 [0xd8] | |
--> 055 [0xdc] | |
--> 056 [0xe0] | |
--> 057 [0xe4] | |
--> 058 [0xe8] | |
--> 059 [0xec] | |
--> 060 [0xf0] | |
--> 061 [0xf4] | |
--> 062 [0xf8] | |
--> 063 [0xfc] | |
--> 064 [0x100] | |
-> m_bHasHelmet [0x17ed] | |
--> 000 [0x0] | |
--> 001 [0x1] | |
--> 002 [0x2] | |
--> 003 [0x3] | |
--> 004 [0x4] | |
--> 005 [0x5] | |
--> 006 [0x6] | |
--> 007 [0x7] | |
--> 008 [0x8] | |
--> 009 [0x9] | |
--> 010 [0xa] | |
--> 011 [0xb] | |
--> 012 [0xc] | |
--> 013 [0xd] | |
--> 014 [0xe] | |
--> 015 [0xf] | |
--> 016 [0x10] | |
--> 017 [0x11] | |
--> 018 [0x12] | |
--> 019 [0x13] | |
--> 020 [0x14] | |
--> 021 [0x15] | |
--> 022 [0x16] | |
--> 023 [0x17] | |
--> 024 [0x18] | |
--> 025 [0x19] | |
--> 026 [0x1a] | |
--> 027 [0x1b] | |
--> 028 [0x1c] | |
--> 029 [0x1d] | |
--> 030 [0x1e] | |
--> 031 [0x1f] | |
--> 032 [0x20] | |
--> 033 [0x21] | |
--> 034 [0x22] | |
--> 035 [0x23] | |
--> 036 [0x24] | |
--> 037 [0x25] | |
--> 038 [0x26] | |
--> 039 [0x27] | |
--> 040 [0x28] | |
--> 041 [0x29] | |
--> 042 [0x2a] | |
--> 043 [0x2b] | |
--> 044 [0x2c] | |
--> 045 [0x2d] | |
--> 046 [0x2e] | |
--> 047 [0x2f] | |
--> 048 [0x30] | |
--> 049 [0x31] | |
--> 050 [0x32] | |
--> 051 [0x33] | |
--> 052 [0x34] | |
--> 053 [0x35] | |
--> 054 [0x36] | |
--> 055 [0x37] | |
--> 056 [0x38] | |
--> 057 [0x39] | |
--> 058 [0x3a] | |
--> 059 [0x3b] | |
--> 060 [0x3c] | |
--> 061 [0x3d] | |
--> 062 [0x3e] | |
--> 063 [0x3f] | |
--> 064 [0x40] | |
-> m_bHasDefuser [0x17ac] | |
--> 000 [0x0] | |
--> 001 [0x1] | |
--> 002 [0x2] | |
--> 003 [0x3] | |
--> 004 [0x4] | |
--> 005 [0x5] | |
--> 006 [0x6] | |
--> 007 [0x7] | |
--> 008 [0x8] | |
--> 009 [0x9] | |
--> 010 [0xa] | |
--> 011 [0xb] | |
--> 012 [0xc] | |
--> 013 [0xd] | |
--> 014 [0xe] | |
--> 015 [0xf] | |
--> 016 [0x10] | |
--> 017 [0x11] | |
--> 018 [0x12] | |
--> 019 [0x13] | |
--> 020 [0x14] | |
--> 021 [0x15] | |
--> 022 [0x16] | |
--> 023 [0x17] | |
--> 024 [0x18] | |
--> 025 [0x19] | |
--> 026 [0x1a] | |
--> 027 [0x1b] | |
--> 028 [0x1c] | |
--> 029 [0x1d] | |
--> 030 [0x1e] | |
--> 031 [0x1f] | |
--> 032 [0x20] | |
--> 033 [0x21] | |
--> 034 [0x22] | |
--> 035 [0x23] | |
--> 036 [0x24] | |
--> 037 [0x25] | |
--> 038 [0x26] | |
--> 039 [0x27] | |
--> 040 [0x28] | |
--> 041 [0x29] | |
--> 042 [0x2a] | |
--> 043 [0x2b] | |
--> 044 [0x2c] | |
--> 045 [0x2d] | |
--> 046 [0x2e] | |
--> 047 [0x2f] | |
--> 048 [0x30] | |
--> 049 [0x31] | |
--> 050 [0x32] | |
--> 051 [0x33] | |
--> 052 [0x34] | |
--> 053 [0x35] | |
--> 054 [0x36] | |
--> 055 [0x37] | |
--> 056 [0x38] | |
--> 057 [0x39] | |
--> 058 [0x3a] | |
--> 059 [0x3b] | |
--> 060 [0x3c] | |
--> 061 [0x3d] | |
--> 062 [0x3e] | |
--> 063 [0x3f] | |
--> 064 [0x40] | |
-> m_iScore [0x1934] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
--> 002 [0x8] | |
--> 003 [0xc] | |
--> 004 [0x10] | |
--> 005 [0x14] | |
--> 006 [0x18] | |
--> 007 [0x1c] | |
--> 008 [0x20] | |
--> 009 [0x24] | |
--> 010 [0x28] | |
--> 011 [0x2c] | |
--> 012 [0x30] | |
--> 013 [0x34] | |
--> 014 [0x38] | |
--> 015 [0x3c] | |
--> 016 [0x40] | |
--> 017 [0x44] | |
--> 018 [0x48] | |
--> 019 [0x4c] | |
--> 020 [0x50] | |
--> 021 [0x54] | |
--> 022 [0x58] | |
--> 023 [0x5c] | |
--> 024 [0x60] | |
--> 025 [0x64] | |
--> 026 [0x68] | |
--> 027 [0x6c] | |
--> 028 [0x70] | |
--> 029 [0x74] | |
--> 030 [0x78] | |
--> 031 [0x7c] | |
--> 032 [0x80] | |
--> 033 [0x84] | |
--> 034 [0x88] | |
--> 035 [0x8c] | |
--> 036 [0x90] | |
--> 037 [0x94] | |
--> 038 [0x98] | |
--> 039 [0x9c] | |
--> 040 [0xa0] | |
--> 041 [0xa4] | |
--> 042 [0xa8] | |
--> 043 [0xac] | |
--> 044 [0xb0] | |
--> 045 [0xb4] | |
--> 046 [0xb8] | |
--> 047 [0xbc] | |
--> 048 [0xc0] | |
--> 049 [0xc4] | |
--> 050 [0xc8] | |
--> 051 [0xcc] | |
--> 052 [0xd0] | |
--> 053 [0xd4] | |
--> 054 [0xd8] | |
--> 055 [0xdc] | |
--> 056 [0xe0] | |
--> 057 [0xe4] | |
--> 058 [0xe8] | |
--> 059 [0xec] | |
--> 060 [0xf0] | |
--> 061 [0xf4] | |
--> 062 [0xf8] | |
--> 063 [0xfc] | |
--> 064 [0x100] | |
-> m_iCompetitiveRanking [0x1a38] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
--> 002 [0x8] | |
--> 003 [0xc] | |
--> 004 [0x10] | |
--> 005 [0x14] | |
--> 006 [0x18] | |
--> 007 [0x1c] | |
--> 008 [0x20] | |
--> 009 [0x24] | |
--> 010 [0x28] | |
--> 011 [0x2c] | |
--> 012 [0x30] | |
--> 013 [0x34] | |
--> 014 [0x38] | |
--> 015 [0x3c] | |
--> 016 [0x40] | |
--> 017 [0x44] | |
--> 018 [0x48] | |
--> 019 [0x4c] | |
--> 020 [0x50] | |
--> 021 [0x54] | |
--> 022 [0x58] | |
--> 023 [0x5c] | |
--> 024 [0x60] | |
--> 025 [0x64] | |
--> 026 [0x68] | |
--> 027 [0x6c] | |
--> 028 [0x70] | |
--> 029 [0x74] | |
--> 030 [0x78] | |
--> 031 [0x7c] | |
--> 032 [0x80] | |
--> 033 [0x84] | |
--> 034 [0x88] | |
--> 035 [0x8c] | |
--> 036 [0x90] | |
--> 037 [0x94] | |
--> 038 [0x98] | |
--> 039 [0x9c] | |
--> 040 [0xa0] | |
--> 041 [0xa4] | |
--> 042 [0xa8] | |
--> 043 [0xac] | |
--> 044 [0xb0] | |
--> 045 [0xb4] | |
--> 046 [0xb8] | |
--> 047 [0xbc] | |
--> 048 [0xc0] | |
--> 049 [0xc4] | |
--> 050 [0xc8] | |
--> 051 [0xcc] | |
--> 052 [0xd0] | |
--> 053 [0xd4] | |
--> 054 [0xd8] | |
--> 055 [0xdc] | |
--> 056 [0xe0] | |
--> 057 [0xe4] | |
--> 058 [0xe8] | |
--> 059 [0xec] | |
--> 060 [0xf0] | |
--> 061 [0xf4] | |
--> 062 [0xf8] | |
--> 063 [0xfc] | |
--> 064 [0x100] | |
-> m_iCompetitiveWins [0x1b3c] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
--> 002 [0x8] | |
--> 003 [0xc] | |
--> 004 [0x10] | |
--> 005 [0x14] | |
--> 006 [0x18] | |
--> 007 [0x1c] | |
--> 008 [0x20] | |
--> 009 [0x24] | |
--> 010 [0x28] | |
--> 011 [0x2c] | |
--> 012 [0x30] | |
--> 013 [0x34] | |
--> 014 [0x38] | |
--> 015 [0x3c] | |
--> 016 [0x40] | |
--> 017 [0x44] | |
--> 018 [0x48] | |
--> 019 [0x4c] | |
--> 020 [0x50] | |
--> 021 [0x54] | |
--> 022 [0x58] | |
--> 023 [0x5c] | |
--> 024 [0x60] | |
--> 025 [0x64] | |
--> 026 [0x68] | |
--> 027 [0x6c] | |
--> 028 [0x70] | |
--> 029 [0x74] | |
--> 030 [0x78] | |
--> 031 [0x7c] | |
--> 032 [0x80] | |
--> 033 [0x84] | |
--> 034 [0x88] | |
--> 035 [0x8c] | |
--> 036 [0x90] | |
--> 037 [0x94] | |
--> 038 [0x98] | |
--> 039 [0x9c] | |
--> 040 [0xa0] | |
--> 041 [0xa4] | |
--> 042 [0xa8] | |
--> 043 [0xac] | |
--> 044 [0xb0] | |
--> 045 [0xb4] | |
--> 046 [0xb8] | |
--> 047 [0xbc] | |
--> 048 [0xc0] | |
--> 049 [0xc4] | |
--> 050 [0xc8] | |
--> 051 [0xcc] | |
--> 052 [0xd0] | |
--> 053 [0xd4] | |
--> 054 [0xd8] | |
--> 055 [0xdc] | |
--> 056 [0xe0] | |
--> 057 [0xe4] | |
--> 058 [0xe8] | |
--> 059 [0xec] | |
--> 060 [0xf0] | |
--> 061 [0xf4] | |
--> 062 [0xf8] | |
--> 063 [0xfc] | |
--> 064 [0x100] | |
-> m_iCompTeammateColor [0x1c40] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
--> 002 [0x8] | |
--> 003 [0xc] | |
--> 004 [0x10] | |
--> 005 [0x14] | |
--> 006 [0x18] | |
--> 007 [0x1c] | |
--> 008 [0x20] | |
--> 009 [0x24] | |
--> 010 [0x28] | |
--> 011 [0x2c] | |
--> 012 [0x30] | |
--> 013 [0x34] | |
--> 014 [0x38] | |
--> 015 [0x3c] | |
--> 016 [0x40] | |
--> 017 [0x44] | |
--> 018 [0x48] | |
--> 019 [0x4c] | |
--> 020 [0x50] | |
--> 021 [0x54] | |
--> 022 [0x58] | |
--> 023 [0x5c] | |
--> 024 [0x60] | |
--> 025 [0x64] | |
--> 026 [0x68] | |
--> 027 [0x6c] | |
--> 028 [0x70] | |
--> 029 [0x74] | |
--> 030 [0x78] | |
--> 031 [0x7c] | |
--> 032 [0x80] | |
--> 033 [0x84] | |
--> 034 [0x88] | |
--> 035 [0x8c] | |
--> 036 [0x90] | |
--> 037 [0x94] | |
--> 038 [0x98] | |
--> 039 [0x9c] | |
--> 040 [0xa0] | |
--> 041 [0xa4] | |
--> 042 [0xa8] | |
--> 043 [0xac] | |
--> 044 [0xb0] | |
--> 045 [0xb4] | |
--> 046 [0xb8] | |
--> 047 [0xbc] | |
--> 048 [0xc0] | |
--> 049 [0xc4] | |
--> 050 [0xc8] | |
--> 051 [0xcc] | |
--> 052 [0xd0] | |
--> 053 [0xd4] | |
--> 054 [0xd8] | |
--> 055 [0xdc] | |
--> 056 [0xe0] | |
--> 057 [0xe4] | |
--> 058 [0xe8] | |
--> 059 [0xec] | |
--> 060 [0xf0] | |
--> 061 [0xf4] | |
--> 062 [0xf8] | |
--> 063 [0xfc] | |
--> 064 [0x100] | |
-> m_bControllingBot [0x1d44] | |
--> 000 [0x0] | |
--> 001 [0x1] | |
--> 002 [0x2] | |
--> 003 [0x3] | |
--> 004 [0x4] | |
--> 005 [0x5] | |
--> 006 [0x6] | |
--> 007 [0x7] | |
--> 008 [0x8] | |
--> 009 [0x9] | |
--> 010 [0xa] | |
--> 011 [0xb] | |
--> 012 [0xc] | |
--> 013 [0xd] | |
--> 014 [0xe] | |
--> 015 [0xf] | |
--> 016 [0x10] | |
--> 017 [0x11] | |
--> 018 [0x12] | |
--> 019 [0x13] | |
--> 020 [0x14] | |
--> 021 [0x15] | |
--> 022 [0x16] | |
--> 023 [0x17] | |
--> 024 [0x18] | |
--> 025 [0x19] | |
--> 026 [0x1a] | |
--> 027 [0x1b] | |
--> 028 [0x1c] | |
--> 029 [0x1d] | |
--> 030 [0x1e] | |
--> 031 [0x1f] | |
--> 032 [0x20] | |
--> 033 [0x21] | |
--> 034 [0x22] | |
--> 035 [0x23] | |
--> 036 [0x24] | |
--> 037 [0x25] | |
--> 038 [0x26] | |
--> 039 [0x27] | |
--> 040 [0x28] | |
--> 041 [0x29] | |
--> 042 [0x2a] | |
--> 043 [0x2b] | |
--> 044 [0x2c] | |
--> 045 [0x2d] | |
--> 046 [0x2e] | |
--> 047 [0x2f] | |
--> 048 [0x30] | |
--> 049 [0x31] | |
--> 050 [0x32] | |
--> 051 [0x33] | |
--> 052 [0x34] | |
--> 053 [0x35] | |
--> 054 [0x36] | |
--> 055 [0x37] | |
--> 056 [0x38] | |
--> 057 [0x39] | |
--> 058 [0x3a] | |
--> 059 [0x3b] | |
--> 060 [0x3c] | |
--> 061 [0x3d] | |
--> 062 [0x3e] | |
--> 063 [0x3f] | |
--> 064 [0x40] | |
-> m_iControlledPlayer [0x1d88] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
--> 002 [0x8] | |
--> 003 [0xc] | |
--> 004 [0x10] | |
--> 005 [0x14] | |
--> 006 [0x18] | |
--> 007 [0x1c] | |
--> 008 [0x20] | |
--> 009 [0x24] | |
--> 010 [0x28] | |
--> 011 [0x2c] | |
--> 012 [0x30] | |
--> 013 [0x34] | |
--> 014 [0x38] | |
--> 015 [0x3c] | |
--> 016 [0x40] | |
--> 017 [0x44] | |
--> 018 [0x48] | |
--> 019 [0x4c] | |
--> 020 [0x50] | |
--> 021 [0x54] | |
--> 022 [0x58] | |
--> 023 [0x5c] | |
--> 024 [0x60] | |
--> 025 [0x64] | |
--> 026 [0x68] | |
--> 027 [0x6c] | |
--> 028 [0x70] | |
--> 029 [0x74] | |
--> 030 [0x78] | |
--> 031 [0x7c] | |
--> 032 [0x80] | |
--> 033 [0x84] | |
--> 034 [0x88] | |
--> 035 [0x8c] | |
--> 036 [0x90] | |
--> 037 [0x94] | |
--> 038 [0x98] | |
--> 039 [0x9c] | |
--> 040 [0xa0] | |
--> 041 [0xa4] | |
--> 042 [0xa8] | |
--> 043 [0xac] | |
--> 044 [0xb0] | |
--> 045 [0xb4] | |
--> 046 [0xb8] | |
--> 047 [0xbc] | |
--> 048 [0xc0] | |
--> 049 [0xc4] | |
--> 050 [0xc8] | |
--> 051 [0xcc] | |
--> 052 [0xd0] | |
--> 053 [0xd4] | |
--> 054 [0xd8] | |
--> 055 [0xdc] | |
--> 056 [0xe0] | |
--> 057 [0xe4] | |
--> 058 [0xe8] | |
--> 059 [0xec] | |
--> 060 [0xf0] | |
--> 061 [0xf4] | |
--> 062 [0xf8] | |
--> 063 [0xfc] | |
--> 064 [0x100] | |
-> m_iControlledByPlayer [0x1e8c] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
--> 002 [0x8] | |
--> 003 [0xc] | |
--> 004 [0x10] | |
--> 005 [0x14] | |
--> 006 [0x18] | |
--> 007 [0x1c] | |
--> 008 [0x20] | |
--> 009 [0x24] | |
--> 010 [0x28] | |
--> 011 [0x2c] | |
--> 012 [0x30] | |
--> 013 [0x34] | |
--> 014 [0x38] | |
--> 015 [0x3c] | |
--> 016 [0x40] | |
--> 017 [0x44] | |
--> 018 [0x48] | |
--> 019 [0x4c] | |
--> 020 [0x50] | |
--> 021 [0x54] | |
--> 022 [0x58] | |
--> 023 [0x5c] | |
--> 024 [0x60] | |
--> 025 [0x64] | |
--> 026 [0x68] | |
--> 027 [0x6c] | |
--> 028 [0x70] | |
--> 029 [0x74] | |
--> 030 [0x78] | |
--> 031 [0x7c] | |
--> 032 [0x80] | |
--> 033 [0x84] | |
--> 034 [0x88] | |
--> 035 [0x8c] | |
--> 036 [0x90] | |
--> 037 [0x94] | |
--> 038 [0x98] | |
--> 039 [0x9c] | |
--> 040 [0xa0] | |
--> 041 [0xa4] | |
--> 042 [0xa8] | |
--> 043 [0xac] | |
--> 044 [0xb0] | |
--> 045 [0xb4] | |
--> 046 [0xb8] | |
--> 047 [0xbc] | |
--> 048 [0xc0] | |
--> 049 [0xc4] | |
--> 050 [0xc8] | |
--> 051 [0xcc] | |
--> 052 [0xd0] | |
--> 053 [0xd4] | |
--> 054 [0xd8] | |
--> 055 [0xdc] | |
--> 056 [0xe0] | |
--> 057 [0xe4] | |
--> 058 [0xe8] | |
--> 059 [0xec] | |
--> 060 [0xf0] | |
--> 061 [0xf4] | |
--> 062 [0xf8] | |
--> 063 [0xfc] | |
--> 064 [0x100] | |
-> m_iBotDifficulty [0x4010] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
--> 002 [0x8] | |
--> 003 [0xc] | |
--> 004 [0x10] | |
--> 005 [0x14] | |
--> 006 [0x18] | |
--> 007 [0x1c] | |
--> 008 [0x20] | |
--> 009 [0x24] | |
--> 010 [0x28] | |
--> 011 [0x2c] | |
--> 012 [0x30] | |
--> 013 [0x34] | |
--> 014 [0x38] | |
--> 015 [0x3c] | |
--> 016 [0x40] | |
--> 017 [0x44] | |
--> 018 [0x48] | |
--> 019 [0x4c] | |
--> 020 [0x50] | |
--> 021 [0x54] | |
--> 022 [0x58] | |
--> 023 [0x5c] | |
--> 024 [0x60] | |
--> 025 [0x64] | |
--> 026 [0x68] | |
--> 027 [0x6c] | |
--> 028 [0x70] | |
--> 029 [0x74] | |
--> 030 [0x78] | |
--> 031 [0x7c] | |
--> 032 [0x80] | |
--> 033 [0x84] | |
--> 034 [0x88] | |
--> 035 [0x8c] | |
--> 036 [0x90] | |
--> 037 [0x94] | |
--> 038 [0x98] | |
--> 039 [0x9c] | |
--> 040 [0xa0] | |
--> 041 [0xa4] | |
--> 042 [0xa8] | |
--> 043 [0xac] | |
--> 044 [0xb0] | |
--> 045 [0xb4] | |
--> 046 [0xb8] | |
--> 047 [0xbc] | |
--> 048 [0xc0] | |
--> 049 [0xc4] | |
--> 050 [0xc8] | |
--> 051 [0xcc] | |
--> 052 [0xd0] | |
--> 053 [0xd4] | |
--> 054 [0xd8] | |
--> 055 [0xdc] | |
--> 056 [0xe0] | |
--> 057 [0xe4] | |
--> 058 [0xe8] | |
--> 059 [0xec] | |
--> 060 [0xf0] | |
--> 061 [0xf4] | |
--> 062 [0xf8] | |
--> 063 [0xfc] | |
--> 064 [0x100] | |
-> m_szClan [0x4114] | |
--> 000 [0x0] | |
--> 001 [0x10] | |
--> 002 [0x20] | |
--> 003 [0x30] | |
--> 004 [0x40] | |
--> 005 [0x50] | |
--> 006 [0x60] | |
--> 007 [0x70] | |
--> 008 [0x80] | |
--> 009 [0x90] | |
--> 010 [0xa0] | |
--> 011 [0xb0] | |
--> 012 [0xc0] | |
--> 013 [0xd0] | |
--> 014 [0xe0] | |
--> 015 [0xf0] | |
--> 016 [0x100] | |
--> 017 [0x110] | |
--> 018 [0x120] | |
--> 019 [0x130] | |
--> 020 [0x140] | |
--> 021 [0x150] | |
--> 022 [0x160] | |
--> 023 [0x170] | |
--> 024 [0x180] | |
--> 025 [0x190] | |
--> 026 [0x1a0] | |
--> 027 [0x1b0] | |
--> 028 [0x1c0] | |
--> 029 [0x1d0] | |
--> 030 [0x1e0] | |
--> 031 [0x1f0] | |
--> 032 [0x200] | |
--> 033 [0x210] | |
--> 034 [0x220] | |
--> 035 [0x230] | |
--> 036 [0x240] | |
--> 037 [0x250] | |
--> 038 [0x260] | |
--> 039 [0x270] | |
--> 040 [0x280] | |
--> 041 [0x290] | |
--> 042 [0x2a0] | |
--> 043 [0x2b0] | |
--> 044 [0x2c0] | |
--> 045 [0x2d0] | |
--> 046 [0x2e0] | |
--> 047 [0x2f0] | |
--> 048 [0x300] | |
--> 049 [0x310] | |
--> 050 [0x320] | |
--> 051 [0x330] | |
--> 052 [0x340] | |
--> 053 [0x350] | |
--> 054 [0x360] | |
--> 055 [0x370] | |
--> 056 [0x380] | |
--> 057 [0x390] | |
--> 058 [0x3a0] | |
--> 059 [0x3b0] | |
--> 060 [0x3c0] | |
--> 061 [0x3d0] | |
--> 062 [0x3e0] | |
--> 063 [0x3f0] | |
--> 064 [0x400] | |
-> m_iTotalCashSpent [0x4524] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
--> 002 [0x8] | |
--> 003 [0xc] | |
--> 004 [0x10] | |
--> 005 [0x14] | |
--> 006 [0x18] | |
--> 007 [0x1c] | |
--> 008 [0x20] | |
--> 009 [0x24] | |
--> 010 [0x28] | |
--> 011 [0x2c] | |
--> 012 [0x30] | |
--> 013 [0x34] | |
--> 014 [0x38] | |
--> 015 [0x3c] | |
--> 016 [0x40] | |
--> 017 [0x44] | |
--> 018 [0x48] | |
--> 019 [0x4c] | |
--> 020 [0x50] | |
--> 021 [0x54] | |
--> 022 [0x58] | |
--> 023 [0x5c] | |
--> 024 [0x60] | |
--> 025 [0x64] | |
--> 026 [0x68] | |
--> 027 [0x6c] | |
--> 028 [0x70] | |
--> 029 [0x74] | |
--> 030 [0x78] | |
--> 031 [0x7c] | |
--> 032 [0x80] | |
--> 033 [0x84] | |
--> 034 [0x88] | |
--> 035 [0x8c] | |
--> 036 [0x90] | |
--> 037 [0x94] | |
--> 038 [0x98] | |
--> 039 [0x9c] | |
--> 040 [0xa0] | |
--> 041 [0xa4] | |
--> 042 [0xa8] | |
--> 043 [0xac] | |
--> 044 [0xb0] | |
--> 045 [0xb4] | |
--> 046 [0xb8] | |
--> 047 [0xbc] | |
--> 048 [0xc0] | |
--> 049 [0xc4] | |
--> 050 [0xc8] | |
--> 051 [0xcc] | |
--> 052 [0xd0] | |
--> 053 [0xd4] | |
--> 054 [0xd8] | |
--> 055 [0xdc] | |
--> 056 [0xe0] | |
--> 057 [0xe4] | |
--> 058 [0xe8] | |
--> 059 [0xec] | |
--> 060 [0xf0] | |
--> 061 [0xf4] | |
--> 062 [0xf8] | |
--> 063 [0xfc] | |
--> 064 [0x100] | |
-> m_iCashSpentThisRound [0x4628] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
--> 002 [0x8] | |
--> 003 [0xc] | |
--> 004 [0x10] | |
--> 005 [0x14] | |
--> 006 [0x18] | |
--> 007 [0x1c] | |
--> 008 [0x20] | |
--> 009 [0x24] | |
--> 010 [0x28] | |
--> 011 [0x2c] | |
--> 012 [0x30] | |
--> 013 [0x34] | |
--> 014 [0x38] | |
--> 015 [0x3c] | |
--> 016 [0x40] | |
--> 017 [0x44] | |
--> 018 [0x48] | |
--> 019 [0x4c] | |
--> 020 [0x50] | |
--> 021 [0x54] | |
--> 022 [0x58] | |
--> 023 [0x5c] | |
--> 024 [0x60] | |
--> 025 [0x64] | |
--> 026 [0x68] | |
--> 027 [0x6c] | |
--> 028 [0x70] | |
--> 029 [0x74] | |
--> 030 [0x78] | |
--> 031 [0x7c] | |
--> 032 [0x80] | |
--> 033 [0x84] | |
--> 034 [0x88] | |
--> 035 [0x8c] | |
--> 036 [0x90] | |
--> 037 [0x94] | |
--> 038 [0x98] | |
--> 039 [0x9c] | |
--> 040 [0xa0] | |
--> 041 [0xa4] | |
--> 042 [0xa8] | |
--> 043 [0xac] | |
--> 044 [0xb0] | |
--> 045 [0xb4] | |
--> 046 [0xb8] | |
--> 047 [0xbc] | |
--> 048 [0xc0] | |
--> 049 [0xc4] | |
--> 050 [0xc8] | |
--> 051 [0xcc] | |
--> 052 [0xd0] | |
--> 053 [0xd4] | |
--> 054 [0xd8] | |
--> 055 [0xdc] | |
--> 056 [0xe0] | |
--> 057 [0xe4] | |
--> 058 [0xe8] | |
--> 059 [0xec] | |
--> 060 [0xf0] | |
--> 061 [0xf4] | |
--> 062 [0xf8] | |
--> 063 [0xfc] | |
--> 064 [0x100] | |
-> m_nEndMatchNextMapVotes [0x472c] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
--> 002 [0x8] | |
--> 003 [0xc] | |
--> 004 [0x10] | |
--> 005 [0x14] | |
--> 006 [0x18] | |
--> 007 [0x1c] | |
--> 008 [0x20] | |
--> 009 [0x24] | |
--> 010 [0x28] | |
--> 011 [0x2c] | |
--> 012 [0x30] | |
--> 013 [0x34] | |
--> 014 [0x38] | |
--> 015 [0x3c] | |
--> 016 [0x40] | |
--> 017 [0x44] | |
--> 018 [0x48] | |
--> 019 [0x4c] | |
--> 020 [0x50] | |
--> 021 [0x54] | |
--> 022 [0x58] | |
--> 023 [0x5c] | |
--> 024 [0x60] | |
--> 025 [0x64] | |
--> 026 [0x68] | |
--> 027 [0x6c] | |
--> 028 [0x70] | |
--> 029 [0x74] | |
--> 030 [0x78] | |
--> 031 [0x7c] | |
--> 032 [0x80] | |
--> 033 [0x84] | |
--> 034 [0x88] | |
--> 035 [0x8c] | |
--> 036 [0x90] | |
--> 037 [0x94] | |
--> 038 [0x98] | |
--> 039 [0x9c] | |
--> 040 [0xa0] | |
--> 041 [0xa4] | |
--> 042 [0xa8] | |
--> 043 [0xac] | |
--> 044 [0xb0] | |
--> 045 [0xb4] | |
--> 046 [0xb8] | |
--> 047 [0xbc] | |
--> 048 [0xc0] | |
--> 049 [0xc4] | |
--> 050 [0xc8] | |
--> 051 [0xcc] | |
--> 052 [0xd0] | |
--> 053 [0xd4] | |
--> 054 [0xd8] | |
--> 055 [0xdc] | |
--> 056 [0xe0] | |
--> 057 [0xe4] | |
--> 058 [0xe8] | |
--> 059 [0xec] | |
--> 060 [0xf0] | |
--> 061 [0xf4] | |
--> 062 [0xf8] | |
--> 063 [0xfc] | |
--> 064 [0x100] | |
-> m_bEndMatchNextMapAllVoted [0x4830] | |
-> m_nActiveCoinRank [0x4834] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
--> 002 [0x8] | |
--> 003 [0xc] | |
--> 004 [0x10] | |
--> 005 [0x14] | |
--> 006 [0x18] | |
--> 007 [0x1c] | |
--> 008 [0x20] | |
--> 009 [0x24] | |
--> 010 [0x28] | |
--> 011 [0x2c] | |
--> 012 [0x30] | |
--> 013 [0x34] | |
--> 014 [0x38] | |
--> 015 [0x3c] | |
--> 016 [0x40] | |
--> 017 [0x44] | |
--> 018 [0x48] | |
--> 019 [0x4c] | |
--> 020 [0x50] | |
--> 021 [0x54] | |
--> 022 [0x58] | |
--> 023 [0x5c] | |
--> 024 [0x60] | |
--> 025 [0x64] | |
--> 026 [0x68] | |
--> 027 [0x6c] | |
--> 028 [0x70] | |
--> 029 [0x74] | |
--> 030 [0x78] | |
--> 031 [0x7c] | |
--> 032 [0x80] | |
--> 033 [0x84] | |
--> 034 [0x88] | |
--> 035 [0x8c] | |
--> 036 [0x90] | |
--> 037 [0x94] | |
--> 038 [0x98] | |
--> 039 [0x9c] | |
--> 040 [0xa0] | |
--> 041 [0xa4] | |
--> 042 [0xa8] | |
--> 043 [0xac] | |
--> 044 [0xb0] | |
--> 045 [0xb4] | |
--> 046 [0xb8] | |
--> 047 [0xbc] | |
--> 048 [0xc0] | |
--> 049 [0xc4] | |
--> 050 [0xc8] | |
--> 051 [0xcc] | |
--> 052 [0xd0] | |
--> 053 [0xd4] | |
--> 054 [0xd8] | |
--> 055 [0xdc] | |
--> 056 [0xe0] | |
--> 057 [0xe4] | |
--> 058 [0xe8] | |
--> 059 [0xec] | |
--> 060 [0xf0] | |
--> 061 [0xf4] | |
--> 062 [0xf8] | |
--> 063 [0xfc] | |
--> 064 [0x100] | |
> DT_CSPlayer | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> localdata [0x0] | |
--> pl [0x1578] | |
--> m_iFOV [0x158c] | |
--> m_iFOVStart [0x1590] | |
--> m_flFOVTime [0x15b0] | |
--> m_iDefaultFOV [0x16e0] | |
--> m_hZoomOwner [0x1604] | |
--> m_afPhysicsFlags [0x16a4] | |
--> m_hVehicle [0x16a8] | |
--> m_hUseEntity [0x16dc] | |
--> m_hGroundEntity [0x14c] | |
--> m_iHealth [0xfc] | |
--> m_lifeState [0x25b] | |
--> m_iAmmo [0x1140] | |
--> m_iBonusProgress [0x15f8] | |
--> m_iBonusChallenge [0x15fc] | |
--> m_flMaxspeed [0x1600] | |
--> m_fFlags [0x100] | |
--> m_iObserverMode [0x171c] | |
--> m_bActiveCameraMan [0x1720] | |
--> m_bCameraManXRay [0x1721] | |
--> m_bCameraManOverview [0x1722] | |
--> m_bCameraManScoreBoard [0x1723] | |
--> m_uCameraManGraphs [0x1724] | |
--> m_hObserverTarget [0x1730] | |
--> m_hViewModel[0] [0x16b0] | |
--> m_hViewModel [0x0] | |
--> m_iCoachingTeam [0x1310] | |
--> m_szLastPlaceName [0x1944] | |
--> m_vecLadderNormal [0x15c8] | |
--> m_ladderSurfaceProps [0x15a8] | |
--> m_ubEFNoInterpParity [0x1968] | |
--> m_hPostProcessCtrl [0x1b28] | |
--> m_hColorCorrectionCtrl [0x1b2c] | |
--> m_PlayerFog.m_hCtrl [0x1b34] | |
--> m_vphysicsCollisionState [0x1614] | |
--> m_hViewEntity [0x16ec] | |
--> m_bShouldDrawPlayerWhileUsingViewEntity [0x16f0] | |
-> cslocaldata [0x0] | |
--> m_vecOrigin [0x134] | |
--> m_vecOrigin[2] [0x13c] | |
--> m_flStamina [0x1d44] | |
--> m_iDirection [0x1d48] | |
--> m_iShotsFired [0x1d4c] | |
--> m_nNumFastDucks [0x1d50] | |
--> m_bDuckOverride [0x1d54] | |
--> m_flVelocityModifier [0x1d58] | |
--> m_bPlayerDominated [0x24a4] | |
--> m_bPlayerDominatingMe [0x24e5] | |
--> m_iWeaponPurchasesThisRound [0x2528] | |
-> csnonlocaldata [0x0] | |
--> m_vecOrigin [0x134] | |
--> m_vecOrigin[2] [0x13c] | |
-> m_angEyeAngles[0] [0x2380] | |
-> m_angEyeAngles[1] [0x2384] | |
-> m_iAddonBits [0x1d30] | |
-> m_iPrimaryAddon [0x1d34] | |
-> m_iSecondaryAddon [0x1d38] | |
-> m_iThrowGrenadeCounter [0x1c20] | |
-> m_bWaitForNoAttack [0x1c24] | |
-> m_bIsRespawningForDMBonus [0x1c25] | |
-> m_iPlayerState [0x1bf4] | |
-> m_iAccount [0x2370] | |
-> m_iStartAccount [0x1d60] | |
-> m_totalHitsOnServer [0x1d64] | |
-> m_bInBombZone [0x1c1c] | |
-> m_bInBuyZone [0x1c1d] | |
-> m_bInNoDefuseArea [0x1c1e] | |
-> m_bKilledByTaser [0x1c26] | |
-> m_iMoveState [0x1c28] | |
-> m_iClass [0x2378] | |
-> m_ArmorValue [0x237c] | |
-> m_angEyeAngles [0x2380] | |
-> m_bHasDefuser [0x238c] | |
-> m_bNightVisionOn [0x1d55] | |
-> m_bHasNightVision [0x1d56] | |
-> m_bInHostageRescueZone [0x238d] | |
-> m_bIsDefusing [0x1bf8] | |
-> m_bIsGrabbingHostage [0x1bf9] | |
-> m_bIsScoped [0x1bf0] | |
-> m_bIsWalking [0x1bf1] | |
-> m_bResumeZoom [0x1bf2] | |
-> m_fImmuneToGunGameDamageTime [0x1bfc] | |
-> m_bGunGameImmunity [0x1c04] | |
-> m_bHasMovedSinceSpawn [0x1c05] | |
-> m_bMadeFinalGunGameProgressiveKill [0x1c06] | |
-> m_iGunGameProgressiveWeaponIndex [0x1c08] | |
-> m_iNumGunGameTRKillPoints [0x1c0c] | |
-> m_iNumRoundKills [0x1c10] | |
-> m_fMolotovUseTime [0x1c18] | |
-> m_szArmsModel [0x1c2d] | |
-> m_hCarriedHostage [0x1d70] | |
-> m_hCarriedHostageProp [0x1d74] | |
-> m_bIsRescuing [0x1bfa] | |
-> m_flGroundAccelLinearFracLastTime [0x1d5c] | |
-> m_bCanMoveDuringFreezePeriod [0x1c2c] | |
-> m_iMatchStats_Kills [0x1dd8] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
--> 002 [0x8] | |
--> 003 [0xc] | |
--> 004 [0x10] | |
--> 005 [0x14] | |
--> 006 [0x18] | |
--> 007 [0x1c] | |
--> 008 [0x20] | |
--> 009 [0x24] | |
--> 010 [0x28] | |
--> 011 [0x2c] | |
--> 012 [0x30] | |
--> 013 [0x34] | |
--> 014 [0x38] | |
--> 015 [0x3c] | |
--> 016 [0x40] | |
--> 017 [0x44] | |
--> 018 [0x48] | |
--> 019 [0x4c] | |
--> 020 [0x50] | |
--> 021 [0x54] | |
--> 022 [0x58] | |
--> 023 [0x5c] | |
--> 024 [0x60] | |
--> 025 [0x64] | |
--> 026 [0x68] | |
--> 027 [0x6c] | |
--> 028 [0x70] | |
--> 029 [0x74] | |
-> m_iMatchStats_Damage [0x1e50] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
--> 002 [0x8] | |
--> 003 [0xc] | |
--> 004 [0x10] | |
--> 005 [0x14] | |
--> 006 [0x18] | |
--> 007 [0x1c] | |
--> 008 [0x20] | |
--> 009 [0x24] | |
--> 010 [0x28] | |
--> 011 [0x2c] | |
--> 012 [0x30] | |
--> 013 [0x34] | |
--> 014 [0x38] | |
--> 015 [0x3c] | |
--> 016 [0x40] | |
--> 017 [0x44] | |
--> 018 [0x48] | |
--> 019 [0x4c] | |
--> 020 [0x50] | |
--> 021 [0x54] | |
--> 022 [0x58] | |
--> 023 [0x5c] | |
--> 024 [0x60] | |
--> 025 [0x64] | |
--> 026 [0x68] | |
--> 027 [0x6c] | |
--> 028 [0x70] | |
--> 029 [0x74] | |
-> m_iMatchStats_EquipmentValue [0x1ec8] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
--> 002 [0x8] | |
--> 003 [0xc] | |
--> 004 [0x10] | |
--> 005 [0x14] | |
--> 006 [0x18] | |
--> 007 [0x1c] | |
--> 008 [0x20] | |
--> 009 [0x24] | |
--> 010 [0x28] | |
--> 011 [0x2c] | |
--> 012 [0x30] | |
--> 013 [0x34] | |
--> 014 [0x38] | |
--> 015 [0x3c] | |
--> 016 [0x40] | |
--> 017 [0x44] | |
--> 018 [0x48] | |
--> 019 [0x4c] | |
--> 020 [0x50] | |
--> 021 [0x54] | |
--> 022 [0x58] | |
--> 023 [0x5c] | |
--> 024 [0x60] | |
--> 025 [0x64] | |
--> 026 [0x68] | |
--> 027 [0x6c] | |
--> 028 [0x70] | |
--> 029 [0x74] | |
-> m_iMatchStats_MoneySaved [0x1f40] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
--> 002 [0x8] | |
--> 003 [0xc] | |
--> 004 [0x10] | |
--> 005 [0x14] | |
--> 006 [0x18] | |
--> 007 [0x1c] | |
--> 008 [0x20] | |
--> 009 [0x24] | |
--> 010 [0x28] | |
--> 011 [0x2c] | |
--> 012 [0x30] | |
--> 013 [0x34] | |
--> 014 [0x38] | |
--> 015 [0x3c] | |
--> 016 [0x40] | |
--> 017 [0x44] | |
--> 018 [0x48] | |
--> 019 [0x4c] | |
--> 020 [0x50] | |
--> 021 [0x54] | |
--> 022 [0x58] | |
--> 023 [0x5c] | |
--> 024 [0x60] | |
--> 025 [0x64] | |
--> 026 [0x68] | |
--> 027 [0x6c] | |
--> 028 [0x70] | |
--> 029 [0x74] | |
-> m_iMatchStats_KillReward [0x1fb8] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
--> 002 [0x8] | |
--> 003 [0xc] | |
--> 004 [0x10] | |
--> 005 [0x14] | |
--> 006 [0x18] | |
--> 007 [0x1c] | |
--> 008 [0x20] | |
--> 009 [0x24] | |
--> 010 [0x28] | |
--> 011 [0x2c] | |
--> 012 [0x30] | |
--> 013 [0x34] | |
--> 014 [0x38] | |
--> 015 [0x3c] | |
--> 016 [0x40] | |
--> 017 [0x44] | |
--> 018 [0x48] | |
--> 019 [0x4c] | |
--> 020 [0x50] | |
--> 021 [0x54] | |
--> 022 [0x58] | |
--> 023 [0x5c] | |
--> 024 [0x60] | |
--> 025 [0x64] | |
--> 026 [0x68] | |
--> 027 [0x6c] | |
--> 028 [0x70] | |
--> 029 [0x74] | |
-> m_iMatchStats_LiveTime [0x2030] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
--> 002 [0x8] | |
--> 003 [0xc] | |
--> 004 [0x10] | |
--> 005 [0x14] | |
--> 006 [0x18] | |
--> 007 [0x1c] | |
--> 008 [0x20] | |
--> 009 [0x24] | |
--> 010 [0x28] | |
--> 011 [0x2c] | |
--> 012 [0x30] | |
--> 013 [0x34] | |
--> 014 [0x38] | |
--> 015 [0x3c] | |
--> 016 [0x40] | |
--> 017 [0x44] | |
--> 018 [0x48] | |
--> 019 [0x4c] | |
--> 020 [0x50] | |
--> 021 [0x54] | |
--> 022 [0x58] | |
--> 023 [0x5c] | |
--> 024 [0x60] | |
--> 025 [0x64] | |
--> 026 [0x68] | |
--> 027 [0x6c] | |
--> 028 [0x70] | |
--> 029 [0x74] | |
-> m_iMatchStats_Deaths [0x20a8] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
--> 002 [0x8] | |
--> 003 [0xc] | |
--> 004 [0x10] | |
--> 005 [0x14] | |
--> 006 [0x18] | |
--> 007 [0x1c] | |
--> 008 [0x20] | |
--> 009 [0x24] | |
--> 010 [0x28] | |
--> 011 [0x2c] | |
--> 012 [0x30] | |
--> 013 [0x34] | |
--> 014 [0x38] | |
--> 015 [0x3c] | |
--> 016 [0x40] | |
--> 017 [0x44] | |
--> 018 [0x48] | |
--> 019 [0x4c] | |
--> 020 [0x50] | |
--> 021 [0x54] | |
--> 022 [0x58] | |
--> 023 [0x5c] | |
--> 024 [0x60] | |
--> 025 [0x64] | |
--> 026 [0x68] | |
--> 027 [0x6c] | |
--> 028 [0x70] | |
--> 029 [0x74] | |
-> m_iMatchStats_Assists [0x2120] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
--> 002 [0x8] | |
--> 003 [0xc] | |
--> 004 [0x10] | |
--> 005 [0x14] | |
--> 006 [0x18] | |
--> 007 [0x1c] | |
--> 008 [0x20] | |
--> 009 [0x24] | |
--> 010 [0x28] | |
--> 011 [0x2c] | |
--> 012 [0x30] | |
--> 013 [0x34] | |
--> 014 [0x38] | |
--> 015 [0x3c] | |
--> 016 [0x40] | |
--> 017 [0x44] | |
--> 018 [0x48] | |
--> 019 [0x4c] | |
--> 020 [0x50] | |
--> 021 [0x54] | |
--> 022 [0x58] | |
--> 023 [0x5c] | |
--> 024 [0x60] | |
--> 025 [0x64] | |
--> 026 [0x68] | |
--> 027 [0x6c] | |
--> 028 [0x70] | |
--> 029 [0x74] | |
-> m_iMatchStats_HeadShotKills [0x2198] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
--> 002 [0x8] | |
--> 003 [0xc] | |
--> 004 [0x10] | |
--> 005 [0x14] | |
--> 006 [0x18] | |
--> 007 [0x1c] | |
--> 008 [0x20] | |
--> 009 [0x24] | |
--> 010 [0x28] | |
--> 011 [0x2c] | |
--> 012 [0x30] | |
--> 013 [0x34] | |
--> 014 [0x38] | |
--> 015 [0x3c] | |
--> 016 [0x40] | |
--> 017 [0x44] | |
--> 018 [0x48] | |
--> 019 [0x4c] | |
--> 020 [0x50] | |
--> 021 [0x54] | |
--> 022 [0x58] | |
--> 023 [0x5c] | |
--> 024 [0x60] | |
--> 025 [0x64] | |
--> 026 [0x68] | |
--> 027 [0x6c] | |
--> 028 [0x70] | |
--> 029 [0x74] | |
-> m_iMatchStats_Objective [0x2210] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
--> 002 [0x8] | |
--> 003 [0xc] | |
--> 004 [0x10] | |
--> 005 [0x14] | |
--> 006 [0x18] | |
--> 007 [0x1c] | |
--> 008 [0x20] | |
--> 009 [0x24] | |
--> 010 [0x28] | |
--> 011 [0x2c] | |
--> 012 [0x30] | |
--> 013 [0x34] | |
--> 014 [0x38] | |
--> 015 [0x3c] | |
--> 016 [0x40] | |
--> 017 [0x44] | |
--> 018 [0x48] | |
--> 019 [0x4c] | |
--> 020 [0x50] | |
--> 021 [0x54] | |
--> 022 [0x58] | |
--> 023 [0x5c] | |
--> 024 [0x60] | |
--> 025 [0x64] | |
--> 026 [0x68] | |
--> 027 [0x6c] | |
--> 028 [0x70] | |
--> 029 [0x74] | |
-> m_iMatchStats_CashEarned [0x2288] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
--> 002 [0x8] | |
--> 003 [0xc] | |
--> 004 [0x10] | |
--> 005 [0x14] | |
--> 006 [0x18] | |
--> 007 [0x1c] | |
--> 008 [0x20] | |
--> 009 [0x24] | |
--> 010 [0x28] | |
--> 011 [0x2c] | |
--> 012 [0x30] | |
--> 013 [0x34] | |
--> 014 [0x38] | |
--> 015 [0x3c] | |
--> 016 [0x40] | |
--> 017 [0x44] | |
--> 018 [0x48] | |
--> 019 [0x4c] | |
--> 020 [0x50] | |
--> 021 [0x54] | |
--> 022 [0x58] | |
--> 023 [0x5c] | |
--> 024 [0x60] | |
--> 025 [0x64] | |
--> 026 [0x68] | |
--> 027 [0x6c] | |
--> 028 [0x70] | |
--> 029 [0x74] | |
-> m_rank [0x2358] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
--> 002 [0x8] | |
--> 003 [0xc] | |
--> 004 [0x10] | |
--> 005 [0x14] | |
-> m_bHasHelmet [0x2374] | |
-> m_flFlashDuration [0x1d94] | |
-> m_flFlashMaxAlpha [0x1d90] | |
-> m_iProgressBarDuration [0x1d3c] | |
-> m_flProgressBarStartTime [0x1d40] | |
-> m_hRagdoll [0x1d6c] | |
-> m_cycleLatch [0x249c] | |
-> m_unCurrentEquipmentValue [0x2352] | |
-> m_unRoundStartEquipmentValue [0x2354] | |
-> m_unFreezetimeEndEquipmentValue [0x2356] | |
-> m_bIsControllingBot [0x26cd] | |
-> m_bCanControlObservedBot [0x26ce] | |
-> m_iControlledBotEntIndex [0x26d0] | |
-> m_bHud_MiniScoreHidden [0x239b] | |
-> m_bHud_RadarHidden [0x239c] | |
-> m_nLastKillerIndex [0x23a0] | |
-> m_nLastConcurrentKilled [0x23a4] | |
-> m_nDeathCamMusic [0x23a8] | |
-> m_bIsHoldingLookAtWeapon [0x2631] | |
-> m_bIsLookingAtWeapon [0x2630] | |
-> m_iNumRoundKillsHeadshots [0x1c14] | |
> DT_CSRagdoll | |
-> m_vecOrigin [0x134] | |
-> m_vecRagdollOrigin [0xdd0] | |
-> m_hPlayer [0xdb8] | |
-> m_nModelIndex [0x254] | |
-> m_nForceBone [0xa5c] | |
-> m_vecForce [0xa50] | |
-> m_vecRagdollVelocity [0xdc4] | |
-> m_iDeathPose [0xddc] | |
-> m_iDeathFrame [0xde0] | |
-> m_iTeamNum [0xf0] | |
-> m_bClientSideAnimation [0xc70] | |
> DT_TEPlayerAnimEvent | |
-> m_hPlayer [0x10] | |
-> m_iEvent [0x14] | |
-> m_nData [0x18] | |
> DT_CHostage | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> bcc_localdata [0x0] | |
--> bcc_nonlocaldata [0x0] | |
--> m_LastHitGroup [0x113c] | |
--> m_hActiveWeapon [0x12c0] | |
--> m_flTimeOfLastInjury [0x12c4] | |
--> m_nRelativeDirectionOfLastInjury [0x12c8] | |
--> m_hMyWeapons [0x11c0] | |
-> m_isRescued [0x12f0] | |
-> m_jumpedThisFrame [0x12f1] | |
-> m_iHealth [0xfc] | |
-> m_iMaxHealth [0x12d8] | |
-> m_lifeState [0x25b] | |
-> m_fFlags [0x100] | |
-> m_nHostageState [0x12f4] | |
-> m_flRescueStartTime [0x12f8] | |
-> m_flGrabSuccessTime [0x12fc] | |
-> m_flDropStartTime [0x1300] | |
-> m_vel [0x12e4] | |
-> m_leader [0x12e0] | |
> DT_HostageCarriableProp | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_nSequence [0xc90] | |
--> m_nForceBone [0xa5c] | |
--> m_vecForce [0xa50] | |
--> m_nSkin [0xa14] | |
--> m_nBody [0xa18] | |
--> m_nHitboxSet [0x9f0] | |
--> m_flModelScale [0xb18] | |
--> m_flPoseParameter [0xb48] | |
--> m_flPlaybackRate [0xa10] | |
--> m_flEncodedController [0xa2c] | |
--> m_bClientSideAnimation [0xc70] | |
--> m_bClientSideFrameReset [0xa90] | |
--> m_bClientSideRagdoll [0x275] | |
--> m_nNewSequenceParity [0xa1c] | |
--> m_nResetEventsParity [0xa20] | |
--> m_nMuzzleFlashParity [0xa3c] | |
--> m_hLightingOrigin [0xd18] | |
--> serveranimdata [0x0] | |
--> m_flFrozen [0xac8] | |
--> m_ScaleType [0xb1c] | |
--> m_bSuppressAnimSounds [0xd1e] | |
> DT_BaseCSGrenadeProjectile | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_flDamage [0xd68] | |
--> m_DmgRadius [0xd54] | |
--> m_bIsLive [0xd51] | |
--> m_hThrower [0xd70] | |
--> m_vecVelocity [0x110] | |
--> m_fFlags [0x100] | |
-> m_vInitialVelocity [0xd78] | |
> DT_HandleTest | |
-> baseclass [0x0] | |
--> AnimTimeMustBeFirst [0x0] | |
--> m_flSimulationTime [0x264] | |
--> m_cellbits [0x74] | |
--> m_cellX [0x7c] | |
--> m_cellY [0x80] | |
--> m_cellZ [0x84] | |
--> m_vecOrigin [0x134] | |
--> m_angRotation [0x128] | |
--> m_nModelIndex [0x254] | |
--> m_fEffects [0xec] | |
--> m_nRenderMode [0x257] | |
--> m_nRenderFX [0x256] | |
--> m_clrRender [0x70] | |
--> m_iTeamNum [0xf0] | |
--> m_iPendingTeamNum [0xf4] | |
--> m_CollisionGroup [0x46c] | |
--> m_flElasticity [0x394] | |
--> m_flShadowCastDistance [0x398] | |
--> m_hOwnerEntity [0x148] | |
--> m_hEffectEntity [0x990] | |
--> moveparent [0x144] | |
--> m_iParentAttachment [0x2e4] | |
--> m_iName [0x150] | |
--> movetype [0x0] | |
--> movecollide [0x0] | |
--> m_Collision [0x314] | |
--> m_iTextureFrameIndex [0x984] | |
--> m_bSimulatedEveryTick [0x932] | |
--> m_bAnimatedEveryTick [0x933] | |
--> m_bAlternateSorting [0x934] | |
--> m_bSpotted [0x935] | |
--> m_bSpottedBy [0x936] | |
--> m_bSpottedByMask [0x978] | |
--> m_bIsAutoaimTarget [0x60] | |
--> m_fadeMinDist [0x2ec] | |
--> m_fadeMaxDist [0x2f0] | |
--> m_flFadeScale [0x2f4] | |
--> m_nMinCPULevel [0x980] | |
--> m_nMaxCPULevel [0x981] | |
--> m_nMinGPULevel [0x982] | |
--> m_nMaxGPULevel [0x983] | |
-> m_Handle [0x9d0] | |
-> m_bSendHandle [0x9d4] | |
> DT_TeamplayRoundBasedRulesProxy | |
-> baseclass [0x0] | |
-> teamplayroundbased_gamerules_data [0x0] | |
--> m_iRoundState [0x28] | |
--> m_bInWaitingForPlayers [0x38] | |
--> m_iWinningTeam [0x30] | |
--> m_bInOvertime [0x2c] | |
--> m_bInSetup [0x2d] | |
--> m_bSwitchedTeamsThisRound [0x2e] | |
--> m_bAwaitingReadyRestart [0x39] | |
--> m_flRestartRoundTime [0x3c] | |
--> m_flMapResetTime [0x40] | |
--> m_flNextRespawnWave [0x44] | |
--> m_TeamRespawnWaveTimes [0xe8] | |
--> m_bTeamReady [0xc4] | |
--> m_bStopWatch [0xe4] | |
> DT_SpriteTrail | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_hAttachedToEntity [0x9e0] | |
--> m_nAttachment [0x9e4] | |
--> m_flScaleTime [0xa00] | |
--> m_flSpriteScale [0x9fc] | |
--> m_flSpriteFramerate [0x9e8] | |
--> m_flGlowProxySize [0xa08] | |
--> m_flHDRColorScale [0xa0c] | |
--> m_flFrame [0x9ec] | |
--> m_flBrightnessTime [0x9f8] | |
--> m_nBrightness [0x9f4] | |
--> m_bWorldSpaceScale [0xa04] | |
-> m_flLifeTime [0x106c] | |
-> m_flStartWidth [0x1070] | |
-> m_flEndWidth [0x1074] | |
-> m_flStartWidthVariance [0x1078] | |
-> m_flTextureRes [0x107c] | |
-> m_flMinFadeLength [0x1080] | |
-> m_vecSkyboxOrigin [0x1084] | |
-> m_flSkyboxScale [0x1090] | |
> DT_SpriteOriented | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_hAttachedToEntity [0x9e0] | |
--> m_nAttachment [0x9e4] | |
--> m_flScaleTime [0xa00] | |
--> m_flSpriteScale [0x9fc] | |
--> m_flSpriteFramerate [0x9e8] | |
--> m_flGlowProxySize [0xa08] | |
--> m_flHDRColorScale [0xa0c] | |
--> m_flFrame [0x9ec] | |
--> m_flBrightnessTime [0x9f8] | |
--> m_nBrightness [0x9f4] | |
--> m_bWorldSpaceScale [0xa04] | |
> DT_Sprite | |
-> baseclass [0x0] | |
--> AnimTimeMustBeFirst [0x0] | |
--> m_flSimulationTime [0x264] | |
--> m_cellbits [0x74] | |
--> m_cellX [0x7c] | |
--> m_cellY [0x80] | |
--> m_cellZ [0x84] | |
--> m_vecOrigin [0x134] | |
--> m_angRotation [0x128] | |
--> m_nModelIndex [0x254] | |
--> m_fEffects [0xec] | |
--> m_nRenderMode [0x257] | |
--> m_nRenderFX [0x256] | |
--> m_clrRender [0x70] | |
--> m_iTeamNum [0xf0] | |
--> m_iPendingTeamNum [0xf4] | |
--> m_CollisionGroup [0x46c] | |
--> m_flElasticity [0x394] | |
--> m_flShadowCastDistance [0x398] | |
--> m_hOwnerEntity [0x148] | |
--> m_hEffectEntity [0x990] | |
--> moveparent [0x144] | |
--> m_iParentAttachment [0x2e4] | |
--> m_iName [0x150] | |
--> movetype [0x0] | |
--> movecollide [0x0] | |
--> m_Collision [0x314] | |
--> m_iTextureFrameIndex [0x984] | |
--> m_bSimulatedEveryTick [0x932] | |
--> m_bAnimatedEveryTick [0x933] | |
--> m_bAlternateSorting [0x934] | |
--> m_bSpotted [0x935] | |
--> m_bSpottedBy [0x936] | |
--> m_bSpottedByMask [0x978] | |
--> m_bIsAutoaimTarget [0x60] | |
--> m_fadeMinDist [0x2ec] | |
--> m_fadeMaxDist [0x2f0] | |
--> m_flFadeScale [0x2f4] | |
--> m_nMinCPULevel [0x980] | |
--> m_nMaxCPULevel [0x981] | |
--> m_nMinGPULevel [0x982] | |
--> m_nMaxGPULevel [0x983] | |
-> m_hAttachedToEntity [0x9e0] | |
-> m_nAttachment [0x9e4] | |
-> m_flScaleTime [0xa00] | |
-> m_flSpriteScale [0x9fc] | |
-> m_flSpriteFramerate [0x9e8] | |
-> m_flGlowProxySize [0xa08] | |
-> m_flHDRColorScale [0xa0c] | |
-> m_flFrame [0x9ec] | |
-> m_flBrightnessTime [0x9f8] | |
-> m_nBrightness [0x9f4] | |
-> m_bWorldSpaceScale [0xa04] | |
> DT_Ragdoll_Attached | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_ragAngles[0] [0xe70] | |
--> m_ragAngles [0x0] | |
--> m_ragPos[0] [0xd50] | |
--> m_ragPos [0x0] | |
--> m_hUnragdoll [0x104c] | |
--> m_flBlendWeight [0x1050] | |
--> m_nOverlaySequence [0x1058] | |
-> m_boneIndexAttached [0x1088] | |
-> m_ragdollAttachedObjectIndex [0x1084] | |
-> m_attachmentPointBoneSpace [0x1060] | |
-> m_attachmentPointRagdollSpace [0x1078] | |
> DT_Ragdoll | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_nSequence [0xc90] | |
--> m_nForceBone [0xa5c] | |
--> m_vecForce [0xa50] | |
--> m_nSkin [0xa14] | |
--> m_nBody [0xa18] | |
--> m_nHitboxSet [0x9f0] | |
--> m_flModelScale [0xb18] | |
--> m_flPoseParameter [0xb48] | |
--> m_flPlaybackRate [0xa10] | |
--> m_flEncodedController [0xa2c] | |
--> m_bClientSideAnimation [0xc70] | |
--> m_bClientSideFrameReset [0xa90] | |
--> m_bClientSideRagdoll [0x275] | |
--> m_nNewSequenceParity [0xa1c] | |
--> m_nResetEventsParity [0xa20] | |
--> m_nMuzzleFlashParity [0xa3c] | |
--> m_hLightingOrigin [0xd18] | |
--> serveranimdata [0x0] | |
--> m_flFrozen [0xac8] | |
--> m_ScaleType [0xb1c] | |
--> m_bSuppressAnimSounds [0xd1e] | |
-> m_ragAngles[0] [0xe70] | |
-> m_ragAngles [0x0] | |
-> m_ragPos[0] [0xd50] | |
-> m_ragPos [0x0] | |
-> m_hUnragdoll [0x104c] | |
-> m_flBlendWeight [0x1050] | |
-> m_nOverlaySequence [0x1058] | |
> DT_PredictedViewModel | |
-> baseclass [0x0] | |
--> m_nModelIndex [0x254] | |
--> m_hWeapon [0xd78] | |
--> m_nSkin [0xa14] | |
--> m_nBody [0xa18] | |
--> m_nSequence [0xc90] | |
--> m_nViewModelIndex [0xd70] | |
--> m_flPlaybackRate [0xa10] | |
--> m_fEffects [0xec] | |
--> m_nAnimationParity [0xd74] | |
--> m_hOwner [0xd7c] | |
--> m_nNewSequenceParity [0xa1c] | |
--> m_nResetEventsParity [0xa20] | |
--> m_nMuzzleFlashParity [0xa3c] | |
--> m_bShouldIgnoreOffsetAndAccuracy [0xd60] | |
> DT_PoseController | |
-> baseclass [0x0] | |
--> AnimTimeMustBeFirst [0x0] | |
--> m_flSimulationTime [0x264] | |
--> m_cellbits [0x74] | |
--> m_cellX [0x7c] | |
--> m_cellY [0x80] | |
--> m_cellZ [0x84] | |
--> m_vecOrigin [0x134] | |
--> m_angRotation [0x128] | |
--> m_nModelIndex [0x254] | |
--> m_fEffects [0xec] | |
--> m_nRenderMode [0x257] | |
--> m_nRenderFX [0x256] | |
--> m_clrRender [0x70] | |
--> m_iTeamNum [0xf0] | |
--> m_iPendingTeamNum [0xf4] | |
--> m_CollisionGroup [0x46c] | |
--> m_flElasticity [0x394] | |
--> m_flShadowCastDistance [0x398] | |
--> m_hOwnerEntity [0x148] | |
--> m_hEffectEntity [0x990] | |
--> moveparent [0x144] | |
--> m_iParentAttachment [0x2e4] | |
--> m_iName [0x150] | |
--> movetype [0x0] | |
--> movecollide [0x0] | |
--> m_Collision [0x314] | |
--> m_iTextureFrameIndex [0x984] | |
--> m_bSimulatedEveryTick [0x932] | |
--> m_bAnimatedEveryTick [0x933] | |
--> m_bAlternateSorting [0x934] | |
--> m_bSpotted [0x935] | |
--> m_bSpottedBy [0x936] | |
--> m_bSpottedByMask [0x978] | |
--> m_bIsAutoaimTarget [0x60] | |
--> m_fadeMinDist [0x2ec] | |
--> m_fadeMaxDist [0x2f0] | |
--> m_flFadeScale [0x2f4] | |
--> m_nMinCPULevel [0x980] | |
--> m_nMaxCPULevel [0x981] | |
--> m_nMinGPULevel [0x982] | |
--> m_nMaxGPULevel [0x983] | |
-> m_hProps [0x9d0] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
--> 002 [0x8] | |
--> 003 [0xc] | |
-> m_chPoseIndex [0x9e0] | |
--> 000 [0x0] | |
--> 001 [0x1] | |
--> 002 [0x2] | |
--> 003 [0x3] | |
-> m_bPoseValueParity [0x9e4] | |
-> m_fPoseValue [0x9e8] | |
-> m_fInterpolationTime [0x9ec] | |
-> m_bInterpolationWrap [0x9f0] | |
-> m_fCycleFrequency [0x9f4] | |
-> m_nFModType [0x9f8] | |
-> m_fFModTimeOffset [0x9fc] | |
-> m_fFModRate [0xa00] | |
-> m_fFModAmplitude [0xa04] | |
> DT_GameRulesProxy | |
> DT_InfoLadderDismount | |
-> baseclass [0x0] | |
--> AnimTimeMustBeFirst [0x0] | |
--> m_flSimulationTime [0x264] | |
--> m_cellbits [0x74] | |
--> m_cellX [0x7c] | |
--> m_cellY [0x80] | |
--> m_cellZ [0x84] | |
--> m_vecOrigin [0x134] | |
--> m_angRotation [0x128] | |
--> m_nModelIndex [0x254] | |
--> m_fEffects [0xec] | |
--> m_nRenderMode [0x257] | |
--> m_nRenderFX [0x256] | |
--> m_clrRender [0x70] | |
--> m_iTeamNum [0xf0] | |
--> m_iPendingTeamNum [0xf4] | |
--> m_CollisionGroup [0x46c] | |
--> m_flElasticity [0x394] | |
--> m_flShadowCastDistance [0x398] | |
--> m_hOwnerEntity [0x148] | |
--> m_hEffectEntity [0x990] | |
--> moveparent [0x144] | |
--> m_iParentAttachment [0x2e4] | |
--> m_iName [0x150] | |
--> movetype [0x0] | |
--> movecollide [0x0] | |
--> m_Collision [0x314] | |
--> m_iTextureFrameIndex [0x984] | |
--> m_bSimulatedEveryTick [0x932] | |
--> m_bAnimatedEveryTick [0x933] | |
--> m_bAlternateSorting [0x934] | |
--> m_bSpotted [0x935] | |
--> m_bSpottedBy [0x936] | |
--> m_bSpottedByMask [0x978] | |
--> m_bIsAutoaimTarget [0x60] | |
--> m_fadeMinDist [0x2ec] | |
--> m_fadeMaxDist [0x2f0] | |
--> m_flFadeScale [0x2f4] | |
--> m_nMinCPULevel [0x980] | |
--> m_nMaxCPULevel [0x981] | |
--> m_nMinGPULevel [0x982] | |
--> m_nMaxGPULevel [0x983] | |
> DT_FuncLadder | |
-> baseclass [0x0] | |
--> AnimTimeMustBeFirst [0x0] | |
--> m_flSimulationTime [0x264] | |
--> m_cellbits [0x74] | |
--> m_cellX [0x7c] | |
--> m_cellY [0x80] | |
--> m_cellZ [0x84] | |
--> m_vecOrigin [0x134] | |
--> m_angRotation [0x128] | |
--> m_nModelIndex [0x254] | |
--> m_fEffects [0xec] | |
--> m_nRenderMode [0x257] | |
--> m_nRenderFX [0x256] | |
--> m_clrRender [0x70] | |
--> m_iTeamNum [0xf0] | |
--> m_iPendingTeamNum [0xf4] | |
--> m_CollisionGroup [0x46c] | |
--> m_flElasticity [0x394] | |
--> m_flShadowCastDistance [0x398] | |
--> m_hOwnerEntity [0x148] | |
--> m_hEffectEntity [0x990] | |
--> moveparent [0x144] | |
--> m_iParentAttachment [0x2e4] | |
--> m_iName [0x150] | |
--> movetype [0x0] | |
--> movecollide [0x0] | |
--> m_Collision [0x314] | |
--> m_iTextureFrameIndex [0x984] | |
--> m_bSimulatedEveryTick [0x932] | |
--> m_bAnimatedEveryTick [0x933] | |
--> m_bAlternateSorting [0x934] | |
--> m_bSpotted [0x935] | |
--> m_bSpottedBy [0x936] | |
--> m_bSpottedByMask [0x978] | |
--> m_bIsAutoaimTarget [0x60] | |
--> m_fadeMinDist [0x2ec] | |
--> m_fadeMaxDist [0x2f0] | |
--> m_flFadeScale [0x2f4] | |
--> m_nMinCPULevel [0x980] | |
--> m_nMaxCPULevel [0x981] | |
--> m_nMinGPULevel [0x982] | |
--> m_nMaxGPULevel [0x983] | |
-> m_vecPlayerMountPositionTop [0x9f0] | |
-> m_vecPlayerMountPositionBottom [0x9fc] | |
-> m_vecLadderDir [0x9d0] | |
-> m_bFakeLadder [0xa09] | |
> DT_TEFoundryHelpers | |
-> baseclass [0x0] | |
-> m_iEntity [0x10] | |
> DT_DetailController | |
-> m_flFadeStartDist [0x9d0] | |
-> m_flFadeEndDist [0x9d4] | |
> DT_World | |
-> baseclass [0x0] | |
--> AnimTimeMustBeFirst [0x0] | |
--> m_flSimulationTime [0x264] | |
--> m_cellbits [0x74] | |
--> m_cellX [0x7c] | |
--> m_cellY [0x80] | |
--> m_cellZ [0x84] | |
--> m_vecOrigin [0x134] | |
--> m_angRotation [0x128] | |
--> m_nModelIndex [0x254] | |
--> m_fEffects [0xec] | |
--> m_nRenderMode [0x257] | |
--> m_nRenderFX [0x256] | |
--> m_clrRender [0x70] | |
--> m_iTeamNum [0xf0] | |
--> m_iPendingTeamNum [0xf4] | |
--> m_CollisionGroup [0x46c] | |
--> m_flElasticity [0x394] | |
--> m_flShadowCastDistance [0x398] | |
--> m_hOwnerEntity [0x148] | |
--> m_hEffectEntity [0x990] | |
--> moveparent [0x144] | |
--> m_iParentAttachment [0x2e4] | |
--> m_iName [0x150] | |
--> movetype [0x0] | |
--> movecollide [0x0] | |
--> m_Collision [0x314] | |
--> m_iTextureFrameIndex [0x984] | |
--> m_bSimulatedEveryTick [0x932] | |
--> m_bAnimatedEveryTick [0x933] | |
--> m_bAlternateSorting [0x934] | |
--> m_bSpotted [0x935] | |
--> m_bSpottedBy [0x936] | |
--> m_bSpottedByMask [0x978] | |
--> m_bIsAutoaimTarget [0x60] | |
--> m_fadeMinDist [0x2ec] | |
--> m_fadeMaxDist [0x2f0] | |
--> m_flFadeScale [0x2f4] | |
--> m_nMinCPULevel [0x980] | |
--> m_nMaxCPULevel [0x981] | |
--> m_nMinGPULevel [0x982] | |
--> m_nMaxGPULevel [0x983] | |
-> m_flWaveHeight [0x9d0] | |
-> m_WorldMins [0x9d4] | |
-> m_WorldMaxs [0x9e0] | |
-> m_bStartDark [0x9ec] | |
-> m_flMaxOccludeeArea [0x9f0] | |
-> m_flMinOccluderArea [0x9f4] | |
-> m_flMaxPropScreenSpaceWidth [0x9fc] | |
-> m_flMinPropScreenSpaceWidth [0x9f8] | |
-> m_iszDetailSpriteMaterial [0xa08] | |
-> m_bColdWorld [0xa00] | |
-> m_iTimeOfDay [0xa04] | |
> DT_WaterLODControl | |
-> baseclass [0x0] | |
--> AnimTimeMustBeFirst [0x0] | |
--> m_flSimulationTime [0x264] | |
--> m_cellbits [0x74] | |
--> m_cellX [0x7c] | |
--> m_cellY [0x80] | |
--> m_cellZ [0x84] | |
--> m_vecOrigin [0x134] | |
--> m_angRotation [0x128] | |
--> m_nModelIndex [0x254] | |
--> m_fEffects [0xec] | |
--> m_nRenderMode [0x257] | |
--> m_nRenderFX [0x256] | |
--> m_clrRender [0x70] | |
--> m_iTeamNum [0xf0] | |
--> m_iPendingTeamNum [0xf4] | |
--> m_CollisionGroup [0x46c] | |
--> m_flElasticity [0x394] | |
--> m_flShadowCastDistance [0x398] | |
--> m_hOwnerEntity [0x148] | |
--> m_hEffectEntity [0x990] | |
--> moveparent [0x144] | |
--> m_iParentAttachment [0x2e4] | |
--> m_iName [0x150] | |
--> movetype [0x0] | |
--> movecollide [0x0] | |
--> m_Collision [0x314] | |
--> m_iTextureFrameIndex [0x984] | |
--> m_bSimulatedEveryTick [0x932] | |
--> m_bAnimatedEveryTick [0x933] | |
--> m_bAlternateSorting [0x934] | |
--> m_bSpotted [0x935] | |
--> m_bSpottedBy [0x936] | |
--> m_bSpottedByMask [0x978] | |
--> m_bIsAutoaimTarget [0x60] | |
--> m_fadeMinDist [0x2ec] | |
--> m_fadeMaxDist [0x2f0] | |
--> m_flFadeScale [0x2f4] | |
--> m_nMinCPULevel [0x980] | |
--> m_nMaxCPULevel [0x981] | |
--> m_nMinGPULevel [0x982] | |
--> m_nMaxGPULevel [0x983] | |
-> m_flCheapWaterStartDistance [0x9d0] | |
-> m_flCheapWaterEndDistance [0x9d4] | |
> DT_WaterBullet | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_nSequence [0xc90] | |
--> m_nForceBone [0xa5c] | |
--> m_vecForce [0xa50] | |
--> m_nSkin [0xa14] | |
--> m_nBody [0xa18] | |
--> m_nHitboxSet [0x9f0] | |
--> m_flModelScale [0xb18] | |
--> m_flPoseParameter [0xb48] | |
--> m_flPlaybackRate [0xa10] | |
--> m_flEncodedController [0xa2c] | |
--> m_bClientSideAnimation [0xc70] | |
--> m_bClientSideFrameReset [0xa90] | |
--> m_bClientSideRagdoll [0x275] | |
--> m_nNewSequenceParity [0xa1c] | |
--> m_nResetEventsParity [0xa20] | |
--> m_nMuzzleFlashParity [0xa3c] | |
--> m_hLightingOrigin [0xd18] | |
--> serveranimdata [0x0] | |
--> m_flFrozen [0xac8] | |
--> m_ScaleType [0xb1c] | |
--> m_bSuppressAnimSounds [0xd1e] | |
> DT_VoteController | |
-> baseclass [0x0] | |
--> AnimTimeMustBeFirst [0x0] | |
--> m_flSimulationTime [0x264] | |
--> m_cellbits [0x74] | |
--> m_cellX [0x7c] | |
--> m_cellY [0x80] | |
--> m_cellZ [0x84] | |
--> m_vecOrigin [0x134] | |
--> m_angRotation [0x128] | |
--> m_nModelIndex [0x254] | |
--> m_fEffects [0xec] | |
--> m_nRenderMode [0x257] | |
--> m_nRenderFX [0x256] | |
--> m_clrRender [0x70] | |
--> m_iTeamNum [0xf0] | |
--> m_iPendingTeamNum [0xf4] | |
--> m_CollisionGroup [0x46c] | |
--> m_flElasticity [0x394] | |
--> m_flShadowCastDistance [0x398] | |
--> m_hOwnerEntity [0x148] | |
--> m_hEffectEntity [0x990] | |
--> moveparent [0x144] | |
--> m_iParentAttachment [0x2e4] | |
--> m_iName [0x150] | |
--> movetype [0x0] | |
--> movecollide [0x0] | |
--> m_Collision [0x314] | |
--> m_iTextureFrameIndex [0x984] | |
--> m_bSimulatedEveryTick [0x932] | |
--> m_bAnimatedEveryTick [0x933] | |
--> m_bAlternateSorting [0x934] | |
--> m_bSpotted [0x935] | |
--> m_bSpottedBy [0x936] | |
--> m_bSpottedByMask [0x978] | |
--> m_bIsAutoaimTarget [0x60] | |
--> m_fadeMinDist [0x2ec] | |
--> m_fadeMaxDist [0x2f0] | |
--> m_flFadeScale [0x2f4] | |
--> m_nMinCPULevel [0x980] | |
--> m_nMaxCPULevel [0x981] | |
--> m_nMinGPULevel [0x982] | |
--> m_nMaxGPULevel [0x983] | |
-> m_iActiveIssueIndex [0x9dc] | |
-> m_iOnlyTeamToVote [0x9e0] | |
-> m_nVoteOptionCount [0x9e4] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
--> 002 [0x8] | |
--> 003 [0xc] | |
--> 004 [0x10] | |
-> m_nPotentialVotes [0x9fc] | |
-> m_bIsYesNoVote [0xa02] | |
> DT_VGuiScreen | |
-> baseclass [0x0] | |
--> AnimTimeMustBeFirst [0x0] | |
--> m_flSimulationTime [0x264] | |
--> m_cellbits [0x74] | |
--> m_cellX [0x7c] | |
--> m_cellY [0x80] | |
--> m_cellZ [0x84] | |
--> m_vecOrigin [0x134] | |
--> m_angRotation [0x128] | |
--> m_nModelIndex [0x254] | |
--> m_fEffects [0xec] | |
--> m_nRenderMode [0x257] | |
--> m_nRenderFX [0x256] | |
--> m_clrRender [0x70] | |
--> m_iTeamNum [0xf0] | |
--> m_iPendingTeamNum [0xf4] | |
--> m_CollisionGroup [0x46c] | |
--> m_flElasticity [0x394] | |
--> m_flShadowCastDistance [0x398] | |
--> m_hOwnerEntity [0x148] | |
--> m_hEffectEntity [0x990] | |
--> moveparent [0x144] | |
--> m_iParentAttachment [0x2e4] | |
--> m_iName [0x150] | |
--> movetype [0x0] | |
--> movecollide [0x0] | |
--> m_Collision [0x314] | |
--> m_iTextureFrameIndex [0x984] | |
--> m_bSimulatedEveryTick [0x932] | |
--> m_bAnimatedEveryTick [0x933] | |
--> m_bAlternateSorting [0x934] | |
--> m_bSpotted [0x935] | |
--> m_bSpottedBy [0x936] | |
--> m_bSpottedByMask [0x978] | |
--> m_bIsAutoaimTarget [0x60] | |
--> m_fadeMinDist [0x2ec] | |
--> m_fadeMaxDist [0x2f0] | |
--> m_flFadeScale [0x2f4] | |
--> m_nMinCPULevel [0x980] | |
--> m_nMaxCPULevel [0x981] | |
--> m_nMinGPULevel [0x982] | |
--> m_nMaxGPULevel [0x983] | |
-> m_flWidth [0x9d8] | |
-> m_flHeight [0x9dc] | |
-> m_fScreenFlags [0xa04] | |
-> m_nPanelName [0x9e0] | |
-> m_nAttachmentIndex [0x9fc] | |
-> m_nOverlayMaterial [0xa00] | |
-> m_hPlayerOwner [0xa60] | |
> DT_PropJeep | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_hPlayer [0xd54] | |
--> m_nSpeed [0xd58] | |
--> m_nRPM [0xd5c] | |
--> m_flThrottle [0xd60] | |
--> m_nBoostTimeLeft [0xd64] | |
--> m_nHasBoost [0xd68] | |
--> m_nScannerDisabledWeapons [0xd6c] | |
--> m_nScannerDisabledVehicle [0xd70] | |
--> m_bEnterAnimOn [0xd90] | |
--> m_bExitAnimOn [0xd91] | |
--> m_bUnableToFire [0xddd] | |
--> m_vecEyeExitEndpoint [0xdd0] | |
--> m_bHasGun [0xddc] | |
--> m_vecGunCrosshair [0xd98] | |
-> m_bHeadlightIsOn [0xe9c] | |
> DT_PropVehicleChoreoGeneric | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_bUseHitboxesForRenderBox [0xd6c] | |
--> m_bShouldGlow [0xd8c] | |
--> m_clrGlow [0xd8d] | |
-> m_hPlayer [0xdac] | |
-> m_bEnterAnimOn [0xdb4] | |
-> m_bExitAnimOn [0xdb5] | |
-> m_bForceEyesToAttachment [0xdc4] | |
-> m_vecEyeExitEndpoint [0xdb8] | |
-> m_vehicleView.bClampEyeAngles [0xe48] | |
-> m_vehicleView.flPitchCurveZero [0xe4c] | |
-> m_vehicleView.flPitchCurveLinear [0xe50] | |
-> m_vehicleView.flRollCurveZero [0xe54] | |
-> m_vehicleView.flRollCurveLinear [0xe58] | |
-> m_vehicleView.flFOV [0xe5c] | |
-> m_vehicleView.flYawMin [0xe60] | |
-> m_vehicleView.flYawMax [0xe64] | |
-> m_vehicleView.flPitchMin [0xe68] | |
-> m_vehicleView.flPitchMax [0xe6c] | |
> DT_BaseVPhysicsTrigger | |
-> baseclass [0x0] | |
--> AnimTimeMustBeFirst [0x0] | |
--> m_flSimulationTime [0x264] | |
--> m_cellbits [0x74] | |
--> m_cellX [0x7c] | |
--> m_cellY [0x80] | |
--> m_cellZ [0x84] | |
--> m_vecOrigin [0x134] | |
--> m_angRotation [0x128] | |
--> m_nModelIndex [0x254] | |
--> m_fEffects [0xec] | |
--> m_nRenderMode [0x257] | |
--> m_nRenderFX [0x256] | |
--> m_clrRender [0x70] | |
--> m_iTeamNum [0xf0] | |
--> m_iPendingTeamNum [0xf4] | |
--> m_CollisionGroup [0x46c] | |
--> m_flElasticity [0x394] | |
--> m_flShadowCastDistance [0x398] | |
--> m_hOwnerEntity [0x148] | |
--> m_hEffectEntity [0x990] | |
--> moveparent [0x144] | |
--> m_iParentAttachment [0x2e4] | |
--> m_iName [0x150] | |
--> movetype [0x0] | |
--> movecollide [0x0] | |
--> m_Collision [0x314] | |
--> m_iTextureFrameIndex [0x984] | |
--> m_bSimulatedEveryTick [0x932] | |
--> m_bAnimatedEveryTick [0x933] | |
--> m_bAlternateSorting [0x934] | |
--> m_bSpotted [0x935] | |
--> m_bSpottedBy [0x936] | |
--> m_bSpottedByMask [0x978] | |
--> m_bIsAutoaimTarget [0x60] | |
--> m_fadeMinDist [0x2ec] | |
--> m_fadeMaxDist [0x2f0] | |
--> m_flFadeScale [0x2f4] | |
--> m_nMinCPULevel [0x980] | |
--> m_nMaxCPULevel [0x981] | |
--> m_nMinGPULevel [0x982] | |
--> m_nMaxGPULevel [0x983] | |
> DT_TriggerPlayerMovement | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_bClientSidePredicted [0xa00] | |
--> m_spawnflags [0x2c4] | |
> DT_BaseTrigger | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_vecFinalDest [0x9e4] | |
--> m_movementType [0x9f0] | |
--> m_flMoveTargetTime [0x9f4] | |
-> m_bClientSidePredicted [0xa00] | |
-> m_spawnflags [0x2c4] | |
> DT_ProxyToggle | |
-> baseclass [0x0] | |
--> AnimTimeMustBeFirst [0x0] | |
--> m_flSimulationTime [0x264] | |
--> m_cellbits [0x74] | |
--> m_cellX [0x7c] | |
--> m_cellY [0x80] | |
--> m_cellZ [0x84] | |
--> m_vecOrigin [0x134] | |
--> m_angRotation [0x128] | |
--> m_nModelIndex [0x254] | |
--> m_fEffects [0xec] | |
--> m_nRenderMode [0x257] | |
--> m_nRenderFX [0x256] | |
--> m_clrRender [0x70] | |
--> m_iTeamNum [0xf0] | |
--> m_iPendingTeamNum [0xf4] | |
--> m_CollisionGroup [0x46c] | |
--> m_flElasticity [0x394] | |
--> m_flShadowCastDistance [0x398] | |
--> m_hOwnerEntity [0x148] | |
--> m_hEffectEntity [0x990] | |
--> moveparent [0x144] | |
--> m_iParentAttachment [0x2e4] | |
--> m_iName [0x150] | |
--> movetype [0x0] | |
--> movecollide [0x0] | |
--> m_Collision [0x314] | |
--> m_iTextureFrameIndex [0x984] | |
--> m_bSimulatedEveryTick [0x932] | |
--> m_bAnimatedEveryTick [0x933] | |
--> m_bAlternateSorting [0x934] | |
--> m_bSpotted [0x935] | |
--> m_bSpottedBy [0x936] | |
--> m_bSpottedByMask [0x978] | |
--> m_bIsAutoaimTarget [0x60] | |
--> m_fadeMinDist [0x2ec] | |
--> m_fadeMaxDist [0x2f0] | |
--> m_flFadeScale [0x2f4] | |
--> m_nMinCPULevel [0x980] | |
--> m_nMaxCPULevel [0x981] | |
--> m_nMinGPULevel [0x982] | |
--> m_nMaxGPULevel [0x983] | |
-> blah [0x0] | |
--> m_WithProxy [0x9d0] | |
> DT_Tesla | |
-> baseclass [0x0] | |
--> AnimTimeMustBeFirst [0x0] | |
--> m_flSimulationTime [0x264] | |
--> m_cellbits [0x74] | |
--> m_cellX [0x7c] | |
--> m_cellY [0x80] | |
--> m_cellZ [0x84] | |
--> m_vecOrigin [0x134] | |
--> m_angRotation [0x128] | |
--> m_nModelIndex [0x254] | |
--> m_fEffects [0xec] | |
--> m_nRenderMode [0x257] | |
--> m_nRenderFX [0x256] | |
--> m_clrRender [0x70] | |
--> m_iTeamNum [0xf0] | |
--> m_iPendingTeamNum [0xf4] | |
--> m_CollisionGroup [0x46c] | |
--> m_flElasticity [0x394] | |
--> m_flShadowCastDistance [0x398] | |
--> m_hOwnerEntity [0x148] | |
--> m_hEffectEntity [0x990] | |
--> moveparent [0x144] | |
--> m_iParentAttachment [0x2e4] | |
--> m_iName [0x150] | |
--> movetype [0x0] | |
--> movecollide [0x0] | |
--> m_Collision [0x314] | |
--> m_iTextureFrameIndex [0x984] | |
--> m_bSimulatedEveryTick [0x932] | |
--> m_bAnimatedEveryTick [0x933] | |
--> m_bAlternateSorting [0x934] | |
--> m_bSpotted [0x935] | |
--> m_bSpottedBy [0x936] | |
--> m_bSpottedByMask [0x978] | |
--> m_bIsAutoaimTarget [0x60] | |
--> m_fadeMinDist [0x2ec] | |
--> m_fadeMaxDist [0x2f0] | |
--> m_flFadeScale [0x2f4] | |
--> m_nMinCPULevel [0x980] | |
--> m_nMaxCPULevel [0x981] | |
--> m_nMinGPULevel [0x982] | |
--> m_nMaxGPULevel [0x983] | |
-> m_SoundName [0x9f8] | |
-> m_iszSpriteName [0xa38] | |
> DT_BaseTeamObjectiveResource | |
-> m_iTimerToShowInHUD [0x9d0] | |
-> m_iStopWatchTimer [0x9d4] | |
-> m_iNumControlPoints [0x9d8] | |
-> m_bPlayingMiniRounds [0x9e0] | |
-> m_bControlPointsReset [0x9e1] | |
-> m_iUpdateCapHudParity [0x9e4] | |
-> m_vCPPositions[0] [0x9ec] | |
-> m_vCPPositions [0x0] | |
-> m_bCPIsVisible [0xa4c] | |
--> 000 [0x0] | |
--> 001 [0x1] | |
--> 002 [0x2] | |
--> 003 [0x3] | |
--> 004 [0x4] | |
--> 005 [0x5] | |
--> 006 [0x6] | |
--> 007 [0x7] | |
-> m_flLazyCapPerc [0xa54] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
--> 002 [0x8] | |
--> 003 [0xc] | |
--> 004 [0x10] | |
--> 005 [0x14] | |
--> 006 [0x18] | |
--> 007 [0x1c] | |
-> m_iTeamIcons [0xa94] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
--> 002 [0x8] | |
--> 003 [0xc] | |
--> 004 [0x10] | |
--> 005 [0x14] | |
--> 006 [0x18] | |
--> 007 [0x1c] | |
--> 008 [0x20] | |
--> 009 [0x24] | |
--> 010 [0x28] | |
--> 011 [0x2c] | |
--> 012 [0x30] | |
--> 013 [0x34] | |
--> 014 [0x38] | |
--> 015 [0x3c] | |
--> 016 [0x40] | |
--> 017 [0x44] | |
--> 018 [0x48] | |
--> 019 [0x4c] | |
--> 020 [0x50] | |
--> 021 [0x54] | |
--> 022 [0x58] | |
--> 023 [0x5c] | |
--> 024 [0x60] | |
--> 025 [0x64] | |
--> 026 [0x68] | |
--> 027 [0x6c] | |
--> 028 [0x70] | |
--> 029 [0x74] | |
--> 030 [0x78] | |
--> 031 [0x7c] | |
--> 032 [0x80] | |
--> 033 [0x84] | |
--> 034 [0x88] | |
--> 035 [0x8c] | |
--> 036 [0x90] | |
--> 037 [0x94] | |
--> 038 [0x98] | |
--> 039 [0x9c] | |
--> 040 [0xa0] | |
--> 041 [0xa4] | |
--> 042 [0xa8] | |
--> 043 [0xac] | |
--> 044 [0xb0] | |
--> 045 [0xb4] | |
--> 046 [0xb8] | |
--> 047 [0xbc] | |
--> 048 [0xc0] | |
--> 049 [0xc4] | |
--> 050 [0xc8] | |
--> 051 [0xcc] | |
--> 052 [0xd0] | |
--> 053 [0xd4] | |
--> 054 [0xd8] | |
--> 055 [0xdc] | |
--> 056 [0xe0] | |
--> 057 [0xe4] | |
--> 058 [0xe8] | |
--> 059 [0xec] | |
--> 060 [0xf0] | |
--> 061 [0xf4] | |
--> 062 [0xf8] | |
--> 063 [0xfc] | |
-> m_iTeamOverlays [0xb94] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
--> 002 [0x8] | |
--> 003 [0xc] | |
--> 004 [0x10] | |
--> 005 [0x14] | |
--> 006 [0x18] | |
--> 007 [0x1c] | |
--> 008 [0x20] | |
--> 009 [0x24] | |
--> 010 [0x28] | |
--> 011 [0x2c] | |
--> 012 [0x30] | |
--> 013 [0x34] | |
--> 014 [0x38] | |
--> 015 [0x3c] | |
--> 016 [0x40] | |
--> 017 [0x44] | |
--> 018 [0x48] | |
--> 019 [0x4c] | |
--> 020 [0x50] | |
--> 021 [0x54] | |
--> 022 [0x58] | |
--> 023 [0x5c] | |
--> 024 [0x60] | |
--> 025 [0x64] | |
--> 026 [0x68] | |
--> 027 [0x6c] | |
--> 028 [0x70] | |
--> 029 [0x74] | |
--> 030 [0x78] | |
--> 031 [0x7c] | |
--> 032 [0x80] | |
--> 033 [0x84] | |
--> 034 [0x88] | |
--> 035 [0x8c] | |
--> 036 [0x90] | |
--> 037 [0x94] | |
--> 038 [0x98] | |
--> 039 [0x9c] | |
--> 040 [0xa0] | |
--> 041 [0xa4] | |
--> 042 [0xa8] | |
--> 043 [0xac] | |
--> 044 [0xb0] | |
--> 045 [0xb4] | |
--> 046 [0xb8] | |
--> 047 [0xbc] | |
--> 048 [0xc0] | |
--> 049 [0xc4] | |
--> 050 [0xc8] | |
--> 051 [0xcc] | |
--> 052 [0xd0] | |
--> 053 [0xd4] | |
--> 054 [0xd8] | |
--> 055 [0xdc] | |
--> 056 [0xe0] | |
--> 057 [0xe4] | |
--> 058 [0xe8] | |
--> 059 [0xec] | |
--> 060 [0xf0] | |
--> 061 [0xf4] | |
--> 062 [0xf8] | |
--> 063 [0xfc] | |
-> m_iTeamReqCappers [0xc94] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
--> 002 [0x8] | |
--> 003 [0xc] | |
--> 004 [0x10] | |
--> 005 [0x14] | |
--> 006 [0x18] | |
--> 007 [0x1c] | |
--> 008 [0x20] | |
--> 009 [0x24] | |
--> 010 [0x28] | |
--> 011 [0x2c] | |
--> 012 [0x30] | |
--> 013 [0x34] | |
--> 014 [0x38] | |
--> 015 [0x3c] | |
--> 016 [0x40] | |
--> 017 [0x44] | |
--> 018 [0x48] | |
--> 019 [0x4c] | |
--> 020 [0x50] | |
--> 021 [0x54] | |
--> 022 [0x58] | |
--> 023 [0x5c] | |
--> 024 [0x60] | |
--> 025 [0x64] | |
--> 026 [0x68] | |
--> 027 [0x6c] | |
--> 028 [0x70] | |
--> 029 [0x74] | |
--> 030 [0x78] | |
--> 031 [0x7c] | |
--> 032 [0x80] | |
--> 033 [0x84] | |
--> 034 [0x88] | |
--> 035 [0x8c] | |
--> 036 [0x90] | |
--> 037 [0x94] | |
--> 038 [0x98] | |
--> 039 [0x9c] | |
--> 040 [0xa0] | |
--> 041 [0xa4] | |
--> 042 [0xa8] | |
--> 043 [0xac] | |
--> 044 [0xb0] | |
--> 045 [0xb4] | |
--> 046 [0xb8] | |
--> 047 [0xbc] | |
--> 048 [0xc0] | |
--> 049 [0xc4] | |
--> 050 [0xc8] | |
--> 051 [0xcc] | |
--> 052 [0xd0] | |
--> 053 [0xd4] | |
--> 054 [0xd8] | |
--> 055 [0xdc] | |
--> 056 [0xe0] | |
--> 057 [0xe4] | |
--> 058 [0xe8] | |
--> 059 [0xec] | |
--> 060 [0xf0] | |
--> 061 [0xf4] | |
--> 062 [0xf8] | |
--> 063 [0xfc] | |
-> m_flTeamCapTime [0xd94] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
--> 002 [0x8] | |
--> 003 [0xc] | |
--> 004 [0x10] | |
--> 005 [0x14] | |
--> 006 [0x18] | |
--> 007 [0x1c] | |
--> 008 [0x20] | |
--> 009 [0x24] | |
--> 010 [0x28] | |
--> 011 [0x2c] | |
--> 012 [0x30] | |
--> 013 [0x34] | |
--> 014 [0x38] | |
--> 015 [0x3c] | |
--> 016 [0x40] | |
--> 017 [0x44] | |
--> 018 [0x48] | |
--> 019 [0x4c] | |
--> 020 [0x50] | |
--> 021 [0x54] | |
--> 022 [0x58] | |
--> 023 [0x5c] | |
--> 024 [0x60] | |
--> 025 [0x64] | |
--> 026 [0x68] | |
--> 027 [0x6c] | |
--> 028 [0x70] | |
--> 029 [0x74] | |
--> 030 [0x78] | |
--> 031 [0x7c] | |
--> 032 [0x80] | |
--> 033 [0x84] | |
--> 034 [0x88] | |
--> 035 [0x8c] | |
--> 036 [0x90] | |
--> 037 [0x94] | |
--> 038 [0x98] | |
--> 039 [0x9c] | |
--> 040 [0xa0] | |
--> 041 [0xa4] | |
--> 042 [0xa8] | |
--> 043 [0xac] | |
--> 044 [0xb0] | |
--> 045 [0xb4] | |
--> 046 [0xb8] | |
--> 047 [0xbc] | |
--> 048 [0xc0] | |
--> 049 [0xc4] | |
--> 050 [0xc8] | |
--> 051 [0xcc] | |
--> 052 [0xd0] | |
--> 053 [0xd4] | |
--> 054 [0xd8] | |
--> 055 [0xdc] | |
--> 056 [0xe0] | |
--> 057 [0xe4] | |
--> 058 [0xe8] | |
--> 059 [0xec] | |
--> 060 [0xf0] | |
--> 061 [0xf4] | |
--> 062 [0xf8] | |
--> 063 [0xfc] | |
-> m_iPreviousPoints [0xe94] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
--> 002 [0x8] | |
--> 003 [0xc] | |
--> 004 [0x10] | |
--> 005 [0x14] | |
--> 006 [0x18] | |
--> 007 [0x1c] | |
--> 008 [0x20] | |
--> 009 [0x24] | |
--> 010 [0x28] | |
--> 011 [0x2c] | |
--> 012 [0x30] | |
--> 013 [0x34] | |
--> 014 [0x38] | |
--> 015 [0x3c] | |
--> 016 [0x40] | |
--> 017 [0x44] | |
--> 018 [0x48] | |
--> 019 [0x4c] | |
--> 020 [0x50] | |
--> 021 [0x54] | |
--> 022 [0x58] | |
--> 023 [0x5c] | |
--> 024 [0x60] | |
--> 025 [0x64] | |
--> 026 [0x68] | |
--> 027 [0x6c] | |
--> 028 [0x70] | |
--> 029 [0x74] | |
--> 030 [0x78] | |
--> 031 [0x7c] | |
--> 032 [0x80] | |
--> 033 [0x84] | |
--> 034 [0x88] | |
--> 035 [0x8c] | |
--> 036 [0x90] | |
--> 037 [0x94] | |
--> 038 [0x98] | |
--> 039 [0x9c] | |
--> 040 [0xa0] | |
--> 041 [0xa4] | |
--> 042 [0xa8] | |
--> 043 [0xac] | |
--> 044 [0xb0] | |
--> 045 [0xb4] | |
--> 046 [0xb8] | |
--> 047 [0xbc] | |
--> 048 [0xc0] | |
--> 049 [0xc4] | |
--> 050 [0xc8] | |
--> 051 [0xcc] | |
--> 052 [0xd0] | |
--> 053 [0xd4] | |
--> 054 [0xd8] | |
--> 055 [0xdc] | |
--> 056 [0xe0] | |
--> 057 [0xe4] | |
--> 058 [0xe8] | |
--> 059 [0xec] | |
--> 060 [0xf0] | |
--> 061 [0xf4] | |
--> 062 [0xf8] | |
--> 063 [0xfc] | |
--> 064 [0x100] | |
--> 065 [0x104] | |
--> 066 [0x108] | |
--> 067 [0x10c] | |
--> 068 [0x110] | |
--> 069 [0x114] | |
--> 070 [0x118] | |
--> 071 [0x11c] | |
--> 072 [0x120] | |
--> 073 [0x124] | |
--> 074 [0x128] | |
--> 075 [0x12c] | |
--> 076 [0x130] | |
--> 077 [0x134] | |
--> 078 [0x138] | |
--> 079 [0x13c] | |
--> 080 [0x140] | |
--> 081 [0x144] | |
--> 082 [0x148] | |
--> 083 [0x14c] | |
--> 084 [0x150] | |
--> 085 [0x154] | |
--> 086 [0x158] | |
--> 087 [0x15c] | |
--> 088 [0x160] | |
--> 089 [0x164] | |
--> 090 [0x168] | |
--> 091 [0x16c] | |
--> 092 [0x170] | |
--> 093 [0x174] | |
--> 094 [0x178] | |
--> 095 [0x17c] | |
--> 096 [0x180] | |
--> 097 [0x184] | |
--> 098 [0x188] | |
--> 099 [0x18c] | |
--> 100 [0x190] | |
--> 101 [0x194] | |
--> 102 [0x198] | |
--> 103 [0x19c] | |
--> 104 [0x1a0] | |
--> 105 [0x1a4] | |
--> 106 [0x1a8] | |
--> 107 [0x1ac] | |
--> 108 [0x1b0] | |
--> 109 [0x1b4] | |
--> 110 [0x1b8] | |
--> 111 [0x1bc] | |
--> 112 [0x1c0] | |
--> 113 [0x1c4] | |
--> 114 [0x1c8] | |
--> 115 [0x1cc] | |
--> 116 [0x1d0] | |
--> 117 [0x1d4] | |
--> 118 [0x1d8] | |
--> 119 [0x1dc] | |
--> 120 [0x1e0] | |
--> 121 [0x1e4] | |
--> 122 [0x1e8] | |
--> 123 [0x1ec] | |
--> 124 [0x1f0] | |
--> 125 [0x1f4] | |
--> 126 [0x1f8] | |
--> 127 [0x1fc] | |
--> 128 [0x200] | |
--> 129 [0x204] | |
--> 130 [0x208] | |
--> 131 [0x20c] | |
--> 132 [0x210] | |
--> 133 [0x214] | |
--> 134 [0x218] | |
--> 135 [0x21c] | |
--> 136 [0x220] | |
--> 137 [0x224] | |
--> 138 [0x228] | |
--> 139 [0x22c] | |
--> 140 [0x230] | |
--> 141 [0x234] | |
--> 142 [0x238] | |
--> 143 [0x23c] | |
--> 144 [0x240] | |
--> 145 [0x244] | |
--> 146 [0x248] | |
--> 147 [0x24c] | |
--> 148 [0x250] | |
--> 149 [0x254] | |
--> 150 [0x258] | |
--> 151 [0x25c] | |
--> 152 [0x260] | |
--> 153 [0x264] | |
--> 154 [0x268] | |
--> 155 [0x26c] | |
--> 156 [0x270] | |
--> 157 [0x274] | |
--> 158 [0x278] | |
--> 159 [0x27c] | |
--> 160 [0x280] | |
--> 161 [0x284] | |
--> 162 [0x288] | |
--> 163 [0x28c] | |
--> 164 [0x290] | |
--> 165 [0x294] | |
--> 166 [0x298] | |
--> 167 [0x29c] | |
--> 168 [0x2a0] | |
--> 169 [0x2a4] | |
--> 170 [0x2a8] | |
--> 171 [0x2ac] | |
--> 172 [0x2b0] | |
--> 173 [0x2b4] | |
--> 174 [0x2b8] | |
--> 175 [0x2bc] | |
--> 176 [0x2c0] | |
--> 177 [0x2c4] | |
--> 178 [0x2c8] | |
--> 179 [0x2cc] | |
--> 180 [0x2d0] | |
--> 181 [0x2d4] | |
--> 182 [0x2d8] | |
--> 183 [0x2dc] | |
--> 184 [0x2e0] | |
--> 185 [0x2e4] | |
--> 186 [0x2e8] | |
--> 187 [0x2ec] | |
--> 188 [0x2f0] | |
--> 189 [0x2f4] | |
--> 190 [0x2f8] | |
--> 191 [0x2fc] | |
-> m_bTeamCanCap [0x1194] | |
--> 000 [0x0] | |
--> 001 [0x1] | |
--> 002 [0x2] | |
--> 003 [0x3] | |
--> 004 [0x4] | |
--> 005 [0x5] | |
--> 006 [0x6] | |
--> 007 [0x7] | |
--> 008 [0x8] | |
--> 009 [0x9] | |
--> 010 [0xa] | |
--> 011 [0xb] | |
--> 012 [0xc] | |
--> 013 [0xd] | |
--> 014 [0xe] | |
--> 015 [0xf] | |
--> 016 [0x10] | |
--> 017 [0x11] | |
--> 018 [0x12] | |
--> 019 [0x13] | |
--> 020 [0x14] | |
--> 021 [0x15] | |
--> 022 [0x16] | |
--> 023 [0x17] | |
--> 024 [0x18] | |
--> 025 [0x19] | |
--> 026 [0x1a] | |
--> 027 [0x1b] | |
--> 028 [0x1c] | |
--> 029 [0x1d] | |
--> 030 [0x1e] | |
--> 031 [0x1f] | |
--> 032 [0x20] | |
--> 033 [0x21] | |
--> 034 [0x22] | |
--> 035 [0x23] | |
--> 036 [0x24] | |
--> 037 [0x25] | |
--> 038 [0x26] | |
--> 039 [0x27] | |
--> 040 [0x28] | |
--> 041 [0x29] | |
--> 042 [0x2a] | |
--> 043 [0x2b] | |
--> 044 [0x2c] | |
--> 045 [0x2d] | |
--> 046 [0x2e] | |
--> 047 [0x2f] | |
--> 048 [0x30] | |
--> 049 [0x31] | |
--> 050 [0x32] | |
--> 051 [0x33] | |
--> 052 [0x34] | |
--> 053 [0x35] | |
--> 054 [0x36] | |
--> 055 [0x37] | |
--> 056 [0x38] | |
--> 057 [0x39] | |
--> 058 [0x3a] | |
--> 059 [0x3b] | |
--> 060 [0x3c] | |
--> 061 [0x3d] | |
--> 062 [0x3e] | |
--> 063 [0x3f] | |
-> m_iTeamBaseIcons [0x11d4] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
--> 002 [0x8] | |
--> 003 [0xc] | |
--> 004 [0x10] | |
--> 005 [0x14] | |
--> 006 [0x18] | |
--> 007 [0x1c] | |
--> 008 [0x20] | |
--> 009 [0x24] | |
--> 010 [0x28] | |
--> 011 [0x2c] | |
--> 012 [0x30] | |
--> 013 [0x34] | |
--> 014 [0x38] | |
--> 015 [0x3c] | |
--> 016 [0x40] | |
--> 017 [0x44] | |
--> 018 [0x48] | |
--> 019 [0x4c] | |
--> 020 [0x50] | |
--> 021 [0x54] | |
--> 022 [0x58] | |
--> 023 [0x5c] | |
--> 024 [0x60] | |
--> 025 [0x64] | |
--> 026 [0x68] | |
--> 027 [0x6c] | |
--> 028 [0x70] | |
--> 029 [0x74] | |
--> 030 [0x78] | |
--> 031 [0x7c] | |
-> m_iBaseControlPoints [0x1254] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
--> 002 [0x8] | |
--> 003 [0xc] | |
--> 004 [0x10] | |
--> 005 [0x14] | |
--> 006 [0x18] | |
--> 007 [0x1c] | |
--> 008 [0x20] | |
--> 009 [0x24] | |
--> 010 [0x28] | |
--> 011 [0x2c] | |
--> 012 [0x30] | |
--> 013 [0x34] | |
--> 014 [0x38] | |
--> 015 [0x3c] | |
--> 016 [0x40] | |
--> 017 [0x44] | |
--> 018 [0x48] | |
--> 019 [0x4c] | |
--> 020 [0x50] | |
--> 021 [0x54] | |
--> 022 [0x58] | |
--> 023 [0x5c] | |
--> 024 [0x60] | |
--> 025 [0x64] | |
--> 026 [0x68] | |
--> 027 [0x6c] | |
--> 028 [0x70] | |
--> 029 [0x74] | |
--> 030 [0x78] | |
--> 031 [0x7c] | |
-> m_bInMiniRound [0x12d4] | |
--> 000 [0x0] | |
--> 001 [0x1] | |
--> 002 [0x2] | |
--> 003 [0x3] | |
--> 004 [0x4] | |
--> 005 [0x5] | |
--> 006 [0x6] | |
--> 007 [0x7] | |
-> m_iWarnOnCap [0x12dc] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
--> 002 [0x8] | |
--> 003 [0xc] | |
--> 004 [0x10] | |
--> 005 [0x14] | |
--> 006 [0x18] | |
--> 007 [0x1c] | |
-> m_iszWarnSound[0] [0x12fc] | |
-> m_iszWarnSound [0x0] | |
-> m_flPathDistance [0x1af4] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
--> 002 [0x8] | |
--> 003 [0xc] | |
--> 004 [0x10] | |
--> 005 [0x14] | |
--> 006 [0x18] | |
--> 007 [0x1c] | |
-> m_iNumTeamMembers [0x1b14] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
--> 002 [0x8] | |
--> 003 [0xc] | |
--> 004 [0x10] | |
--> 005 [0x14] | |
--> 006 [0x18] | |
--> 007 [0x1c] | |
--> 008 [0x20] | |
--> 009 [0x24] | |
--> 010 [0x28] | |
--> 011 [0x2c] | |
--> 012 [0x30] | |
--> 013 [0x34] | |
--> 014 [0x38] | |
--> 015 [0x3c] | |
--> 016 [0x40] | |
--> 017 [0x44] | |
--> 018 [0x48] | |
--> 019 [0x4c] | |
--> 020 [0x50] | |
--> 021 [0x54] | |
--> 022 [0x58] | |
--> 023 [0x5c] | |
--> 024 [0x60] | |
--> 025 [0x64] | |
--> 026 [0x68] | |
--> 027 [0x6c] | |
--> 028 [0x70] | |
--> 029 [0x74] | |
--> 030 [0x78] | |
--> 031 [0x7c] | |
--> 032 [0x80] | |
--> 033 [0x84] | |
--> 034 [0x88] | |
--> 035 [0x8c] | |
--> 036 [0x90] | |
--> 037 [0x94] | |
--> 038 [0x98] | |
--> 039 [0x9c] | |
--> 040 [0xa0] | |
--> 041 [0xa4] | |
--> 042 [0xa8] | |
--> 043 [0xac] | |
--> 044 [0xb0] | |
--> 045 [0xb4] | |
--> 046 [0xb8] | |
--> 047 [0xbc] | |
--> 048 [0xc0] | |
--> 049 [0xc4] | |
--> 050 [0xc8] | |
--> 051 [0xcc] | |
--> 052 [0xd0] | |
--> 053 [0xd4] | |
--> 054 [0xd8] | |
--> 055 [0xdc] | |
--> 056 [0xe0] | |
--> 057 [0xe4] | |
--> 058 [0xe8] | |
--> 059 [0xec] | |
--> 060 [0xf0] | |
--> 061 [0xf4] | |
--> 062 [0xf8] | |
--> 063 [0xfc] | |
-> m_iCappingTeam [0x1c14] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
--> 002 [0x8] | |
--> 003 [0xc] | |
--> 004 [0x10] | |
--> 005 [0x14] | |
--> 006 [0x18] | |
--> 007 [0x1c] | |
-> m_iTeamInZone [0x1c34] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
--> 002 [0x8] | |
--> 003 [0xc] | |
--> 004 [0x10] | |
--> 005 [0x14] | |
--> 006 [0x18] | |
--> 007 [0x1c] | |
-> m_bBlocked [0x1c54] | |
--> 000 [0x0] | |
--> 001 [0x1] | |
--> 002 [0x2] | |
--> 003 [0x3] | |
--> 004 [0x4] | |
--> 005 [0x5] | |
--> 006 [0x6] | |
--> 007 [0x7] | |
-> m_iOwner [0x1c5c] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
--> 002 [0x8] | |
--> 003 [0xc] | |
--> 004 [0x10] | |
--> 005 [0x14] | |
--> 006 [0x18] | |
--> 007 [0x1c] | |
-> m_pszCapLayoutInHUD [0x1ce4] | |
> DT_Team | |
-> m_iTeamNum [0xb50] | |
-> m_bSurrendered [0xb54] | |
-> m_scoreTotal [0xb30] | |
-> m_scoreFirstHalf [0xb34] | |
-> m_scoreSecondHalf [0xb38] | |
-> m_scoreOvertime [0xb3c] | |
-> m_iClanID [0xb40] | |
-> m_szTeamname [0x9e4] | |
-> m_szClanTeamname [0xa04] | |
-> m_szTeamFlagImage [0xa24] | |
-> m_szTeamMatchStat [0xa2c] | |
-> player_array_element [0x0] | |
-> "player_array" [0x0] | |
> DT_SunlightShadowControl | |
-> baseclass [0x0] | |
--> AnimTimeMustBeFirst [0x0] | |
--> m_flSimulationTime [0x264] | |
--> m_cellbits [0x74] | |
--> m_cellX [0x7c] | |
--> m_cellY [0x80] | |
--> m_cellZ [0x84] | |
--> m_vecOrigin [0x134] | |
--> m_angRotation [0x128] | |
--> m_nModelIndex [0x254] | |
--> m_fEffects [0xec] | |
--> m_nRenderMode [0x257] | |
--> m_nRenderFX [0x256] | |
--> m_clrRender [0x70] | |
--> m_iTeamNum [0xf0] | |
--> m_iPendingTeamNum [0xf4] | |
--> m_CollisionGroup [0x46c] | |
--> m_flElasticity [0x394] | |
--> m_flShadowCastDistance [0x398] | |
--> m_hOwnerEntity [0x148] | |
--> m_hEffectEntity [0x990] | |
--> moveparent [0x144] | |
--> m_iParentAttachment [0x2e4] | |
--> m_iName [0x150] | |
--> movetype [0x0] | |
--> movecollide [0x0] | |
--> m_Collision [0x314] | |
--> m_iTextureFrameIndex [0x984] | |
--> m_bSimulatedEveryTick [0x932] | |
--> m_bAnimatedEveryTick [0x933] | |
--> m_bAlternateSorting [0x934] | |
--> m_bSpotted [0x935] | |
--> m_bSpottedBy [0x936] | |
--> m_bSpottedByMask [0x978] | |
--> m_bIsAutoaimTarget [0x60] | |
--> m_fadeMinDist [0x2ec] | |
--> m_fadeMaxDist [0x2f0] | |
--> m_flFadeScale [0x2f4] | |
--> m_nMinCPULevel [0x980] | |
--> m_nMaxCPULevel [0x981] | |
--> m_nMinGPULevel [0x982] | |
--> m_nMaxGPULevel [0x983] | |
-> m_shadowDirection [0x9d0] | |
-> m_bEnabled [0x9dc] | |
-> m_TextureName [0x9dd] | |
-> m_LightColor [0xae8] | |
-> m_flColorTransitionTime [0xafc] | |
-> m_flSunDistance [0xb00] | |
-> m_flFOV [0xb04] | |
-> m_flNearZ [0xb08] | |
-> m_flNorthOffset [0xb0c] | |
-> m_bEnableShadows [0xb10] | |
> DT_Sun | |
-> m_clrRender [0x70] | |
-> m_clrOverlay [0xb20] | |
-> m_vDirection [0xb2c] | |
-> m_bOn [0xb38] | |
-> m_nSize [0xb24] | |
-> m_nOverlaySize [0xb28] | |
-> m_nMaterial [0xb3c] | |
-> m_nOverlayMaterial [0xb40] | |
-> HDRColorScale [0x0] | |
> DT_ParticlePerformanceMonitor | |
-> baseclass [0x0] | |
--> AnimTimeMustBeFirst [0x0] | |
--> m_flSimulationTime [0x264] | |
--> m_cellbits [0x74] | |
--> m_cellX [0x7c] | |
--> m_cellY [0x80] | |
--> m_cellZ [0x84] | |
--> m_vecOrigin [0x134] | |
--> m_angRotation [0x128] | |
--> m_nModelIndex [0x254] | |
--> m_fEffects [0xec] | |
--> m_nRenderMode [0x257] | |
--> m_nRenderFX [0x256] | |
--> m_clrRender [0x70] | |
--> m_iTeamNum [0xf0] | |
--> m_iPendingTeamNum [0xf4] | |
--> m_CollisionGroup [0x46c] | |
--> m_flElasticity [0x394] | |
--> m_flShadowCastDistance [0x398] | |
--> m_hOwnerEntity [0x148] | |
--> m_hEffectEntity [0x990] | |
--> moveparent [0x144] | |
--> m_iParentAttachment [0x2e4] | |
--> m_iName [0x150] | |
--> movetype [0x0] | |
--> movecollide [0x0] | |
--> m_Collision [0x314] | |
--> m_iTextureFrameIndex [0x984] | |
--> m_bSimulatedEveryTick [0x932] | |
--> m_bAnimatedEveryTick [0x933] | |
--> m_bAlternateSorting [0x934] | |
--> m_bSpotted [0x935] | |
--> m_bSpottedBy [0x936] | |
--> m_bSpottedByMask [0x978] | |
--> m_bIsAutoaimTarget [0x60] | |
--> m_fadeMinDist [0x2ec] | |
--> m_fadeMaxDist [0x2f0] | |
--> m_flFadeScale [0x2f4] | |
--> m_nMinCPULevel [0x980] | |
--> m_nMaxCPULevel [0x981] | |
--> m_nMinGPULevel [0x982] | |
--> m_nMaxGPULevel [0x983] | |
-> m_bMeasurePerf [0x9d1] | |
-> m_bDisplayPerf [0x9d0] | |
> DT_SpotlightEnd | |
-> baseclass [0x0] | |
--> AnimTimeMustBeFirst [0x0] | |
--> m_flSimulationTime [0x264] | |
--> m_cellbits [0x74] | |
--> m_cellX [0x7c] | |
--> m_cellY [0x80] | |
--> m_cellZ [0x84] | |
--> m_vecOrigin [0x134] | |
--> m_angRotation [0x128] | |
--> m_nModelIndex [0x254] | |
--> m_fEffects [0xec] | |
--> m_nRenderMode [0x257] | |
--> m_nRenderFX [0x256] | |
--> m_clrRender [0x70] | |
--> m_iTeamNum [0xf0] | |
--> m_iPendingTeamNum [0xf4] | |
--> m_CollisionGroup [0x46c] | |
--> m_flElasticity [0x394] | |
--> m_flShadowCastDistance [0x398] | |
--> m_hOwnerEntity [0x148] | |
--> m_hEffectEntity [0x990] | |
--> moveparent [0x144] | |
--> m_iParentAttachment [0x2e4] | |
--> m_iName [0x150] | |
--> movetype [0x0] | |
--> movecollide [0x0] | |
--> m_Collision [0x314] | |
--> m_iTextureFrameIndex [0x984] | |
--> m_bSimulatedEveryTick [0x932] | |
--> m_bAnimatedEveryTick [0x933] | |
--> m_bAlternateSorting [0x934] | |
--> m_bSpotted [0x935] | |
--> m_bSpottedBy [0x936] | |
--> m_bSpottedByMask [0x978] | |
--> m_bIsAutoaimTarget [0x60] | |
--> m_fadeMinDist [0x2ec] | |
--> m_fadeMaxDist [0x2f0] | |
--> m_flFadeScale [0x2f4] | |
--> m_nMinCPULevel [0x980] | |
--> m_nMaxCPULevel [0x981] | |
--> m_nMinGPULevel [0x982] | |
--> m_nMaxGPULevel [0x983] | |
-> m_flLightScale [0x9d0] | |
-> m_Radius [0x9d4] | |
> DT_SpatialEntity | |
-> baseclass [0x0] | |
--> AnimTimeMustBeFirst [0x0] | |
--> m_flSimulationTime [0x264] | |
--> m_cellbits [0x74] | |
--> m_cellX [0x7c] | |
--> m_cellY [0x80] | |
--> m_cellZ [0x84] | |
--> m_vecOrigin [0x134] | |
--> m_angRotation [0x128] | |
--> m_nModelIndex [0x254] | |
--> m_fEffects [0xec] | |
--> m_nRenderMode [0x257] | |
--> m_nRenderFX [0x256] | |
--> m_clrRender [0x70] | |
--> m_iTeamNum [0xf0] | |
--> m_iPendingTeamNum [0xf4] | |
--> m_CollisionGroup [0x46c] | |
--> m_flElasticity [0x394] | |
--> m_flShadowCastDistance [0x398] | |
--> m_hOwnerEntity [0x148] | |
--> m_hEffectEntity [0x990] | |
--> moveparent [0x144] | |
--> m_iParentAttachment [0x2e4] | |
--> m_iName [0x150] | |
--> movetype [0x0] | |
--> movecollide [0x0] | |
--> m_Collision [0x314] | |
--> m_iTextureFrameIndex [0x984] | |
--> m_bSimulatedEveryTick [0x932] | |
--> m_bAnimatedEveryTick [0x933] | |
--> m_bAlternateSorting [0x934] | |
--> m_bSpotted [0x935] | |
--> m_bSpottedBy [0x936] | |
--> m_bSpottedByMask [0x978] | |
--> m_bIsAutoaimTarget [0x60] | |
--> m_fadeMinDist [0x2ec] | |
--> m_fadeMaxDist [0x2f0] | |
--> m_flFadeScale [0x2f4] | |
--> m_nMinCPULevel [0x980] | |
--> m_nMaxCPULevel [0x981] | |
--> m_nMinGPULevel [0x982] | |
--> m_nMaxGPULevel [0x983] | |
-> m_vecOrigin [0x9d0] | |
-> m_minFalloff [0x9dc] | |
-> m_maxFalloff [0x9e0] | |
-> m_flCurWeight [0x9e4] | |
-> m_bEnabled [0xaec] | |
> DT_SlideshowDisplay | |
-> baseclass [0x0] | |
--> AnimTimeMustBeFirst [0x0] | |
--> m_flSimulationTime [0x264] | |
--> m_cellbits [0x74] | |
--> m_cellX [0x7c] | |
--> m_cellY [0x80] | |
--> m_cellZ [0x84] | |
--> m_vecOrigin [0x134] | |
--> m_angRotation [0x128] | |
--> m_nModelIndex [0x254] | |
--> m_fEffects [0xec] | |
--> m_nRenderMode [0x257] | |
--> m_nRenderFX [0x256] | |
--> m_clrRender [0x70] | |
--> m_iTeamNum [0xf0] | |
--> m_iPendingTeamNum [0xf4] | |
--> m_CollisionGroup [0x46c] | |
--> m_flElasticity [0x394] | |
--> m_flShadowCastDistance [0x398] | |
--> m_hOwnerEntity [0x148] | |
--> m_hEffectEntity [0x990] | |
--> moveparent [0x144] | |
--> m_iParentAttachment [0x2e4] | |
--> m_iName [0x150] | |
--> movetype [0x0] | |
--> movecollide [0x0] | |
--> m_Collision [0x314] | |
--> m_iTextureFrameIndex [0x984] | |
--> m_bSimulatedEveryTick [0x932] | |
--> m_bAnimatedEveryTick [0x933] | |
--> m_bAlternateSorting [0x934] | |
--> m_bSpotted [0x935] | |
--> m_bSpottedBy [0x936] | |
--> m_bSpottedByMask [0x978] | |
--> m_bIsAutoaimTarget [0x60] | |
--> m_fadeMinDist [0x2ec] | |
--> m_fadeMaxDist [0x2f0] | |
--> m_flFadeScale [0x2f4] | |
--> m_nMinCPULevel [0x980] | |
--> m_nMaxCPULevel [0x981] | |
--> m_nMinGPULevel [0x982] | |
--> m_nMaxGPULevel [0x983] | |
-> m_bEnabled [0x9d0] | |
-> m_szDisplayText [0x9d1] | |
-> m_szSlideshowDirectory [0xa51] | |
-> m_chCurrentSlideLists [0xae8] | |
--> 000 [0x0] | |
--> 001 [0x1] | |
--> 002 [0x2] | |
--> 003 [0x3] | |
--> 004 [0x4] | |
--> 005 [0x5] | |
--> 006 [0x6] | |
--> 007 [0x7] | |
--> 008 [0x8] | |
--> 009 [0x9] | |
--> 010 [0xa] | |
--> 011 [0xb] | |
--> 012 [0xc] | |
--> 013 [0xd] | |
--> 014 [0xe] | |
--> 015 [0xf] | |
-> m_fMinSlideTime [0xb00] | |
-> m_fMaxSlideTime [0xb04] | |
-> m_iCycleType [0xb0c] | |
-> m_bNoListRepeats [0xb10] | |
> DT_ShadowControl | |
-> baseclass [0x0] | |
--> AnimTimeMustBeFirst [0x0] | |
--> m_flSimulationTime [0x264] | |
--> m_cellbits [0x74] | |
--> m_cellX [0x7c] | |
--> m_cellY [0x80] | |
--> m_cellZ [0x84] | |
--> m_vecOrigin [0x134] | |
--> m_angRotation [0x128] | |
--> m_nModelIndex [0x254] | |
--> m_fEffects [0xec] | |
--> m_nRenderMode [0x257] | |
--> m_nRenderFX [0x256] | |
--> m_clrRender [0x70] | |
--> m_iTeamNum [0xf0] | |
--> m_iPendingTeamNum [0xf4] | |
--> m_CollisionGroup [0x46c] | |
--> m_flElasticity [0x394] | |
--> m_flShadowCastDistance [0x398] | |
--> m_hOwnerEntity [0x148] | |
--> m_hEffectEntity [0x990] | |
--> moveparent [0x144] | |
--> m_iParentAttachment [0x2e4] | |
--> m_iName [0x150] | |
--> movetype [0x0] | |
--> movecollide [0x0] | |
--> m_Collision [0x314] | |
--> m_iTextureFrameIndex [0x984] | |
--> m_bSimulatedEveryTick [0x932] | |
--> m_bAnimatedEveryTick [0x933] | |
--> m_bAlternateSorting [0x934] | |
--> m_bSpotted [0x935] | |
--> m_bSpottedBy [0x936] | |
--> m_bSpottedByMask [0x978] | |
--> m_bIsAutoaimTarget [0x60] | |
--> m_fadeMinDist [0x2ec] | |
--> m_fadeMaxDist [0x2f0] | |
--> m_flFadeScale [0x2f4] | |
--> m_nMinCPULevel [0x980] | |
--> m_nMaxCPULevel [0x981] | |
--> m_nMinGPULevel [0x982] | |
--> m_nMaxGPULevel [0x983] | |
-> m_shadowDirection [0x9d0] | |
-> m_shadowColor [0x9dc] | |
-> m_flShadowMaxDist [0x9e0] | |
-> m_bDisableShadows [0x9e4] | |
-> m_bEnableLocalLightShadows [0x9e5] | |
> DT_SceneEntity | |
-> baseclass [0x0] | |
--> AnimTimeMustBeFirst [0x0] | |
--> m_flSimulationTime [0x264] | |
--> m_cellbits [0x74] | |
--> m_cellX [0x7c] | |
--> m_cellY [0x80] | |
--> m_cellZ [0x84] | |
--> m_vecOrigin [0x134] | |
--> m_angRotation [0x128] | |
--> m_nModelIndex [0x254] | |
--> m_fEffects [0xec] | |
--> m_nRenderMode [0x257] | |
--> m_nRenderFX [0x256] | |
--> m_clrRender [0x70] | |
--> m_iTeamNum [0xf0] | |
--> m_iPendingTeamNum [0xf4] | |
--> m_CollisionGroup [0x46c] | |
--> m_flElasticity [0x394] | |
--> m_flShadowCastDistance [0x398] | |
--> m_hOwnerEntity [0x148] | |
--> m_hEffectEntity [0x990] | |
--> moveparent [0x144] | |
--> m_iParentAttachment [0x2e4] | |
--> m_iName [0x150] | |
--> movetype [0x0] | |
--> movecollide [0x0] | |
--> m_Collision [0x314] | |
--> m_iTextureFrameIndex [0x984] | |
--> m_bSimulatedEveryTick [0x932] | |
--> m_bAnimatedEveryTick [0x933] | |
--> m_bAlternateSorting [0x934] | |
--> m_bSpotted [0x935] | |
--> m_bSpottedBy [0x936] | |
--> m_bSpottedByMask [0x978] | |
--> m_bIsAutoaimTarget [0x60] | |
--> m_fadeMinDist [0x2ec] | |
--> m_fadeMaxDist [0x2f0] | |
--> m_flFadeScale [0x2f4] | |
--> m_nMinCPULevel [0x980] | |
--> m_nMaxCPULevel [0x981] | |
--> m_nMinGPULevel [0x982] | |
--> m_nMaxGPULevel [0x983] | |
-> m_nSceneStringIndex [0x9e0] | |
-> m_bIsPlayingBack [0x9d4] | |
-> m_bPaused [0x9d5] | |
-> m_bMultiplayer [0x9d6] | |
-> m_flForceClientTime [0x9dc] | |
-> m_hActorList [0x0] | |
--> lengthproxy [0x0] | |
--> 000 [0x0] | |
--> 001 [0x0] | |
--> 002 [0x0] | |
--> 003 [0x0] | |
--> 004 [0x0] | |
--> 005 [0x0] | |
--> 006 [0x0] | |
--> 007 [0x0] | |
--> 008 [0x0] | |
--> 009 [0x0] | |
--> 010 [0x0] | |
--> 011 [0x0] | |
--> 012 [0x0] | |
--> 013 [0x0] | |
--> 014 [0x0] | |
--> 015 [0x0] | |
> DT_RopeKeyframe | |
-> m_nChangeCount [0xcc4] | |
-> m_iRopeMaterialModelIndex [0xa0c] | |
-> m_hStartPoint [0xca4] | |
-> m_hEndPoint [0xca8] | |
-> m_iStartAttachment [0xcac] | |
-> m_iEndAttachment [0xcae] | |
-> m_fLockedPoints [0xcc0] | |
-> m_Slack [0xcb8] | |
-> m_RopeLength [0xcb4] | |
-> m_RopeFlags [0xa08] | |
-> m_TextureScale [0xcbc] | |
-> m_nSegments [0xca0] | |
-> m_bConstrainBetweenEndpoints [0xd48] | |
-> m_Subdiv [0xcb0] | |
-> m_Width [0xcc8] | |
-> m_flScrollSpeed [0xa04] | |
-> m_vecOrigin [0x134] | |
-> moveparent [0x144] | |
-> m_iParentAttachment [0x2e4] | |
-> m_iDefaultRopeMaterialModelIndex [0xa10] | |
-> m_nMinCPULevel [0x980] | |
-> m_nMaxCPULevel [0x981] | |
-> m_nMinGPULevel [0x982] | |
-> m_nMaxGPULevel [0x983] | |
> DT_RagdollManager | |
-> m_iCurrentMaxRagdollCount [0x9d0] | |
> DT_PhysicsPropMultiplayer | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_bAwake [0xd68] | |
--> m_spawnflags [0x2c4] | |
-> m_iPhysicsMode [0xd8c] | |
-> m_fMass [0xd90] | |
-> m_collisionMins [0xd94] | |
-> m_collisionMaxs [0xda0] | |
> DT_PhysBoxMultiplayer | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_mass [0x9d0] | |
-> m_iPhysicsMode [0x9dc] | |
-> m_fMass [0x9e0] | |
> DT_PropDoorRotating | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
> DT_BasePropDoor | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_bUseHitboxesForRenderBox [0xd6c] | |
--> m_bShouldGlow [0xd8c] | |
--> m_clrGlow [0xd8d] | |
> DT_DynamicProp | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_qPreferredPlayerCarryAngles [0xd54] | |
--> m_bClientPhysics [0xd60] | |
-> m_bUseHitboxesForRenderBox [0xd6c] | |
-> m_bShouldGlow [0xd8c] | |
-> m_clrGlow [0xd8d] | |
> DT_Prop_Hallucination | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_nSequence [0xc90] | |
--> m_nForceBone [0xa5c] | |
--> m_vecForce [0xa50] | |
--> m_nSkin [0xa14] | |
--> m_nBody [0xa18] | |
--> m_nHitboxSet [0x9f0] | |
--> m_flModelScale [0xb18] | |
--> m_flPoseParameter [0xb48] | |
--> m_flPlaybackRate [0xa10] | |
--> m_flEncodedController [0xa2c] | |
--> m_bClientSideAnimation [0xc70] | |
--> m_bClientSideFrameReset [0xa90] | |
--> m_bClientSideRagdoll [0x275] | |
--> m_nNewSequenceParity [0xa1c] | |
--> m_nResetEventsParity [0xa20] | |
--> m_nMuzzleFlashParity [0xa3c] | |
--> m_hLightingOrigin [0xd18] | |
--> serveranimdata [0x0] | |
--> m_flFrozen [0xac8] | |
--> m_ScaleType [0xb1c] | |
--> m_bSuppressAnimSounds [0xd1e] | |
-> m_bEnabled [0xd69] | |
-> m_fVisibleTime [0xd6c] | |
-> m_fRechargeTime [0xd70] | |
> DT_PostProcessController | |
-> baseclass [0x0] | |
--> AnimTimeMustBeFirst [0x0] | |
--> m_flSimulationTime [0x264] | |
--> m_cellbits [0x74] | |
--> m_cellX [0x7c] | |
--> m_cellY [0x80] | |
--> m_cellZ [0x84] | |
--> m_vecOrigin [0x134] | |
--> m_angRotation [0x128] | |
--> m_nModelIndex [0x254] | |
--> m_fEffects [0xec] | |
--> m_nRenderMode [0x257] | |
--> m_nRenderFX [0x256] | |
--> m_clrRender [0x70] | |
--> m_iTeamNum [0xf0] | |
--> m_iPendingTeamNum [0xf4] | |
--> m_CollisionGroup [0x46c] | |
--> m_flElasticity [0x394] | |
--> m_flShadowCastDistance [0x398] | |
--> m_hOwnerEntity [0x148] | |
--> m_hEffectEntity [0x990] | |
--> moveparent [0x144] | |
--> m_iParentAttachment [0x2e4] | |
--> m_iName [0x150] | |
--> movetype [0x0] | |
--> movecollide [0x0] | |
--> m_Collision [0x314] | |
--> m_iTextureFrameIndex [0x984] | |
--> m_bSimulatedEveryTick [0x932] | |
--> m_bAnimatedEveryTick [0x933] | |
--> m_bAlternateSorting [0x934] | |
--> m_bSpotted [0x935] | |
--> m_bSpottedBy [0x936] | |
--> m_bSpottedByMask [0x978] | |
--> m_bIsAutoaimTarget [0x60] | |
--> m_fadeMinDist [0x2ec] | |
--> m_fadeMaxDist [0x2f0] | |
--> m_flFadeScale [0x2f4] | |
--> m_nMinCPULevel [0x980] | |
--> m_nMaxCPULevel [0x981] | |
--> m_nMinGPULevel [0x982] | |
--> m_nMaxGPULevel [0x983] | |
-> m_flPostProcessParameters [0x9d0] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
--> 002 [0x8] | |
--> 003 [0xc] | |
--> 004 [0x10] | |
--> 005 [0x14] | |
--> 006 [0x18] | |
--> 007 [0x1c] | |
--> 008 [0x20] | |
--> 009 [0x24] | |
--> 010 [0x28] | |
-> m_bMaster [0x9fc] | |
> DT_PointCommentaryNode | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_nSequence [0xc90] | |
--> m_nForceBone [0xa5c] | |
--> m_vecForce [0xa50] | |
--> m_nSkin [0xa14] | |
--> m_nBody [0xa18] | |
--> m_nHitboxSet [0x9f0] | |
--> m_flModelScale [0xb18] | |
--> m_flPoseParameter [0xb48] | |
--> m_flPlaybackRate [0xa10] | |
--> m_flEncodedController [0xa2c] | |
--> m_bClientSideAnimation [0xc70] | |
--> m_bClientSideFrameReset [0xa90] | |
--> m_bClientSideRagdoll [0x275] | |
--> m_nNewSequenceParity [0xa1c] | |
--> m_nResetEventsParity [0xa20] | |
--> m_nMuzzleFlashParity [0xa3c] | |
--> m_hLightingOrigin [0xd18] | |
--> serveranimdata [0x0] | |
--> m_flFrozen [0xac8] | |
--> m_ScaleType [0xb1c] | |
--> m_bSuppressAnimSounds [0xd1e] | |
-> m_bActive [0xd50] | |
-> m_flStartTime [0xd54] | |
-> m_iszCommentaryFile [0xd58] | |
-> m_iszCommentaryFileNoHDR [0xe5c] | |
-> m_iszSpeakers [0xf60] | |
-> m_iNodeNumber [0x1060] | |
-> m_iNodeNumberMax [0x1064] | |
-> m_hViewPosition [0x106c] | |
> DT_PointCamera | |
-> baseclass [0x0] | |
--> AnimTimeMustBeFirst [0x0] | |
--> m_flSimulationTime [0x264] | |
--> m_cellbits [0x74] | |
--> m_cellX [0x7c] | |
--> m_cellY [0x80] | |
--> m_cellZ [0x84] | |
--> m_vecOrigin [0x134] | |
--> m_angRotation [0x128] | |
--> m_nModelIndex [0x254] | |
--> m_fEffects [0xec] | |
--> m_nRenderMode [0x257] | |
--> m_nRenderFX [0x256] | |
--> m_clrRender [0x70] | |
--> m_iTeamNum [0xf0] | |
--> m_iPendingTeamNum [0xf4] | |
--> m_CollisionGroup [0x46c] | |
--> m_flElasticity [0x394] | |
--> m_flShadowCastDistance [0x398] | |
--> m_hOwnerEntity [0x148] | |
--> m_hEffectEntity [0x990] | |
--> moveparent [0x144] | |
--> m_iParentAttachment [0x2e4] | |
--> m_iName [0x150] | |
--> movetype [0x0] | |
--> movecollide [0x0] | |
--> m_Collision [0x314] | |
--> m_iTextureFrameIndex [0x984] | |
--> m_bSimulatedEveryTick [0x932] | |
--> m_bAnimatedEveryTick [0x933] | |
--> m_bAlternateSorting [0x934] | |
--> m_bSpotted [0x935] | |
--> m_bSpottedBy [0x936] | |
--> m_bSpottedByMask [0x978] | |
--> m_bIsAutoaimTarget [0x60] | |
--> m_fadeMinDist [0x2ec] | |
--> m_fadeMaxDist [0x2f0] | |
--> m_flFadeScale [0x2f4] | |
--> m_nMinCPULevel [0x980] | |
--> m_nMaxCPULevel [0x981] | |
--> m_nMinGPULevel [0x982] | |
--> m_nMaxGPULevel [0x983] | |
-> m_FOV [0x9d0] | |
-> m_Resolution [0x9d4] | |
-> m_bFogEnable [0x9d8] | |
-> m_FogColor [0x9d9] | |
-> m_flFogStart [0x9e0] | |
-> m_flFogEnd [0x9e4] | |
-> m_flFogMaxDensity [0x9e8] | |
-> m_bActive [0x9ec] | |
-> m_bUseScreenAspectRatio [0x9ed] | |
> DT_PlayerResource | |
-> m_iPing [0xadc] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
--> 002 [0x8] | |
--> 003 [0xc] | |
--> 004 [0x10] | |
--> 005 [0x14] | |
--> 006 [0x18] | |
--> 007 [0x1c] | |
--> 008 [0x20] | |
--> 009 [0x24] | |
--> 010 [0x28] | |
--> 011 [0x2c] | |
--> 012 [0x30] | |
--> 013 [0x34] | |
--> 014 [0x38] | |
--> 015 [0x3c] | |
--> 016 [0x40] | |
--> 017 [0x44] | |
--> 018 [0x48] | |
--> 019 [0x4c] | |
--> 020 [0x50] | |
--> 021 [0x54] | |
--> 022 [0x58] | |
--> 023 [0x5c] | |
--> 024 [0x60] | |
--> 025 [0x64] | |
--> 026 [0x68] | |
--> 027 [0x6c] | |
--> 028 [0x70] | |
--> 029 [0x74] | |
--> 030 [0x78] | |
--> 031 [0x7c] | |
--> 032 [0x80] | |
--> 033 [0x84] | |
--> 034 [0x88] | |
--> 035 [0x8c] | |
--> 036 [0x90] | |
--> 037 [0x94] | |
--> 038 [0x98] | |
--> 039 [0x9c] | |
--> 040 [0xa0] | |
--> 041 [0xa4] | |
--> 042 [0xa8] | |
--> 043 [0xac] | |
--> 044 [0xb0] | |
--> 045 [0xb4] | |
--> 046 [0xb8] | |
--> 047 [0xbc] | |
--> 048 [0xc0] | |
--> 049 [0xc4] | |
--> 050 [0xc8] | |
--> 051 [0xcc] | |
--> 052 [0xd0] | |
--> 053 [0xd4] | |
--> 054 [0xd8] | |
--> 055 [0xdc] | |
--> 056 [0xe0] | |
--> 057 [0xe4] | |
--> 058 [0xe8] | |
--> 059 [0xec] | |
--> 060 [0xf0] | |
--> 061 [0xf4] | |
--> 062 [0xf8] | |
--> 063 [0xfc] | |
--> 064 [0x100] | |
-> m_iKills [0xbe0] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
--> 002 [0x8] | |
--> 003 [0xc] | |
--> 004 [0x10] | |
--> 005 [0x14] | |
--> 006 [0x18] | |
--> 007 [0x1c] | |
--> 008 [0x20] | |
--> 009 [0x24] | |
--> 010 [0x28] | |
--> 011 [0x2c] | |
--> 012 [0x30] | |
--> 013 [0x34] | |
--> 014 [0x38] | |
--> 015 [0x3c] | |
--> 016 [0x40] | |
--> 017 [0x44] | |
--> 018 [0x48] | |
--> 019 [0x4c] | |
--> 020 [0x50] | |
--> 021 [0x54] | |
--> 022 [0x58] | |
--> 023 [0x5c] | |
--> 024 [0x60] | |
--> 025 [0x64] | |
--> 026 [0x68] | |
--> 027 [0x6c] | |
--> 028 [0x70] | |
--> 029 [0x74] | |
--> 030 [0x78] | |
--> 031 [0x7c] | |
--> 032 [0x80] | |
--> 033 [0x84] | |
--> 034 [0x88] | |
--> 035 [0x8c] | |
--> 036 [0x90] | |
--> 037 [0x94] | |
--> 038 [0x98] | |
--> 039 [0x9c] | |
--> 040 [0xa0] | |
--> 041 [0xa4] | |
--> 042 [0xa8] | |
--> 043 [0xac] | |
--> 044 [0xb0] | |
--> 045 [0xb4] | |
--> 046 [0xb8] | |
--> 047 [0xbc] | |
--> 048 [0xc0] | |
--> 049 [0xc4] | |
--> 050 [0xc8] | |
--> 051 [0xcc] | |
--> 052 [0xd0] | |
--> 053 [0xd4] | |
--> 054 [0xd8] | |
--> 055 [0xdc] | |
--> 056 [0xe0] | |
--> 057 [0xe4] | |
--> 058 [0xe8] | |
--> 059 [0xec] | |
--> 060 [0xf0] | |
--> 061 [0xf4] | |
--> 062 [0xf8] | |
--> 063 [0xfc] | |
--> 064 [0x100] | |
-> m_iAssists [0xce4] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
--> 002 [0x8] | |
--> 003 [0xc] | |
--> 004 [0x10] | |
--> 005 [0x14] | |
--> 006 [0x18] | |
--> 007 [0x1c] | |
--> 008 [0x20] | |
--> 009 [0x24] | |
--> 010 [0x28] | |
--> 011 [0x2c] | |
--> 012 [0x30] | |
--> 013 [0x34] | |
--> 014 [0x38] | |
--> 015 [0x3c] | |
--> 016 [0x40] | |
--> 017 [0x44] | |
--> 018 [0x48] | |
--> 019 [0x4c] | |
--> 020 [0x50] | |
--> 021 [0x54] | |
--> 022 [0x58] | |
--> 023 [0x5c] | |
--> 024 [0x60] | |
--> 025 [0x64] | |
--> 026 [0x68] | |
--> 027 [0x6c] | |
--> 028 [0x70] | |
--> 029 [0x74] | |
--> 030 [0x78] | |
--> 031 [0x7c] | |
--> 032 [0x80] | |
--> 033 [0x84] | |
--> 034 [0x88] | |
--> 035 [0x8c] | |
--> 036 [0x90] | |
--> 037 [0x94] | |
--> 038 [0x98] | |
--> 039 [0x9c] | |
--> 040 [0xa0] | |
--> 041 [0xa4] | |
--> 042 [0xa8] | |
--> 043 [0xac] | |
--> 044 [0xb0] | |
--> 045 [0xb4] | |
--> 046 [0xb8] | |
--> 047 [0xbc] | |
--> 048 [0xc0] | |
--> 049 [0xc4] | |
--> 050 [0xc8] | |
--> 051 [0xcc] | |
--> 052 [0xd0] | |
--> 053 [0xd4] | |
--> 054 [0xd8] | |
--> 055 [0xdc] | |
--> 056 [0xe0] | |
--> 057 [0xe4] | |
--> 058 [0xe8] | |
--> 059 [0xec] | |
--> 060 [0xf0] | |
--> 061 [0xf4] | |
--> 062 [0xf8] | |
--> 063 [0xfc] | |
--> 064 [0x100] | |
-> m_iDeaths [0xde8] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
--> 002 [0x8] | |
--> 003 [0xc] | |
--> 004 [0x10] | |
--> 005 [0x14] | |
--> 006 [0x18] | |
--> 007 [0x1c] | |
--> 008 [0x20] | |
--> 009 [0x24] | |
--> 010 [0x28] | |
--> 011 [0x2c] | |
--> 012 [0x30] | |
--> 013 [0x34] | |
--> 014 [0x38] | |
--> 015 [0x3c] | |
--> 016 [0x40] | |
--> 017 [0x44] | |
--> 018 [0x48] | |
--> 019 [0x4c] | |
--> 020 [0x50] | |
--> 021 [0x54] | |
--> 022 [0x58] | |
--> 023 [0x5c] | |
--> 024 [0x60] | |
--> 025 [0x64] | |
--> 026 [0x68] | |
--> 027 [0x6c] | |
--> 028 [0x70] | |
--> 029 [0x74] | |
--> 030 [0x78] | |
--> 031 [0x7c] | |
--> 032 [0x80] | |
--> 033 [0x84] | |
--> 034 [0x88] | |
--> 035 [0x8c] | |
--> 036 [0x90] | |
--> 037 [0x94] | |
--> 038 [0x98] | |
--> 039 [0x9c] | |
--> 040 [0xa0] | |
--> 041 [0xa4] | |
--> 042 [0xa8] | |
--> 043 [0xac] | |
--> 044 [0xb0] | |
--> 045 [0xb4] | |
--> 046 [0xb8] | |
--> 047 [0xbc] | |
--> 048 [0xc0] | |
--> 049 [0xc4] | |
--> 050 [0xc8] | |
--> 051 [0xcc] | |
--> 052 [0xd0] | |
--> 053 [0xd4] | |
--> 054 [0xd8] | |
--> 055 [0xdc] | |
--> 056 [0xe0] | |
--> 057 [0xe4] | |
--> 058 [0xe8] | |
--> 059 [0xec] | |
--> 060 [0xf0] | |
--> 061 [0xf4] | |
--> 062 [0xf8] | |
--> 063 [0xfc] | |
--> 064 [0x100] | |
-> m_bConnected [0xeec] | |
--> 000 [0x0] | |
--> 001 [0x1] | |
--> 002 [0x2] | |
--> 003 [0x3] | |
--> 004 [0x4] | |
--> 005 [0x5] | |
--> 006 [0x6] | |
--> 007 [0x7] | |
--> 008 [0x8] | |
--> 009 [0x9] | |
--> 010 [0xa] | |
--> 011 [0xb] | |
--> 012 [0xc] | |
--> 013 [0xd] | |
--> 014 [0xe] | |
--> 015 [0xf] | |
--> 016 [0x10] | |
--> 017 [0x11] | |
--> 018 [0x12] | |
--> 019 [0x13] | |
--> 020 [0x14] | |
--> 021 [0x15] | |
--> 022 [0x16] | |
--> 023 [0x17] | |
--> 024 [0x18] | |
--> 025 [0x19] | |
--> 026 [0x1a] | |
--> 027 [0x1b] | |
--> 028 [0x1c] | |
--> 029 [0x1d] | |
--> 030 [0x1e] | |
--> 031 [0x1f] | |
--> 032 [0x20] | |
--> 033 [0x21] | |
--> 034 [0x22] | |
--> 035 [0x23] | |
--> 036 [0x24] | |
--> 037 [0x25] | |
--> 038 [0x26] | |
--> 039 [0x27] | |
--> 040 [0x28] | |
--> 041 [0x29] | |
--> 042 [0x2a] | |
--> 043 [0x2b] | |
--> 044 [0x2c] | |
--> 045 [0x2d] | |
--> 046 [0x2e] | |
--> 047 [0x2f] | |
--> 048 [0x30] | |
--> 049 [0x31] | |
--> 050 [0x32] | |
--> 051 [0x33] | |
--> 052 [0x34] | |
--> 053 [0x35] | |
--> 054 [0x36] | |
--> 055 [0x37] | |
--> 056 [0x38] | |
--> 057 [0x39] | |
--> 058 [0x3a] | |
--> 059 [0x3b] | |
--> 060 [0x3c] | |
--> 061 [0x3d] | |
--> 062 [0x3e] | |
--> 063 [0x3f] | |
--> 064 [0x40] | |
-> m_iTeam [0xf30] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
--> 002 [0x8] | |
--> 003 [0xc] | |
--> 004 [0x10] | |
--> 005 [0x14] | |
--> 006 [0x18] | |
--> 007 [0x1c] | |
--> 008 [0x20] | |
--> 009 [0x24] | |
--> 010 [0x28] | |
--> 011 [0x2c] | |
--> 012 [0x30] | |
--> 013 [0x34] | |
--> 014 [0x38] | |
--> 015 [0x3c] | |
--> 016 [0x40] | |
--> 017 [0x44] | |
--> 018 [0x48] | |
--> 019 [0x4c] | |
--> 020 [0x50] | |
--> 021 [0x54] | |
--> 022 [0x58] | |
--> 023 [0x5c] | |
--> 024 [0x60] | |
--> 025 [0x64] | |
--> 026 [0x68] | |
--> 027 [0x6c] | |
--> 028 [0x70] | |
--> 029 [0x74] | |
--> 030 [0x78] | |
--> 031 [0x7c] | |
--> 032 [0x80] | |
--> 033 [0x84] | |
--> 034 [0x88] | |
--> 035 [0x8c] | |
--> 036 [0x90] | |
--> 037 [0x94] | |
--> 038 [0x98] | |
--> 039 [0x9c] | |
--> 040 [0xa0] | |
--> 041 [0xa4] | |
--> 042 [0xa8] | |
--> 043 [0xac] | |
--> 044 [0xb0] | |
--> 045 [0xb4] | |
--> 046 [0xb8] | |
--> 047 [0xbc] | |
--> 048 [0xc0] | |
--> 049 [0xc4] | |
--> 050 [0xc8] | |
--> 051 [0xcc] | |
--> 052 [0xd0] | |
--> 053 [0xd4] | |
--> 054 [0xd8] | |
--> 055 [0xdc] | |
--> 056 [0xe0] | |
--> 057 [0xe4] | |
--> 058 [0xe8] | |
--> 059 [0xec] | |
--> 060 [0xf0] | |
--> 061 [0xf4] | |
--> 062 [0xf8] | |
--> 063 [0xfc] | |
--> 064 [0x100] | |
-> m_iPendingTeam [0x1034] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
--> 002 [0x8] | |
--> 003 [0xc] | |
--> 004 [0x10] | |
--> 005 [0x14] | |
--> 006 [0x18] | |
--> 007 [0x1c] | |
--> 008 [0x20] | |
--> 009 [0x24] | |
--> 010 [0x28] | |
--> 011 [0x2c] | |
--> 012 [0x30] | |
--> 013 [0x34] | |
--> 014 [0x38] | |
--> 015 [0x3c] | |
--> 016 [0x40] | |
--> 017 [0x44] | |
--> 018 [0x48] | |
--> 019 [0x4c] | |
--> 020 [0x50] | |
--> 021 [0x54] | |
--> 022 [0x58] | |
--> 023 [0x5c] | |
--> 024 [0x60] | |
--> 025 [0x64] | |
--> 026 [0x68] | |
--> 027 [0x6c] | |
--> 028 [0x70] | |
--> 029 [0x74] | |
--> 030 [0x78] | |
--> 031 [0x7c] | |
--> 032 [0x80] | |
--> 033 [0x84] | |
--> 034 [0x88] | |
--> 035 [0x8c] | |
--> 036 [0x90] | |
--> 037 [0x94] | |
--> 038 [0x98] | |
--> 039 [0x9c] | |
--> 040 [0xa0] | |
--> 041 [0xa4] | |
--> 042 [0xa8] | |
--> 043 [0xac] | |
--> 044 [0xb0] | |
--> 045 [0xb4] | |
--> 046 [0xb8] | |
--> 047 [0xbc] | |
--> 048 [0xc0] | |
--> 049 [0xc4] | |
--> 050 [0xc8] | |
--> 051 [0xcc] | |
--> 052 [0xd0] | |
--> 053 [0xd4] | |
--> 054 [0xd8] | |
--> 055 [0xdc] | |
--> 056 [0xe0] | |
--> 057 [0xe4] | |
--> 058 [0xe8] | |
--> 059 [0xec] | |
--> 060 [0xf0] | |
--> 061 [0xf4] | |
--> 062 [0xf8] | |
--> 063 [0xfc] | |
--> 064 [0x100] | |
-> m_bAlive [0x1138] | |
--> 000 [0x0] | |
--> 001 [0x1] | |
--> 002 [0x2] | |
--> 003 [0x3] | |
--> 004 [0x4] | |
--> 005 [0x5] | |
--> 006 [0x6] | |
--> 007 [0x7] | |
--> 008 [0x8] | |
--> 009 [0x9] | |
--> 010 [0xa] | |
--> 011 [0xb] | |
--> 012 [0xc] | |
--> 013 [0xd] | |
--> 014 [0xe] | |
--> 015 [0xf] | |
--> 016 [0x10] | |
--> 017 [0x11] | |
--> 018 [0x12] | |
--> 019 [0x13] | |
--> 020 [0x14] | |
--> 021 [0x15] | |
--> 022 [0x16] | |
--> 023 [0x17] | |
--> 024 [0x18] | |
--> 025 [0x19] | |
--> 026 [0x1a] | |
--> 027 [0x1b] | |
--> 028 [0x1c] | |
--> 029 [0x1d] | |
--> 030 [0x1e] | |
--> 031 [0x1f] | |
--> 032 [0x20] | |
--> 033 [0x21] | |
--> 034 [0x22] | |
--> 035 [0x23] | |
--> 036 [0x24] | |
--> 037 [0x25] | |
--> 038 [0x26] | |
--> 039 [0x27] | |
--> 040 [0x28] | |
--> 041 [0x29] | |
--> 042 [0x2a] | |
--> 043 [0x2b] | |
--> 044 [0x2c] | |
--> 045 [0x2d] | |
--> 046 [0x2e] | |
--> 047 [0x2f] | |
--> 048 [0x30] | |
--> 049 [0x31] | |
--> 050 [0x32] | |
--> 051 [0x33] | |
--> 052 [0x34] | |
--> 053 [0x35] | |
--> 054 [0x36] | |
--> 055 [0x37] | |
--> 056 [0x38] | |
--> 057 [0x39] | |
--> 058 [0x3a] | |
--> 059 [0x3b] | |
--> 060 [0x3c] | |
--> 061 [0x3d] | |
--> 062 [0x3e] | |
--> 063 [0x3f] | |
--> 064 [0x40] | |
-> m_iHealth [0x117c] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
--> 002 [0x8] | |
--> 003 [0xc] | |
--> 004 [0x10] | |
--> 005 [0x14] | |
--> 006 [0x18] | |
--> 007 [0x1c] | |
--> 008 [0x20] | |
--> 009 [0x24] | |
--> 010 [0x28] | |
--> 011 [0x2c] | |
--> 012 [0x30] | |
--> 013 [0x34] | |
--> 014 [0x38] | |
--> 015 [0x3c] | |
--> 016 [0x40] | |
--> 017 [0x44] | |
--> 018 [0x48] | |
--> 019 [0x4c] | |
--> 020 [0x50] | |
--> 021 [0x54] | |
--> 022 [0x58] | |
--> 023 [0x5c] | |
--> 024 [0x60] | |
--> 025 [0x64] | |
--> 026 [0x68] | |
--> 027 [0x6c] | |
--> 028 [0x70] | |
--> 029 [0x74] | |
--> 030 [0x78] | |
--> 031 [0x7c] | |
--> 032 [0x80] | |
--> 033 [0x84] | |
--> 034 [0x88] | |
--> 035 [0x8c] | |
--> 036 [0x90] | |
--> 037 [0x94] | |
--> 038 [0x98] | |
--> 039 [0x9c] | |
--> 040 [0xa0] | |
--> 041 [0xa4] | |
--> 042 [0xa8] | |
--> 043 [0xac] | |
--> 044 [0xb0] | |
--> 045 [0xb4] | |
--> 046 [0xb8] | |
--> 047 [0xbc] | |
--> 048 [0xc0] | |
--> 049 [0xc4] | |
--> 050 [0xc8] | |
--> 051 [0xcc] | |
--> 052 [0xd0] | |
--> 053 [0xd4] | |
--> 054 [0xd8] | |
--> 055 [0xdc] | |
--> 056 [0xe0] | |
--> 057 [0xe4] | |
--> 058 [0xe8] | |
--> 059 [0xec] | |
--> 060 [0xf0] | |
--> 061 [0xf4] | |
--> 062 [0xf8] | |
--> 063 [0xfc] | |
--> 064 [0x100] | |
-> m_iCoachingTeam [0x1300] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
--> 002 [0x8] | |
--> 003 [0xc] | |
--> 004 [0x10] | |
--> 005 [0x14] | |
--> 006 [0x18] | |
--> 007 [0x1c] | |
--> 008 [0x20] | |
--> 009 [0x24] | |
--> 010 [0x28] | |
--> 011 [0x2c] | |
--> 012 [0x30] | |
--> 013 [0x34] | |
--> 014 [0x38] | |
--> 015 [0x3c] | |
--> 016 [0x40] | |
--> 017 [0x44] | |
--> 018 [0x48] | |
--> 019 [0x4c] | |
--> 020 [0x50] | |
--> 021 [0x54] | |
--> 022 [0x58] | |
--> 023 [0x5c] | |
--> 024 [0x60] | |
--> 025 [0x64] | |
--> 026 [0x68] | |
--> 027 [0x6c] | |
--> 028 [0x70] | |
--> 029 [0x74] | |
--> 030 [0x78] | |
--> 031 [0x7c] | |
--> 032 [0x80] | |
--> 033 [0x84] | |
--> 034 [0x88] | |
--> 035 [0x8c] | |
--> 036 [0x90] | |
--> 037 [0x94] | |
--> 038 [0x98] | |
--> 039 [0x9c] | |
--> 040 [0xa0] | |
--> 041 [0xa4] | |
--> 042 [0xa8] | |
--> 043 [0xac] | |
--> 044 [0xb0] | |
--> 045 [0xb4] | |
--> 046 [0xb8] | |
--> 047 [0xbc] | |
--> 048 [0xc0] | |
--> 049 [0xc4] | |
--> 050 [0xc8] | |
--> 051 [0xcc] | |
--> 052 [0xd0] | |
--> 053 [0xd4] | |
--> 054 [0xd8] | |
--> 055 [0xdc] | |
--> 056 [0xe0] | |
--> 057 [0xe4] | |
--> 058 [0xe8] | |
--> 059 [0xec] | |
--> 060 [0xf0] | |
--> 061 [0xf4] | |
--> 062 [0xf8] | |
--> 063 [0xfc] | |
--> 064 [0x100] | |
> DT_Plasma | |
-> baseclass [0x0] | |
--> AnimTimeMustBeFirst [0x0] | |
--> m_flSimulationTime [0x264] | |
--> m_cellbits [0x74] | |
--> m_cellX [0x7c] | |
--> m_cellY [0x80] | |
--> m_cellZ [0x84] | |
--> m_vecOrigin [0x134] | |
--> m_angRotation [0x128] | |
--> m_nModelIndex [0x254] | |
--> m_fEffects [0xec] | |
--> m_nRenderMode [0x257] | |
--> m_nRenderFX [0x256] | |
--> m_clrRender [0x70] | |
--> m_iTeamNum [0xf0] | |
--> m_iPendingTeamNum [0xf4] | |
--> m_CollisionGroup [0x46c] | |
--> m_flElasticity [0x394] | |
--> m_flShadowCastDistance [0x398] | |
--> m_hOwnerEntity [0x148] | |
--> m_hEffectEntity [0x990] | |
--> moveparent [0x144] | |
--> m_iParentAttachment [0x2e4] | |
--> m_iName [0x150] | |
--> movetype [0x0] | |
--> movecollide [0x0] | |
--> m_Collision [0x314] | |
--> m_iTextureFrameIndex [0x984] | |
--> m_bSimulatedEveryTick [0x932] | |
--> m_bAnimatedEveryTick [0x933] | |
--> m_bAlternateSorting [0x934] | |
--> m_bSpotted [0x935] | |
--> m_bSpottedBy [0x936] | |
--> m_bSpottedByMask [0x978] | |
--> m_bIsAutoaimTarget [0x60] | |
--> m_fadeMinDist [0x2ec] | |
--> m_fadeMaxDist [0x2f0] | |
--> m_flFadeScale [0x2f4] | |
--> m_nMinCPULevel [0x980] | |
--> m_nMaxCPULevel [0x981] | |
--> m_nMinGPULevel [0x982] | |
--> m_nMaxGPULevel [0x983] | |
-> m_flStartScale [0x9d0] | |
-> m_flScale [0x9d4] | |
-> m_flScaleTime [0x9d8] | |
-> m_nFlags [0x9dc] | |
-> m_nPlasmaModelIndex [0x9e0] | |
-> m_nPlasmaModelIndex2 [0x9e4] | |
-> m_nGlowModelIndex [0x9e8] | |
> DT_PhysMagnet | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_nSequence [0xc90] | |
--> m_nForceBone [0xa5c] | |
--> m_vecForce [0xa50] | |
--> m_nSkin [0xa14] | |
--> m_nBody [0xa18] | |
--> m_nHitboxSet [0x9f0] | |
--> m_flModelScale [0xb18] | |
--> m_flPoseParameter [0xb48] | |
--> m_flPlaybackRate [0xa10] | |
--> m_flEncodedController [0xa2c] | |
--> m_bClientSideAnimation [0xc70] | |
--> m_bClientSideFrameReset [0xa90] | |
--> m_bClientSideRagdoll [0x275] | |
--> m_nNewSequenceParity [0xa1c] | |
--> m_nResetEventsParity [0xa20] | |
--> m_nMuzzleFlashParity [0xa3c] | |
--> m_hLightingOrigin [0xd18] | |
--> serveranimdata [0x0] | |
--> m_flFrozen [0xac8] | |
--> m_ScaleType [0xb1c] | |
--> m_bSuppressAnimSounds [0xd1e] | |
> DT_PhysicsProp | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_qPreferredPlayerCarryAngles [0xd54] | |
--> m_bClientPhysics [0xd60] | |
-> m_bAwake [0xd68] | |
-> m_spawnflags [0x2c4] | |
> DT_StatueProp | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_bAwake [0xd68] | |
--> m_spawnflags [0x2c4] | |
-> m_hInitBaseAnimating [0xd88] | |
-> m_bShatter [0xd8c] | |
-> m_nShatterFlags [0xd90] | |
-> m_vShatterPosition [0xd94] | |
-> m_vShatterForce [0xda0] | |
> DT_PhysBox | |
-> baseclass [0x0] | |
--> AnimTimeMustBeFirst [0x0] | |
--> m_flSimulationTime [0x264] | |
--> m_cellbits [0x74] | |
--> m_cellX [0x7c] | |
--> m_cellY [0x80] | |
--> m_cellZ [0x84] | |
--> m_vecOrigin [0x134] | |
--> m_angRotation [0x128] | |
--> m_nModelIndex [0x254] | |
--> m_fEffects [0xec] | |
--> m_nRenderMode [0x257] | |
--> m_nRenderFX [0x256] | |
--> m_clrRender [0x70] | |
--> m_iTeamNum [0xf0] | |
--> m_iPendingTeamNum [0xf4] | |
--> m_CollisionGroup [0x46c] | |
--> m_flElasticity [0x394] | |
--> m_flShadowCastDistance [0x398] | |
--> m_hOwnerEntity [0x148] | |
--> m_hEffectEntity [0x990] | |
--> moveparent [0x144] | |
--> m_iParentAttachment [0x2e4] | |
--> m_iName [0x150] | |
--> movetype [0x0] | |
--> movecollide [0x0] | |
--> m_Collision [0x314] | |
--> m_iTextureFrameIndex [0x984] | |
--> m_bSimulatedEveryTick [0x932] | |
--> m_bAnimatedEveryTick [0x933] | |
--> m_bAlternateSorting [0x934] | |
--> m_bSpotted [0x935] | |
--> m_bSpottedBy [0x936] | |
--> m_bSpottedByMask [0x978] | |
--> m_bIsAutoaimTarget [0x60] | |
--> m_fadeMinDist [0x2ec] | |
--> m_fadeMaxDist [0x2f0] | |
--> m_flFadeScale [0x2f4] | |
--> m_nMinCPULevel [0x980] | |
--> m_nMaxCPULevel [0x981] | |
--> m_nMinGPULevel [0x982] | |
--> m_nMaxGPULevel [0x983] | |
-> m_mass [0x9d0] | |
> DT_ParticleSystem | |
-> m_vecOrigin [0x134] | |
-> m_fEffects [0xec] | |
-> m_hOwnerEntity [0x148] | |
-> moveparent [0x144] | |
-> m_iParentAttachment [0x2e4] | |
-> m_angRotation [0x128] | |
-> m_iEffectIndex [0x9d0] | |
-> m_bActive [0x9d8] | |
-> m_nStopType [0x9d4] | |
-> m_flStartTime [0x9dc] | |
-> m_szSnapshotFileName [0x9e0] | |
-> m_vServerControlPoints [0xae4] | |
--> 000 [0x0] | |
--> 001 [0xc] | |
--> 002 [0x18] | |
--> 003 [0x24] | |
-> m_iServerControlPointAssignments [0xb14] | |
--> 000 [0x0] | |
--> 001 [0x1] | |
--> 002 [0x2] | |
--> 003 [0x3] | |
-> m_hControlPointEnts [0xb28] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
--> 002 [0x8] | |
--> 003 [0xc] | |
--> 004 [0x10] | |
--> 005 [0x14] | |
--> 006 [0x18] | |
--> 007 [0x1c] | |
--> 008 [0x20] | |
--> 009 [0x24] | |
--> 010 [0x28] | |
--> 011 [0x2c] | |
--> 012 [0x30] | |
--> 013 [0x34] | |
--> 014 [0x38] | |
--> 015 [0x3c] | |
--> 016 [0x40] | |
--> 017 [0x44] | |
--> 018 [0x48] | |
--> 019 [0x4c] | |
--> 020 [0x50] | |
--> 021 [0x54] | |
--> 022 [0x58] | |
--> 023 [0x5c] | |
--> 024 [0x60] | |
--> 025 [0x64] | |
--> 026 [0x68] | |
--> 027 [0x6c] | |
--> 028 [0x70] | |
--> 029 [0x74] | |
--> 030 [0x78] | |
--> 031 [0x7c] | |
--> 032 [0x80] | |
--> 033 [0x84] | |
--> 034 [0x88] | |
--> 035 [0x8c] | |
--> 036 [0x90] | |
--> 037 [0x94] | |
--> 038 [0x98] | |
--> 039 [0x9c] | |
--> 040 [0xa0] | |
--> 041 [0xa4] | |
--> 042 [0xa8] | |
--> 043 [0xac] | |
--> 044 [0xb0] | |
--> 045 [0xb4] | |
--> 046 [0xb8] | |
--> 047 [0xbc] | |
--> 048 [0xc0] | |
--> 049 [0xc4] | |
--> 050 [0xc8] | |
--> 051 [0xcc] | |
--> 052 [0xd0] | |
--> 053 [0xd4] | |
--> 054 [0xd8] | |
--> 055 [0xdc] | |
--> 056 [0xe0] | |
--> 057 [0xe4] | |
--> 058 [0xe8] | |
--> 059 [0xec] | |
--> 060 [0xf0] | |
--> 061 [0xf4] | |
--> 062 [0xf8] | |
-> m_iControlPointParents [0xc24] | |
--> 000 [0x0] | |
--> 001 [0x1] | |
--> 002 [0x2] | |
--> 003 [0x3] | |
--> 004 [0x4] | |
--> 005 [0x5] | |
--> 006 [0x6] | |
--> 007 [0x7] | |
--> 008 [0x8] | |
--> 009 [0x9] | |
--> 010 [0xa] | |
--> 011 [0xb] | |
--> 012 [0xc] | |
--> 013 [0xd] | |
--> 014 [0xe] | |
--> 015 [0xf] | |
--> 016 [0x10] | |
--> 017 [0x11] | |
--> 018 [0x12] | |
--> 019 [0x13] | |
--> 020 [0x14] | |
--> 021 [0x15] | |
--> 022 [0x16] | |
--> 023 [0x17] | |
--> 024 [0x18] | |
--> 025 [0x19] | |
--> 026 [0x1a] | |
--> 027 [0x1b] | |
--> 028 [0x1c] | |
--> 029 [0x1d] | |
--> 030 [0x1e] | |
--> 031 [0x1f] | |
--> 032 [0x20] | |
--> 033 [0x21] | |
--> 034 [0x22] | |
--> 035 [0x23] | |
--> 036 [0x24] | |
--> 037 [0x25] | |
--> 038 [0x26] | |
--> 039 [0x27] | |
--> 040 [0x28] | |
--> 041 [0x29] | |
--> 042 [0x2a] | |
--> 043 [0x2b] | |
--> 044 [0x2c] | |
--> 045 [0x2d] | |
--> 046 [0x2e] | |
--> 047 [0x2f] | |
--> 048 [0x30] | |
--> 049 [0x31] | |
--> 050 [0x32] | |
--> 051 [0x33] | |
--> 052 [0x34] | |
--> 053 [0x35] | |
--> 054 [0x36] | |
--> 055 [0x37] | |
--> 056 [0x38] | |
--> 057 [0x39] | |
--> 058 [0x3a] | |
--> 059 [0x3b] | |
--> 060 [0x3c] | |
--> 061 [0x3d] | |
--> 062 [0x3e] | |
> DT_MovieDisplay | |
-> baseclass [0x0] | |
--> AnimTimeMustBeFirst [0x0] | |
--> m_flSimulationTime [0x264] | |
--> m_cellbits [0x74] | |
--> m_cellX [0x7c] | |
--> m_cellY [0x80] | |
--> m_cellZ [0x84] | |
--> m_vecOrigin [0x134] | |
--> m_angRotation [0x128] | |
--> m_nModelIndex [0x254] | |
--> m_fEffects [0xec] | |
--> m_nRenderMode [0x257] | |
--> m_nRenderFX [0x256] | |
--> m_clrRender [0x70] | |
--> m_iTeamNum [0xf0] | |
--> m_iPendingTeamNum [0xf4] | |
--> m_CollisionGroup [0x46c] | |
--> m_flElasticity [0x394] | |
--> m_flShadowCastDistance [0x398] | |
--> m_hOwnerEntity [0x148] | |
--> m_hEffectEntity [0x990] | |
--> moveparent [0x144] | |
--> m_iParentAttachment [0x2e4] | |
--> m_iName [0x150] | |
--> movetype [0x0] | |
--> movecollide [0x0] | |
--> m_Collision [0x314] | |
--> m_iTextureFrameIndex [0x984] | |
--> m_bSimulatedEveryTick [0x932] | |
--> m_bAnimatedEveryTick [0x933] | |
--> m_bAlternateSorting [0x934] | |
--> m_bSpotted [0x935] | |
--> m_bSpottedBy [0x936] | |
--> m_bSpottedByMask [0x978] | |
--> m_bIsAutoaimTarget [0x60] | |
--> m_fadeMinDist [0x2ec] | |
--> m_fadeMaxDist [0x2f0] | |
--> m_flFadeScale [0x2f4] | |
--> m_nMinCPULevel [0x980] | |
--> m_nMaxCPULevel [0x981] | |
--> m_nMinGPULevel [0x982] | |
--> m_nMaxGPULevel [0x983] | |
-> m_bEnabled [0x9d0] | |
-> m_bLooping [0x9d1] | |
-> m_szMovieFilename [0x9d2] | |
-> m_szGroupName [0xa52] | |
-> m_bStretchToFill [0xad2] | |
-> m_bForcedSlave [0xad3] | |
-> m_bUseCustomUVs [0xad4] | |
-> m_flUMin [0xad8] | |
-> m_flUMax [0xadc] | |
-> m_flVMin [0xae0] | |
-> m_flVMax [0xae4] | |
> DT_MaterialModifyControl | |
-> baseclass [0x0] | |
--> AnimTimeMustBeFirst [0x0] | |
--> m_flSimulationTime [0x264] | |
--> m_cellbits [0x74] | |
--> m_cellX [0x7c] | |
--> m_cellY [0x80] | |
--> m_cellZ [0x84] | |
--> m_vecOrigin [0x134] | |
--> m_angRotation [0x128] | |
--> m_nModelIndex [0x254] | |
--> m_fEffects [0xec] | |
--> m_nRenderMode [0x257] | |
--> m_nRenderFX [0x256] | |
--> m_clrRender [0x70] | |
--> m_iTeamNum [0xf0] | |
--> m_iPendingTeamNum [0xf4] | |
--> m_CollisionGroup [0x46c] | |
--> m_flElasticity [0x394] | |
--> m_flShadowCastDistance [0x398] | |
--> m_hOwnerEntity [0x148] | |
--> m_hEffectEntity [0x990] | |
--> moveparent [0x144] | |
--> m_iParentAttachment [0x2e4] | |
--> m_iName [0x150] | |
--> movetype [0x0] | |
--> movecollide [0x0] | |
--> m_Collision [0x314] | |
--> m_iTextureFrameIndex [0x984] | |
--> m_bSimulatedEveryTick [0x932] | |
--> m_bAnimatedEveryTick [0x933] | |
--> m_bAlternateSorting [0x934] | |
--> m_bSpotted [0x935] | |
--> m_bSpottedBy [0x936] | |
--> m_bSpottedByMask [0x978] | |
--> m_bIsAutoaimTarget [0x60] | |
--> m_fadeMinDist [0x2ec] | |
--> m_fadeMaxDist [0x2f0] | |
--> m_flFadeScale [0x2f4] | |
--> m_nMinCPULevel [0x980] | |
--> m_nMaxCPULevel [0x981] | |
--> m_nMinGPULevel [0x982] | |
--> m_nMaxGPULevel [0x983] | |
-> m_szMaterialName [0x9d0] | |
-> m_szMaterialVar [0xacf] | |
-> m_szMaterialVarValue [0xbce] | |
-> m_iFrameStart [0xcd8] | |
-> m_iFrameEnd [0xcdc] | |
-> m_bWrap [0xce0] | |
-> m_flFramerate [0xce4] | |
-> m_bNewAnimCommandsSemaphore [0xce8] | |
-> m_flFloatLerpStartValue [0xcec] | |
-> m_flFloatLerpEndValue [0xcf0] | |
-> m_flFloatLerpTransitionTime [0xcf4] | |
-> m_bFloatLerpWrap [0xcf8] | |
-> m_nModifyMode [0xd00] | |
> DT_LightGlow | |
-> m_clrRender [0x70] | |
-> m_nHorizontalSize [0x9d0] | |
-> m_nVerticalSize [0x9d4] | |
-> m_nMinDist [0x9d8] | |
-> m_nMaxDist [0x9dc] | |
-> m_nOuterMaxDist [0x9e0] | |
-> m_spawnflags [0x9e4] | |
-> m_vecOrigin [0x134] | |
-> m_angRotation [0x128] | |
-> moveparent [0x144] | |
-> m_flGlowProxySize [0xab4] | |
-> HDRColorScale [0x0] | |
> DT_InfoOverlayAccessor | |
-> m_iTextureFrameIndex [0x984] | |
-> m_iOverlayID [0x9d0] | |
> DT_FuncTrackTrain | |
-> baseclass [0x0] | |
--> AnimTimeMustBeFirst [0x0] | |
--> m_flSimulationTime [0x264] | |
--> m_cellbits [0x74] | |
--> m_cellX [0x7c] | |
--> m_cellY [0x80] | |
--> m_cellZ [0x84] | |
--> m_vecOrigin [0x134] | |
--> m_angRotation [0x128] | |
--> m_nModelIndex [0x254] | |
--> m_fEffects [0xec] | |
--> m_nRenderMode [0x257] | |
--> m_nRenderFX [0x256] | |
--> m_clrRender [0x70] | |
--> m_iTeamNum [0xf0] | |
--> m_iPendingTeamNum [0xf4] | |
--> m_CollisionGroup [0x46c] | |
--> m_flElasticity [0x394] | |
--> m_flShadowCastDistance [0x398] | |
--> m_hOwnerEntity [0x148] | |
--> m_hEffectEntity [0x990] | |
--> moveparent [0x144] | |
--> m_iParentAttachment [0x2e4] | |
--> m_iName [0x150] | |
--> movetype [0x0] | |
--> movecollide [0x0] | |
--> m_Collision [0x314] | |
--> m_iTextureFrameIndex [0x984] | |
--> m_bSimulatedEveryTick [0x932] | |
--> m_bAnimatedEveryTick [0x933] | |
--> m_bAlternateSorting [0x934] | |
--> m_bSpotted [0x935] | |
--> m_bSpottedBy [0x936] | |
--> m_bSpottedByMask [0x978] | |
--> m_bIsAutoaimTarget [0x60] | |
--> m_fadeMinDist [0x2ec] | |
--> m_fadeMaxDist [0x2f0] | |
--> m_flFadeScale [0x2f4] | |
--> m_nMinCPULevel [0x980] | |
--> m_nMaxCPULevel [0x981] | |
--> m_nMinGPULevel [0x982] | |
--> m_nMaxGPULevel [0x983] | |
> DT_FuncSmokeVolume | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
-> m_Color1 [0xabc] | |
-> m_Color2 [0xac0] | |
-> m_MaterialName [0xac4] | |
-> m_ParticleDrawWidth [0xbc4] | |
-> m_ParticleSpacingDistance [0xbc8] | |
-> m_DensityRampSpeed [0xbcc] | |
-> m_RotationSpeed [0xbd0] | |
-> m_MovementSpeed [0xbd4] | |
-> m_Density [0xbd8] | |
-> m_maxDrawDistance [0xbdc] | |
-> m_spawnflags [0xbe0] | |
-> m_Collision [0x314] | |
--> m_vecMins [0x8] | |
--> m_vecMaxs [0x14] | |
--> m_nSolidType [0x22] | |
--> m_usSolidFlags [0x20] | |
--> m_nSurroundType [0x2a] | |
--> m_triggerBloat [0x23] | |
--> m_vecSpecifiedSurroundingMins [0x2c] | |
--> m_vecSpecifiedSurroundingMaxs [0x38] | |
> DT_FuncRotating | |
-> baseclass [0x0] | |
--> AnimTimeMustBeFirst [0x0] | |
--> m_flSimulationTime [0x264] | |
--> m_cellbits [0x74] | |
--> m_cellX [0x7c] | |
--> m_cellY [0x80] | |
--> m_cellZ [0x84] | |
--> m_vecOrigin [0x134] | |
--> m_angRotation [0x128] | |
--> m_nModelIndex [0x254] | |
--> m_fEffects [0xec] | |
--> m_nRenderMode [0x257] | |
--> m_nRenderFX [0x256] | |
--> m_clrRender [0x70] | |
--> m_iTeamNum [0xf0] | |
--> m_iPendingTeamNum [0xf4] | |
--> m_CollisionGroup [0x46c] | |
--> m_flElasticity [0x394] | |
--> m_flShadowCastDistance [0x398] | |
--> m_hOwnerEntity [0x148] | |
--> m_hEffectEntity [0x990] | |
--> moveparent [0x144] | |
--> m_iParentAttachment [0x2e4] | |
--> m_iName [0x150] | |
--> movetype [0x0] | |
--> movecollide [0x0] | |
--> m_Collision [0x314] | |
--> m_iTextureFrameIndex [0x984] | |
--> m_bSimulatedEveryTick [0x932] | |
--> m_bAnimatedEveryTick [0x933] | |
--> m_bAlternateSorting [0x934] | |
--> m_bSpotted [0x935] | |
--> m_bSpottedBy [0x936] | |
--> m_bSpottedByMask [0x978] | |
--> m_bIsAutoaimTarget [0x60] | |
--> m_fadeMinDist [0x2ec] | |
--> m_fadeMaxDist [0x2f0] | |
--> m_flFadeScale [0x2f4] | |
--> m_nMinCPULevel [0x980] | |
--> m_nMaxCPULevel [0x981] | |
--> m_nMinGPULevel [0x982] | |
--> m_nMaxGPULevel [0x983] | |
-> m_vecOrigin [0x134] | |
-> m_angRotation[0] [0x128] | |
-> m_angRotation[1] [0x12c] | |
-> m_angRotation[2] [0x130] | |
-> m_flSimulationTime [0x264] | |
> DT_FuncReflectiveGlass | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
> DT_FuncOccluder | |
-> baseclass [0x0] | |
--> AnimTimeMustBeFirst [0x0] | |
--> m_flSimulationTime [0x264] | |
--> m_cellbits [0x74] | |
--> m_cellX [0x7c] | |
--> m_cellY [0x80] | |
--> m_cellZ [0x84] | |
--> m_vecOrigin [0x134] | |
--> m_angRotation [0x128] | |
--> m_nModelIndex [0x254] | |
--> m_fEffects [0xec] | |
--> m_nRenderMode [0x257] | |
--> m_nRenderFX [0x256] | |
--> m_clrRender [0x70] | |
--> m_iTeamNum [0xf0] | |
--> m_iPendingTeamNum [0xf4] | |
--> m_CollisionGroup [0x46c] | |
--> m_flElasticity [0x394] | |
--> m_flShadowCastDistance [0x398] | |
--> m_hOwnerEntity [0x148] | |
--> m_hEffectEntity [0x990] | |
--> moveparent [0x144] | |
--> m_iParentAttachment [0x2e4] | |
--> m_iName [0x150] | |
--> movetype [0x0] | |
--> movecollide [0x0] | |
--> m_Collision [0x314] | |
--> m_iTextureFrameIndex [0x984] | |
--> m_bSimulatedEveryTick [0x932] | |
--> m_bAnimatedEveryTick [0x933] | |
--> m_bAlternateSorting [0x934] | |
--> m_bSpotted [0x935] | |
--> m_bSpottedBy [0x936] | |
--> m_bSpottedByMask [0x978] | |
--> m_bIsAutoaimTarget [0x60] | |
--> m_fadeMinDist [0x2ec] | |
--> m_fadeMaxDist [0x2f0] | |
--> m_flFadeScale [0x2f4] | |
--> m_nMinCPULevel [0x980] | |
--> m_nMaxCPULevel [0x981] | |
--> m_nMinGPULevel [0x982] | |
--> m_nMaxGPULevel [0x983] | |
-> m_bActive [0x9d4] | |
-> m_nOccluderIndex [0x9d0] | |
> DT_FuncMoveLinear | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_vecFinalDest [0x9e4] | |
--> m_movementType [0x9f0] | |
--> m_flMoveTargetTime [0x9f4] | |
-> m_vecVelocity [0x110] | |
-> m_fFlags [0x100] | |
> DT_FuncMonitor | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
> DT_Func_LOD | |
-> baseclass [0x0] | |
--> AnimTimeMustBeFirst [0x0] | |
--> m_flSimulationTime [0x264] | |
--> m_cellbits [0x74] | |
--> m_cellX [0x7c] | |
--> m_cellY [0x80] | |
--> m_cellZ [0x84] | |
--> m_vecOrigin [0x134] | |
--> m_angRotation [0x128] | |
--> m_nModelIndex [0x254] | |
--> m_fEffects [0xec] | |
--> m_nRenderMode [0x257] | |
--> m_nRenderFX [0x256] | |
--> m_clrRender [0x70] | |
--> m_iTeamNum [0xf0] | |
--> m_iPendingTeamNum [0xf4] | |
--> m_CollisionGroup [0x46c] | |
--> m_flElasticity [0x394] | |
--> m_flShadowCastDistance [0x398] | |
--> m_hOwnerEntity [0x148] | |
--> m_hEffectEntity [0x990] | |
--> moveparent [0x144] | |
--> m_iParentAttachment [0x2e4] | |
--> m_iName [0x150] | |
--> movetype [0x0] | |
--> movecollide [0x0] | |
--> m_Collision [0x314] | |
--> m_iTextureFrameIndex [0x984] | |
--> m_bSimulatedEveryTick [0x932] | |
--> m_bAnimatedEveryTick [0x933] | |
--> m_bAlternateSorting [0x934] | |
--> m_bSpotted [0x935] | |
--> m_bSpottedBy [0x936] | |
--> m_bSpottedByMask [0x978] | |
--> m_bIsAutoaimTarget [0x60] | |
--> m_fadeMinDist [0x2ec] | |
--> m_fadeMaxDist [0x2f0] | |
--> m_flFadeScale [0x2f4] | |
--> m_nMinCPULevel [0x980] | |
--> m_nMaxCPULevel [0x981] | |
--> m_nMinGPULevel [0x982] | |
--> m_nMaxGPULevel [0x983] | |
-> m_nDisappearMinDist [0x9d0] | |
-> m_nDisappearMaxDist [0x9d4] | |
> DT_TEDust | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_vecOrigin[0] [0x10] | |
--> m_vecOrigin[1] [0x14] | |
--> m_vecOrigin[2] [0x18] | |
-> m_flSize [0x1c] | |
-> m_flSpeed [0x20] | |
-> m_vecDirection [0x24] | |
> DT_Func_Dust | |
-> m_Color [0x9d0] | |
-> m_SpawnRate [0x9d4] | |
-> m_flSizeMin [0x9d8] | |
-> m_flSizeMax [0x9dc] | |
-> m_LifetimeMin [0x9e4] | |
-> m_LifetimeMax [0x9e8] | |
-> m_DustFlags [0x9f8] | |
-> m_SpeedMax [0x9e0] | |
-> m_DistMax [0x9ec] | |
-> m_nModelIndex [0x254] | |
-> m_FallSpeed [0x9f0] | |
-> m_bAffectedByWind [0x9f4] | |
-> m_Collision [0x314] | |
--> m_vecMins [0x8] | |
--> m_vecMaxs [0x14] | |
--> m_nSolidType [0x22] | |
--> m_usSolidFlags [0x20] | |
--> m_nSurroundType [0x2a] | |
--> m_triggerBloat [0x23] | |
--> m_vecSpecifiedSurroundingMins [0x2c] | |
--> m_vecSpecifiedSurroundingMaxs [0x38] | |
> DT_FuncConveyor | |
-> baseclass [0x0] | |
--> AnimTimeMustBeFirst [0x0] | |
--> m_flSimulationTime [0x264] | |
--> m_cellbits [0x74] | |
--> m_cellX [0x7c] | |
--> m_cellY [0x80] | |
--> m_cellZ [0x84] | |
--> m_vecOrigin [0x134] | |
--> m_angRotation [0x128] | |
--> m_nModelIndex [0x254] | |
--> m_fEffects [0xec] | |
--> m_nRenderMode [0x257] | |
--> m_nRenderFX [0x256] | |
--> m_clrRender [0x70] | |
--> m_iTeamNum [0xf0] | |
--> m_iPendingTeamNum [0xf4] | |
--> m_CollisionGroup [0x46c] | |
--> m_flElasticity [0x394] | |
--> m_flShadowCastDistance [0x398] | |
--> m_hOwnerEntity [0x148] | |
--> m_hEffectEntity [0x990] | |
--> moveparent [0x144] | |
--> m_iParentAttachment [0x2e4] | |
--> m_iName [0x150] | |
--> movetype [0x0] | |
--> movecollide [0x0] | |
--> m_Collision [0x314] | |
--> m_iTextureFrameIndex [0x984] | |
--> m_bSimulatedEveryTick [0x932] | |
--> m_bAnimatedEveryTick [0x933] | |
--> m_bAlternateSorting [0x934] | |
--> m_bSpotted [0x935] | |
--> m_bSpottedBy [0x936] | |
--> m_bSpottedByMask [0x978] | |
--> m_bIsAutoaimTarget [0x60] | |
--> m_fadeMinDist [0x2ec] | |
--> m_fadeMaxDist [0x2f0] | |
--> m_flFadeScale [0x2f4] | |
--> m_nMinCPULevel [0x980] | |
--> m_nMaxCPULevel [0x981] | |
--> m_nMinGPULevel [0x982] | |
--> m_nMaxGPULevel [0x983] | |
-> m_flConveyorSpeed [0x9d0] | |
> DT_FuncBrush | |
-> baseclass [0x0] | |
--> AnimTimeMustBeFirst [0x0] | |
--> m_flSimulationTime [0x264] | |
--> m_cellbits [0x74] | |
--> m_cellX [0x7c] | |
--> m_cellY [0x80] | |
--> m_cellZ [0x84] | |
--> m_vecOrigin [0x134] | |
--> m_angRotation [0x128] | |
--> m_nModelIndex [0x254] | |
--> m_fEffects [0xec] | |
--> m_nRenderMode [0x257] | |
--> m_nRenderFX [0x256] | |
--> m_clrRender [0x70] | |
--> m_iTeamNum [0xf0] | |
--> m_iPendingTeamNum [0xf4] | |
--> m_CollisionGroup [0x46c] | |
--> m_flElasticity [0x394] | |
--> m_flShadowCastDistance [0x398] | |
--> m_hOwnerEntity [0x148] | |
--> m_hEffectEntity [0x990] | |
--> moveparent [0x144] | |
--> m_iParentAttachment [0x2e4] | |
--> m_iName [0x150] | |
--> movetype [0x0] | |
--> movecollide [0x0] | |
--> m_Collision [0x314] | |
--> m_iTextureFrameIndex [0x984] | |
--> m_bSimulatedEveryTick [0x932] | |
--> m_bAnimatedEveryTick [0x933] | |
--> m_bAlternateSorting [0x934] | |
--> m_bSpotted [0x935] | |
--> m_bSpottedBy [0x936] | |
--> m_bSpottedByMask [0x978] | |
--> m_bIsAutoaimTarget [0x60] | |
--> m_fadeMinDist [0x2ec] | |
--> m_fadeMaxDist [0x2f0] | |
--> m_flFadeScale [0x2f4] | |
--> m_nMinCPULevel [0x980] | |
--> m_nMaxCPULevel [0x981] | |
--> m_nMinGPULevel [0x982] | |
--> m_nMaxGPULevel [0x983] | |
> DT_BreakableSurface | |
-> baseclass [0x0] | |
--> AnimTimeMustBeFirst [0x0] | |
--> m_flSimulationTime [0x264] | |
--> m_cellbits [0x74] | |
--> m_cellX [0x7c] | |
--> m_cellY [0x80] | |
--> m_cellZ [0x84] | |
--> m_vecOrigin [0x134] | |
--> m_angRotation [0x128] | |
--> m_nModelIndex [0x254] | |
--> m_fEffects [0xec] | |
--> m_nRenderMode [0x257] | |
--> m_nRenderFX [0x256] | |
--> m_clrRender [0x70] | |
--> m_iTeamNum [0xf0] | |
--> m_iPendingTeamNum [0xf4] | |
--> m_CollisionGroup [0x46c] | |
--> m_flElasticity [0x394] | |
--> m_flShadowCastDistance [0x398] | |
--> m_hOwnerEntity [0x148] | |
--> m_hEffectEntity [0x990] | |
--> moveparent [0x144] | |
--> m_iParentAttachment [0x2e4] | |
--> m_iName [0x150] | |
--> movetype [0x0] | |
--> movecollide [0x0] | |
--> m_Collision [0x314] | |
--> m_iTextureFrameIndex [0x984] | |
--> m_bSimulatedEveryTick [0x932] | |
--> m_bAnimatedEveryTick [0x933] | |
--> m_bAlternateSorting [0x934] | |
--> m_bSpotted [0x935] | |
--> m_bSpottedBy [0x936] | |
--> m_bSpottedByMask [0x978] | |
--> m_bIsAutoaimTarget [0x60] | |
--> m_fadeMinDist [0x2ec] | |
--> m_fadeMaxDist [0x2f0] | |
--> m_flFadeScale [0x2f4] | |
--> m_nMinCPULevel [0x980] | |
--> m_nMaxCPULevel [0x981] | |
--> m_nMinGPULevel [0x982] | |
--> m_nMaxGPULevel [0x983] | |
-> m_nNumWide [0x9d4] | |
-> m_nNumHigh [0x9d8] | |
-> m_flPanelWidth [0x9dc] | |
-> m_flPanelHeight [0x9e0] | |
-> m_vNormal [0x9e4] | |
-> m_vCorner [0x9f0] | |
-> m_bIsBroken [0x9fc] | |
-> m_nSurfaceType [0xa00] | |
-> m_RawPanelBitVec [0xa24] | |
--> 000 [0x0] | |
--> 001 [0x1] | |
--> 002 [0x2] | |
--> 003 [0x3] | |
--> 004 [0x4] | |
--> 005 [0x5] | |
--> 006 [0x6] | |
--> 007 [0x7] | |
--> 008 [0x8] | |
--> 009 [0x9] | |
--> 010 [0xa] | |
--> 011 [0xb] | |
--> 012 [0xc] | |
--> 013 [0xd] | |
--> 014 [0xe] | |
--> 015 [0xf] | |
--> 016 [0x10] | |
--> 017 [0x11] | |
--> 018 [0x12] | |
--> 019 [0x13] | |
--> 020 [0x14] | |
--> 021 [0x15] | |
--> 022 [0x16] | |
--> 023 [0x17] | |
--> 024 [0x18] | |
--> 025 [0x19] | |
--> 026 [0x1a] | |
--> 027 [0x1b] | |
--> 028 [0x1c] | |
--> 029 [0x1d] | |
--> 030 [0x1e] | |
--> 031 [0x1f] | |
--> 032 [0x20] | |
--> 033 [0x21] | |
--> 034 [0x22] | |
--> 035 [0x23] | |
--> 036 [0x24] | |
--> 037 [0x25] | |
--> 038 [0x26] | |
--> 039 [0x27] | |
--> 040 [0x28] | |
--> 041 [0x29] | |
--> 042 [0x2a] | |
--> 043 [0x2b] | |
--> 044 [0x2c] | |
--> 045 [0x2d] | |
--> 046 [0x2e] | |
--> 047 [0x2f] | |
--> 048 [0x30] | |
--> 049 [0x31] | |
--> 050 [0x32] | |
--> 051 [0x33] | |
--> 052 [0x34] | |
--> 053 [0x35] | |
--> 054 [0x36] | |
--> 055 [0x37] | |
--> 056 [0x38] | |
--> 057 [0x39] | |
--> 058 [0x3a] | |
--> 059 [0x3b] | |
--> 060 [0x3c] | |
--> 061 [0x3d] | |
--> 062 [0x3e] | |
--> 063 [0x3f] | |
--> 064 [0x40] | |
--> 065 [0x41] | |
--> 066 [0x42] | |
--> 067 [0x43] | |
--> 068 [0x44] | |
--> 069 [0x45] | |
--> 070 [0x46] | |
--> 071 [0x47] | |
--> 072 [0x48] | |
--> 073 [0x49] | |
--> 074 [0x4a] | |
--> 075 [0x4b] | |
--> 076 [0x4c] | |
--> 077 [0x4d] | |
--> 078 [0x4e] | |
--> 079 [0x4f] | |
--> 080 [0x50] | |
--> 081 [0x51] | |
--> 082 [0x52] | |
--> 083 [0x53] | |
--> 084 [0x54] | |
--> 085 [0x55] | |
--> 086 [0x56] | |
--> 087 [0x57] | |
--> 088 [0x58] | |
--> 089 [0x59] | |
--> 090 [0x5a] | |
--> 091 [0x5b] | |
--> 092 [0x5c] | |
--> 093 [0x5d] | |
--> 094 [0x5e] | |
--> 095 [0x5f] | |
--> 096 [0x60] | |
--> 097 [0x61] | |
--> 098 [0x62] | |
--> 099 [0x63] | |
--> 100 [0x64] | |
--> 101 [0x65] | |
--> 102 [0x66] | |
--> 103 [0x67] | |
--> 104 [0x68] | |
--> 105 [0x69] | |
--> 106 [0x6a] | |
--> 107 [0x6b] | |
--> 108 [0x6c] | |
--> 109 [0x6d] | |
--> 110 [0x6e] | |
--> 111 [0x6f] | |
--> 112 [0x70] | |
--> 113 [0x71] | |
--> 114 [0x72] | |
--> 115 [0x73] | |
--> 116 [0x74] | |
--> 117 [0x75] | |
--> 118 [0x76] | |
--> 119 [0x77] | |
--> 120 [0x78] | |
--> 121 [0x79] | |
--> 122 [0x7a] | |
--> 123 [0x7b] | |
--> 124 [0x7c] | |
--> 125 [0x7d] | |
--> 126 [0x7e] | |
--> 127 [0x7f] | |
--> 128 [0x80] | |
--> 129 [0x81] | |
--> 130 [0x82] | |
--> 131 [0x83] | |
--> 132 [0x84] | |
--> 133 [0x85] | |
--> 134 [0x86] | |
--> 135 [0x87] | |
--> 136 [0x88] | |
--> 137 [0x89] | |
--> 138 [0x8a] | |
--> 139 [0x8b] | |
--> 140 [0x8c] | |
--> 141 [0x8d] | |
--> 142 [0x8e] | |
--> 143 [0x8f] | |
--> 144 [0x90] | |
--> 145 [0x91] | |
--> 146 [0x92] | |
--> 147 [0x93] | |
--> 148 [0x94] | |
--> 149 [0x95] | |
--> 150 [0x96] | |
--> 151 [0x97] | |
--> 152 [0x98] | |
--> 153 [0x99] | |
--> 154 [0x9a] | |
--> 155 [0x9b] | |
--> 156 [0x9c] | |
--> 157 [0x9d] | |
--> 158 [0x9e] | |
--> 159 [0x9f] | |
--> 160 [0xa0] | |
--> 161 [0xa1] | |
--> 162 [0xa2] | |
--> 163 [0xa3] | |
--> 164 [0xa4] | |
--> 165 [0xa5] | |
--> 166 [0xa6] | |
--> 167 [0xa7] | |
--> 168 [0xa8] | |
--> 169 [0xa9] | |
--> 170 [0xaa] | |
--> 171 [0xab] | |
--> 172 [0xac] | |
--> 173 [0xad] | |
--> 174 [0xae] | |
--> 175 [0xaf] | |
--> 176 [0xb0] | |
--> 177 [0xb1] | |
--> 178 [0xb2] | |
--> 179 [0xb3] | |
--> 180 [0xb4] | |
--> 181 [0xb5] | |
--> 182 [0xb6] | |
--> 183 [0xb7] | |
--> 184 [0xb8] | |
--> 185 [0xb9] | |
--> 186 [0xba] | |
--> 187 [0xbb] | |
--> 188 [0xbc] | |
--> 189 [0xbd] | |
--> 190 [0xbe] | |
--> 191 [0xbf] | |
--> 192 [0xc0] | |
--> 193 [0xc1] | |
--> 194 [0xc2] | |
--> 195 [0xc3] | |
--> 196 [0xc4] | |
--> 197 [0xc5] | |
--> 198 [0xc6] | |
--> 199 [0xc7] | |
--> 200 [0xc8] | |
--> 201 [0xc9] | |
--> 202 [0xca] | |
--> 203 [0xcb] | |
--> 204 [0xcc] | |
--> 205 [0xcd] | |
--> 206 [0xce] | |
--> 207 [0xcf] | |
--> 208 [0xd0] | |
--> 209 [0xd1] | |
--> 210 [0xd2] | |
--> 211 [0xd3] | |
--> 212 [0xd4] | |
--> 213 [0xd5] | |
--> 214 [0xd6] | |
--> 215 [0xd7] | |
--> 216 [0xd8] | |
--> 217 [0xd9] | |
--> 218 [0xda] | |
--> 219 [0xdb] | |
--> 220 [0xdc] | |
--> 221 [0xdd] | |
--> 222 [0xde] | |
--> 223 [0xdf] | |
--> 224 [0xe0] | |
--> 225 [0xe1] | |
--> 226 [0xe2] | |
--> 227 [0xe3] | |
--> 228 [0xe4] | |
--> 229 [0xe5] | |
--> 230 [0xe6] | |
--> 231 [0xe7] | |
--> 232 [0xe8] | |
--> 233 [0xe9] | |
--> 234 [0xea] | |
--> 235 [0xeb] | |
--> 236 [0xec] | |
--> 237 [0xed] | |
--> 238 [0xee] | |
--> 239 [0xef] | |
--> 240 [0xf0] | |
--> 241 [0xf1] | |
--> 242 [0xf2] | |
--> 243 [0xf3] | |
--> 244 [0xf4] | |
--> 245 [0xf5] | |
--> 246 [0xf6] | |
--> 247 [0xf7] | |
--> 248 [0xf8] | |
--> 249 [0xf9] | |
--> 250 [0xfa] | |
--> 251 [0xfb] | |
--> 252 [0xfc] | |
--> 253 [0xfd] | |
--> 254 [0xfe] | |
--> 255 [0xff] | |
> DT_FuncAreaPortalWindow | |
-> baseclass [0x0] | |
--> AnimTimeMustBeFirst [0x0] | |
--> m_flSimulationTime [0x264] | |
--> m_cellbits [0x74] | |
--> m_cellX [0x7c] | |
--> m_cellY [0x80] | |
--> m_cellZ [0x84] | |
--> m_vecOrigin [0x134] | |
--> m_angRotation [0x128] | |
--> m_nModelIndex [0x254] | |
--> m_fEffects [0xec] | |
--> m_nRenderMode [0x257] | |
--> m_nRenderFX [0x256] | |
--> m_clrRender [0x70] | |
--> m_iTeamNum [0xf0] | |
--> m_iPendingTeamNum [0xf4] | |
--> m_CollisionGroup [0x46c] | |
--> m_flElasticity [0x394] | |
--> m_flShadowCastDistance [0x398] | |
--> m_hOwnerEntity [0x148] | |
--> m_hEffectEntity [0x990] | |
--> moveparent [0x144] | |
--> m_iParentAttachment [0x2e4] | |
--> m_iName [0x150] | |
--> movetype [0x0] | |
--> movecollide [0x0] | |
--> m_Collision [0x314] | |
--> m_iTextureFrameIndex [0x984] | |
--> m_bSimulatedEveryTick [0x932] | |
--> m_bAnimatedEveryTick [0x933] | |
--> m_bAlternateSorting [0x934] | |
--> m_bSpotted [0x935] | |
--> m_bSpottedBy [0x936] | |
--> m_bSpottedByMask [0x978] | |
--> m_bIsAutoaimTarget [0x60] | |
--> m_fadeMinDist [0x2ec] | |
--> m_fadeMaxDist [0x2f0] | |
--> m_flFadeScale [0x2f4] | |
--> m_nMinCPULevel [0x980] | |
--> m_nMaxCPULevel [0x981] | |
--> m_nMinGPULevel [0x982] | |
--> m_nMaxGPULevel [0x983] | |
-> m_flFadeStartDist [0x9d0] | |
-> m_flFadeDist [0x9d4] | |
-> m_flTranslucencyLimit [0x9d8] | |
-> m_iBackgroundModelIndex [0x9dc] | |
> DT_CFish | |
-> m_poolOrigin [0xdb0] | |
-> m_x [0xd98] | |
-> m_y [0xd9c] | |
-> m_z [0xda0] | |
-> m_angle [0xda8] | |
-> m_nModelIndex [0x254] | |
-> m_lifeState [0x25b] | |
-> m_waterLevel [0xdbc] | |
> DT_FireSmoke | |
-> baseclass [0x0] | |
--> AnimTimeMustBeFirst [0x0] | |
--> m_flSimulationTime [0x264] | |
--> m_cellbits [0x74] | |
--> m_cellX [0x7c] | |
--> m_cellY [0x80] | |
--> m_cellZ [0x84] | |
--> m_vecOrigin [0x134] | |
--> m_angRotation [0x128] | |
--> m_nModelIndex [0x254] | |
--> m_fEffects [0xec] | |
--> m_nRenderMode [0x257] | |
--> m_nRenderFX [0x256] | |
--> m_clrRender [0x70] | |
--> m_iTeamNum [0xf0] | |
--> m_iPendingTeamNum [0xf4] | |
--> m_CollisionGroup [0x46c] | |
--> m_flElasticity [0x394] | |
--> m_flShadowCastDistance [0x398] | |
--> m_hOwnerEntity [0x148] | |
--> m_hEffectEntity [0x990] | |
--> moveparent [0x144] | |
--> m_iParentAttachment [0x2e4] | |
--> m_iName [0x150] | |
--> movetype [0x0] | |
--> movecollide [0x0] | |
--> m_Collision [0x314] | |
--> m_iTextureFrameIndex [0x984] | |
--> m_bSimulatedEveryTick [0x932] | |
--> m_bAnimatedEveryTick [0x933] | |
--> m_bAlternateSorting [0x934] | |
--> m_bSpotted [0x935] | |
--> m_bSpottedBy [0x936] | |
--> m_bSpottedByMask [0x978] | |
--> m_bIsAutoaimTarget [0x60] | |
--> m_fadeMinDist [0x2ec] | |
--> m_fadeMaxDist [0x2f0] | |
--> m_flFadeScale [0x2f4] | |
--> m_nMinCPULevel [0x980] | |
--> m_nMaxCPULevel [0x981] | |
--> m_nMinGPULevel [0x982] | |
--> m_nMaxGPULevel [0x983] | |
-> m_flStartScale [0x9d0] | |
-> m_flScale [0x9d4] | |
-> m_flScaleTime [0x9d8] | |
-> m_nFlags [0x9dc] | |
-> m_nFlameModelIndex [0x9e0] | |
-> m_nFlameFromAboveModelIndex [0x9e4] | |
> DT_EnvTonemapController | |
-> baseclass [0x0] | |
--> AnimTimeMustBeFirst [0x0] | |
--> m_flSimulationTime [0x264] | |
--> m_cellbits [0x74] | |
--> m_cellX [0x7c] | |
--> m_cellY [0x80] | |
--> m_cellZ [0x84] | |
--> m_vecOrigin [0x134] | |
--> m_angRotation [0x128] | |
--> m_nModelIndex [0x254] | |
--> m_fEffects [0xec] | |
--> m_nRenderMode [0x257] | |
--> m_nRenderFX [0x256] | |
--> m_clrRender [0x70] | |
--> m_iTeamNum [0xf0] | |
--> m_iPendingTeamNum [0xf4] | |
--> m_CollisionGroup [0x46c] | |
--> m_flElasticity [0x394] | |
--> m_flShadowCastDistance [0x398] | |
--> m_hOwnerEntity [0x148] | |
--> m_hEffectEntity [0x990] | |
--> moveparent [0x144] | |
--> m_iParentAttachment [0x2e4] | |
--> m_iName [0x150] | |
--> movetype [0x0] | |
--> movecollide [0x0] | |
--> m_Collision [0x314] | |
--> m_iTextureFrameIndex [0x984] | |
--> m_bSimulatedEveryTick [0x932] | |
--> m_bAnimatedEveryTick [0x933] | |
--> m_bAlternateSorting [0x934] | |
--> m_bSpotted [0x935] | |
--> m_bSpottedBy [0x936] | |
--> m_bSpottedByMask [0x978] | |
--> m_bIsAutoaimTarget [0x60] | |
--> m_fadeMinDist [0x2ec] | |
--> m_fadeMaxDist [0x2f0] | |
--> m_flFadeScale [0x2f4] | |
--> m_nMinCPULevel [0x980] | |
--> m_nMaxCPULevel [0x981] | |
--> m_nMinGPULevel [0x982] | |
--> m_nMaxGPULevel [0x983] | |
-> m_bUseCustomAutoExposureMin [0x9d0] | |
-> m_bUseCustomAutoExposureMax [0x9d1] | |
-> m_bUseCustomBloomScale [0x9d2] | |
-> m_flCustomAutoExposureMin [0x9d4] | |
-> m_flCustomAutoExposureMax [0x9d8] | |
-> m_flCustomBloomScale [0x9dc] | |
-> m_flCustomBloomScaleMinimum [0x9e0] | |
-> m_flBloomExponent [0x9e4] | |
-> m_flBloomSaturation [0x9e8] | |
-> m_flTonemapPercentTarget [0x9ec] | |
-> m_flTonemapPercentBrightPixels [0x9f0] | |
-> m_flTonemapMinAvgLum [0x9f4] | |
-> m_flTonemapRate [0x9f8] | |
> DT_EnvScreenEffect | |
-> baseclass [0x0] | |
--> AnimTimeMustBeFirst [0x0] | |
--> m_flSimulationTime [0x264] | |
--> m_cellbits [0x74] | |
--> m_cellX [0x7c] | |
--> m_cellY [0x80] | |
--> m_cellZ [0x84] | |
--> m_vecOrigin [0x134] | |
--> m_angRotation [0x128] | |
--> m_nModelIndex [0x254] | |
--> m_fEffects [0xec] | |
--> m_nRenderMode [0x257] | |
--> m_nRenderFX [0x256] | |
--> m_clrRender [0x70] | |
--> m_iTeamNum [0xf0] | |
--> m_iPendingTeamNum [0xf4] | |
--> m_CollisionGroup [0x46c] | |
--> m_flElasticity [0x394] | |
--> m_flShadowCastDistance [0x398] | |
--> m_hOwnerEntity [0x148] | |
--> m_hEffectEntity [0x990] | |
--> moveparent [0x144] | |
--> m_iParentAttachment [0x2e4] | |
--> m_iName [0x150] | |
--> movetype [0x0] | |
--> movecollide [0x0] | |
--> m_Collision [0x314] | |
--> m_iTextureFrameIndex [0x984] | |
--> m_bSimulatedEveryTick [0x932] | |
--> m_bAnimatedEveryTick [0x933] | |
--> m_bAlternateSorting [0x934] | |
--> m_bSpotted [0x935] | |
--> m_bSpottedBy [0x936] | |
--> m_bSpottedByMask [0x978] | |
--> m_bIsAutoaimTarget [0x60] | |
--> m_fadeMinDist [0x2ec] | |
--> m_fadeMaxDist [0x2f0] | |
--> m_flFadeScale [0x2f4] | |
--> m_nMinCPULevel [0x980] | |
--> m_nMaxCPULevel [0x981] | |
--> m_nMinGPULevel [0x982] | |
--> m_nMaxGPULevel [0x983] | |
-> m_flDuration [0x9d0] | |
-> m_nType [0x9d4] | |
> DT_EnvScreenOverlay | |
-> baseclass [0x0] | |
--> AnimTimeMustBeFirst [0x0] | |
--> m_flSimulationTime [0x264] | |
--> m_cellbits [0x74] | |
--> m_cellX [0x7c] | |
--> m_cellY [0x80] | |
--> m_cellZ [0x84] | |
--> m_vecOrigin [0x134] | |
--> m_angRotation [0x128] | |
--> m_nModelIndex [0x254] | |
--> m_fEffects [0xec] | |
--> m_nRenderMode [0x257] | |
--> m_nRenderFX [0x256] | |
--> m_clrRender [0x70] | |
--> m_iTeamNum [0xf0] | |
--> m_iPendingTeamNum [0xf4] | |
--> m_CollisionGroup [0x46c] | |
--> m_flElasticity [0x394] | |
--> m_flShadowCastDistance [0x398] | |
--> m_hOwnerEntity [0x148] | |
--> m_hEffectEntity [0x990] | |
--> moveparent [0x144] | |
--> m_iParentAttachment [0x2e4] | |
--> m_iName [0x150] | |
--> movetype [0x0] | |
--> movecollide [0x0] | |
--> m_Collision [0x314] | |
--> m_iTextureFrameIndex [0x984] | |
--> m_bSimulatedEveryTick [0x932] | |
--> m_bAnimatedEveryTick [0x933] | |
--> m_bAlternateSorting [0x934] | |
--> m_bSpotted [0x935] | |
--> m_bSpottedBy [0x936] | |
--> m_bSpottedByMask [0x978] | |
--> m_bIsAutoaimTarget [0x60] | |
--> m_fadeMinDist [0x2ec] | |
--> m_fadeMaxDist [0x2f0] | |
--> m_flFadeScale [0x2f4] | |
--> m_nMinCPULevel [0x980] | |
--> m_nMaxCPULevel [0x981] | |
--> m_nMinGPULevel [0x982] | |
--> m_nMaxGPULevel [0x983] | |
-> m_iszOverlayNames[0] [0x9d0] | |
-> m_iszOverlayNames [0x0] | |
-> m_flOverlayTimes[0] [0x13c8] | |
-> m_flOverlayTimes [0x0] | |
-> m_flStartTime [0x13f0] | |
-> m_iDesiredOverlay [0x13f4] | |
-> m_bIsActive [0x13f8] | |
> DT_EnvProjectedTexture | |
-> baseclass [0x0] | |
--> AnimTimeMustBeFirst [0x0] | |
--> m_flSimulationTime [0x264] | |
--> m_cellbits [0x74] | |
--> m_cellX [0x7c] | |
--> m_cellY [0x80] | |
--> m_cellZ [0x84] | |
--> m_vecOrigin [0x134] | |
--> m_angRotation [0x128] | |
--> m_nModelIndex [0x254] | |
--> m_fEffects [0xec] | |
--> m_nRenderMode [0x257] | |
--> m_nRenderFX [0x256] | |
--> m_clrRender [0x70] | |
--> m_iTeamNum [0xf0] | |
--> m_iPendingTeamNum [0xf4] | |
--> m_CollisionGroup [0x46c] | |
--> m_flElasticity [0x394] | |
--> m_flShadowCastDistance [0x398] | |
--> m_hOwnerEntity [0x148] | |
--> m_hEffectEntity [0x990] | |
--> moveparent [0x144] | |
--> m_iParentAttachment [0x2e4] | |
--> m_iName [0x150] | |
--> movetype [0x0] | |
--> movecollide [0x0] | |
--> m_Collision [0x314] | |
--> m_iTextureFrameIndex [0x984] | |
--> m_bSimulatedEveryTick [0x932] | |
--> m_bAnimatedEveryTick [0x933] | |
--> m_bAlternateSorting [0x934] | |
--> m_bSpotted [0x935] | |
--> m_bSpottedBy [0x936] | |
--> m_bSpottedByMask [0x978] | |
--> m_bIsAutoaimTarget [0x60] | |
--> m_fadeMinDist [0x2ec] | |
--> m_fadeMaxDist [0x2f0] | |
--> m_flFadeScale [0x2f4] | |
--> m_nMinCPULevel [0x980] | |
--> m_nMaxCPULevel [0x981] | |
--> m_nMinGPULevel [0x982] | |
--> m_nMaxGPULevel [0x983] | |
-> m_hTargetEntity [0x9d4] | |
-> m_bState [0x9d8] | |
-> m_bAlwaysUpdate [0x9d9] | |
-> m_flLightFOV [0x9dc] | |
-> m_bEnableShadows [0x9e0] | |
-> m_bSimpleProjection [0x9e1] | |
-> m_bLightOnlyTarget [0x9e2] | |
-> m_bLightWorld [0x9e3] | |
-> m_bCameraSpace [0x9e4] | |
-> m_flBrightnessScale [0x9e8] | |
-> m_LightColor [0x9ec] | |
-> m_flColorTransitionTime [0xa00] | |
-> m_flAmbient [0xa04] | |
-> m_SpotlightTextureName [0xa10] | |
-> m_nSpotlightTextureFrame [0xb1c] | |
-> m_flNearZ [0xa08] | |
-> m_flFarZ [0xa0c] | |
-> m_nShadowQuality [0xb20] | |
-> m_flProjectionSize [0xb30] | |
-> m_flRotation [0xb34] | |
-> m_iStyle [0xb24] | |
> DT_EnvParticleScript | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_nSequence [0xc90] | |
--> m_nForceBone [0xa5c] | |
--> m_vecForce [0xa50] | |
--> m_nSkin [0xa14] | |
--> m_nBody [0xa18] | |
--> m_nHitboxSet [0x9f0] | |
--> m_flModelScale [0xb18] | |
--> m_flPoseParameter [0xb48] | |
--> m_flPlaybackRate [0xa10] | |
--> m_flEncodedController [0xa2c] | |
--> m_bClientSideAnimation [0xc70] | |
--> m_bClientSideFrameReset [0xa90] | |
--> m_bClientSideRagdoll [0x275] | |
--> m_nNewSequenceParity [0xa1c] | |
--> m_nResetEventsParity [0xa20] | |
--> m_nMuzzleFlashParity [0xa3c] | |
--> m_hLightingOrigin [0xd18] | |
--> serveranimdata [0x0] | |
--> m_flFrozen [0xac8] | |
--> m_ScaleType [0xb1c] | |
--> m_bSuppressAnimSounds [0xd1e] | |
-> m_flSequenceScale [0xe34] | |
> DT_FogController | |
-> m_fog.enable [0xa14] | |
-> m_fog.blend [0xa15] | |
-> m_fog.dirPrimary [0x9d4] | |
-> m_fog.colorPrimary [0x9e0] | |
-> m_fog.colorSecondary [0x9e4] | |
-> m_fog.start [0x9f0] | |
-> m_fog.end [0x9f4] | |
-> m_fog.farz [0x9f8] | |
-> m_fog.maxdensity [0x9fc] | |
-> m_fog.colorPrimaryLerpTo [0x9e8] | |
-> m_fog.colorSecondaryLerpTo [0x9ec] | |
-> m_fog.startLerpTo [0xa00] | |
-> m_fog.endLerpTo [0xa04] | |
-> m_fog.maxdensityLerpTo [0xa08] | |
-> m_fog.lerptime [0xa0c] | |
-> m_fog.duration [0xa10] | |
-> m_fog.HDRColorScale [0xa1c] | |
-> m_fog.ZoomFogScale [0xa18] | |
> DT_EnvDOFController | |
-> baseclass [0x0] | |
--> AnimTimeMustBeFirst [0x0] | |
--> m_flSimulationTime [0x264] | |
--> m_cellbits [0x74] | |
--> m_cellX [0x7c] | |
--> m_cellY [0x80] | |
--> m_cellZ [0x84] | |
--> m_vecOrigin [0x134] | |
--> m_angRotation [0x128] | |
--> m_nModelIndex [0x254] | |
--> m_fEffects [0xec] | |
--> m_nRenderMode [0x257] | |
--> m_nRenderFX [0x256] | |
--> m_clrRender [0x70] | |
--> m_iTeamNum [0xf0] | |
--> m_iPendingTeamNum [0xf4] | |
--> m_CollisionGroup [0x46c] | |
--> m_flElasticity [0x394] | |
--> m_flShadowCastDistance [0x398] | |
--> m_hOwnerEntity [0x148] | |
--> m_hEffectEntity [0x990] | |
--> moveparent [0x144] | |
--> m_iParentAttachment [0x2e4] | |
--> m_iName [0x150] | |
--> movetype [0x0] | |
--> movecollide [0x0] | |
--> m_Collision [0x314] | |
--> m_iTextureFrameIndex [0x984] | |
--> m_bSimulatedEveryTick [0x932] | |
--> m_bAnimatedEveryTick [0x933] | |
--> m_bAlternateSorting [0x934] | |
--> m_bSpotted [0x935] | |
--> m_bSpottedBy [0x936] | |
--> m_bSpottedByMask [0x978] | |
--> m_bIsAutoaimTarget [0x60] | |
--> m_fadeMinDist [0x2ec] | |
--> m_fadeMaxDist [0x2f0] | |
--> m_flFadeScale [0x2f4] | |
--> m_nMinCPULevel [0x980] | |
--> m_nMaxCPULevel [0x981] | |
--> m_nMinGPULevel [0x982] | |
--> m_nMaxGPULevel [0x983] | |
-> m_bDOFEnabled [0x9d0] | |
-> m_flNearBlurDepth [0x9d4] | |
-> m_flNearFocusDepth [0x9d8] | |
-> m_flFarFocusDepth [0x9dc] | |
-> m_flFarBlurDepth [0x9e0] | |
-> m_flNearBlurRadius [0x9e4] | |
-> m_flFarBlurRadius [0x9e8] | |
> DT_CascadeLight | |
-> baseclass [0x0] | |
--> AnimTimeMustBeFirst [0x0] | |
--> m_flSimulationTime [0x264] | |
--> m_cellbits [0x74] | |
--> m_cellX [0x7c] | |
--> m_cellY [0x80] | |
--> m_cellZ [0x84] | |
--> m_vecOrigin [0x134] | |
--> m_angRotation [0x128] | |
--> m_nModelIndex [0x254] | |
--> m_fEffects [0xec] | |
--> m_nRenderMode [0x257] | |
--> m_nRenderFX [0x256] | |
--> m_clrRender [0x70] | |
--> m_iTeamNum [0xf0] | |
--> m_iPendingTeamNum [0xf4] | |
--> m_CollisionGroup [0x46c] | |
--> m_flElasticity [0x394] | |
--> m_flShadowCastDistance [0x398] | |
--> m_hOwnerEntity [0x148] | |
--> m_hEffectEntity [0x990] | |
--> moveparent [0x144] | |
--> m_iParentAttachment [0x2e4] | |
--> m_iName [0x150] | |
--> movetype [0x0] | |
--> movecollide [0x0] | |
--> m_Collision [0x314] | |
--> m_iTextureFrameIndex [0x984] | |
--> m_bSimulatedEveryTick [0x932] | |
--> m_bAnimatedEveryTick [0x933] | |
--> m_bAlternateSorting [0x934] | |
--> m_bSpotted [0x935] | |
--> m_bSpottedBy [0x936] | |
--> m_bSpottedByMask [0x978] | |
--> m_bIsAutoaimTarget [0x60] | |
--> m_fadeMinDist [0x2ec] | |
--> m_fadeMaxDist [0x2f0] | |
--> m_flFadeScale [0x2f4] | |
--> m_nMinCPULevel [0x980] | |
--> m_nMaxCPULevel [0x981] | |
--> m_nMinGPULevel [0x982] | |
--> m_nMaxGPULevel [0x983] | |
-> m_shadowDirection [0x9d0] | |
-> m_envLightShadowDirection [0x9dc] | |
-> m_bEnabled [0x9e8] | |
-> m_bUseLightEnvAngles [0x9e9] | |
-> m_LightColor [0x9ea] | |
-> m_flMaxShadowDist [0x9f0] | |
> DT_EnvAmbientLight | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_vecOrigin [0x9d0] | |
--> m_minFalloff [0x9dc] | |
--> m_maxFalloff [0x9e0] | |
--> m_flCurWeight [0x9e4] | |
--> m_bEnabled [0xaec] | |
-> m_vecColor [0xaf8] | |
> DT_EntityParticleTrail | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
-> m_iMaterialName [0xab8] | |
-> m_Info [0xabc] | |
--> m_flLifetime [0x8] | |
--> m_flStartSize [0xc] | |
--> m_flEndSize [0x10] | |
-> m_hConstraintEntity [0xad0] | |
> DT_EntityFreezing | |
-> baseclass [0x0] | |
--> AnimTimeMustBeFirst [0x0] | |
--> m_flSimulationTime [0x264] | |
--> m_cellbits [0x74] | |
--> m_cellX [0x7c] | |
--> m_cellY [0x80] | |
--> m_cellZ [0x84] | |
--> m_vecOrigin [0x134] | |
--> m_angRotation [0x128] | |
--> m_nModelIndex [0x254] | |
--> m_fEffects [0xec] | |
--> m_nRenderMode [0x257] | |
--> m_nRenderFX [0x256] | |
--> m_clrRender [0x70] | |
--> m_iTeamNum [0xf0] | |
--> m_iPendingTeamNum [0xf4] | |
--> m_CollisionGroup [0x46c] | |
--> m_flElasticity [0x394] | |
--> m_flShadowCastDistance [0x398] | |
--> m_hOwnerEntity [0x148] | |
--> m_hEffectEntity [0x990] | |
--> moveparent [0x144] | |
--> m_iParentAttachment [0x2e4] | |
--> m_iName [0x150] | |
--> movetype [0x0] | |
--> movecollide [0x0] | |
--> m_Collision [0x314] | |
--> m_iTextureFrameIndex [0x984] | |
--> m_bSimulatedEveryTick [0x932] | |
--> m_bAnimatedEveryTick [0x933] | |
--> m_bAlternateSorting [0x934] | |
--> m_bSpotted [0x935] | |
--> m_bSpottedBy [0x936] | |
--> m_bSpottedByMask [0x978] | |
--> m_bIsAutoaimTarget [0x60] | |
--> m_fadeMinDist [0x2ec] | |
--> m_fadeMaxDist [0x2f0] | |
--> m_flFadeScale [0x2f4] | |
--> m_nMinCPULevel [0x980] | |
--> m_nMaxCPULevel [0x981] | |
--> m_nMinGPULevel [0x982] | |
--> m_nMaxGPULevel [0x983] | |
-> m_vFreezingOrigin [0x9d0] | |
-> m_flFrozenPerHitbox [0x9dc] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
--> 002 [0x8] | |
--> 003 [0xc] | |
--> 004 [0x10] | |
--> 005 [0x14] | |
--> 006 [0x18] | |
--> 007 [0x1c] | |
--> 008 [0x20] | |
--> 009 [0x24] | |
--> 010 [0x28] | |
--> 011 [0x2c] | |
--> 012 [0x30] | |
--> 013 [0x34] | |
--> 014 [0x38] | |
--> 015 [0x3c] | |
--> 016 [0x40] | |
--> 017 [0x44] | |
--> 018 [0x48] | |
--> 019 [0x4c] | |
--> 020 [0x50] | |
--> 021 [0x54] | |
--> 022 [0x58] | |
--> 023 [0x5c] | |
--> 024 [0x60] | |
--> 025 [0x64] | |
--> 026 [0x68] | |
--> 027 [0x6c] | |
--> 028 [0x70] | |
--> 029 [0x74] | |
--> 030 [0x78] | |
--> 031 [0x7c] | |
--> 032 [0x80] | |
--> 033 [0x84] | |
--> 034 [0x88] | |
--> 035 [0x8c] | |
--> 036 [0x90] | |
--> 037 [0x94] | |
--> 038 [0x98] | |
--> 039 [0x9c] | |
--> 040 [0xa0] | |
--> 041 [0xa4] | |
--> 042 [0xa8] | |
--> 043 [0xac] | |
--> 044 [0xb0] | |
--> 045 [0xb4] | |
--> 046 [0xb8] | |
--> 047 [0xbc] | |
--> 048 [0xc0] | |
--> 049 [0xc4] | |
-> m_flFrozen [0xaa4] | |
-> m_bFinishFreezing [0xaa8] | |
> DT_EntityFlame | |
-> baseclass [0x0] | |
--> AnimTimeMustBeFirst [0x0] | |
--> m_flSimulationTime [0x264] | |
--> m_cellbits [0x74] | |
--> m_cellX [0x7c] | |
--> m_cellY [0x80] | |
--> m_cellZ [0x84] | |
--> m_vecOrigin [0x134] | |
--> m_angRotation [0x128] | |
--> m_nModelIndex [0x254] | |
--> m_fEffects [0xec] | |
--> m_nRenderMode [0x257] | |
--> m_nRenderFX [0x256] | |
--> m_clrRender [0x70] | |
--> m_iTeamNum [0xf0] | |
--> m_iPendingTeamNum [0xf4] | |
--> m_CollisionGroup [0x46c] | |
--> m_flElasticity [0x394] | |
--> m_flShadowCastDistance [0x398] | |
--> m_hOwnerEntity [0x148] | |
--> m_hEffectEntity [0x990] | |
--> moveparent [0x144] | |
--> m_iParentAttachment [0x2e4] | |
--> m_iName [0x150] | |
--> movetype [0x0] | |
--> movecollide [0x0] | |
--> m_Collision [0x314] | |
--> m_iTextureFrameIndex [0x984] | |
--> m_bSimulatedEveryTick [0x932] | |
--> m_bAnimatedEveryTick [0x933] | |
--> m_bAlternateSorting [0x934] | |
--> m_bSpotted [0x935] | |
--> m_bSpottedBy [0x936] | |
--> m_bSpottedByMask [0x978] | |
--> m_bIsAutoaimTarget [0x60] | |
--> m_fadeMinDist [0x2ec] | |
--> m_fadeMaxDist [0x2f0] | |
--> m_flFadeScale [0x2f4] | |
--> m_nMinCPULevel [0x980] | |
--> m_nMaxCPULevel [0x981] | |
--> m_nMinGPULevel [0x982] | |
--> m_nMaxGPULevel [0x983] | |
-> m_hEntAttached [0x9d0] | |
-> m_bCheapEffect [0x9e4] | |
> DT_EntityDissolve | |
-> baseclass [0x0] | |
--> AnimTimeMustBeFirst [0x0] | |
--> m_flSimulationTime [0x264] | |
--> m_cellbits [0x74] | |
--> m_cellX [0x7c] | |
--> m_cellY [0x80] | |
--> m_cellZ [0x84] | |
--> m_vecOrigin [0x134] | |
--> m_angRotation [0x128] | |
--> m_nModelIndex [0x254] | |
--> m_fEffects [0xec] | |
--> m_nRenderMode [0x257] | |
--> m_nRenderFX [0x256] | |
--> m_clrRender [0x70] | |
--> m_iTeamNum [0xf0] | |
--> m_iPendingTeamNum [0xf4] | |
--> m_CollisionGroup [0x46c] | |
--> m_flElasticity [0x394] | |
--> m_flShadowCastDistance [0x398] | |
--> m_hOwnerEntity [0x148] | |
--> m_hEffectEntity [0x990] | |
--> moveparent [0x144] | |
--> m_iParentAttachment [0x2e4] | |
--> m_iName [0x150] | |
--> movetype [0x0] | |
--> movecollide [0x0] | |
--> m_Collision [0x314] | |
--> m_iTextureFrameIndex [0x984] | |
--> m_bSimulatedEveryTick [0x932] | |
--> m_bAnimatedEveryTick [0x933] | |
--> m_bAlternateSorting [0x934] | |
--> m_bSpotted [0x935] | |
--> m_bSpottedBy [0x936] | |
--> m_bSpottedByMask [0x978] | |
--> m_bIsAutoaimTarget [0x60] | |
--> m_fadeMinDist [0x2ec] | |
--> m_fadeMaxDist [0x2f0] | |
--> m_flFadeScale [0x2f4] | |
--> m_nMinCPULevel [0x980] | |
--> m_nMaxCPULevel [0x981] | |
--> m_nMinGPULevel [0x982] | |
--> m_nMaxGPULevel [0x983] | |
-> m_flStartTime [0x9d4] | |
-> m_flFadeOutStart [0x9d8] | |
-> m_flFadeOutLength [0x9dc] | |
-> m_flFadeOutModelStart [0x9e0] | |
-> m_flFadeOutModelLength [0x9e4] | |
-> m_flFadeInStart [0x9e8] | |
-> m_flFadeInLength [0x9ec] | |
-> m_nDissolveType [0x9f0] | |
-> m_vDissolverOrigin [0x9f8] | |
-> m_nMagnitude [0xa04] | |
> DT_DynamicLight | |
-> baseclass [0x0] | |
--> AnimTimeMustBeFirst [0x0] | |
--> m_flSimulationTime [0x264] | |
--> m_cellbits [0x74] | |
--> m_cellX [0x7c] | |
--> m_cellY [0x80] | |
--> m_cellZ [0x84] | |
--> m_vecOrigin [0x134] | |
--> m_angRotation [0x128] | |
--> m_nModelIndex [0x254] | |
--> m_fEffects [0xec] | |
--> m_nRenderMode [0x257] | |
--> m_nRenderFX [0x256] | |
--> m_clrRender [0x70] | |
--> m_iTeamNum [0xf0] | |
--> m_iPendingTeamNum [0xf4] | |
--> m_CollisionGroup [0x46c] | |
--> m_flElasticity [0x394] | |
--> m_flShadowCastDistance [0x398] | |
--> m_hOwnerEntity [0x148] | |
--> m_hEffectEntity [0x990] | |
--> moveparent [0x144] | |
--> m_iParentAttachment [0x2e4] | |
--> m_iName [0x150] | |
--> movetype [0x0] | |
--> movecollide [0x0] | |
--> m_Collision [0x314] | |
--> m_iTextureFrameIndex [0x984] | |
--> m_bSimulatedEveryTick [0x932] | |
--> m_bAnimatedEveryTick [0x933] | |
--> m_bAlternateSorting [0x934] | |
--> m_bSpotted [0x935] | |
--> m_bSpottedBy [0x936] | |
--> m_bSpottedByMask [0x978] | |
--> m_bIsAutoaimTarget [0x60] | |
--> m_fadeMinDist [0x2ec] | |
--> m_fadeMaxDist [0x2f0] | |
--> m_flFadeScale [0x2f4] | |
--> m_nMinCPULevel [0x980] | |
--> m_nMaxCPULevel [0x981] | |
--> m_nMinGPULevel [0x982] | |
--> m_nMaxGPULevel [0x983] | |
-> m_Flags [0x9d0] | |
-> m_LightStyle [0x9d1] | |
-> m_Radius [0x9d4] | |
-> m_Exponent [0x9d8] | |
-> m_InnerAngle [0x9dc] | |
-> m_OuterAngle [0x9e0] | |
-> m_SpotRadius [0x9e4] | |
> DT_ColorCorrectionVolume | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_bClientSidePredicted [0xa00] | |
--> m_spawnflags [0x2c4] | |
-> m_bEnabled [0xa18] | |
-> m_MaxWeight [0xa1c] | |
-> m_FadeDuration [0xa20] | |
-> m_Weight [0xa24] | |
-> m_lookupFilename [0xa28] | |
> DT_ColorCorrection | |
-> baseclass [0x0] | |
--> AnimTimeMustBeFirst [0x0] | |
--> m_flSimulationTime [0x264] | |
--> m_cellbits [0x74] | |
--> m_cellX [0x7c] | |
--> m_cellY [0x80] | |
--> m_cellZ [0x84] | |
--> m_vecOrigin [0x134] | |
--> m_angRotation [0x128] | |
--> m_nModelIndex [0x254] | |
--> m_fEffects [0xec] | |
--> m_nRenderMode [0x257] | |
--> m_nRenderFX [0x256] | |
--> m_clrRender [0x70] | |
--> m_iTeamNum [0xf0] | |
--> m_iPendingTeamNum [0xf4] | |
--> m_CollisionGroup [0x46c] | |
--> m_flElasticity [0x394] | |
--> m_flShadowCastDistance [0x398] | |
--> m_hOwnerEntity [0x148] | |
--> m_hEffectEntity [0x990] | |
--> moveparent [0x144] | |
--> m_iParentAttachment [0x2e4] | |
--> m_iName [0x150] | |
--> movetype [0x0] | |
--> movecollide [0x0] | |
--> m_Collision [0x314] | |
--> m_iTextureFrameIndex [0x984] | |
--> m_bSimulatedEveryTick [0x932] | |
--> m_bAnimatedEveryTick [0x933] | |
--> m_bAlternateSorting [0x934] | |
--> m_bSpotted [0x935] | |
--> m_bSpottedBy [0x936] | |
--> m_bSpottedByMask [0x978] | |
--> m_bIsAutoaimTarget [0x60] | |
--> m_fadeMinDist [0x2ec] | |
--> m_fadeMaxDist [0x2f0] | |
--> m_flFadeScale [0x2f4] | |
--> m_nMinCPULevel [0x980] | |
--> m_nMaxCPULevel [0x981] | |
--> m_nMinGPULevel [0x982] | |
--> m_nMaxGPULevel [0x983] | |
-> m_vecOrigin [0x9d0] | |
-> m_minFalloff [0x9dc] | |
-> m_maxFalloff [0x9e0] | |
-> m_flCurWeight [0x9f0] | |
-> m_flMaxWeight [0x9ec] | |
-> m_flFadeInDuration [0x9e4] | |
-> m_flFadeOutDuration [0x9e8] | |
-> m_netLookupFilename [0x9f4] | |
-> m_bEnabled [0xaf8] | |
-> m_bMaster [0xaf9] | |
-> m_bClientSide [0xafa] | |
-> m_bExclusive [0xafb] | |
> DT_BreakableProp | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_nSequence [0xc90] | |
--> m_nForceBone [0xa5c] | |
--> m_vecForce [0xa50] | |
--> m_nSkin [0xa14] | |
--> m_nBody [0xa18] | |
--> m_nHitboxSet [0x9f0] | |
--> m_flModelScale [0xb18] | |
--> m_flPoseParameter [0xb48] | |
--> m_flPlaybackRate [0xa10] | |
--> m_flEncodedController [0xa2c] | |
--> m_bClientSideAnimation [0xc70] | |
--> m_bClientSideFrameReset [0xa90] | |
--> m_bClientSideRagdoll [0x275] | |
--> m_nNewSequenceParity [0xa1c] | |
--> m_nResetEventsParity [0xa20] | |
--> m_nMuzzleFlashParity [0xa3c] | |
--> m_hLightingOrigin [0xd18] | |
--> serveranimdata [0x0] | |
--> m_flFrozen [0xac8] | |
--> m_ScaleType [0xb1c] | |
--> m_bSuppressAnimSounds [0xd1e] | |
-> m_qPreferredPlayerCarryAngles [0xd54] | |
-> m_bClientPhysics [0xd60] | |
> DT_BeamSpotlight | |
-> baseclass [0x0] | |
--> AnimTimeMustBeFirst [0x0] | |
--> m_flSimulationTime [0x264] | |
--> m_cellbits [0x74] | |
--> m_cellX [0x7c] | |
--> m_cellY [0x80] | |
--> m_cellZ [0x84] | |
--> m_vecOrigin [0x134] | |
--> m_angRotation [0x128] | |
--> m_nModelIndex [0x254] | |
--> m_fEffects [0xec] | |
--> m_nRenderMode [0x257] | |
--> m_nRenderFX [0x256] | |
--> m_clrRender [0x70] | |
--> m_iTeamNum [0xf0] | |
--> m_iPendingTeamNum [0xf4] | |
--> m_CollisionGroup [0x46c] | |
--> m_flElasticity [0x394] | |
--> m_flShadowCastDistance [0x398] | |
--> m_hOwnerEntity [0x148] | |
--> m_hEffectEntity [0x990] | |
--> moveparent [0x144] | |
--> m_iParentAttachment [0x2e4] | |
--> m_iName [0x150] | |
--> movetype [0x0] | |
--> movecollide [0x0] | |
--> m_Collision [0x314] | |
--> m_iTextureFrameIndex [0x984] | |
--> m_bSimulatedEveryTick [0x932] | |
--> m_bAnimatedEveryTick [0x933] | |
--> m_bAlternateSorting [0x934] | |
--> m_bSpotted [0x935] | |
--> m_bSpottedBy [0x936] | |
--> m_bSpottedByMask [0x978] | |
--> m_bIsAutoaimTarget [0x60] | |
--> m_fadeMinDist [0x2ec] | |
--> m_fadeMaxDist [0x2f0] | |
--> m_flFadeScale [0x2f4] | |
--> m_nMinCPULevel [0x980] | |
--> m_nMaxCPULevel [0x981] | |
--> m_nMinGPULevel [0x982] | |
--> m_nMaxGPULevel [0x983] | |
-> m_nHaloIndex [0x9d0] | |
-> m_bSpotlightOn [0x9dc] | |
-> m_bHasDynamicLight [0x9dd] | |
-> m_flSpotlightMaxLength [0x9e0] | |
-> m_flSpotlightGoalWidth [0x9e4] | |
-> m_flHDRColorScale [0x9e8] | |
-> m_nRotationAxis [0x9d4] | |
-> m_flRotationSpeed [0x9d8] | |
> DT_BaseButton | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_vecFinalDest [0x9e4] | |
--> m_movementType [0x9f0] | |
--> m_flMoveTargetTime [0x9f4] | |
-> m_usable [0xa00] | |
> DT_BaseToggle | |
-> baseclass [0x0] | |
--> AnimTimeMustBeFirst [0x0] | |
--> m_flSimulationTime [0x264] | |
--> m_cellbits [0x74] | |
--> m_cellX [0x7c] | |
--> m_cellY [0x80] | |
--> m_cellZ [0x84] | |
--> m_vecOrigin [0x134] | |
--> m_angRotation [0x128] | |
--> m_nModelIndex [0x254] | |
--> m_fEffects [0xec] | |
--> m_nRenderMode [0x257] | |
--> m_nRenderFX [0x256] | |
--> m_clrRender [0x70] | |
--> m_iTeamNum [0xf0] | |
--> m_iPendingTeamNum [0xf4] | |
--> m_CollisionGroup [0x46c] | |
--> m_flElasticity [0x394] | |
--> m_flShadowCastDistance [0x398] | |
--> m_hOwnerEntity [0x148] | |
--> m_hEffectEntity [0x990] | |
--> moveparent [0x144] | |
--> m_iParentAttachment [0x2e4] | |
--> m_iName [0x150] | |
--> movetype [0x0] | |
--> movecollide [0x0] | |
--> m_Collision [0x314] | |
--> m_iTextureFrameIndex [0x984] | |
--> m_bSimulatedEveryTick [0x932] | |
--> m_bAnimatedEveryTick [0x933] | |
--> m_bAlternateSorting [0x934] | |
--> m_bSpotted [0x935] | |
--> m_bSpottedBy [0x936] | |
--> m_bSpottedByMask [0x978] | |
--> m_bIsAutoaimTarget [0x60] | |
--> m_fadeMinDist [0x2ec] | |
--> m_fadeMaxDist [0x2f0] | |
--> m_flFadeScale [0x2f4] | |
--> m_nMinCPULevel [0x980] | |
--> m_nMaxCPULevel [0x981] | |
--> m_nMinGPULevel [0x982] | |
--> m_nMaxGPULevel [0x983] | |
-> m_vecFinalDest [0x9e4] | |
-> m_movementType [0x9f0] | |
-> m_flMoveTargetTime [0x9f4] | |
> DT_BasePlayer | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> bcc_localdata [0x0] | |
--> bcc_nonlocaldata [0x0] | |
--> m_LastHitGroup [0x113c] | |
--> m_hActiveWeapon [0x12c0] | |
--> m_flTimeOfLastInjury [0x12c4] | |
--> m_nRelativeDirectionOfLastInjury [0x12c8] | |
--> m_hMyWeapons [0x11c0] | |
-> localdata [0x0] | |
--> m_Local [0x136c] | |
--> m_vecViewOffset[0] [0x104] | |
--> m_vecViewOffset[1] [0x108] | |
--> m_vecViewOffset[2] [0x10c] | |
--> m_flFriction [0x140] | |
--> m_fOnTarget [0x16d8] | |
--> m_nTickBase [0x17c0] | |
--> m_nNextThinkTick [0xf8] | |
--> m_hLastWeapon [0x16ac] | |
--> m_vecVelocity[0] [0x110] | |
--> m_vecVelocity[1] [0x114] | |
--> m_vecVelocity[2] [0x118] | |
--> m_vecBaseVelocity [0x11c] | |
--> m_hConstraintEntity [0x16f4] | |
--> m_vecConstraintCenter [0x16f8] | |
--> m_flConstraintRadius [0x1704] | |
--> m_flConstraintWidth [0x1708] | |
--> m_flConstraintSpeedFactor [0x170c] | |
--> m_bConstraintPastRadius [0x1710] | |
--> m_flDeathTime [0x1758] | |
--> m_fForceTeam [0x175c] | |
--> m_nWaterLevel [0x25a] | |
--> m_flLaggedMovementValue [0x1924] | |
--> m_hTonemapController [0x1574] | |
-> pl [0x1578] | |
--> deadflag [0x4] | |
-> m_iFOV [0x158c] | |
-> m_iFOVStart [0x1590] | |
-> m_flFOVTime [0x15b0] | |
-> m_iDefaultFOV [0x16e0] | |
-> m_hZoomOwner [0x1604] | |
-> m_afPhysicsFlags [0x16a4] | |
-> m_hVehicle [0x16a8] | |
-> m_hUseEntity [0x16dc] | |
-> m_hGroundEntity [0x14c] | |
-> m_iHealth [0xfc] | |
-> m_lifeState [0x25b] | |
-> m_iAmmo [0x1140] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
--> 002 [0x8] | |
--> 003 [0xc] | |
--> 004 [0x10] | |
--> 005 [0x14] | |
--> 006 [0x18] | |
--> 007 [0x1c] | |
--> 008 [0x20] | |
--> 009 [0x24] | |
--> 010 [0x28] | |
--> 011 [0x2c] | |
--> 012 [0x30] | |
--> 013 [0x34] | |
--> 014 [0x38] | |
--> 015 [0x3c] | |
--> 016 [0x40] | |
--> 017 [0x44] | |
--> 018 [0x48] | |
--> 019 [0x4c] | |
--> 020 [0x50] | |
--> 021 [0x54] | |
--> 022 [0x58] | |
--> 023 [0x5c] | |
--> 024 [0x60] | |
--> 025 [0x64] | |
--> 026 [0x68] | |
--> 027 [0x6c] | |
--> 028 [0x70] | |
--> 029 [0x74] | |
--> 030 [0x78] | |
--> 031 [0x7c] | |
-> m_iBonusProgress [0x15f8] | |
-> m_iBonusChallenge [0x15fc] | |
-> m_flMaxspeed [0x1600] | |
-> m_fFlags [0x100] | |
-> m_iObserverMode [0x171c] | |
-> m_bActiveCameraMan [0x1720] | |
-> m_bCameraManXRay [0x1721] | |
-> m_bCameraManOverview [0x1722] | |
-> m_bCameraManScoreBoard [0x1723] | |
-> m_uCameraManGraphs [0x1724] | |
-> m_hObserverTarget [0x1730] | |
-> m_hViewModel[0] [0x16b0] | |
-> m_hViewModel [0x0] | |
-> m_iCoachingTeam [0x1310] | |
-> m_szLastPlaceName [0x1944] | |
-> m_vecLadderNormal [0x15c8] | |
-> m_ladderSurfaceProps [0x15a8] | |
-> m_ubEFNoInterpParity [0x1968] | |
-> m_hPostProcessCtrl [0x1b28] | |
-> m_hColorCorrectionCtrl [0x1b2c] | |
-> m_PlayerFog.m_hCtrl [0x1b34] | |
-> m_vphysicsCollisionState [0x1614] | |
-> m_hViewEntity [0x16ec] | |
-> m_bShouldDrawPlayerWhileUsingViewEntity [0x16f0] | |
> DT_BaseFlex | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> overlay_vars [0x0] | |
-> m_flexWeight [0xdf0] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
--> 002 [0x8] | |
--> 003 [0xc] | |
--> 004 [0x10] | |
--> 005 [0x14] | |
--> 006 [0x18] | |
--> 007 [0x1c] | |
--> 008 [0x20] | |
--> 009 [0x24] | |
--> 010 [0x28] | |
--> 011 [0x2c] | |
--> 012 [0x30] | |
--> 013 [0x34] | |
--> 014 [0x38] | |
--> 015 [0x3c] | |
--> 016 [0x40] | |
--> 017 [0x44] | |
--> 018 [0x48] | |
--> 019 [0x4c] | |
--> 020 [0x50] | |
--> 021 [0x54] | |
--> 022 [0x58] | |
--> 023 [0x5c] | |
--> 024 [0x60] | |
--> 025 [0x64] | |
--> 026 [0x68] | |
--> 027 [0x6c] | |
--> 028 [0x70] | |
--> 029 [0x74] | |
--> 030 [0x78] | |
--> 031 [0x7c] | |
--> 032 [0x80] | |
--> 033 [0x84] | |
--> 034 [0x88] | |
--> 035 [0x8c] | |
--> 036 [0x90] | |
--> 037 [0x94] | |
--> 038 [0x98] | |
--> 039 [0x9c] | |
--> 040 [0xa0] | |
--> 041 [0xa4] | |
--> 042 [0xa8] | |
--> 043 [0xac] | |
--> 044 [0xb0] | |
--> 045 [0xb4] | |
--> 046 [0xb8] | |
--> 047 [0xbc] | |
--> 048 [0xc0] | |
--> 049 [0xc4] | |
--> 050 [0xc8] | |
--> 051 [0xcc] | |
--> 052 [0xd0] | |
--> 053 [0xd4] | |
--> 054 [0xd8] | |
--> 055 [0xdc] | |
--> 056 [0xe0] | |
--> 057 [0xe4] | |
--> 058 [0xe8] | |
--> 059 [0xec] | |
--> 060 [0xf0] | |
--> 061 [0xf4] | |
--> 062 [0xf8] | |
--> 063 [0xfc] | |
--> 064 [0x100] | |
--> 065 [0x104] | |
--> 066 [0x108] | |
--> 067 [0x10c] | |
--> 068 [0x110] | |
--> 069 [0x114] | |
--> 070 [0x118] | |
--> 071 [0x11c] | |
--> 072 [0x120] | |
--> 073 [0x124] | |
--> 074 [0x128] | |
--> 075 [0x12c] | |
--> 076 [0x130] | |
--> 077 [0x134] | |
--> 078 [0x138] | |
--> 079 [0x13c] | |
--> 080 [0x140] | |
--> 081 [0x144] | |
--> 082 [0x148] | |
--> 083 [0x14c] | |
--> 084 [0x150] | |
--> 085 [0x154] | |
--> 086 [0x158] | |
--> 087 [0x15c] | |
--> 088 [0x160] | |
--> 089 [0x164] | |
--> 090 [0x168] | |
--> 091 [0x16c] | |
--> 092 [0x170] | |
--> 093 [0x174] | |
--> 094 [0x178] | |
--> 095 [0x17c] | |
-> m_blinktoggle [0xf9c] | |
-> m_viewtarget [0xdb8] | |
> DT_BaseEntity | |
-> AnimTimeMustBeFirst [0x0] | |
--> m_flAnimTime [0x25c] | |
-> m_flSimulationTime [0x264] | |
-> m_cellbits [0x74] | |
-> m_cellX [0x7c] | |
-> m_cellY [0x80] | |
-> m_cellZ [0x84] | |
-> m_vecOrigin [0x134] | |
-> m_angRotation [0x128] | |
-> m_nModelIndex [0x254] | |
-> m_fEffects [0xec] | |
-> m_nRenderMode [0x257] | |
-> m_nRenderFX [0x256] | |
-> m_clrRender [0x70] | |
-> m_iTeamNum [0xf0] | |
-> m_iPendingTeamNum [0xf4] | |
-> m_CollisionGroup [0x46c] | |
-> m_flElasticity [0x394] | |
-> m_flShadowCastDistance [0x398] | |
-> m_hOwnerEntity [0x148] | |
-> m_hEffectEntity [0x990] | |
-> moveparent [0x144] | |
-> m_iParentAttachment [0x2e4] | |
-> m_iName [0x150] | |
-> movetype [0x0] | |
-> movecollide [0x0] | |
-> m_Collision [0x314] | |
--> m_vecMins [0x8] | |
--> m_vecMaxs [0x14] | |
--> m_nSolidType [0x22] | |
--> m_usSolidFlags [0x20] | |
--> m_nSurroundType [0x2a] | |
--> m_triggerBloat [0x23] | |
--> m_vecSpecifiedSurroundingMins [0x2c] | |
--> m_vecSpecifiedSurroundingMaxs [0x38] | |
-> m_iTextureFrameIndex [0x984] | |
-> m_bSimulatedEveryTick [0x932] | |
-> m_bAnimatedEveryTick [0x933] | |
-> m_bAlternateSorting [0x934] | |
-> m_bSpotted [0x935] | |
-> m_bSpottedBy [0x936] | |
--> 000 [0x0] | |
--> 001 [0x1] | |
--> 002 [0x2] | |
--> 003 [0x3] | |
--> 004 [0x4] | |
--> 005 [0x5] | |
--> 006 [0x6] | |
--> 007 [0x7] | |
--> 008 [0x8] | |
--> 009 [0x9] | |
--> 010 [0xa] | |
--> 011 [0xb] | |
--> 012 [0xc] | |
--> 013 [0xd] | |
--> 014 [0xe] | |
--> 015 [0xf] | |
--> 016 [0x10] | |
--> 017 [0x11] | |
--> 018 [0x12] | |
--> 019 [0x13] | |
--> 020 [0x14] | |
--> 021 [0x15] | |
--> 022 [0x16] | |
--> 023 [0x17] | |
--> 024 [0x18] | |
--> 025 [0x19] | |
--> 026 [0x1a] | |
--> 027 [0x1b] | |
--> 028 [0x1c] | |
--> 029 [0x1d] | |
--> 030 [0x1e] | |
--> 031 [0x1f] | |
--> 032 [0x20] | |
--> 033 [0x21] | |
--> 034 [0x22] | |
--> 035 [0x23] | |
--> 036 [0x24] | |
--> 037 [0x25] | |
--> 038 [0x26] | |
--> 039 [0x27] | |
--> 040 [0x28] | |
--> 041 [0x29] | |
--> 042 [0x2a] | |
--> 043 [0x2b] | |
--> 044 [0x2c] | |
--> 045 [0x2d] | |
--> 046 [0x2e] | |
--> 047 [0x2f] | |
--> 048 [0x30] | |
--> 049 [0x31] | |
--> 050 [0x32] | |
--> 051 [0x33] | |
--> 052 [0x34] | |
--> 053 [0x35] | |
--> 054 [0x36] | |
--> 055 [0x37] | |
--> 056 [0x38] | |
--> 057 [0x39] | |
--> 058 [0x3a] | |
--> 059 [0x3b] | |
--> 060 [0x3c] | |
--> 061 [0x3d] | |
--> 062 [0x3e] | |
--> 063 [0x3f] | |
--> 064 [0x40] | |
-> m_bSpottedByMask [0x978] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
-> m_bIsAutoaimTarget [0x60] | |
-> m_fadeMinDist [0x2ec] | |
-> m_fadeMaxDist [0x2f0] | |
-> m_flFadeScale [0x2f4] | |
-> m_nMinCPULevel [0x980] | |
-> m_nMaxCPULevel [0x981] | |
-> m_nMinGPULevel [0x982] | |
-> m_nMaxGPULevel [0x983] | |
> DT_BaseDoor | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_vecFinalDest [0x9e4] | |
--> m_movementType [0x9f0] | |
--> m_flMoveTargetTime [0x9f4] | |
-> m_flWaveHeight [0xa00] | |
> DT_BaseCombatCharacter | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_flexWeight [0xdf0] | |
--> m_blinktoggle [0xf9c] | |
--> m_viewtarget [0xdb8] | |
-> bcc_localdata [0x0] | |
--> m_flNextAttack [0x1138] | |
-> bcc_nonlocaldata [0x0] | |
--> m_hMyWeapons [0x11c0] | |
-> m_LastHitGroup [0x113c] | |
-> m_hActiveWeapon [0x12c0] | |
-> m_flTimeOfLastInjury [0x12c4] | |
-> m_nRelativeDirectionOfLastInjury [0x12c8] | |
-> m_hMyWeapons [0x11c0] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
--> 002 [0x8] | |
--> 003 [0xc] | |
--> 004 [0x10] | |
--> 005 [0x14] | |
--> 006 [0x18] | |
--> 007 [0x1c] | |
--> 008 [0x20] | |
--> 009 [0x24] | |
--> 010 [0x28] | |
--> 011 [0x2c] | |
--> 012 [0x30] | |
--> 013 [0x34] | |
--> 014 [0x38] | |
--> 015 [0x3c] | |
--> 016 [0x40] | |
--> 017 [0x44] | |
--> 018 [0x48] | |
--> 019 [0x4c] | |
--> 020 [0x50] | |
--> 021 [0x54] | |
--> 022 [0x58] | |
--> 023 [0x5c] | |
--> 024 [0x60] | |
--> 025 [0x64] | |
--> 026 [0x68] | |
--> 027 [0x6c] | |
--> 028 [0x70] | |
--> 029 [0x74] | |
--> 030 [0x78] | |
--> 031 [0x7c] | |
--> 032 [0x80] | |
--> 033 [0x84] | |
--> 034 [0x88] | |
--> 035 [0x8c] | |
--> 036 [0x90] | |
--> 037 [0x94] | |
--> 038 [0x98] | |
--> 039 [0x9c] | |
--> 040 [0xa0] | |
--> 041 [0xa4] | |
--> 042 [0xa8] | |
--> 043 [0xac] | |
--> 044 [0xb0] | |
--> 045 [0xb4] | |
--> 046 [0xb8] | |
--> 047 [0xbc] | |
--> 048 [0xc0] | |
--> 049 [0xc4] | |
--> 050 [0xc8] | |
--> 051 [0xcc] | |
--> 052 [0xd0] | |
--> 053 [0xd4] | |
--> 054 [0xd8] | |
--> 055 [0xdc] | |
--> 056 [0xe0] | |
--> 057 [0xe4] | |
--> 058 [0xe8] | |
--> 059 [0xec] | |
--> 060 [0xf0] | |
--> 061 [0xf4] | |
--> 062 [0xf8] | |
--> 063 [0xfc] | |
> DT_BaseAnimatingOverlay | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_nSequence [0xc90] | |
--> m_nForceBone [0xa5c] | |
--> m_vecForce [0xa50] | |
--> m_nSkin [0xa14] | |
--> m_nBody [0xa18] | |
--> m_nHitboxSet [0x9f0] | |
--> m_flModelScale [0xb18] | |
--> m_flPoseParameter [0xb48] | |
--> m_flPlaybackRate [0xa10] | |
--> m_flEncodedController [0xa2c] | |
--> m_bClientSideAnimation [0xc70] | |
--> m_bClientSideFrameReset [0xa90] | |
--> m_bClientSideRagdoll [0x275] | |
--> m_nNewSequenceParity [0xa1c] | |
--> m_nResetEventsParity [0xa20] | |
--> m_nMuzzleFlashParity [0xa3c] | |
--> m_hLightingOrigin [0xd18] | |
--> serveranimdata [0x0] | |
--> m_flFrozen [0xac8] | |
--> m_ScaleType [0xb1c] | |
--> m_bSuppressAnimSounds [0xd1e] | |
-> overlay_vars [0x0] | |
--> m_AnimOverlay [0x0] | |
> DT_BoneFollower | |
-> baseclass [0x0] | |
--> AnimTimeMustBeFirst [0x0] | |
--> m_flSimulationTime [0x264] | |
--> m_cellbits [0x74] | |
--> m_cellX [0x7c] | |
--> m_cellY [0x80] | |
--> m_cellZ [0x84] | |
--> m_vecOrigin [0x134] | |
--> m_angRotation [0x128] | |
--> m_nModelIndex [0x254] | |
--> m_fEffects [0xec] | |
--> m_nRenderMode [0x257] | |
--> m_nRenderFX [0x256] | |
--> m_clrRender [0x70] | |
--> m_iTeamNum [0xf0] | |
--> m_iPendingTeamNum [0xf4] | |
--> m_CollisionGroup [0x46c] | |
--> m_flElasticity [0x394] | |
--> m_flShadowCastDistance [0x398] | |
--> m_hOwnerEntity [0x148] | |
--> m_hEffectEntity [0x990] | |
--> moveparent [0x144] | |
--> m_iParentAttachment [0x2e4] | |
--> m_iName [0x150] | |
--> movetype [0x0] | |
--> movecollide [0x0] | |
--> m_Collision [0x314] | |
--> m_iTextureFrameIndex [0x984] | |
--> m_bSimulatedEveryTick [0x932] | |
--> m_bAnimatedEveryTick [0x933] | |
--> m_bAlternateSorting [0x934] | |
--> m_bSpotted [0x935] | |
--> m_bSpottedBy [0x936] | |
--> m_bSpottedByMask [0x978] | |
--> m_bIsAutoaimTarget [0x60] | |
--> m_fadeMinDist [0x2ec] | |
--> m_fadeMaxDist [0x2f0] | |
--> m_flFadeScale [0x2f4] | |
--> m_nMinCPULevel [0x980] | |
--> m_nMaxCPULevel [0x981] | |
--> m_nMinGPULevel [0x982] | |
--> m_nMaxGPULevel [0x983] | |
-> m_modelIndex [0x9d0] | |
-> m_solidIndex [0x9d4] | |
> DT_BaseAnimating | |
-> baseclass [0x0] | |
--> AnimTimeMustBeFirst [0x0] | |
--> m_flSimulationTime [0x264] | |
--> m_cellbits [0x74] | |
--> m_cellX [0x7c] | |
--> m_cellY [0x80] | |
--> m_cellZ [0x84] | |
--> m_vecOrigin [0x134] | |
--> m_angRotation [0x128] | |
--> m_nModelIndex [0x254] | |
--> m_fEffects [0xec] | |
--> m_nRenderMode [0x257] | |
--> m_nRenderFX [0x256] | |
--> m_clrRender [0x70] | |
--> m_iTeamNum [0xf0] | |
--> m_iPendingTeamNum [0xf4] | |
--> m_CollisionGroup [0x46c] | |
--> m_flElasticity [0x394] | |
--> m_flShadowCastDistance [0x398] | |
--> m_hOwnerEntity [0x148] | |
--> m_hEffectEntity [0x990] | |
--> moveparent [0x144] | |
--> m_iParentAttachment [0x2e4] | |
--> m_iName [0x150] | |
--> movetype [0x0] | |
--> movecollide [0x0] | |
--> m_Collision [0x314] | |
--> m_iTextureFrameIndex [0x984] | |
--> m_bSimulatedEveryTick [0x932] | |
--> m_bAnimatedEveryTick [0x933] | |
--> m_bAlternateSorting [0x934] | |
--> m_bSpotted [0x935] | |
--> m_bSpottedBy [0x936] | |
--> m_bSpottedByMask [0x978] | |
--> m_bIsAutoaimTarget [0x60] | |
--> m_fadeMinDist [0x2ec] | |
--> m_fadeMaxDist [0x2f0] | |
--> m_flFadeScale [0x2f4] | |
--> m_nMinCPULevel [0x980] | |
--> m_nMaxCPULevel [0x981] | |
--> m_nMinGPULevel [0x982] | |
--> m_nMaxGPULevel [0x983] | |
-> m_nSequence [0xc90] | |
-> m_nForceBone [0xa5c] | |
-> m_vecForce [0xa50] | |
-> m_nSkin [0xa14] | |
-> m_nBody [0xa18] | |
-> m_nHitboxSet [0x9f0] | |
-> m_flModelScale [0xb18] | |
-> m_flPoseParameter [0xb48] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
--> 002 [0x8] | |
--> 003 [0xc] | |
--> 004 [0x10] | |
--> 005 [0x14] | |
--> 006 [0x18] | |
--> 007 [0x1c] | |
--> 008 [0x20] | |
--> 009 [0x24] | |
--> 010 [0x28] | |
--> 011 [0x2c] | |
--> 012 [0x30] | |
--> 013 [0x34] | |
--> 014 [0x38] | |
--> 015 [0x3c] | |
--> 016 [0x40] | |
--> 017 [0x44] | |
--> 018 [0x48] | |
--> 019 [0x4c] | |
--> 020 [0x50] | |
--> 021 [0x54] | |
--> 022 [0x58] | |
--> 023 [0x5c] | |
-> m_flPlaybackRate [0xa10] | |
-> m_flEncodedController [0xa2c] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
--> 002 [0x8] | |
--> 003 [0xc] | |
-> m_bClientSideAnimation [0xc70] | |
-> m_bClientSideFrameReset [0xa90] | |
-> m_bClientSideRagdoll [0x275] | |
-> m_nNewSequenceParity [0xa1c] | |
-> m_nResetEventsParity [0xa20] | |
-> m_nMuzzleFlashParity [0xa3c] | |
-> m_hLightingOrigin [0xd18] | |
-> serveranimdata [0x0] | |
--> m_flCycle [0xa0c] | |
-> m_flFrozen [0xac8] | |
-> m_ScaleType [0xb1c] | |
-> m_bSuppressAnimSounds [0xd1e] | |
> DT_AI_BaseNPC | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> bcc_localdata [0x0] | |
--> bcc_nonlocaldata [0x0] | |
--> m_LastHitGroup [0x113c] | |
--> m_hActiveWeapon [0x12c0] | |
--> m_flTimeOfLastInjury [0x12c4] | |
--> m_nRelativeDirectionOfLastInjury [0x12c8] | |
--> m_hMyWeapons [0x11c0] | |
-> m_lifeState [0x25b] | |
-> m_bPerformAvoidance [0x12e4] | |
-> m_bIsMoving [0x12e5] | |
-> m_bFadeCorpse [0x12e6] | |
-> m_iDeathPose [0x12d4] | |
-> m_iDeathFrame [0x12d8] | |
-> m_iSpeedModRadius [0x12dc] | |
-> m_iSpeedModSpeed [0x12e0] | |
-> m_bSpeedModActive [0x12e7] | |
-> m_bImportanRagdoll [0x12e8] | |
-> m_flTimePingEffect [0x12d0] | |
> DT_Beam | |
-> m_nBeamType [0x9ec] | |
-> m_nBeamFlags [0x9f0] | |
-> m_nNumBeamEnts [0x9e0] | |
-> m_hAttachEntity [0x9f4] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
--> 002 [0x8] | |
--> 003 [0xc] | |
--> 004 [0x10] | |
--> 005 [0x14] | |
--> 006 [0x18] | |
--> 007 [0x1c] | |
--> 008 [0x20] | |
--> 009 [0x24] | |
-> m_nAttachIndex [0xa1c] | |
--> 000 [0x0] | |
--> 001 [0x4] | |
--> 002 [0x8] | |
--> 003 [0xc] | |
--> 004 [0x10] | |
--> 005 [0x14] | |
--> 006 [0x18] | |
--> 007 [0x1c] | |
--> 008 [0x20] | |
--> 009 [0x24] | |
-> m_nHaloIndex [0x9e8] | |
-> m_fHaloScale [0xa50] | |
-> m_fWidth [0xa44] | |
-> m_fEndWidth [0xa48] | |
-> m_fFadeLength [0xa4c] | |
-> m_fAmplitude [0xa54] | |
-> m_fStartFrame [0xa58] | |
-> m_fSpeed [0xa5c] | |
-> m_flFrameRate [0x9d0] | |
-> m_flHDRColorScale [0x9d4] | |
-> m_clrRender [0x70] | |
-> m_nRenderFX [0x256] | |
-> m_nRenderMode [0x257] | |
-> m_flFrame [0xa60] | |
-> m_nClipStyle [0xa64] | |
-> m_vecEndPos [0xa68] | |
-> m_nModelIndex [0x254] | |
-> m_vecOrigin [0x134] | |
-> moveparent [0x144] | |
> DT_BaseViewModel | |
-> m_nModelIndex [0x254] | |
-> m_hWeapon [0xd78] | |
-> m_nSkin [0xa14] | |
-> m_nBody [0xa18] | |
-> m_nSequence [0xc90] | |
-> m_nViewModelIndex [0xd70] | |
-> m_flPlaybackRate [0xa10] | |
-> m_fEffects [0xec] | |
-> m_nAnimationParity [0xd74] | |
-> m_hOwner [0xd7c] | |
-> m_nNewSequenceParity [0xa1c] | |
-> m_nResetEventsParity [0xa20] | |
-> m_nMuzzleFlashParity [0xa3c] | |
-> m_bShouldIgnoreOffsetAndAccuracy [0xd60] | |
> DT_BaseParticleEntity | |
-> baseclass [0x0] | |
--> AnimTimeMustBeFirst [0x0] | |
--> m_flSimulationTime [0x264] | |
--> m_cellbits [0x74] | |
--> m_cellX [0x7c] | |
--> m_cellY [0x80] | |
--> m_cellZ [0x84] | |
--> m_vecOrigin [0x134] | |
--> m_angRotation [0x128] | |
--> m_nModelIndex [0x254] | |
--> m_fEffects [0xec] | |
--> m_nRenderMode [0x257] | |
--> m_nRenderFX [0x256] | |
--> m_clrRender [0x70] | |
--> m_iTeamNum [0xf0] | |
--> m_iPendingTeamNum [0xf4] | |
--> m_CollisionGroup [0x46c] | |
--> m_flElasticity [0x394] | |
--> m_flShadowCastDistance [0x398] | |
--> m_hOwnerEntity [0x148] | |
--> m_hEffectEntity [0x990] | |
--> moveparent [0x144] | |
--> m_iParentAttachment [0x2e4] | |
--> m_iName [0x150] | |
--> movetype [0x0] | |
--> movecollide [0x0] | |
--> m_Collision [0x314] | |
--> m_iTextureFrameIndex [0x984] | |
--> m_bSimulatedEveryTick [0x932] | |
--> m_bAnimatedEveryTick [0x933] | |
--> m_bAlternateSorting [0x934] | |
--> m_bSpotted [0x935] | |
--> m_bSpottedBy [0x936] | |
--> m_bSpottedByMask [0x978] | |
--> m_bIsAutoaimTarget [0x60] | |
--> m_fadeMinDist [0x2ec] | |
--> m_fadeMaxDist [0x2f0] | |
--> m_flFadeScale [0x2f4] | |
--> m_nMinCPULevel [0x980] | |
--> m_nMaxCPULevel [0x981] | |
--> m_nMinGPULevel [0x982] | |
--> m_nMaxGPULevel [0x983] | |
> DT_BaseGrenade | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_nSequence [0xc90] | |
--> m_nForceBone [0xa5c] | |
--> m_vecForce [0xa50] | |
--> m_nSkin [0xa14] | |
--> m_nBody [0xa18] | |
--> m_nHitboxSet [0x9f0] | |
--> m_flModelScale [0xb18] | |
--> m_flPoseParameter [0xb48] | |
--> m_flPlaybackRate [0xa10] | |
--> m_flEncodedController [0xa2c] | |
--> m_bClientSideAnimation [0xc70] | |
--> m_bClientSideFrameReset [0xa90] | |
--> m_bClientSideRagdoll [0x275] | |
--> m_nNewSequenceParity [0xa1c] | |
--> m_nResetEventsParity [0xa20] | |
--> m_nMuzzleFlashParity [0xa3c] | |
--> m_hLightingOrigin [0xd18] | |
--> serveranimdata [0x0] | |
--> m_flFrozen [0xac8] | |
--> m_ScaleType [0xb1c] | |
--> m_bSuppressAnimSounds [0xd1e] | |
-> m_flDamage [0xd68] | |
-> m_DmgRadius [0xd54] | |
-> m_bIsLive [0xd51] | |
-> m_hThrower [0xd70] | |
-> m_vecVelocity [0x110] | |
-> m_fFlags [0x100] | |
> DT_BaseCombatWeapon | |
-> baseclass [0x0] | |
--> baseclass [0x0] | |
--> m_AttributeManager [0x1148] | |
--> m_OriginalOwnerXuidLow [0x14f0] | |
--> m_OriginalOwnerXuidHigh [0x14f4] | |
--> m_nFallbackPaintKit [0x14f8] | |
--> m_nFallbackSeed [0x14fc] | |
--> m_flFallbackWear [0x1500] | |
--> m_nFallbackStatTrak [0x1504] | |
-> LocalWeaponData [0x0] | |
--> m_iPrimaryAmmoType [0x15b8] | |
--> m_iSecondaryAmmoType [0x15bc] | |
--> m_nViewModelIndex [0x1598] | |
--> m_bFlipViewModel [0x161c] | |
--> m_iWeaponOrigin [0x1620] | |
--> m_iWeaponModule [0x15ac] | |
-> LocalActiveWeaponData [0x0] | |
--> m_flNextPrimaryAttack [0x159c] | |
--> m_flNextSecondaryAttack [0x15a0] | |
--> m_nNextThinkTick [0xf8] | |
--> m_flTimeWeaponIdle [0x15c8] | |
-> m_iViewModelIndex [0x15a4] | |
-> m_iWorldModelIndex [0x15a8] | |
-> m_iState [0x15b4] | |
-> m_hOwner [0x1594] | |
-> m_iClip1 [0x15c0] | |
-> m_iClip2 [0x15c4] |
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