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November 10, 2015 23:03
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,83 @@ /* * robot.js * * You'll need three keys in order to unlock the * Algorithm: the red key, the green key, and the * blue key. Unfortunately, all three of them are * behind human-proof barriers. * * The plan is simple: reprogram the maintenance * robots to grab the key and bring it through * the barrier to us. * * Let's try it on the red key first. */ function getRandomInt(min, max) { return Math.floor(Math.random() * (max - min + 1)) + min; } function startLevel(map) { // Hint: you can press R or 5 to "rest" and not move the // player, while the robot moves around. map.placePlayer(map.getWidth()-2, map.getHeight()-2); var player = map.getPlayer(); map.defineObject('robot', { 'type': 'dynamic', 'symbol': 'R', 'color': 'gray', 'onCollision': function (player, me) { me.giveItemTo(player, 'redKey'); }, 'behavior': function (me) { // Available commands: me.move(direction) // and me.canMove(direction) if(me.canMove('down')) me.move('down') else if(me.canMove('right')) me.move('right') } }); map.defineObject('barrier', { 'symbol': '░', 'color': 'purple', 'impassable': true, 'passableFor': ['robot'] }); map.placeObject(0, map.getHeight() - 1, 'exit'); map.placeObject(1, 1, 'robot'); map.placeObject(map.getWidth() - 2, 8, 'redKey'); map.placeObject(map.getWidth() - 2, 9, 'barrier'); for (var x = 0; x < map.getWidth(); x++) { map.placeObject(x, 0, 'block'); if (x != map.getWidth() - 2) { map.placeObject(x, 9, 'block'); } } for (var y = 1; y < 9; y++) { map.placeObject(0, y, 'block'); map.placeObject(map.getWidth() - 1, y, 'block'); } } function validateLevel(map) { map.validateExactlyXManyObjects(1, 'exit'); map.validateExactlyXManyObjects(1, 'robot'); map.validateAtMostXObjects(1, 'redKey'); } function onExit(map) { if (!map.getPlayer().hasItem('redKey')) { map.writeStatus("We need to get that key!"); return false; } else { return true; } }