Skip to content

Instantly share code, notes, and snippets.

Created November 10, 2015 23:03

Revisions

  1. @invalid-email-address Anonymous created this gist Nov 10, 2015.
    83 changes: 83 additions & 0 deletions untrusted-lvl11-solution.js
    Original file line number Diff line number Diff line change
    @@ -0,0 +1,83 @@
    /*
    * robot.js
    *
    * You'll need three keys in order to unlock the
    * Algorithm: the red key, the green key, and the
    * blue key. Unfortunately, all three of them are
    * behind human-proof barriers.
    *
    * The plan is simple: reprogram the maintenance
    * robots to grab the key and bring it through
    * the barrier to us.
    *
    * Let's try it on the red key first.
    */

    function getRandomInt(min, max) {
    return Math.floor(Math.random() * (max - min + 1)) + min;
    }

    function startLevel(map) {
    // Hint: you can press R or 5 to "rest" and not move the
    // player, while the robot moves around.

    map.placePlayer(map.getWidth()-2, map.getHeight()-2);
    var player = map.getPlayer();

    map.defineObject('robot', {
    'type': 'dynamic',
    'symbol': 'R',
    'color': 'gray',
    'onCollision': function (player, me) {
    me.giveItemTo(player, 'redKey');
    },
    'behavior': function (me) {
    // Available commands: me.move(direction)
    // and me.canMove(direction)
    if(me.canMove('down'))
    me.move('down')
    else if(me.canMove('right'))
    me.move('right')
    }
    });

    map.defineObject('barrier', {
    'symbol': '░',
    'color': 'purple',
    'impassable': true,
    'passableFor': ['robot']
    });

    map.placeObject(0, map.getHeight() - 1, 'exit');
    map.placeObject(1, 1, 'robot');
    map.placeObject(map.getWidth() - 2, 8, 'redKey');
    map.placeObject(map.getWidth() - 2, 9, 'barrier');

    for (var x = 0; x < map.getWidth(); x++) {
    map.placeObject(x, 0, 'block');
    if (x != map.getWidth() - 2) {
    map.placeObject(x, 9, 'block');
    }
    }

    for (var y = 1; y < 9; y++) {
    map.placeObject(0, y, 'block');
    map.placeObject(map.getWidth() - 1, y, 'block');
    }
    }

    function validateLevel(map) {
    map.validateExactlyXManyObjects(1, 'exit');
    map.validateExactlyXManyObjects(1, 'robot');
    map.validateAtMostXObjects(1, 'redKey');
    }

    function onExit(map) {
    if (!map.getPlayer().hasItem('redKey')) {
    map.writeStatus("We need to get that key!");
    return false;
    } else {
    return true;
    }
    }