Last active
August 7, 2024 11:21
-
-
Save ap29600/ebf9b503e6a9f140a6a2096b1ddfe4e3 to your computer and use it in GitHub Desktop.
A Digital Differential Analyzer-based algorithm for tracing circles on hexagonal grids
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
function [as, bs, x, y] = hex_circle(r) | |
%% a,b represents a complex number in the form a + b * zeta, where zeta is the principal third root of unity. | |
%% therefore, abs(a + b * zeta) = a^2 - a*b + b^2, which gives the DDA equations | |
a = round(r); | |
b = 0; | |
as = [a]; | |
bs = [b]; | |
%% initialize DDA | |
e = a^2 - r; | |
da = 2 * a + 1 - b; | |
db = 2 * b + 1 - a; | |
while 2 * a > b | |
e1 = e - da; | |
e2 = e + db; | |
e3 = e + da + db - 1; | |
[~,w] = min(abs([e1, e2, e3])); | |
switch w | |
case 1 | |
e = e1; | |
da -= 2; | |
db += 1; | |
a -= 1; | |
case 2 | |
e = e2; | |
db += 2; | |
da -= 1; | |
b += 1; | |
case 3 | |
e = e3; | |
db += 1; | |
da += 1; | |
a += 1; | |
b += 1; | |
end | |
as(end+1) = a; | |
bs(end+1) = b; | |
end | |
%% reflections | |
ar = as(end-1:-1:2); | |
br = bs(end-1:-1:2); | |
as = [as, - ar + br, -as, ar - br]; | |
bs = [bs, br, -bs, - br]; | |
%% to cartesian coordinates | |
x = as - 0.5 * bs; | |
y = bs * sqrt(3) / 2; | |
end |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment