- Merlin1809's Eclipse Shader (based on Bliss)
An another fork based on Chocapic13's V9 shader, which looks so realistic
Notes:TAA can be disabled easily and the ghosting issue wont appear(ghosting issue happen by volumetric effects, not only TAA).
Known issues: The RP sky support is broken. Do not use RP sky or you will notice smth like broken beacon beam. - Glimmer (no OptiFine support)
shader for low-end PC, vanilla style.
Known issues: Underwater view quite weird if you dont go down far. Also, no OptiFine support if you want use this shader by other reason.
- photon (voxy-support branch)
Another realistic shader
Notes:ghosting will always appear even disabled TAA not sure why yet(ghosting issue happen by volumetric effects, not only TAA). Use unstable branch instead of downloading releases to get latest version with voxy support.- to avoid ghosting, disable SH Skylight, change Shader AO to off use Vanilla AO instead, disable TAA. Temporal Upscaling in clouds can be disabled too, but not recommended since they exist for downgrading volumetic cloud resolution and giving performance hit without them. You can downgrade it to 9x instead of disabling. Clouds (Cumulus, Altocumulus, etc.) are making ghosting issues while beam or smth overlaps and out of overlaps state too.
- Shrimple
High-end shader
Known issues: bad voxy support, yet. But the implementation is on the way.