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Known shader listing that supports voxy LoD mod

Stable state (tried on voxy 0.2.6, game 1.21.10)

  • I Like Vanilla Shader™ credit: github@RomanMiray
    High-end vanilla style shader. Have 3 presets (Vanilla, fantasy and realistic) embedded to change for your taste!
    Known issues: Shaderpack have Iris edition and OptiFine edition, some features cannot be shared between two edition. Please download that you need.

  • ScrumptiousShayders
    BSL Shaders, but forked by others for adding voxy support.

Warning

Deprecated! BSL Shaders have added voxy support since 10.1p1 !
Although, you can follow the author instead, the author announced that he might make shader forks based on BSL shaders in separated repository1

  • BSL Shader (since 10.1p1) credit: github@filinux13
    Brightful, warmful realistic shader with optimised hardware requirements.

Stable state (tried on voxy 0.2.5 alpha, game version 1.21.8)

  • Solas Shader
    Fantasy stylised shader with moderate performance requirements. Voxy support have been added recently (since commit#231f0fd)

  • Tahnass's iterationRP Shader (paid, Alpha-Stage) credit: github@hwc2102
    A realistic stylised shader with raytracing feature. Supports Distant Horizon and Voxy.
    Known issues:

    • AMD FSR feature is not working properly with voxy for some reason. The LoD rendering part is scaled weirdly. Please refer comment-5993269. You can use workaround like Resolution Scale mod to downgrade screen resolution percentage with this way.
    • TAA is explicitly enabled I didnt see how to deactivate it. The ghosting problems would be noticed while FPS is low.
    • Same issues as like Sundial Shader, which have weird "shaking" on the LoD rendering part. If you downgrade resolution enough it will be noticed, or its barely visible when not using Resolution Scale mod(no, it was only water)

Unstable state or working in progress:

  • Sildurs Vibrant Shaders (since v1.55) credit: github@Sildurs-shaders
    The Sildurs Vibrant shaders is a well-known shaderpack in the Minecraft community, which its designed to have some advanced effects and maintaining optimisation at the same time.
    Known issues:
    • in far fogs, especially with water surface (only voxy, but high native distance didn’t yet)
    • have some weird blur that pretends like "Distance Blur" in some area when the "View Distance" is higher than 20
    • Beacon beam light shaded in wrong way and the colour is weird when pass-through the glass

Important

The shaderpack is works fine with voxy 0.2.6 or higher, but the graphics artifacts in the above is happened in voxy 0.2.5a

  • Merlin's Eclipse Shader (based on Bliss)
    A fork based on Bliss shader, which looks so realistic like Unreal Engine rendering (?), also including some fun stuff like HQ Grass.
    Notes: TAA can be disabled easily and the ghosting issue wont appear(ghosting issue happen by volumetric effects, not only TAA, pretty similar to the photon but not that obvious somehow).
    Known issues:
    • The RP sky support is broken, same as Bliss shader.
    • water rendering issues, which same as bliss but not that obvious.
  • Bliss shader (unstable-branch)
    An Chocapic13 based shader, but even more customisable and have some own works to make it have own styles. Known issues:

    • weird water reflection rendering between LoD and actual chunks, but the voxy support is added and still in tuning yet.
    • The RP sky support is broken. Do not use RP sky or you will notice smth like broken beacon beam.
  • Peak's FlowStatusFX Shader (since v3.3)
    Blue tinted, Fantasy stylished shader. High hardware requirements but looks insane!
    Known issues: Weird light water surface reflection if you are in high place and seeing the border between LoD and actual chunks

  • Glimmer (no OptiFine support)
    shader for low-end PC, vanilla style.
    Known issues: Underwater view quite weird if you dont go down far. Also, no OptiFine support if you want use this shader by other reason.

  • photon (main-branch)
    Another realistic shader
    Notes: ghosting will always appear even disabled TAA not sure why yet (ghosting issue happen by volumetric effects, not only TAA). Use unstable branch instead of downloading releases to get latest version with voxy support.

    • to avoid ghosting, disable SH Skylight, change Shader AO to off use Vanilla AO instead, disable TAA. Temporal Upscaling in clouds can be disabled too, but not recommended since they exist for downgrading volumetic cloud resolution and giving performance hit without them. You can downgrade it to 9x instead of disabling. Clouds (Cumulus, Altocumulus, etc.) are making ghosting issues while beam or smth overlaps and out of overlaps state too.
  • Shrimple
    High-end shader
    Known issues: bad voxy support, yet. But the implementation is on the way.

  • Seilotte's Lumina
    Vanilla style shader. Known issues: minimum requirement: voxy 0.2.6-alpha support (which its game version 1.21.10 so far), OpenGL 4.6 and only Iris., Weird visual temporal reflections effect

  • Sundial Lite
    An another realistic shader, but be careful of hard hardware performance costs!
    Known issues: Sundial Lite have strange issues with voxy LoD rendering part, which have weird "shaking" effects

  • Sundial Shader (paid, Alpha-Stage)
    Raytracing shader, still in Alpha stage yet.
    Known issues: voxy LoD support is added since 2025-12-26 update, but still same as Sundial Lite, which have weird "shaking" effects to the chunks. The workaround for both shaders is enable TAA (I know it sucks but so far its only way if you like this shader and use voxy LoD at the same time and this moment. Please follow further update from author's discord channel in shaderLABS guild or QQ group).

Footnotes

  1. "In the future I may make a new fork to change BSL's style and add new features. That will likely be a separate repository based more directly on main BSL's codebase." ref: https://github.com/LordChrom/ScrumptiousShayders#changes-from-this-repo-are-merged-into-main-bsl-as-of-v101

#Thu Dec 25 00:32:31 JST 2025
AIR_FOG_CLOUDY_NOISE=false
AIR_FOG_COLORED_LIGHT_SHAFTS=true
AUTO_EXPOSURE=AUTO_EXPOSURE_HISTOGRAM
AUTO_EXPOSURE_MAX=0.2
AUTO_EXPOSURE_MIN=-3.5
BLOCKLIGHT_B=0.75
BLOCKLIGHT_G=0.85
BLOCKLIGHT_I=0.08
BLOCKY_CLOUDS_ALTITUDE_2=320.0
BLOCKY_CLOUDS_THICKNESS=14.0
BLOCK_ENTITY_SHADOWS=true
BLOOMY_FOG=true
BLOOMY_FOG_INTENSITY=0.4
BLOOM_INTENSITY=1.20
CAS=false
CAS_INTENSITY=0.30
CAVE_LIGHTING_I=0.16
CLOUDS_AERIAL_PERSPECTIVE_BOOST=0
CLOUDS_ALTOCUMULUS_DENSITY=0.15
CLOUDS_ALTOCUMULUS_DETAIL_STRENGTH=1.25
CLOUDS_ALTOCUMULUS_LIGHTING_STEPS=5
CLOUDS_ALTOCUMULUS_PRIMARY_STEPS_H=3
CLOUDS_ALTOCUMULUS_PRIMARY_STEPS_Z=2
CLOUDS_ALTOCUMULUS_SIZE=0.75
CLOUDS_CIRRUS=false
CLOUDS_CUMULUS_CONGESTUS=false
CLOUDS_CUMULUS_DENSITY=0.75
CLOUDS_CUMULUS_PRIMARY_STEPS_H=8
CLOUDS_CUMULUS_PRIMARY_STEPS_Z=10
CLOUDS_NOCTILUCENT_INTENSITY=2.00
CLOUDS_SCALE=6.0
CLOUD_SHADOWS_INTENSITY=1.00
COLORED_LIGHTS=true
CREPUSCULAR_RAYS_STEPS_HORIZON=16
CREPUSCULAR_RAYS_STEPS_ZENITH=5
DIRECTIONAL_LIGHTMAPS=true
DIRECTIONAL_LIGHTMAPS_INTENSITY=0.10
DOF_INTENSITY=0.08
DOF_SAMPLES=16
EMISSION_STRENGTH=0.15
END_AMBIENT_B=0.86
END_AMBIENT_G=0.88
END_AMBIENT_R=1.00
END_LIGHT_B=0.86
END_LIGHT_G=0.88
ENVIRONMENT_REFLECTIONS=false
GALAXY=true
GRADE_BRIGHTNESS=0.80
GRADE_SATURATION=0.90
GRADE_WHITE_BALANCE=6200
GTAO_HORIZON_STEPS=5
HANDHELD_LIGHTING=true
HANDHELD_LIGHTING_INTENSITY=0.07
HARDCODED_EMISSION=false
HARDCODED_SPECULAR=false
HISTOGRAM_BINS=128
HISTOGRAM_TARGET=0.6
INFO=3
LPV_VL_STEPS=16
MOON_I=0.50
MOTION_BLUR_INTENSITY=0.10
NETHER_I=0.55
NETHER_S=0.68
NORMAL_MAPPING=true
PIXELATED_SHADOWS_RESOLUTION=128
POM=true
POM_DEPTH=0.00
POM_SAMPLES=1
POM_SHADOW_SAMPLES=2
PURKINJE_SHIFT_INTENSITY=0.10
REFRACTION=REFRACTION_WATER_ONLY
SHADER_AO=SHADER_AO_NONE
SHADING_STRENGTH=1.65
SHADOW_PENUMBRA_SCALE=1.5
SHADOW_SSRT_STEPS=4
SH_SKYLIGHT=false
SKYLIGHT_I=1.10
SKY_GROUND=true
SPECULAR_MAPPING=true
SSR_INTERSECTION_STEPS_ROUGH=6
SSR_INTERSECTION_STEPS_SMOOTH=4
SSR_RAY_COUNT=1
SSS_INTENSITY=0.65
SSS_STEPS=4
SUN_I=1.75
TAA=false
VIGNETTE_INTENSITY=0.35
VL=false
WATER_ABSORPTION_B=0.05
WATER_ABSORPTION_G=0.11
WATER_ABSORPTION_R=0.24
WATER_CAUSTICS=true
WATER_CAUSTICS_INTENSITY=0.48
WATER_EDGE_HIGHLIGHT_INTENSITY=0.25
WATER_SCATTERING_UNDERWATER=0.02
WATER_TEXTURE=WATER_TEXTURE_OFF
WATER_WAVE_FREQUENCY=0.45
WATER_WAVE_ITERATIONS=4
WATER_WAVE_LACUNARITY=0.95
WATER_WAVE_PERSISTENCE=1.12
WATER_WAVE_SPEED_FLOWING=1.80
WATER_WAVE_SPEED_STILL=1.35
WATER_WAVE_STRENGTH=1.75
shadowDistance=160.0
tonemap=tonemap_aces_full
tonemap_left=tonemap_aces_fit
tonemap_right=tonemap_aces_full

Index

Important

TODO: this place is used for organising all information as two parts, which have simple and detailed, make users easily to access the information they needed by checking the table.

But theres one issue, I'm busy in IRL and pretty slow to do those works everything. I'll update it as much as possible, it would be slow but meanful to do that.

Shader Name Set A 1 Set B 2
Solas Shader + +

Footnotes

  1. Set A uses Minecraft Game version 1.21.8, voxy version 0.2.5 alpha, which was pretty outdated and might have even worse compatibility with shader but have the most mods available to play.

  2. Set B uses Minecraft Game version 1.21.10, voxy version 0.2.6, which its more stable than previous (0.2.5a) and have more tolerability to shaders ability for less glitch or visual artifacts.

@appleneko2001
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I was playing minecraft with photon shader but disabled almost anything related to ghosting issues except cloud (clouds effect is hardly depended with TAA effects so ghosting somehow is unavoidable but mostly will hard to notice)

@UwUVeZNaN
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Lazily going through all the settings, I accidentally discovered that this effect causes “TAAU rendering scale”, it is set to 0.75 by default, I set it to 100%, and wow, all the moronic ghosting disappeared)) But in this situation, it means that the quality of the upscale is maximum, and gives almost no increase in FPS :D Fun fact, an interesting situation,
I’m not sure that this is what solved the problem, but! I tried to play with the GPU accelerated version of c2me, and it was with this version of the mod that ghosting disappeared with voxy enabled, and now I have all the settings enabled, including the SSAO shader, SH Skylight, clouds at 16x, and TAA. But still, if I scale down the taau resolution, a ghosting effect appears in the blocks around me) Anyway, thank you for the help and for the instructions on setting parameters in various shaders, it was interesting to look at render distance with different shaders !
image
image
image
image

@appleneko2001
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this shader is hardly bounded with TAA-like mechanisms to make realism effects
tbh it sucks to me because somehow i can see ghosting issue easily
but congrats you have solved your shader issue
BTW merry christmas =w= @UwUVeZNaN

@RomanMiray
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I Like Vanilla and SDL shaders has support too now

@appleneko2001
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I Like Vanilla and SDL shaders has support too now

um may I ask what is "SDL shaders" is? I tried to search but I have no idea what it is still @RomanMiray
Btw "I Like Vanilla" have been added thanks for pointing out!

@filinux13
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filinux13 commented Jan 13, 2026

um may I ask what is "SDL shaders" is?

they probably meant BSL shaders (they now have support, for versions 10.1p1 or higher)
https://modrinth.com/shader/bsl-shaders/versions

@appleneko2001
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um may I ask what is "SDL shaders" is?

they probably meant BSL shaders (they now have support, for versions 10.1p1 or higher) https://modrinth.com/shader/bsl-shaders/versions

Thanks for mentioning that they merged voxy support! I have updated the listing

@appleneko2001
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Additional screenshot for Peak's FlowStatusFX Shader:
image

@RomanMiray
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RomanMiray commented Jan 24, 2026

I Like Vanilla and SDL shaders has support too now

um may I ask what is "SDL shaders" is? I tried to search but I have no idea what it is still @RomanMiray Btw "I Like Vanilla" have been added thanks for pointing out!

hahahah sorry, I was a little tired then and confused two different concepts (я чуть долбаеб)

@appleneko2001
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appleneko2001 commented Jan 26, 2026

hahahah sorry, I was a little tired then and confused two different concepts (я чуть долбаеб)

No its fine, instead I have to say thanks you for mentioning both shaders.

I hope the most popular shaders will have voxy support, not just distant horizon. Actually, some shaders have supported voxy already but somehow they are glitchy or not perfectly working. You might seen some graphics artifacts like different lighting between the actual chunks and LoDs.

Btw if you want, you can play 1.21.10 version instead with voxy 0.2.6 or newer, they do have more shaders supports but less mods supported yet.

@appleneko2001
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I just paid the sundial subscription. Unfortunately the voxy LoD part is still weird even for the last release yet. Also, its seems like just recently added voxy support. Please follow further updates from shaderLABS -> sundial-geforcelegend channel in Discord or GeForceLegend Sundial QQ group. Maybe one day the author would fix that part lately.
The workaround for the "shaking" effect is enable TAA, let the algorithm to optimise it but not perfect.

_20260131_211520.mp4

@hwc2102
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hwc2102 commented Feb 7, 2026

iterationRP seems has support,but has many problems to be solved(now in alpha version)

@appleneko2001
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@hwc2102: iterationRP seems has support,but has many problems to be solved(now in alpha version)

Hi! May I ask is this one you mentioned about?
https://www.minegraph.cn/shaderpacks/54
If its not, please post the related project link so let me check it!

@hwc2102
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hwc2102 commented Feb 11, 2026

@hwc2102: iterationRP seems has support,but has many problems to be solved(now in alpha version)

Hi! May I ask is this one you mentioned about? https://www.minegraph.cn/shaderpacks/54 If its not, please post the related project link so let me check it!

Yes,thanks

@hwc2102
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hwc2102 commented Feb 11, 2026

It runs well without FSR,but it can't run voxy with FSR

@appleneko2001
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It runs well without FSR,but it can't run voxy with FSR

Hi! Would you please provide which ways (or recipe) you apply FSR to the game ?

@hwc2102
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hwc2102 commented Feb 15, 2026

ITRP shaders has butil-in FSR,just open it in the shaders' settings

@nikitospro
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Hello everyone, i have a problem with photon shaders, everything outside render distance is blue(i use config above)
2026-02-17_11 30 02

@appleneko2001
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Hello everyone, i have a problem with photon shaders, everything outside render distance is blue(i use config above)

Hi! Which version of the photon did you downloaded? I just tried latest main-branch on game version 1.21.8, voxy 0.2.5-alpha with this configuration, didn't see such graphics issue yet

20260217_224237 20260217_224246

@appleneko2001
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ITRP shaders has butil-in FSR,just open it in the shaders' settings

Got it! I'll try it within a week ASAP due to my problems irl, but don't worry! Any updates will be posted here.

@appleneko2001
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It runs well without FSR,but it can't run voxy with FSR

Hi @hwc2102 Thanks for report again! I just bought the license today and I tried it. I guess it was because builtin FSR feature requires resized screen texture and maybe voxy given weirdly resized texture or what. Thus make the LoD rendering part weirdly cropped.

Shaderpack version is Alpha 0.8.11
image

FSR Ultra performance (3.0x)
image

FSR Quality (1.5x)
20260219_114504

Without FSR
20260219_114738

But voxy does working, just need some fixes for such scenario I guess.

@hwc2102
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hwc2102 commented Feb 24, 2026

@appleneko2001 Thanks,btw photon's voxy-support branch was renamed to main.

@appleneko2001
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@appleneko2001 Thanks,btw photon's voxy-support branch was renamed to main.

Yea I know they're merged recently I just kinda busy recently sorry. I'll schedule a day to update the info. Thanks for reminding!

@DereC4
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DereC4 commented Mar 19, 2026

ty

@Sildurs-shaders
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Sildurs-shaders commented Mar 24, 2026

@appleneko2001 Sildurs Vibrant shaders (v1.55), Enhanced Default (v1.19) and Basic Shaders (v2.6) now support Voxy.
Tested on MC 1.21.11 with Voxy 0.2.11. There are some reflection issues with entities in vibrant shaders.

@appleneko2001
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@appleneko2001 Sildurs Vibrant shaders (v1.55), Enhanced Default (v1.19) and Basic Shaders (v2.6) now support Voxy. Tested on MC 1.21.11 with Voxy 0.2.11. There are some reflection issues with entities in vibrant shaders.

Hi Sildurs-shaders !!
Sorry I didn't reply quickly to the request due to busy IRL !!! I just started to test all those shaders you provided now
So far I started with Sildurs Vibrant in the game 1.21.8, some minor graphics artifacts (far fog fragments didnt displayed correctly) and a voxy shader compatibility warning appeared, but I'll double checking in this area after some basic tests completed

@appleneko2001
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appleneko2001 commented Apr 5, 2026

Updates about Sildurs Vibrant shaders, Enhanced Default and Basic Shaders:
Thanks again that @Sildurs-shaders have been officially supporting voxy, which its an another good news for the Minecraft community.
I have tested all those shaders quickly and I got those results after some tests:

  • Vibrant Shaders (1.21.10 with voxy 0.2.6)
    • almost have no artifacts in the overworld maps except the beacon beam part: The beacon beam and the light have weird shading, which makes the colour like "shifted" ? idk, But so far 1.21.10 is works fine

figure 1: beacon with a dyed glass above
figure 2: just a basic beacon

  • Vibrant Shaders v1.55 (1.21.8 with voxy 0.2.5a)
    • behind the fogs the voxy chunks will keep rendering, and the water surface have shaded in wrong way.
    • once the "View Distance" is higher than 20, a piece of weird blur effect will be shown upon the far voxy chunks. Its regardless Depth of field is enabled or not, or even Distance Blur.

figure 3: water surface behind the voxy chunks is weirdly rendered, using Lite and disabled TAA only

figure 4: weird blur effect 1

figure 5: weird blur effect 2 (using Extreme with volumetric lighting, disabled fog only, uses view distance: 32 chunks)

all above results I got was tested with different variant like Lite, Medium, High, Extreme (with and w/o volumetric lighting) in overworld map (which means not in Nether or The End yet)

  • Sildurs Enhanced Default v1.19 (1.21.10 with voxy 0.2.6, Fancy and Fast variant)
    • LoD chunks doesn't render properly, just black.

figure 6: LoD chunks turns to black with basic shader in 1.21.10

  • Sildurs Enhanced Default v1.19 (1.21.8 with voxy 0.2.5a)
    • voxy cannot patch shader correctly and appears compilation failure message, shader will keep working but the LoD shading is lost.

figure 7: voxy was failed to patch the shader with enhanced default shader

figure 8: no LoD chunks shading, screenshot is demonstrate with Enhanced Default Fancy variant in 1.21.8

  • Sildurs Basic Shaders v2.6 (1.21.10 with voxy 0.2.6)
    • same situation as in tests with Enhanced Default, which LoD doesn't rendering properly.

figure 9: LoD chunks turns to black with basic shader in 1.21.10

  • Sildurs Basic Shaders (1.21.8 with voxy 0.2.5a)
    • same situation as in tests with Enhanced Default, cannot patch shaders correctly and voxy will works without shader.

figure 10: voxy was failed to patch the shader with basic shader

figure 11: no LoD chunks shading, screenshot is demonstrate with basic shader in 1.21.8

so far this is what I got now, might I lost some details or maybe I'm wrong. You can get in touch to me via twitter X or in discord.

@Sildurs-shaders
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Sildurs-shaders commented Apr 5, 2026

I only ever tried it with Voxy 0.2.11 (for mc 1.21.11) so those issues might be caused by older voxy versions, not quite sure about the backwards compatibility here.

@appleneko2001
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TODO: adding continuum shaders:
20260406_020525

@appleneko2001
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I have tried Enhanced Default on 1.21.11 and voxy 0.2.13a and it works fine but LoD was weirdly shaded

a screenshot that demonstrates how Sildur's Enhanced Default shader looks like in 1.21.11, disabled TAA, with debug

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