Created
April 19, 2025 14:53
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Godot implementation of Unity ScriptableObject pattern for observable values.
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class_name IntObserver | |
extends Node | |
signal value_changed(value: int) | |
@export var observable: ObservableInt: | |
set(v): | |
if observable: | |
observable.changed.disconnect(_emit) | |
observable = v | |
if observable: | |
observable.changed.connect(_emit) | |
_emit() | |
func _ready() -> void: | |
if observable: | |
_emit() | |
func _emit() -> void: | |
value_changed.emit(observable.value) |
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class_name ObservableInt | |
extends Resource | |
@export var value: int: | |
set(v): | |
value = v | |
emit_changed() |
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