Created
March 13, 2020 01:50
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An example of my flappy balloon JavaFX Project
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package core; | |
import javafx.scene.canvas.GraphicsContext; | |
import javafx.scene.input.MouseEvent; | |
import javafx.scene.paint.Color; | |
import libs.Configs; | |
import libs.CoreFunc; | |
import libs.GameText; | |
import java.util.ArrayList; | |
import java.util.Random; | |
public class GameCore implements CoreFunc { | |
// Main Game variables should be here | |
Background background = new Background(); | |
Balloon balloon = new Balloon(); | |
GameText text = new GameText(Color.YELLOW, Color.YELLOW); | |
int textX = 10; | |
int textY = 50; | |
int fontSize = 30; | |
int balloonX = 500; | |
int balloonY = 300; | |
int speed = 2; | |
int hole = 160; | |
int wallWidth = 50; | |
int wallHeight = (Configs.appHeight - hole) / 2; | |
Wall wall1 = new Wall(); | |
int wallX = Configs.appWidth - wallWidth; | |
int wallY = 0; | |
Wall wall2 = new Wall(); | |
int wall2X = Configs.appWidth - wallWidth; | |
int wall2Y = Configs.appHeight - wallHeight; | |
int wall1Height = wallHeight; | |
@Override | |
public void init(GraphicsContext gc) { | |
// initialize objects (initial position, initial size, etc) | |
background.resize(Configs.appWidth, Configs.appHeight); | |
background.render(gc, 0, 0); | |
wall1.resize(wallWidth, wallHeight); | |
wall1.render(gc, wallX, wallY); | |
wall2.resize(wallWidth, wallHeight); | |
wall2.render(gc, wall2X, wall2Y); | |
balloon.resize(80, 100); | |
balloon.render(gc, balloonX, balloonY); | |
System.out.println("Initial wall height: " + wallHeight); | |
text.setText(gc, "Score: ", fontSize, textX, textY); | |
} | |
@Override | |
public void animate(GraphicsContext gc, int time, ArrayList input) { | |
// any animations and keyboard controls should be here | |
if (wallX <= 0) { | |
wallX = Configs.appWidth - wallWidth; | |
wall2X = Configs.appWidth - wallWidth; | |
if (speed < 5) | |
speed++; | |
hole = 150 + new Random().nextInt(50); | |
wall1Height = 50 + new Random().nextInt(300); | |
wallHeight = (Configs.appHeight - hole) - wall1Height; | |
System.out.println("wall 2 height: " + wallHeight); | |
wall2Y = Configs.appHeight - wallHeight; | |
} | |
wall1.resize(wallWidth, wall1Height); | |
wall2.resize(wallWidth, wallHeight); | |
// randomize the hole size | |
background.render(gc, 0, 0); | |
wallX -= speed; | |
wall2X -= speed; | |
wall1.render(gc, wallX, wallY); | |
wall2.render(gc, wall2X, wall2Y); | |
balloon.render(gc, balloonX, balloonY); | |
if (input.contains("UP")) | |
balloonY-=2; | |
else if (input.contains("DOWN")) | |
balloonY+=2; | |
if (balloon.collide(wall1)) | |
System.exit(0); | |
if (balloon.collide(wall2)) | |
System.exit(0); | |
text.setText(gc, "Score: ", fontSize, textX, textY); | |
} | |
@Override | |
public void mouseClick(MouseEvent e) { | |
// mouse click event here | |
} | |
@Override | |
public void mouseMoved(MouseEvent e) { | |
// mouse move event here | |
} | |
} |
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