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Zandronum ACS - Player saving and loading (persistent inventory), with new Zandronum 1.3 database functions
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//This code is from the Survivalism WAD -- Hax Murderer | |
#define PERSISTENT_INVENTORY_LEN 5 | |
int persistentInventory[PERSISTENT_INVENTORY_LEN] = | |
{ | |
//YOU MUST UPDATE PERSISTENT_INVENTORY_TABLE_LENGTH WHEN YOU ADD | |
//NEW ITEMS TO THIS ARRAY! | |
//This is a list of inventory items you want to be able to save to and load from the database. | |
"XP", | |
"XPLevel", | |
"Pistol", | |
"Shotgun", | |
"Chaingun" | |
}; | |
function void restorePersistentInventory (int playerTid) | |
{ | |
if (!PlayerIsLoggedIn(PlayerNumber())) | |
{ | |
Log(s:"If you were logged in, we would be restoring your inventory!"); | |
return; | |
} | |
str accountName = GetPlayerAccountName(PlayerNumber()); | |
str namespace = strparam(s:accountName, s:"_inventory"); | |
print(s:"Restoring your inventory...", s:namespace); | |
for (int i = 0; i < PERSISTENT_INVENTORY_LEN; i++) { | |
GiveActorInventory(playerTid, persistentInventory[i], GetDBEntry(namespace, persistentInventory[i])); | |
} | |
print(s:"Inventory restored!"); | |
} | |
script 810 /*savePersistentInventory*/ (void) | |
{ | |
int playerTid = PLAYER_MIN_TID + PlayerNumber(); | |
if (!PlayerIsLoggedIn(PlayerNumber())) | |
{ | |
print(s:"You must be logged in save your inventory."); | |
ActivatorSound("menu/invalid", 127); | |
terminate; | |
} | |
str accountName = GetPlayerAccountName(PlayerNumber()); | |
str namespace = strparam(s:accountName, s:"_inventory"); | |
print(s:"Saving your inventory..."); | |
BeginDBTransaction(); | |
for (int i = 0; i < PERSISTENT_INVENTORY_LEN; i++) { | |
SetDBEntry(namespace, persistentInventory[i], CheckActorInventory(playerTid, persistentInventory[i])); | |
//print(s:persistentInventory[i], s:" amount:", d:CheckActorInventory(playerTid, persistentInventory[i])); | |
} | |
EndDBTransaction(); | |
print(s:"Inventory saved!"); | |
ActivatorSound("switches/normbutn", 127); | |
} |
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