Created
April 25, 2025 04:24
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using UnityEngine; | |
using NativeWebSocket; | |
using System.Collections; | |
public class AudioStreamer : MonoBehaviour | |
{ | |
WebSocket websocket; | |
AudioClip micClip; | |
const int sampleRate = 16000; | |
async void Start() | |
{ | |
websocket = new WebSocket("ws://yourserver:port"); | |
websocket.OnOpen += () => | |
{ | |
Debug.Log("Connection open!"); | |
StartCoroutine(CaptureMic()); | |
}; | |
websocket.OnError += (e) => Debug.Log("Error! " + e); | |
websocket.OnClose += (e) => Debug.Log("Closed!"); | |
await websocket.Connect(); | |
} | |
IEnumerator CaptureMic() | |
{ | |
micClip = Microphone.Start(null, true, 1, sampleRate); | |
yield return new WaitForSeconds(1); | |
float[] samples = new float[micClip.samples]; | |
micClip.GetData(samples, 0); | |
byte[] byteData = FloatArrayToByteArray(samples); | |
websocket.Send(byteData); | |
} | |
byte[] FloatArrayToByteArray(float[] floatArray) | |
{ | |
byte[] byteArray = new byte[floatArray.Length * 4]; | |
for (int i = 0; i < floatArray.Length; i++) | |
{ | |
byte[] bytes = System.BitConverter.GetBytes(floatArray[i]); | |
bytes.CopyTo(byteArray, i * 4); | |
} | |
return byteArray; | |
} | |
private async void OnApplicationQuit() | |
{ | |
await websocket.Close(); | |
} | |
void Update() | |
{ | |
#if !UNITY_WEBGL || UNITY_EDITOR | |
websocket?.DispatchMessageQueue(); | |
#endif | |
} | |
} |
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