This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
hi |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Lavi Theme for Blink Shell | |
// Basic 16 colors from the palette | |
black = '#282c34'; // 0 | |
red = '#e06c75'; // 1 | |
green = '#98c379'; // 2 | |
yellow = '#e5c07b'; // 3 | |
blue = '#61afef'; // 4 | |
magenta = '#c678dd'; // 5 | |
cyan = '#56b6c2'; // 6 |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<?xml version="1.0" encoding="UTF-8"?> | |
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> | |
<plist version="1.0"> | |
<dict> | |
<key>name</key> | |
<string>Lavi Theme</string> | |
<key>settings</key> | |
<array> | |
<!-- Base editor settings --> | |
<dict> |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
. |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#!/bin/bash | |
# iqalc = fzf + qalc ^ love | |
# | |
# (c) 2020 Maddison Hellstrom (github.com/b0o) | |
# | |
# This program is free software: you can redistribute it and/or modify | |
# it under the terms of the GNU General Public License as published by | |
# the Free Software Foundation, either version 3 of the License, or | |
# (at your option) any later version. |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#!/usr/bin/perl | |
# Author: Todd Larason <[email protected]> | |
# $XFree86: xc/programs/xterm/vttests/256colors2.pl,v 1.1 1999/07/11 08:49:54 dawes Exp $ | |
print "256 color mode\n\n"; | |
# display back ground colors | |
for ($fgbg = 38; $fgbg <= 48; $fgbg +=10) { |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Loosely based on postprocessing shader by inigo quilez, License Creative | |
// Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. | |
vec2 curve(vec2 uv) { | |
uv = (uv - 0.5) * 2.0; | |
uv *= 1.05; // Reduced from 1.1 | |
uv.x *= 1.0 + pow((abs(uv.y) / 6.0), 2.0); // Reduced curve from 5.0 to 6.0 | |
uv.y *= 1.0 + pow((abs(uv.x) / 5.0), 2.0); // Reduced curve from 4.0 to 5.0 | |
uv = (uv / 2.0) + 0.5; | |
uv = uv * 0.95 + 0.025; // Less aggressive edge scaling |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/** | |
Just messing around with different types of glitching effects. | |
*/ | |
// try commenting/uncommenting these to isolate/combine different glitch | |
// effects. | |
#define ANALOG | |
#define DIGITAL | |
// amount of seconds for which the glitch loop occurs |
NewerOlder