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[ContextMenuItem("Yo", "Yo")] | |
public Texture2D tex; | |
public void Yo() | |
{ | |
Texture2D DeCompress(Texture2D source) | |
{ | |
RenderTexture renderTex = RenderTexture.GetTemporary( | |
source.width, | |
source.height, | |
0, |
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void DrawBounds(Bounds b, float delay=0) | |
{ | |
// bottom | |
var p1 = new Vector3(b.min.x, b.min.y, b.min.z); | |
var p2 = new Vector3(b.max.x, b.min.y, b.min.z); | |
var p3 = new Vector3(b.max.x, b.min.y, b.max.z); | |
var p4 = new Vector3(b.min.x, b.min.y, b.max.z); | |
Debug.DrawLine(p1, p2, Color.blue, delay); | |
Debug.DrawLine(p2, p3, Color.red, delay); |
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A collection of useful C# extension methods for the Unity engine. |
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using UnityEngine; | |
using System.Collections; | |
using System.Security.Cryptography; | |
using System.Text; | |
public class EncryptedPlayerPrefs { | |
// Encrypted PlayerPrefs | |
// Written by Sven Magnus | |
// MD5 code by Matthew Wegner (from [url]http://www.unifycommunity.com/wiki/index.php?title=MD5[/url]) |